As the party gives up their rations, Bob has an idea.
"Hey, we may not need to go hungry after all. I think I could summon up something for us to eat. Maybe something like a red chuchu.""I'm not entirely sure what those are, but you're welcome to give it a try, as long as they're not too dangerous.""Don't worry, they're just little blobs of jelly. I'll go outside to summon them just in case I mess up though."Ross and Dsemond look at Bob, and then glance at each other.
"We'd better go with you. It's not that we don't trust your magic or anything, but if some more imperial forces show up, we don't want you to get ambushed.""That sounds like a great idea. Let's go before it gets dark."Bob, Dsemond, Ross, and the bokoblin step outside, and Bob waves his wand.
There's a brief flash, and a truly massive red glob appears."I thought you said that it was little"."They usually are. I don't know what I did wrong, but we need to stop this thing before it hurts someone""It's a good thing that Dsemond and I came out here then, isn't it?"While everyone was talking, the bokoblin has already rushed up to the monster,
and it hacks off a small lump of jelly with its blade. Bob, trying to defend his minion, conjures up a truly massive fireball, and hurls it at the chuchu.
The chuchu softens its body in an attempt to make the shot pass through it, but the sphere of flames embeds itself in the beast before exploding, sending a flaming shockwave through the chuchu, damaging it greatly and setting it ablaze. Before it can react, Dsemond strides up to it and smashes it with his coffin, but both the coffin and the half-oni are completely sucked into the chuchu. The monster then forms a tendril of red jelly and reaches at the bokoblin, but the little fiend pokes this appendage with its blade, and the tendril is absorbed back into the great blob. Ross levels his gun at the chuchu, and pulls the trigger.
Five of the six bullets fired hit the monster, and it collapses. However, one of them hits Dsemond.
The musket ball strikes Dsemond in the arm, and while it doesn't penetrate the skin, it makes an impressive bruise.Meanwhile, Theodore and Hogarth are practicing their magic inside, while Alice watches. Hogarth uses his telekinesis to pick up a wooden bowl, and tries moving it around.
Hogarth moves the bowl around his head slowly, and seems to improve his control over his powers a little. Theodore sees the bowl wobble a little bit, and reaches to stabilize it, but suddenly finds himself pulled by an unseen force. He extends an arm jerkily towards Alice, and begins to speak, his mouth occasionally moving the wrong way and producing garbled speech instead of real words."Excuse me Miss Alice, but would you like to sdjlfk- I mean dance?"Alice looks at Theodore strangely, but accepts his hand, assuming it to be part of one of his magic tricks. The two begin a slow and simple dance, and Alice spots Hogarth with his hand pressed against his temple, and immediately realizes what's going on. She stifles a laugh and calls out to him.
"Having fun over there, Hogarth?"This breaks Hogarth's concentration, and Theodore suddenly trips over his own feet.
"Aww... I was about to try some spins, but you messed me up."Theodore picks himself up off of the ground and stares at Hogarth, dumbfounded.
"Now that's what I call magic! I never even knew I could dance, man! This really is one hell of a trip, isn't it?"Bob, Dsemond, Ross, and the bokoblin arrive back inside, each of them carrying a chunk of red goo.
"I think that we have enough food for everyone now. Let's see, there's me, Ross, Dsemond, Dodson, Alice, Theodore, Hogarth, and... Wait a sec, where's Valinri?""I could've sworn I saw him walk out to help you guys get food. Maybe he's out huntin' for some critters we could eat. I'll just leave a bit of bread out for him in case he comes back in the middle of the night."The party (minus Valinri) sit down to a hearty meal of bread and red chu jelly, and go to bed straight after. Alice and Dodson sleep in their straw-stuffed beds in a corner of the room, while everyone else sleeps on the floor. Everyone's wounds heal slightly as they sleep.
Valinri, however, is far away, at the foot of a small mountain which appears to be at the very edge of the Dragonspine Range.
He spots a pair of imperial soldiers, and follows them from the shadows back to their camp. It's a small encampment, surrounded by a spiked wooden fence, and there are only about six soldiers there, but they look to be far better trained than the ones that attacked the inn. One of them is carrying a solid gold trident and is barking orders at the others, but Valinri isn't close enough to make out what the man is saying. Out of energy from the long run, Valinri climbs up a ridge about a quarter of a mile away, and goes to sleep, wishing that he had taken some food with him.
*Hogarth has gained the Telepuppeteer talent
Party Status:CaerwynName: Valinri
Age: 126 (Young.)
Gender: Male
Race: Drow Elf
Profession: Hunter
Looks: Tall, ebony skin, long white hair. Almond-shaped violet eyes, slightly sharp teeth and no facial hair whatsoever. Valinri is five feet, eleven inches. He weighs at one-hundred and thirty-five pounds.
Background: Valinri was a Hunter for his Drow city. He would scout the Underdark, locating enemies, camps, potential slaves or resources. He was not a front-line fighter, but like every drow, he still has skills.
Weapon of Choice/School of Magic: Hand crossbow, paralyzing dart(s).
Talents:
Scout: +2 to initiative roll
Flaws:
Cave Adapted: -1 to all rolls while exposed to sunlight
Equipment:
Basic Clothing
Hand Crossbow
Items:
Hunting Knife
29 Standard Darts
10 Paralyzing Darts
Health:
Barely Wounded
Spinal_TaperName: Theodore Baker
Age: 24
Gender: Male
Race: Human
Profession: Parlour Magician
Looks: Not particularly overweight, but neither particularly fit. Black hair, with an angular face. Green eyes, and not particularly tall.
Background: Back home, on Earth, Theodore was a parlour magician. You know, those guys who are up on stage, wowing the crowd with optical illusions and sleight of hand. He was not one of them. He was the sort that performed at childrens birthday parties. Until he fell into Voria, and gained actual abilities.
Weapon of Choice/School of Magic: Meta-magic mage
Talents:
Magician: Can impress people with magic tricks
Magician's Mangler (can be renamed): A spell that can strike multiple targets, but rolls -1 for each target selected
Flaws:
Juggler: Can only cast one-handed spells, and casts them using both hands (think juggling magic spheres)
Equipment:
Tuxedo Suit
Top Hat
Inventory:
52 Playing Cards (Good for card tricks and gambling)
Health:
Fine
XantalosName: Hogarth Garrick
Gender: Male
Age: 54
Profession: Author
Looks: Tall, a tad thin, and very wrinkled. People have commented that he looks like the world's happiest catcher's mitt. Blue eyes and silver hair.
Background: Hogarth was always curious about something. Having won the lottery and not lost most of it, he had nothing much to do but read about magic and try to do it himself. He never succeeded, but when he got hit by a car and was sent flying off a bridge, he was sucked into Voria, so he considers it to be an improvement.
Sphere of Magic: Force (think telekenisis)
Talents:
Well-Read: Having read about all sorts of fantastic beasts while looking for information on magic, Hogarth knows their weaknesses and has a +1 against any creature from Greco-Roman mythology
Telekinesis: Can interact with objects from a distance
Telepuppeteer: Can take control of a target on a good overshoot
Flaws:
Crippled: Due to being hit by a car, Hogarth has a -2 to initiative
Equipment:
Fine Suit
Walking Stick
Inventory:
Gold Pocket-Watch (Worth 15 gold pieces)
Health:
Lightly Wounded
CaellathName: Dsemend Assafort
Age: 20
Gender: Male
Race: Half-Oni
Profession: Town Militia/Undertaker
Looks: Muscular and tall young man with short black hair and feral yellow eyes, looking slightly supernatural in his size, as if he was a giant who has stopped growing. Twin rosy horns break the skin at his forehead, curving backwards towards his hair, and his canines are very pronounced and sharp.
Background: Dsemend was the hybrid son of a relation between two creatures from differents "worlds" and lands. Due to his size, he was stil gladly accepted in his home village as a way of keeping bandits away from the cattle and the peasantry. His size hindered his nimbleness slightly, mostly due to his sheer bulk which was compensated by strength and endurance.
He had taken a taste to helping the villagers perform hard labor, and when he was assisting with moving some heavy caskets, a couple of evildoers tried to rob a store nearby. He didn't even blink, and used one of the coffins to take them down, using its sheer size as a large club. Afterwards, he was given the coffin as a gift and gained the nickname of "Undertaker" as a joke, mostly due to the fact he adopted the large piece of stone built to store corpses as a weapon, and creating corpses with it ended being quite the irony.
Weapon of Choice: Obsidian Coffin
Talents:
Oni's Strength: +10 health
Flaws:
Oversized: -1 to any evasive rolls
Equipment:
Giant Plain Clothes
Obsidian Coffin
Items:
Gourd of Sake (A beverage with enough alcohol in it to kill a man. Antiseptic; can be used once only to add 1 to a revival roll)
Health:
Barely Wounded (for someone of his size and strength)
HighEndNoobName: Ross Common
Age: 28
Gender: Male
Race: Human
Profession: Police Officer
Looks: Rather tall and lean, with short, black hair. Wears a black trench-coat
Background: Ross was born to a family of silversmiths. At a young age, his mom was killed by robbers. Ross decided that he would become a police officer to combat people like his mom's killers. As a hobby, he still worked with his father in silversmithing.
Weapon of Choice/School of Magic: Rifled Musket
Talents:
Silversmith: +1 to any crafting roll involving silver
Flaws:
Gunman: Black powder is a rarity, so every shot will have to count
Equipment:
Black Trenchcoat
Rifled Musket (Unloaded)
Items:
13 Regular Musket Rounds
10 Silver Musket Rounds
Regular Black Powder (Enough for 23 shots)
2 Silver Bars
Health:
Fine
Noah TophatzName: Bob
Age: ?? (Wizzrobes don't keep track of age)
Gender: Male
Race: Wizzrobe (Yup a zelda enemy)
Profession: Worked for Ganondorf as a yellow rank wizzrobe
Looks: A man with a large toucan like head, He wears black robes with a yellow hood. (That's right I used the wind waker version)
Background: Bob lived on a hidden Island on the great sea learning magic until Ganondorf returned and gained control of the order of Wizzrobes. Bob then spent a long time sitting underground guarding a dungeon, while waiting for a ship or a boat to be spotted he split his time between practicing magic, playing cards and trying to figure out what he is supposed to be guarding in this dungeon. Then a small red boat was spotted heading towards the island, when Bob spotted the intruder he threw three fireballs then teleported and ended up in an inn.
Weapon of Choice/School of Magic: Sorcerer with a sigil on his wand who uses fire, teleporting, summoning and floating magic, but has a lot of trouble learning new spells.
Talents:
Triple-Fireball: Launches three fireballs in different directions (Takes one turn of uninterrupted casting)
Flaws:
Slow-Learner: Learns magic at half normal speed
Equipment:
Black Robe
Yellow Hat
Wand
Items
None
Health:
Fine
Minions:
Bokoblin: Lightly wounded, with a bronze shortsword (+1 attack) and a cracked bronze pot-helm (+1 defense, breaks on a 1 or 2)