You beat me to it. I've been meaning to post here about the game, but I keep getting lost in various Community Fort stories.
Anyway.
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We are developing an online HTML5 tile-based MMORPG called 'Topia Online'. It features many things that our company has always wished an online game would contain. Here is the feature list:
A fully player-run world, where every creature is controlled by players.
Permadeath ensures that each player takes responsibility for their actions.
A powerful crafting system that allow players to create homes or dungeons.
Dynamic procedurally generated sandbox world with no 'safe zones'.
Every character is always 'logged in', resulting in a true persistent world.
Play as any creature in the game, including wolves, vampires, or dragons.
Built-in scripting system allows players to create artificial intelligence.
Support for thousands of scripted characters on a single game server.
Fully customizable game interface allows players to play the way they want.
It's also worth noting that this game is built in a game engine that is fully exposed to the players, allowing programmers to create custom content. The game/engine is built with jQuery, Knockout JS, HTML5, MongoDB, and ASP.NET MVC. It is likely that the game server will be converted to Node JS if enough funds are raised.
We are 2 months away from a beta test. We'll be launching at Kickstarter at the end of November. Please follow our dev blog, wiki, and forum for information about the game:
http://www.topiaonline.com--------------------------
This is the canned version of our game. Feel free to sign up at our forums, and bring plenty of !!silk sock!!s. I'm Kruniac, Game Designer for Topia Online.
I've tried to use the perfectly normal and well-adjusted mental stability of a long time Dwarf Fortress fanatic in order to promote perfectly normal and well-adjusted game design concepts in Topia Online.
You know what that means. Anyway, come check us out.