...Make a garden? Make an adze? This is a raid, not a siege.
I have 6 or so knives and one adze. That should be enough to handle these... things. You hyped it up a bit much last time. You stated, and I quote,
Nerjin: THERE ARE PEOPLE APPROACHING. WANT TO DEAL WITH THEM?
Which indicates a large amount of danger. I can't risk hunting when I have "people" approaching, so I keep people close but still useful. I needed more weapons.
It also indicates that there won't be time to plant a garden or make an adze before they come. Which is what I was talking about. For all you know, those people could be dead before they can plow a single bit of ground.
ANYWAY:
Have everyone retreat to the hut. All those equiped will guard the hut but not act aggressively. If they start stealing or destroying they will IMMEDIATELY rush the intruders. Leave no survivors. If someone dies send the next most competant person to take their place. That may do it. I'll be honest I had planned on peace. If peace is possible persue that. See what may foster non-hostile relations.
Your people rush to the hut, followed b the snake-things. There is a wary stand-off between the two groups. It is quickly established that their language, if any, is not similar to the islanders' tongue. Charades of a sort may be productive. They're not attacking, but they don't look happy...not that Nerjin can read expressions well on a reptilian face easily. What will he do?
So, did anything exciting happen to Heiruphus's tribe. Animal training can go to one of the hunters.
Um...someone found some herbs while looking for I think wood. One of those women (it was two women searching) got attacked by the crocodile, and one of the four units gathered fixed that right up. Was that you or did you have those three units of less-magical herbs from earlier?
Dam I'm glad I didn't get any visitors.
Not all visitors will be hostile. It's just that these happened to be.