Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: LCS Crimes Code  (Read 2372 times)

KA101

  • Bay Watcher
    • View Profile
LCS Crimes Code
« on: November 21, 2012, 01:09:39 am »

I think it's time to at least start laying the groundwork for a wiki page on what does & doesn't get charged.  (There are a few surprises; the mass-Treason and Theft are what got my attention.)  Here's what I know, no particular order:

Treason: Break into an Armory (either the MilBase or the Nuclear Plant), Any attempt to hack the IntHQ Supercomputer, Use Secret Documents or the Intel Data Disk for a Special Edition (charges everyone at the same location as a Printing Press)
Terrorism: Mess with the On/Off Switch at the Nuclear Plant.
Murder: Kill someone outside an LCS or CCS safehouse (including car chases after raiding a CCS safehouse); self-defense presumably comes in as part of the trial.
Flag Murder: Use the P button when you have a Flag under siege during C+ Flag Burning; attaches to everyone present.  (My squad tends to get a lot of these as part of resisting the Firemen.  "There is but one thing that will burn here today.  And That Is THIS!" <lights flag>)
Escaping Prison: be sprung by a fellow LCS member after arrest/conviction.  Chances are, you didn't actually walk out of there under your own power, but that doesn't affect anything.
Releasing Prisoners: Any attempt to open cells, whether successful or not.  (Releasing Oppressed after successfully opening the cells sets off the Conservatives Alarmed, but opening the cells draws the charge.)
Theft: Any attempt to crack a safe, or being caught grabbing a miscellaneous object during a site action.  Stealth and the political leanings of whoever saw you seem to affect the result (alarm/charge-attachment).  Safe-cracking attaches to everyone, but grabbing an item seems to only go for the first person in the squad.
Resisting Arrest: Not submitting to police when they catch an Activated Liberal.  Probably attaches for fighting police during a site action, but I haven't tried that yet.
Assault: Use Martial Arts on someone outside a safehouse, and don't kill them.
Aggravated Assault: Use a weapon on someone outside a safehouse, and don't kill them.
Kidnapping: Take a hostage on-site, fail to date-nap, or take too long converting someone you date-napped.  Current release/compiled version gives this for tripping security on some of the new Hacking results; it's a bug that's been fixed in the code but not yet released in a pre-compiled version.
Rehabilitation: Not a charge per se, but will attach to someone who lasted long enough under Interrogation to be missed.
Harmful Speech: Write for the Liberal Guardian under C+ Free Speech.  Surprisingly high-powered--worse than Escaping Prison.
Drug Dealing: Get police attention whilst selling brownies.  Attaches even if you successfully flee; probably if you kill the cops too (but then you've got Murder).
Vandalism: Spray a tag on-site (one per tag; these add up and are the reason tagging-for-Juice isn't perfect) or be caught Making Graffiti.  The latter is a good way to rack up Resisting Arrest charges if you run.
Breaking and Entering: Kick in a door.  Crowbar probably qualifies too.
Jury Tampering: Fail to quite convince a deliberating jury.  (Working the room like in 12 Angry Men includes the jury not telling people about your assistance.)
Disturbing the Peace: Take over a broadcast studio; possibly some of the Liberal Disobedience.  Surprisingly low-level in comparison to Harmful Speech, so far as I can tell.
Hacking/Electronic Sabotage: Trip security when Hacking Networks.  Not sure what, if any, difference exists between the two.  Hacking the IntHQ Supercomputer is Treason, but causing a scare by breaking into CIA networks is Hacking.  [This is only fair, IMO, because there's no way for the player to micromanage xyr Hackers away from the CIA networks, and Treason is a lot worse than Hacking.]
Credit Card Fraud: Trip security when doing Credit Card Fraud.

Feel free to add and/or comment.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: LCS Crimes Code
« Reply #1 on: November 21, 2012, 08:03:12 am »

Indecent exposure: Running around naked.

Or at least I think so. I generally tend to clothe my people appropriately.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: LCS Crimes Code
« Reply #2 on: November 21, 2012, 09:05:59 pm »

From what I've heard; having the "Escaped Prison" crime makes it impossible to get a Not Guilty verdict.

Don't forget "Hiring Illegal Aliens" that you get from releasing sweatshop workers.

Note that you don't get a Murder charge from killing guard dogs (Except maybe on L+ animal rights) or genetic experiments; though you still get Assault/Armed Assault.

Prostitution and Unlawful Burial are self-explanatory.

No idea how to get Racketeering or Extortion. Loitering is presumably given when non-criminal members are in a safehouse subjected to a police raid; that may require a certain degree of conservatism.
« Last Edit: November 21, 2012, 09:15:27 pm by Blaze »
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: LCS Crimes Code
« Reply #3 on: November 21, 2012, 11:14:38 pm »

Assault: Use Martial Arts on someone outside a safehouse, and don't kill them.
Aggravated Assault: Use a weapon on someone outside a safehouse, and don't kill them.
...
Vandalism: Spray a tag on-site (one per tag; these add up and are the reason tagging-for-Juice isn't perfect) or be caught Making Graffiti.  The latter is a good way to rack up Resisting Arrest charges if you run.

Assault and Armed Assault are given even if you kill the target; I think you actually get one every time you attack, which is a bug but one that is slightly nontrivial to fix.

Vandalism can be also be accrued by smashing factory equipment.

Indecent exposure: Running around naked.

Or at least I think so. I generally tend to clothe my people appropriately.

I think that's been removed. Or maybe wasn't there originally. You cause alarm by being naked, but I don't think you get in legal trouble for it.

From what I've heard; having the "Escaped Prison" crime makes it impossible to get a Not Guilty verdict.

I don't remember if this is still true. It used to be. It may just be a hard charge to beat now, with a guaranteed life (or death) sentence if convicted. Still scary.

A better solution would be to track their old convictions and have them resume time for the old charges in addition to standing trial for any new ones. It's a little challenging since the game forgets your old criminal record as soon as you get into prison.

No idea how to get Racketeering or Extortion. Loitering is presumably given when non-criminal members are in a safehouse subjected to a police raid; that may require a certain degree of conservatism.

Loitering is given when non-criminal members are arrested in any circumstances. For example, taking someone who is completely paralyzed and hasn't acquired a wheelchair solo into a site will result in them immediately collapsing and being unable to return home. They will then be summarily arrested... and charged with loitering if their record is otherwise clean.

Loitering is pretty much meaningless, as you'll almost always end up with only a warning, even if you're convicted. Possible exception when the legal system is so C+ that they get overexcited about applying the death penalty.
Logged

KA101

  • Bay Watcher
    • View Profile
Re: LCS Crimes Code
« Reply #4 on: November 22, 2012, 05:40:04 pm »

True, smashing things is Vandalism.  So is opening cages--I forgot that too.  Not sure if it charges for attempted picking if you fail the Security roll, but I'd imagine it does based on the Treason, Theft, Terrorism, and Releasing Prisoners attaching for failure.

Pretty confident there's a charge for exposure, but don't have the game in front of me to check.

I think Racketeering attaches to the immediate superior when someone talks; Extortion from threatening landlords.  Haven't done either so wouldn't know.  Most all that list was from personal experience, so if something wasn't on it, I hadn't gotten that charge.

As for the guaranteed-Guilty, I'd doubt it: people on other threads talk about record-clearing via getting tried and escaping, then beating the Escaping Prison charge.  Either we're surrounded by trolls or it's possible to Not Guilty an Escaping Prison.  After all, if the Founder had been tortured recently and couldn't walk, xe couldn't have left the cells under xyr own power or resisted some LCS terrorist hauling xyr behind xyr...so it's more like the LCS kidnapped its hapless Founder out of the Prison.

(Related: How does one find out when someone talks or gets re-educated?  Is there a message, or does it only kick in when the supervisor gets tried or the re-educated gets out?)
Logged

Jonathan S. Fox

  • Bay Watcher
    • View Profile
    • http://www.jonathansfox.com/
Re: LCS Crimes Code
« Reply #5 on: November 25, 2012, 09:03:33 pm »

(Related: How does one find out when someone talks or gets re-educated?  Is there a message, or does it only kick in when the supervisor gets tried or the re-educated gets out?)

There's a message about it. You're losing an LCS member when it happens.
Logged

ff2

  • Bay Watcher
  • The Occasional Poster
    • View Profile
Re: LCS Crimes Code
« Reply #6 on: December 07, 2012, 07:25:20 pm »

FYI you get electronic sabotage when you knock out a conservative blog while hacking.
Logged

KA101

  • Bay Watcher
    • View Profile
Re: LCS Crimes Code
« Reply #7 on: December 07, 2012, 09:10:29 pm »

Good to know--thanks--but I'm still not sure what substantive difference exists between Hacking & Electronic Sabotage in terms of Heat or scare-factor at trial.

(Feature request: if a trial is either scary enough or of a highly-Juiced/Founder/Leader Liberal, have newspaper articles/headline about it.)
Logged

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: LCS Crimes Code
« Reply #8 on: December 14, 2012, 05:12:04 pm »

Maybe we should fix the assault definitions to be correct if this is what they are, because assault is actually just the threat or apprehension of harm to come. Aggravated assault would be the same but with a deadly weapon. Once contact is actually made or damage is done, that is when it is battery or assault and battery. I'm not sure we need both assault and battery separately since it's pretty much impossible to get battery without assault as far as I know, but it might be a good idea to change. I think it might be interesting to add the mayhem charge as well which is causing bodily harm enough to maim, IE all the limb removals.

KA101

  • Bay Watcher
    • View Profile
Re: LCS Crimes Code
« Reply #9 on: December 14, 2012, 08:42:28 pm »

I'd agree that there's no need to bifurcate assault/battery.  Battery might be more technically correct but I'm in a jurisdiction that folds both into "assault".  More detailed reasoning:
 
1) Nowadays some criminal laws (state, rather than federal, generally) fold both threatening and actually hitting into "assault".  FWIW here are some comparative statutes:
US federal (on federal property, attack a foreign diplomat, etc): http://uscode.house.gov/download/pls/18C7.txt
Pennsylvania (Philadelphia, PA is a potential LCS site, as well as the inspiration for the jet bombers in Government sieges):
http://www.legis.state.pa.us/WU01/LI/LI/CT/HTM/18/00.027..HTM
Florida (My current LCS is in Miami.  Here, assault & battery are still bifurcated.): http://www.flsenate.gov/Laws/Statutes/2012/Chapter784

2) there's not much way to merely assault someone with LCS' interactions as they currently exist.  You could Threaten Hostages but Kidnapping (taking them) is more serious anyway.  Scaring off a crowd is responding with reasonable force, I'd argue, since they're threatening serious bodily injury (broken nose or teeth-out qualifies).
Logged