Rules Issues: As mentioned, the new hunting tables are in effect. Also, gathering grasses and reeds gives twice as much, and success is easier. Merry Advent.
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A massive storm is brewing. By daybreak, it can be seen silhouetted against the sunrise; by dusk, its winds are starting to affect the islanders. It's reccomended that you find shelter--the storm will start tomorrow.
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Urist McFarmer plants the Fallow Garden.
Odin, Sir Drakonis, Lumpkin, Rose, and Magatha equip shell knives and hunt.
Nerjin equip Adze and get wood.
Meh, Human Shield, Cannon Fodder, Sacha, and Gobluck make another Garden.
Steve, the most powerful Steve in all of Stevedom shall work on taming the Cupcake.
Doc and Zoey should work on making an axe each.
Nerjin gives his orders, then goes to cut wood. He returns with three wood and two grass/reed. The five hunters avoid injury and bag a large tortoise, three odd rodents, a large flightless pigeon, a large, orange parrot, and three seagulls, for a total of 13 food, 5 shell, 6 fangs, 12 brown feather, 6 orange feather, and 3 white feather. They also find an abandoned cache of four wooden spears. Meanwhile, Urist plants some crops. While he loses part of the fields to a bunch of the strange rodents, he's still expecting to bring in 18 food in eight days. The other "farmers" plow a field. Zoey doesn't make anything useful, but Doc makes an axe. The most interesting event is, of course, the taming of the creature Father Nerjin called a cupcake. The cupcake is still mostly wold, but isn't snapping at children as they pass anymore. He was aided some by Human Shield and Cannon Fodder. Meh created a nice little shovel. A pretty good day. Of course, the partial hut won't provide enough protection from the storm...
((The strange rodents are foxrats, described more below.))
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The women will tend wounded, while the other able people will gather as much food as possible. In the evening, under the cover of the night, food will be loaded onto the canoe, and the entire group will head towards the rising moon.
((You do have a chisel...))
Anyways, Maya's tribe is disturbed by his absence. He may have been a lazy leader with altogether too many bad ideas, but he lead a huge group of children to relative prosperity (except for the ones who died in the first week, of course). Besides, he was always free with whatever he had--especially his drink, brewed well from fresh fruit. They went on without him.
Under the womens' good care, the wounded made good recovery. Two of the men and one of the children went looking for fruits. Sadly, they only find seven units' worth (halfway enough to feed everyone for the day); happily, the child finds a strange object, like a bow but with another piece on the bottom. It seems to be able to accelerate arrows to a deadly speed more easily than a bow would. In addition, the men caught a strange, parrot-sized flying lizard, with small hind legs and wings of fingers and skin. That night, the wood, chisel, grasses, reeds, and bound reptile were loaded into the canoe. However, it can normally only hold five people; in its heavily burdened state, it can only hold three and remain seaworthy. Who will stay and who will go?
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One Man will continue to build that well!
Two Men will go and fish in the canoe!
One Man will try and create a simple Smokehouse!
Two Men will go wood-cutting!
Two Women will start some furrows in good soil or silt, for future crops!
Two Women will gather reeds, seaweeds or whatever else can be used to grow!
One Woman will lay out the base for a simple four-person hut! Or three-person, I guess!
One Woman will watch over the children!
The Three Children will go searching for cool stuff to find!
Dogs cannot be controlled, but they love the kids, so they will follow and protect them!
((And thus another player comes up with something I hadn't thought of. Okay, let's say that 4 wood+20 food+1 day's work=20 smoked food, which doesn't get lost to decay and stuff, and that the smokehouse is basically a hut.))
The fishers catch nothing. The woodcutters cut 10 wood and 5 grasses and reeds alongside it. The gatherers gather 54 units of grasses and reeds. The children find and eat some fruit, a shell, and catch five fish. They are congratulated.
Sadly, the coming storm has other adverse effects on the island's weather, meaning that pretty much any farming or gathering and such will have halved results.
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Actions:
The archers (Alek + Farrah) move the resources to the location they scouted. (The boy, Baka, helps)
The fishers (Oma + Oba) take the canoe and fish in the lagoon.
The carver (Chih) converts the basalt rocks into points. The carver (Yumi) makes spears.
The gatherers (Aki + Sae) weave clothes for the other two kids.
The potter (Iliath) collects the chicken eggs with a basket. She also looks after the chickens as they move to the new location (and tries to see about getting some chicks)
The girls, Coco and Chika collect grass and reeds near Aki and Sae
The others (Matta + Joso + Cera) start building a hut at the new location.
The fishers fish for an impressive 25 units of fish! Ten points are made, one put on the end of a crude spear. Seven eggs are gathered, and the hens are herded to the new site. Iliath decides that if the hens (or at least one of them) are left alone for a while, an egg could hatch. The girls collect 41 grass/reed and a good obsidian axe they found abandoned in the woods. A new hut is being built, and none too soon, thanks to the storm.
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Send 4 men hunting with the 1 shell knive, 1 obsidian knife and the 2 dogs. ( Raith, Julius, Maxwell, Seth. )
Send 2 men looking for wood or stone deposits with the adze and chisel, gather any possible wood. ( Ross, Alexander.)
Carve 2 bows ( Alexis, Malissa. )
Send 3 women looking for feathers ( Georgina, Marina, Lena )
Send 2 female children to gather shells. ( Chrissy, Robyn. )
Have 1 female child collect chicken eggs. ( Monika )
Have 1 women and 4 male children make a garden. ( Amy, Damion, Jack, David, Connor. )
The hunters head out. No one is injured, and they bring back three gulls, a large toad, a strange, walking fish, and six finches. The scouts locate a cliff with workable stone, as well as a large grove. The feather-searchers find a nest of gulls, netting two more units of white feather. Chrissy and Robyn find four units of shell. The hen laid four eggs, and a garden is planted. The bowyers make two bows, although Malissa's is a bit crude. That evening, when little Robyn is smuggling with her father under a makeshift blanket to keep out the storm-fueled fear and some of the cold, Robyn mentions finding a few rough, reddish things, which sound interesting to Raith. Perhaps they could investigate once the storm blows over...
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Robert will use the boat to explore the coasts of the island
Male 1/2, which are hurt for some reason, will mine stone (One with the pick, the other stands guards for attacks)
Male 3/4 (same, but for wood)
Male 5 will rest and heal, and care for the wounded
Female 1 will make more baskets
Female 2 will try to make some simple wooden spears
Female 3/4 + sow+ basket will look for medicinal or other herbs, as well as reeds
Female 5/6 will try to help the wounded
The children try not to get in trouble.
Robert heads out and explores. Most of the island, except for a grassy area on the west coast where he landed and another to the north, is forested. There is a ridge to the eastern side of the island, rockier but still forested. There are also two islets, a forested one maybe 800 feet by 500 almost a mile to the south, and a miniscule one two miles north. The northern islet is little more than an outcropping of rock, but may have some good mining opportunities.
Robert returns, worried about the approaching storm, and checks up on the day's progress. The miners failed to mine any useful stone. The woodcutters cut 14 wood if they cut a stick, which they did. Ten units of fruit (minus the two that the pig ate) and five of medicinal herbs were gathered. The would-be medic succeeded in making everyone's wounds much worse, but the women made it a bit better. A crude basket is woven, but no useable spear was made. Finally, the children avoid trouble, catching a massive spider (a foot and a half across!). It could probably be tamed. Well, not bad. Just need to prepare for the storm.
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Heiruphus and Vulidavi hunt with knives and the dogs.
Pivuti and Nerepo fish with the canoe
Quivate and Dravel chop trees with adzani
Lilani and Artie gather berries
Orae makes point(s)
Heropi looks after Kila
Kino and Nachuvi gather reeds
Kila rests
The other children play.
The hunters have a day as poor as the weather, getting some embarrassing wounds from some unexpectedly vicious rodents. The fishers do slightly better, avoiding injury as well as fish. The woodcutters cut a couple units of wood, and the gatherers gather four units of grasses and reeds. Orae turns rocks into points, the most successful venture of the day. Heropi greatly helps Kila's recovery. The children find themselves a few of the angry foxlike rodents, which attack them. This isn't the only animal attack, though. That evening, a large lizard, perhaps looking for some shelter, came viscously. It was driven off with minor wounds, leaving wounded in its wake.
Heiruphus worries about the tribe's immediate future. Their food (currently 22 units) will last another day, but that's about it. The storm means it'll be ill-advised to go about tomorrow, and perhaps for days after that...
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Abraham's crew looks at him oddly. They arrived on a forested isle after a night of being blown through a storm, perhaps the leading arm of the typhoon making itself known to all. Life would be tough, as all they saved from the wreckage of the canoe was some food. Enough for a day, not more. There was a river they could fish in and a waterfall to shower in, but there were also disturbing noises from within the forests of the isle...
Abraham put on a brave face but silently prepared for the worst, which seemed inevitable...
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Maya awoke. He was in a canoe...probably the canoe that the raiders had come in. It was packed with food and tools his tribe had made or found. This made him understandably mad.
The raiders reached their island, somewhere to the west most likely. It was much larger than his own and more typical forest, although with rocky cliffs and odd areas of bare stone. Maya was released into a cave, where he caught a creature like a cross between a rat, a cat, and a rock. It was tasteless and tough, not to mention about the size of a large rat, but let him survive. Just barely. He caught a few more of these beasts and searched the cave. He found a pool of water (by blundering into it) and evidence that the cave had been inhabited by humans before, although not well.
This must be where they keep their prisoners, thought Maya gloomily.
He thought he heard a strange noise outside, as though a typhoon was brewing...
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About the rodents: Most of the rodents mentioned in this turn are foxrats. They're reddish rodents, similar to rats and with a similar diet but larger (about half the size of a cat) and with a slightly more carnivorous diet. They're clever and hunt in small packs. The creatures Maya caught aren't foxrats, or even rodents at all!
The storm is one of the worst things I could have rolled. Take shelter if you can! It will strike around noontime tomorrow (in-game), giving you time to make some preparations. It'll do about what you can expect a near miss from a hurricane to do, namely destroy stuff and scatter other stuff.
The semi-OP has not been fully updated. Pretty much only XP has been updated. Please be patient. It's late and I hate typing or changing huge sums on a mobile device. Thanks.
Oh, and Rolepgeek: One last thing I noticed. You have three children, total, not per gender. You could "pay" by passing out half a dozen more incompetencies, reducing food to nothing and giving four more, or simply dropping some people. Your choice, but figure it out before you post a turn. Speaking of which...good luck.