Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 19

Author Topic: You are Islanders--Turn 4: A Surprisingly Good Day  (Read 13725 times)

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #150 on: November 28, 2012, 10:06:11 pm »

YAY
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #151 on: November 29, 2012, 04:49:35 am »

So you'll say when the regular building turns may resume right?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #152 on: November 29, 2012, 07:33:31 am »

Yup. I just need to know how Maya deal with the raiders (surrender or fight?) and what Robert is going to do with the People of the Sky (ignore? fight? trade?). I'll PM you guys once I'm ready.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #153 on: November 29, 2012, 09:41:16 am »

DUMP THE BONFIRE IN THEIR CANOE.

fuck everything
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #154 on: November 29, 2012, 10:59:10 am »

Yup. I just need to know how Maya deal with the raiders (surrender or fight?) and what Robert is going to do with the People of the Sky (ignore? fight? trade?). I'll PM you guys once I'm ready.
Trade?

For now I suppose I'll return them to sender, politetly. (Ie, urge them to go away)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #155 on: November 29, 2012, 06:46:27 pm »

DUMP THE BONFIRE IN THEIR CANOE.

fuck everything
I assume the latter isn't an action?
Anyways...Maya grabs a chunk of burning wood and walks to the raiders' canoe. They see what's coming, though. Two fire their bows at him, one missing but one hitting.
((Attacks are a skill roll. Damage varies based on the weapon; a bow deals 1d6+1 damage on a normal hit. One bleeds another hit point the "turn" after being hurt by most weapons.))
Maya is hit in the abdomen, a painful but nonlethal wound (-6 HP). He could try attacking the raiders, maybe rallying the others. They wouldn't have many weapons, but sheer numbers might help...Or he could surrender and survive.

Yup. I just need to know how Maya deal with the raiders (surrender or fight?) and what Robert is going to do with the People of the Sky (ignore? fight? trade?). I'll PM you guys once I'm ready.
Trade?

For now I suppose I'll return them to sender, politetly. (Ie, urge them to go away)
You already dropped the kids off and are on their island. I get your meaning, though.
Bidding the People of the Sky adieu, Robert sails back home and decides not to tell anyone of these people until he's decided what to do with them.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #156 on: November 29, 2012, 06:52:31 pm »


I am the greatest player ever. May as well give me the trophy now.

Also I am naming my island now. It shall be "Centria"
« Last Edit: November 29, 2012, 07:10:58 pm by Nerjin »
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #157 on: November 29, 2012, 07:07:42 pm »

Actually, you drove off the...muffins...in Evening 2.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #158 on: November 29, 2012, 07:16:43 pm »

... I had it on day 2... Why do you always put "...muffins..." ?
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #159 on: November 29, 2012, 07:59:54 pm »

Because...seriously, what possessed you to name the snake-people after a tasty baked good? Are you planning to bake them all into muffins? I'm going to point out one of the more minor problems with that, which is that you don't have any wheat.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #160 on: November 29, 2012, 08:05:26 pm »

Muffins seemed like a good name. Same reason I named the T-rexes Cupcakes. It just seems to be the right thing to do.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #161 on: November 29, 2012, 09:02:25 pm »

You seem to have a humorous idea of what good names are.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #162 on: November 29, 2012, 11:03:28 pm »

Hmmmm...everything on my island shall be named after various forms of prepared seafood.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #163 on: November 30, 2012, 04:36:17 am »

It shows how deadly they are though. You know how many people choke on Cupcakes and Muffins? Quite a few per year. More than all of our islands populations combined. Also: TREND SETTER IS WHAT I AM!
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: You are Islanders--Turn 2: Three First Contacts
« Reply #164 on: November 30, 2012, 08:54:11 am »

GRAB THESE SHARP THINGS AND CHARGE THE BASTARDS
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 19