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Author Topic: The Centauri Colonies: Game Thread  (Read 10034 times)

GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #60 on: December 02, 2012, 04:15:54 pm »

"...And the people who live there?"
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Weirdsound

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Re: The Centauri Colonies: Game Thread
« Reply #61 on: December 02, 2012, 04:19:29 pm »

"The survivors are here. We are working on assimilating them into our culture as quickly as possible. Neptune's hand is the Id of humanity. Freedom and pleasure above all else. We don't like slaves or prisoners, and will help any such people we encounter rise above their circumstances."
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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #62 on: December 02, 2012, 04:22:24 pm »

"Alright, then. Let's stay in contact. Anything else we should discuss today?"
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Weirdsound

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Re: The Centauri Colonies: Game Thread
« Reply #63 on: December 02, 2012, 04:53:30 pm »

"Nope. Nothing that I can think of. To save us a trip I'd pick 25 men from your current party to accompany my 75 raiders (In hovercrafts) in their search for minerals. I will send them inland and north to the mountains on the other coast. From there they will follow the river back to your place and drop off your men."

Mask smiles. "Then we can get in touch via radio or with another meeting, and discuss the scouts findings."

---

Unskilled Laborers: Expand the Super Coca Farms, Plant the basic crop seeds
Skilled Laborers: Producing Digging Equipment at the forge
112 Raiders: Guard Duty
113 Raiders: Hunting
75 Raiders: Scouting for minerals with HTI and the Hovercrafts





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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #64 on: December 02, 2012, 05:03:11 pm »

((I'd still like to know what raw materials I'd need to make stuff.))
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10ebbor10

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Re: The Centauri Colonies: Game Thread
« Reply #65 on: December 03, 2012, 07:13:05 am »

((I'd still like to know what raw materials I'd need to make stuff.))
((What stuff? I don't plan to keep track of everything.))
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mesor

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Re: The Centauri Colonies: Game Thread
« Reply #66 on: December 03, 2012, 07:20:30 am »

(( Do I need any specific materials for my APC and transport choppers? Or is the metal and wiring I'm salvaging from pods enough to do it? ))
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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #67 on: December 03, 2012, 07:30:17 am »

((I'd still like to know what raw materials I'd need to make stuff.))
((What stuff? I don't plan to keep track of everything.))
((Solar panels, anything else I can make, etc))
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adwarf

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Re: The Centauri Colonies: Game Thread
« Reply #68 on: December 03, 2012, 03:22:11 pm »

We desire to cultivate a strong diplomatic, economic, and military relationship with you, so both our peoples can prosper far into the future.  Also, if you can spare some iron, it would be greatly appreciated, since we need to build a generator and have few materials with which to do so.  Anything we can offer in return we will be more than happy to provide you with, whether it be materials, information, or manpower.

"I can get behind such a deal, and so can my entire House, but there is something you must know before we start any alliances, trade deals, or the like. My House stands against tyranny, and evil in every form a nation may commit, if we ever find your group has done or is doing something that could potentially harm the people, and this world we have found then we will use everything we have to stop you.

I stand to prevent another Earth, my House stands to ensure peace, and my people back me in this endeavor. That is why I will ask you now, do your people have the intentions or desire to build weapons of mass destruction? Would your people stand by and watch if another nation was to build WMDs and threaten to use them upon the world to rule over the world?"
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Origami_Psycho

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Re: The Centauri Colonies: Game Thread
« Reply #69 on: December 03, 2012, 05:58:06 pm »

Yes, we do intend to build them, but for purposes besides ruling over the world.  More so to protect ourselves when other, more warlike nations inevitably do build them, and also protect our allies.  And, when we get a space program off the ground, being able to build an orion drive would be most helpful.  Also, if we find it to be necessary to go to war to protect ourselves or our allies then we will do so, but we will not use WMDs unless they are first used against us, and even then, we would only use them in a limited nature in order to destroy military targets, never a civilian target.
Apart from that, we find all of these terms to be agreeable.
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Re: The Centauri Colonies: Game Thread
« Reply #70 on: December 03, 2012, 08:11:16 pm »

"These terms sound good, and with that and your formal consent our alliance can now begin officially. As for the trade deals I ask for a three month wait, so that our we can get off the ground before agreeing, do you accept?"
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Origami_Psycho

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Re: The Centauri Colonies: Game Thread
« Reply #71 on: December 03, 2012, 08:13:11 pm »

I accept these terms and agreements most graciously.
May our fortunes rise and fall together.
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micelus

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Re: The Centauri Colonies: Game Thread
« Reply #72 on: December 04, 2012, 12:52:45 am »

Order a small outpost to be built at the forest edge, for the import of timber. Also take a sample of the tree DNA and generate a few such trees near the settlement.

Order that the planting of crops be rotated around the fields and that cover crops be used as well.

Construct dikes to prevent flooding of the settlement.


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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #73 on: December 07, 2012, 04:44:10 pm »

One group and 75 robots will tend the farms.
Four groups, with 10 robots each, will try to hunt or gather or something in the area.
Two of the three groups which were working on the workshops last turn and 25 robots each will start manufacturing any of the following they can:
Spoiler: Stuff (click to show/hide)
One group and 150 robots will collect any resources needed, and various useful industrial stuff as well.
25 from the diplomatic group and 50 robots will accompany the "raiders," and set up a mining camp. The other 75 will take the other 50 robots, and set up solar panels if they can.

All groups will submit a detailed report of what they did and what they need to do as good or better than they did; basic details are all that ought to be put in the post.
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10ebbor10

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Re: The Centauri Colonies: Game Thread
« Reply #74 on: December 09, 2012, 12:10:11 pm »

June: The first year (Obviously Unfinished)

The Vanguard

The Torrential rains makes way for clear skies and constant sun, which results in a rich and bountiful harvest. Crop rotation is mandated, which should solve all problems of soil degradation for the near future.

Thanks to the relatively dry period, construction of the underground compound is completed rather fast. An outpost is also assembeled and is beginning export of lumber, though it's hampered by the transport requirements. They manage to find several interesting things from samples though. Most of these trees are normal, but there are several that have clearly been tampered with, in order to be more usefull for humans, or survive in this climate. (Feel free to choose most temperate reees)

As a precaution for future rain, dikes are constructed around the settlement, reinforcing the existing palisade.

Furthermore, most of us are getting settled down and a little trade is starting to occur in the settlement, providing bonusses to all.

Spoiler: Stats (click to show/hide)


HTI

Continues rainstorm torment the camp, wetting everyone who can't find shelter. Sadly, there are a lot of those.

Nevertheless, the farms are maintained properly (not going to punish anyone for undermaintaining because I didn't tell them).

The hunt doesn't go all that well for some, though they manage to avoid grave casualties. Gathering goes better, and a largish amount of food is brought in.

Production is slow, but continues. 5 Small solar pannels are produced, a small amount of batteries and some basic machine parts. The other things can also be made, but would require focus.

Searching for mineral deposits with the pirates was a pretty good decision though, you managed to spot traces indicating deposits of native copper, hematite ore and bauxite. All at different locations, but still potentially lucrative.

Spoiler: Stats (click to show/hide)


Followers of the Machine God

Work on the Quarry continues and more stone is produced, though no ore deposits are detected. Work on the underground compound is equally slow, with only a 160 habitations exacavated.

Maintenance on the farm goes well, and it looks like there'll be a good harvest next month.

Factory and steam generator are constructed, and are waiting for production orders. However, salvaging the materials has damaged the colony pod, meaning that we'll need to move the replicator out soon, or risk that it too becomes damaged.

While we can't acces the internals of the factory, it appears that using the computer we have acces too, we can ask information about and potentially modify the terraforming projects.

Spoiler (click to show/hide)

House Argonian

A large underground room is dug out under the colony, and shored up with stone and wood. All power storage systems are extracted out of the colony pods and installed there, as well as a few improvised devises. In emergencies, it should be able to power the most needed systems for a week. On full power use, it'll last less then a day.

Metalworking progresses rapidly, and the forges work day and night. If they continue like this, then the mines and logging operation will not be able to keep up. The other industries continue their work, albeit slowly.

Research in mining techniques makes significant and fast progress. Amongst the drone designs you took with you, there were some which could be modified into mining drones. While a completely autonomous system is out of our capabilies, we can probable make the tunneldrill and automated transport system a reality.

Work on the wall progresses exceptionally well, the metal wall sections are installed, and several stone sections are added. A resource shortage is not out of the question, however.

The first civilian trade is starting to pop up, and with the expanse of a beginning economy strengthens your wealth.

Spoiler (click to show/hide)

The Lawmakers

The weather's nice, and large flocks of birds fly constantly over the Jungle. They are easy prey for your hunters, and as such the food you've brought in is easily enough to sate everybody, though the stocks are declining slowly.

The dugout constructions goes well, if a bit slowlu

Those sent out to spy are unable to capture anyone. The group appears to be pretty paranoide, leaving the central area only in large heavily guarded groups.

Spoiler (click to show/hide)


Royal Marines Incorporated

Only the smaller settlement react. They offer to send a delegation on a location which appears to be more or less midway between your colonies.

No progress is made on the automated targetting system. A shortcircuit caused by a failing prototype caused a small fire, damaging one of the labs. Progress in the other lab wasn't any better. A fire erupted due to a failed welding unit. Luckily nobody was gravely hurt, but the lab was heavily damaged.

Work on the vaccin doesn't suffer from these hindrances, and is almost finished. The current plan is making a weakened version of the disease, giving a harmless and cheap living vaccin.

The factories work full time. The vehicles are produced on shedule, as well as protective equipment for 2620 people.

Power is rerouted from the river treatment to our own use, giving us more than enough power. Meanwhile, irrigation systems are constructed and several pods are modified.Progress on the wall is slow however, though pod dissassembly goes well, asides for the small problems that several of the pods slacked for dissassembly appear to be in use.

Work on the wall is continued, though sadly not much progress is made.

Radio signal has no answers, which is strange.
Spoiler (click to show/hide)


Neptune's Hand

After a succesfull diplomatic meeting, you depart to look for metal deposits. You find traces from diverse minerals, like native copper, hematite ore and bauxite.

In the town, everything goes fine. Farms are expanded and new seeds are planted. The plants seem to take the new soil very will, and are rapidly growing. You should have the next harvest next month, and the more normal crops should come out the month after that, if everything goes well.


Spoiler (click to show/hide)

Spoiler: NPC Settlements (click to show/hide)
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« Last Edit: December 11, 2012, 11:58:48 am by 10ebbor10 »
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