Apparently the mobile version will still have a cash shop and as far as I know apart from that it will be exactly the same game. This raises a lot of concerns. Cash shop or not you've still got a game that's design to be awfully slow, tedious and built around skinner box mechanics.
It's just bad anti-consumer design that has plagued mobile gaming and pretty much destroyed it as a legitimate gaming platform.
This. I actually have no problems with either f2p or even cash shops in games. What I do have a problem with is terrible design inspired by them. In general, these go along the lines of: get them hooked on the gameplay, then take it away, telling them they can come back later or pay money now. The problem isn't the f2p or cash shops, it's the fact that they run on the same psychological tricks as Cookie Clicker; of showing numbers increasing, and telling you to make them increase faster by doing things, without any real purpose or reason, while artificially expanding game time by increasing the cost of 'doing things' faster than doing them increases the numbers. It isn't gameplay which is meant to be fun, it's gameplay meant to waste as much of your time as possible by using psychology to trick you into continuing wasting time.
Oh, and I do have to agree somewhat with Neonivek. Populous was probably great when it came out. But quite frankly, the industry has moved on. It would take a ton of innovation to bring it up to modern standards. If you wanted a good Populous descendant, you would look at From Dust, and build from that as a starting point.