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Author Topic: You are Islanders--Turn 4: A Surprisingly Good Day  (Read 13685 times)

Maxinum McDreich

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #180 on: December 01, 2012, 02:52:41 pm »

(I think we're back to normal turns, because that's all the RP done.
My little group would accept your peeps aswell, LordSlowPoke. Safety in numbers and all.)

RP:
What a day! Coco got her new proper set of clothes (after Chika insisted Coco needs it more) and a location was sighted for their village. But the nicest part of the day was when Oma produced a golden necklace to Aki. It had been a lucky find in the first place, but Oma plucking up the courage to show his affection made the day a better day.
The Narra tribe could continue to hope that good times were ahead after everything they had endured before getting here.

Actions:
The archers (Alek + Farrah) move the resources to the location they scouted. (The boy, Baka, helps)
The fishers (Oma + Oba) take the canoe and fish in the lagoon.

The carver (Chih) converts the basalt rocks into points. The carver (Yumi) makes spears.
The gatherers (Aki + Sae) weave clothes for the other two kids.
The potter (Iliath) collects the chicken eggs with a basket. She also looks after the chickens as they move to the new location (and tries to see about getting some chicks)
The girls, Coco and Chika collect grass and reeds near Aki and Sae

The others (Matta + Joso + Cera) start building a hut at the new location.



Spoiler: People (click to show/hide)
« Last Edit: December 02, 2012, 03:23:14 pm by Maxinum McDreich »
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GreatWyrmGold

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #181 on: December 01, 2012, 09:15:52 pm »

Yeah, post your turns now.
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mesor

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #182 on: December 02, 2012, 05:21:14 am »

Send 4 men hunting with the 1 shell knive, 1 obsidian knife and the 2 dogs. ( Raith, Julius, Maxwell, Seth. )
Send 2 men looking for wood or stone deposits with the adze and chisel, gather any possible wood. ( Ross, Alexander.)
Carve 2 bows ( Alexis, Malissa. )
Send 3 women looking for feathers ( Georgina, Marina, Lena )
Send 2 female children to gather shells. ( Chrissy, Robyn. )
Have 1 female child collect chicken eggs. ( Monika )
Have 1 women and 4 male children make a garden. ( Amy, Damion, Jack, David, Connor. )
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10ebbor10

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #183 on: December 02, 2012, 05:34:14 am »

((Apparently strange things happened this turn. Mostly a lot of people being nearly dead.))

Robert will use the boat to explore the coasts of the island
Male 1/2, which are hurt for some reason, will mine stone (One with the pick, the other stands guards for attacks)
Male 3/4 (same, but for wood)
Male 5 will rest and heal, and care for the wounded

Female 1 will make more baskets
Female 2 will try to make some simple wooden spears
Female 3/4 + sow+ basket will look for medicinal or other herbs, as well as reeds
Female 5/6 will try to help the wounded

The children try not to get in trouble.
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GreatWyrmGold

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #184 on: December 02, 2012, 09:49:13 am »

I think there's still one more person we're waiting on...
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Nerjin

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #185 on: December 02, 2012, 02:01:22 pm »

Who are we waiting on again?
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GreatWyrmGold

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #186 on: December 02, 2012, 02:08:05 pm »

TopHat. Forgot to figure our who to blame.
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Maxinum McDreich

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #187 on: December 02, 2012, 03:23:58 pm »

Made a couple of modifications to my turn. Also, took out my tools and resources, cos they were wrong. :P
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TopHat

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #188 on: December 02, 2012, 04:38:32 pm »

Terribly sorry, I was away.
Anyway:


Heiruphus and Vulidavi hunt with knives and the dogs.
Pivuti and Nerepo fish with the canoe
Quivate and Dravel chop trees with adzani
Lilani and Artie gather berries
Orae makes point(s)
Heropi looks after Kila
Kino and Nachuvi gather reeds
Kila rests
The other children play.

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GreatWyrmGold

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #189 on: December 02, 2012, 05:02:02 pm »

I'll get to writing the turn ASAP.
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Nerjin

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #190 on: December 02, 2012, 05:06:53 pm »

Don't write it on Bay12 this time. Try word or notepad or something. It'd be a shame if you lost all your work again.
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GreatWyrmGold

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #191 on: December 02, 2012, 05:23:39 pm »

Way ahead of you.
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Rolepgeek

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #192 on: December 02, 2012, 07:12:33 pm »

Will I be able to join?
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GreatWyrmGold

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #193 on: December 02, 2012, 07:19:11 pm »

As it so happens, yes. Did you post your tribe's info?
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Rolepgeek

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Re: You are Islanders--Turn 2: Three First Contacts
« Reply #194 on: December 02, 2012, 08:20:57 pm »

Yeah. Here you go.

1. People of the Earth, led by Sub-Chieftain Abraham Washington

1a. In the post-apocalyptic era of mankind, after the terrifying(but thankfully non-nuclear) wars, technology was shunned by many. The world slowly reverted to a simpler time of family life and tribal systems, though it will likely cycle back into the iron and bronze ages soon. In the meantime, however, a large tribe in former south-easterb North America has been attacked by an empirical tribe spreading from the western mountains. To keep their traditions alive, (as well as themselves), one small settlement took the largest canoe the could and went to the sea, ending up somewhere in the carribean islands...the sheer number of islands should deter their attackers from following...hopefully. Besides, it not like they can leave; their canoe got a hole in it, and they had to swim to shore anyway.

1b. Sub-Chieftain Abraham Washington was always the best at getting along, solving disputes, and in general helping people work together. So it was natural he would become one of the tribe's sub-chieftains. He may be less of a fighter, but when you can make your enemies your friends, who needs fighting?
2.
Perks:
More people: +1 Male, +3 Females; 20 points
Flaws:
NO TOOLS: -5 Points
No stone: -1 Point
No wood: -2 Points
No canoe: -5 Points
20 Food: - 1 Point

3.
Adult Males
Spoiler (click to show/hide)

Adult Females
Spoiler (click to show/hide)

Male Children
Spoiler (click to show/hide)

Female Children
Spoiler (click to show/hide)

Phew. I think that's everything. That is, if you're accepting newcomers. It should equal 0 over all.
« Last Edit: December 02, 2012, 09:20:26 pm by Rolepgeek »
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