Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 6

Author Topic: Hot springs  (Read 4174 times)

dwarfhoplite

  • Bay Watcher
  • Gentledwarves, prepare for Glory!
    • View Profile
Re: Hot springs
« Reply #15 on: November 25, 2012, 01:26:36 pm »

One makes you hypothermic from bathing in it and one is pleasant to bathe in...seriously, use your head.
I meant gameplay wise. As it is, dwarves' settlements don't need heating. Perhaps washin oneself with warm water would give positive thought.
Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Hot springs
« Reply #16 on: November 25, 2012, 02:23:18 pm »

I approve of the idea. I think it could be very useful. The non-freezing aquifer could be both useful and interesting, too.

Sounds like a major pain for framerate, though.
« Last Edit: November 27, 2012, 10:42:53 am by Talvieno »
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Hot springs
« Reply #17 on: November 26, 2012, 09:30:37 pm »

One makes you hypothermic from bathing in it and one is pleasant to bathe in...seriously, use your head.
I meant gameplay wise. As it is, dwarves' settlements don't need heating. Perhaps washin oneself with warm water would give positive thought.
Yes. It would be a good excuse to make temperature affect happiness - a dwarf wearing a XXpig tail loinclothXX outside in winter would get miserable, wading through a near-freezing pond is also bad, etc.
Logged
My wooden badge was delicious.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Hot springs
« Reply #18 on: November 27, 2012, 05:48:28 pm »

One makes you hypothermic from bathing in it and one is pleasant to bathe in...seriously, use your head.
I meant gameplay wise. As it is, dwarves' settlements don't need heating. Perhaps washin oneself with warm water would give positive thought.
And here I thought that was implied.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

LHLF

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #19 on: November 28, 2012, 08:07:14 am »

What about bath salts and herbs? Maybe the plants and herbs that are gathered could be used to create special mixes that, once added to a "hot bath", gave a more that happy thought? Maybe nobles could demand to have a private hot bath "tub" in their quarters and a private supply of bath salts.
Logged

Scriabin

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #20 on: November 28, 2012, 08:52:00 am »

I love this!

This would certainly make tundras and arctic regions more interesting and could possibly open up for a temperature overhaul. Building your fort around a hot spring and tapping it for warmth. Managing water of varying temperatures while creating a dwarven bathhouse. Very interesting indeed.
Logged

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Hot springs
« Reply #21 on: November 28, 2012, 09:35:04 am »

What about bath salts and herbs? Maybe the plants and herbs that are gathered could be used to create special mixes that, once added to a "hot bath", gave a more that happy thought? Maybe nobles could demand to have a private hot bath "tub" in their quarters and a private supply of bath salts.
Dwarves don't need herbs when they can have SOAP! Soap could just be made more sophisticated by adding a plant to the recipe, producing scented soap. Dwarves who like a plant will like taking a hot bath with soap scented that way even more. For cloudy hot spring water, dwarves who like a rock type will like being in a hot spring clouded with that type of rock (don't ask me why). If this cloudy water is drained and evaporates, maybe it should leave behind pebble tiles on occasion.

What would be fun is when you get a hot spring clouded with native gold or even raw adamantine, somehow. Could you extract the shiny gold flakes or adamantine strands? Nah. Just watch out if you swim in the adamantine spring because one of those strands could probably cut right through your leg if you get it vibrating. And a gold-loving dwarf would very much like to go for a swim in the closest thing he'll get to liquid gold (and what dwarf doesn't like gold, amirite).

If you ever need heat to keep dwarves alive (e.g. it's more sophisticated than heatstroke/frostbite), a hot spring would be the only way to make the tundra habitable (every underground tile being a comfy 10018 Urist, even under a glacier or one tile away from the earth's core? I don't think so) by pumping the water through the walls to make the whole place livable, just in time because the caravan wood you lit on fire for warmth has run out.
Logged
My wooden badge was delicious.

Starver

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #22 on: November 28, 2012, 09:52:26 am »

What about bath salts and herbs? Maybe the plants and herbs that are gathered could be used to create special mixes that, once added to a "hot bath", gave a more that happy thought? Maybe nobles could demand to have a private hot bath "tub" in their quarters and a private supply of bath salts.
Sounds very Elfin.  Certainly not Dwarfly.  (An opinion ninjaed by GoombaGeek, it appears.)  Although I don't fancy the idea of herbal soaps.  For pleasure, at least.

Medicinally, I could see there being benefits for high-sulphur or calcium-rich waters (for either external or internal use).  And the same goes for specialist soaps (already basically medicinal...  perhaps there's a counter-syndrome mix possible, maybe needing research).

This would certainly make tundras and arctic regions more interesting and could possibly open up for a temperature overhaul. Building your fort around a hot spring and tapping it for warmth. Managing water of varying temperatures while creating a dwarven bathhouse. Very interesting indeed.
My first thoughts were to make new focii for worldgen settlements.  Mostly they're riverside, at the moment (or possibly defined by cross-roads between other sites?) but in the middle of nowhere (desert/tundra/etc) there could be a settlement emplaced due to the existence of a (particular kind of?) spring. Perhaps purely as an oasis, perhaps as supplier to some "special-water industry" or other...  perhaps, indeed, as a shrine.  (Or any combination of those, in fact.)  The town would live (and die) according to whether it has something to provide that overcomes all the penalties it has to surviving in an otherwise nonobvious place.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Hot springs
« Reply #23 on: November 28, 2012, 07:15:19 pm »

It needn't be limited to springs. I can easily see Toady adding a tag to all sorts of natural site types that makes civilizations want to settle there.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Kazymir

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #24 on: November 28, 2012, 09:24:07 pm »

It needn't be limited to springs. I can easily see Toady adding a tag to all sorts of natural site types that makes civilizations want to settle there.
And hopefully, once resource distribution is cleaned up, sites like mines and timber reserves.
Logged
We must not look at Goblin Men
We must not buy their fruits
Who knows upon what soil they've fed
Their hungry, thirsty roots?

Kazymir

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #25 on: November 28, 2012, 09:25:39 pm »

Bloody gateway timeouts... Anyway, places like groves, mountain springs, sea-caves and the like.
« Last Edit: November 28, 2012, 09:28:09 pm by Kazymir »
Logged
We must not look at Goblin Men
We must not buy their fruits
Who knows upon what soil they've fed
Their hungry, thirsty roots?

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Hot springs
« Reply #26 on: November 28, 2012, 09:29:09 pm »

That's a story for another time, but I'd definitely like to see diverse sites. Here's a couple that are likely to have been suggested already.

Mine - If a civilization has demand for stone baubles or a type of metal ([LIKES_STONE], eh?), they will dig a big pit and surround it with work buildings. They will only dig for shallow metals, though: deep metals cannot be prospected easily from the surface (?).
Outpost - A civilization under diplomatic pressure (war, totally surrounded by other civs) will have a greater drive to assert its dominance over unclaimed lands and send little parties to found little colonies. All civs can send expeditions at any time, but worldgen factors will make them more likely to (see: colonization of the Americas because sailing knowledge had rebounded by that time and Spain was powerful and able to send boats). Colonies are likely to be abandoned or fail, and are of a small nature, preferring domestic animals for food rather than large farm plots. They will also contain more survival equipment like picks and weapons.
Logged
My wooden badge was delicious.

Starver

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #27 on: November 29, 2012, 12:20:24 pm »

Reading the "outpost" part of that latest, "Weathertop" particularly came to mind. ;)
Logged

taptap

  • Bay Watcher
    • View Profile
Re: Hot springs
« Reply #28 on: December 10, 2012, 02:30:48 pm »

One makes you hypothermic from bathing in it and one is pleasant to bathe in...seriously, use your head.
I meant gameplay wise. As it is, dwarves' settlements don't need heating. Perhaps washin oneself with warm water would give positive thought.
Yes. It would be a good excuse to make temperature affect happiness - a dwarf wearing a XXpig tail loinclothXX outside in winter would get miserable, wading through a near-freezing pond is also bad, etc.

Even better make temperature affect health. Illnesses + many possible treatments = fun.

knutor

  • Bay Watcher
  • ..to hear the lamentation of the elves!
    • View Profile
Re: Hot springs
« Reply #29 on: December 10, 2012, 05:57:12 pm »

+1

Most elf descriptions, not exactly sure about DFs, include an affinity for magic in them, for the pointy eared tree huggers.  Maybe the elfs could turn the spring into a magic fountain for unwary visitors to sip from.  Gain Hill Giant strength.  Or toss on undead, to turn them away.

I like Goomba's idea about tectonic plates during worldgen.  There is a lake in Russia, that is getting deeper and deeper, as the plates gradually move apart.  An inch a month or so, I believe I read somewhere.  Could have been the coastline increasing.  Cannot remember, its in a query for deepest lakes on earth.  This represented during worldgen, could improve the marshes and swamplands, considerably.  It would brings a whole new meaning to the idea of quicksand.  Or tar pit.  I can see these developing as a result of the inclusion of tectonics.

I also like how certain entities must require them to setup a foundation for civilization growth.  I cannot see a merfolk civ lasting very long without a warm spring, especially in the winter months.
Logged
"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.
Pages: 1 [2] 3 4 ... 6