My internet is down and I am currently posting from the library, so no screenshots today. Maybe soon, if you're good.
You would be surprised just how much you can get done when you have no internet...
Anyway, put some effort into the lighting system, and let me tell you, it is a thing of grace. I've seen lighting systems before, and they normally look like huge chunks of hard to follow code, but I managed to find a solution that is good looking and quick to calculate.
There are some limits. For example, solid blocks don't stop light, but in a 2d game I think this is very much acceptable for the speed of the lighting and the nice soft gradient.
Going to put some effort into furniture and fittings soon.
Also, custom characters in the works? Pleeeeeease?
What exactly do you mean by 'custom characters'?
You will be able to customise their appearance, such as choosing skin color, hair style and color, default clothing, all that sort of stuff.
You will also be able to select what attributes you want to raise on level up. So far planned are
Strength: Increased melee damage.
Dexterity: Increased range damage.
Intelligence: Increased alchemy damage.
Health: Increased max health.
Wisdom: Increased potion and accessory slots.
A note on potions:
You will be very much limited in the number of potions you can carry, and these will be the only way to achive certain effects like healing, curing statuses and shield type effects. As such before heading out on a dungeon crawl or going mining, planning your potions carefully will be very important. And by that I mean fill all your slots with health pots and cross fingers. The point is that your life will be very much finite, and waiting around for a while will not heal you, so be careful.