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Author Topic: [Succession] Adventurer's Retirement home II: Now with 20% more cursed pants!  (Read 16398 times)

NAV

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #15 on: November 23, 2012, 04:19:52 pm »

Save some adventuring for the rest of us!
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

xominxac

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #16 on: November 23, 2012, 06:20:29 pm »

Can you give me a list of a few of the artifacts so I can look out for them while I'm still here?

Manze

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xominxac

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #18 on: November 23, 2012, 07:58:14 pm »

I'm out. Anyways, almost at the retirement home. Should be there within the next hour.

Bloated Troll ambush.



Nothing is standing in my way now.

Woah. FPS dropped to 0 once I've entered the ReleasedSouls. I'm hoping it to go back up again or this will be the longest thing yet...

#&$^@*%(@! 0 FPS... taking me a minute to move about 10 spaces...

ngh, almost there! 20 more spaces!

Done. Will be uploading save soon.




Save almost up, next person get ready.

Just noticed

...If you fall in there's no way up. Just so you know. I dug straight to a hole. And you should probably head for ReleasedSouls, to be fair. Although if you could retrieve all of Dikelures' priceless artifacts for the fort that'd be great.

EDIT: Wait, you found the mayor? He was last seen locked up in a room by a chain. Where he'd spent three years with no interaction. Because, you know, he's a vampire.

Yep, hes just chilling in a massive area what appears to have been a storage area. No chains, was hurt but only yellow. Demons were in the area but I cleaned em up.

http://dffd.wimbli.com/file.php?id=7165 Here's the link.

One thing I forgot to mention, I reverted back to ASCII graphics and there appeared to be zombies downstairs in the arena (used reveal because it was so slow...), a master swords dwarf necromancer was raising stuff and there were unicorns in the dining room next to a dead body.
« Last Edit: November 23, 2012, 11:37:03 pm by xominxac »
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Manze

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #19 on: November 24, 2012, 09:40:32 pm »

NCommander has been PMed that it's his turn.

~~~~~

Huh. Necromancers in the fort? That's... strange. Perhaps some enterprising retiree could investigate strange happenings upon his or her arrival.

Also, Xominxac, what skills did you have that were legendary, and what items did you bring to the retirement home?
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xominxac

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #20 on: November 24, 2012, 11:43:30 pm »

Pick up top says it all. Legendary ambusher, fighter (I don't really think that counts), wrestler and Misc object user. Double shields all the way to go.
As for items, a masterwork copper crossbow and rope reed quiver I got from a dungeon captain elf.

NCommander

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #21 on: November 26, 2012, 05:04:21 am »

Sorry for the belated response, I've had limited connectivity since I went home for the holidays. My turn clashes with my turn in the muesum, so if possible, please kick me down one spot on the turn list.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Broken

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #22 on: November 26, 2012, 06:24:27 am »

This lives!

I am happy that someone visited the fort i made at last. Altough you did't go to the subterranean levels. I guess i hide the secret
entrance too well.

I will request a turn as well.

P.S The collection of dragon skulls i brought to the museum is not in the list.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Vodrilus

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #23 on: November 26, 2012, 08:04:04 am »

A secret entrance? You too? Maybe I should explore your fort just for fun (off-canon and in secret, of course).
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Going backwards in reversed time (just like everybody else).

melkorp

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #24 on: November 26, 2012, 09:21:47 am »

Secret entrance into Dikelures??  Agh, I gave up too easy!
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Manze

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #25 on: November 26, 2012, 11:22:10 am »

Okay, NCommander, I'll move you down a turn. That makes it Sprin's turn. I'll PM him.

Broken, you've been added to the list. And sorry about forgetting your collection, but I went through the old thread and didn't notice it.



Dikelures didn't have a secret entrance, unfortunately. It had a main gate, which I forgot to close, and the trap hallway, which is still open.
« Last Edit: November 26, 2012, 11:33:06 am by Manze »
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Broken

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #26 on: November 27, 2012, 04:52:56 am »

The secret entrance of Sweethoney is very well hidden. I wanted to make a fwe clues but i ran out of time.

Also, there are some nice shinnies inside, but they can be hard to find (my bad - i forgot to mark the map as a lair). When i
explored it myself, i needed to check a lot of bins before i found what i wanted.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

Scruffy

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #27 on: November 29, 2012, 09:43:00 pm »

I'll take a turn if possible.
The turn list seems long though.. I hope that there will be something left to explore.
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

xominxac

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #28 on: November 30, 2012, 12:13:25 am »

Yeah there's stuff left to explore, I posted a few places and may be wide apart but the're there. Also, to all future fort makers, make an easy way into your fort to explore apart from your insanely difficult way please.

Manze

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Re: [Succession] Adventurer's Retirement home II: Electric Boogaloo
« Reply #29 on: November 30, 2012, 01:58:08 pm »

It's been 3 (4? whoops) days since I PMed Sprin, and I have yet to receive a response, so I'll move his turn down a couple. I assume NCommander is still in his Museum turn, so I'll move him down another spot. Which makes it my turn. Alright. I'll start tonight.

~~~~~~~~~

Scruffy, you've been added to the list. And don't worry, I'll be making another fort if (when) I fail at adventuring, so at least there'll be that to look forward to.
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