May: The first year
The VanguardTorrential rainstorms have been tormenting the settlement for some time, sweeping away the flooded and ruined colony pod, but they didn't get high enough to endanger the plants or the settlement. The harvest went well, providing more than enough food for the settlement this month. While long term ground exhaustion is a threat, it's solved for now thanks to the fertile mud deposited by the rivr.
The genetic research program progresses as marvelously, and enhanced lizards as well domesticated egg laying turtles finish research. The first are immediatly released into the wild, while the latter have been kept in the labratory for the time being.
Meanwhile, the digging team have hit and dug through a clay layer, and have started to construct the first facilities down there.
A small forest is discovered a few kilometers to the South.
The group doesn't find much. The river ends into a simple delta, with some rather normal looking wildlife and shrubs.
HTIIt's a long trek, but eventually your grow manages to make it quite close to origin location of the earlier signal. At least, that's what you expect as you're intercepted by 2 hovercrafts.
The birds continue their treck Southwards, allowing you to replant the fields. You food supplies should be large enough to last you to the harvest, but only barely. On a more positive side, whales have been seen for the coast. The sight of these majestic animals, which had been extinct on earth long before you were born, certainly sets a good mood.
The workshops and the generator are installed inside the cargo ship, to protect them from the elements. They should be able to produce simple solar cells, provided you have the resources. Basic refining is well inside their capabilities. Their extremely versatile nature limits their productivity, but allows you to construct almost everything, provided you have the resources.
The Royal marines appear to be the Mercenary group hired to secure the ship construction side. They weren't supposed to be on board though.
((Also, you really need to choose 2 techs. Those things are usefull))
Followers of the Machine GodThe Quarry continues operations, but for now, no ores are found. Thankfully, work on the mountaincity is much succesfuller, and habitation for a good 500 people has been dug out, and rooms for a steam generator, and a small factory have been provided. This is quite important, as constant torrential rains have made life outside very depressing indeed. Both the generator and the factory still have to be build, but dissassembling colony pod should provide enough materials to do that.
The farm progresses well, despite run-off from the mountains.
The envoys stay at their current location, gaving made contact with house argonian. (Not rolling for inter PC diplomatic relations)
It takes a few days for your men to reach the concrete building, but luckily nobody falls. Once having arrived there, they try to and find an entrance. There's a small door partly hidden in a wall. Sadly, an electronic lock prevents them from entering. On a whim, one of the explorers decides to enter the accescodes for the ship's engine room and suprisingly, they work. Inside, your men find themselves in a small room, filled with computer equipment. Another door presumably leads to different parts of the facility, but it's locked.
From the information displayed on the computer monitor, your team manages to deduce that this is one of the terraforming stations. The fact that it's written in giant friendly letters on the wall helps too.
House ArgonianWindmill construction progresses swiftly, and soon the three windmills tower over the settlement, being a good 75 meter higher than the already large colony pods.
With power having been restored (at least as long as there's wind, but that doesn't appear to be a problem, giving the recent storms), everyone returns to their jobs.
The envoys are gathered and welcomed with open arms, and over the month they get a controlled tour of the settlement.
The fields are planted with a variety of food crops, and also cotton. Irrigation channels have been dug, and a small stone dam has been constructed to regulate the water flow. Sadly, a few days after planting was finished, a torrential rainstorm, much worse than the previous ones, occured and flooded the fields, setting farming back several weeks.
Construction of a simple ironworkings facility begins immediatly. While large scale metalworking is beyond our grasp, a simple compound is set up, containing kilns, forges, and all other tools required for ironworking.
No visible progress has been made in our quest to research better mining techniques.
The LawmakersA large part of the population spends their time making a variety of crude weaponry. Several bows are made, as well as a small supply of arrows and some throwing spears.
As expected, many people are eager to try and climb above their status as slaves, and so you soon got a questionably loyal, though fairly competent hunting force.
The hunt goes well, bringing in enough food for everyone, though sadly, not enough to have excess. The scouting group manages to find a river to the North, and amongst it banks a large, 6 colony pod settlement. A few makeshift wooden crosses indicate that the wildlife, or other circumstances, haven't been kind for them.
In the settlement, everyone enjoys themselves. The results of this months escapades, as well as those of previous months, are noticeable a few weeks later (296).
Royal Marines Incorporated300 prisoners are taken, and the pod is thoughroughly searched. You find 200 sidearms, a small amount of food and some construction tools. Frankly the pod turned out to be mostly empty, which is a serious dissapointment.
The drone rapidly dissappears in the distance, achieving a surpisingly large speed for it's design.
The farm is expanded, untill it takes up almost all free space in the town. At this point it won't be enough to supply food for your entire population, but it should come close.
The team examining the power facility find that reproducing it would be hard, but increasing the total power production would go rather easily. Currently, a large part of the reactors output appears to be wasted on overengineered safety measures, including a complete filtration system for the river water.(As in, reducing it to original state, not making it drinkable).
Shutting these systems down would increase production by about 25%.
Improvement of the wall is well underway.
Work on automated defense turrets progresses well, especially seen the difficulty of the task. There're the inherint design problems with lasers or rail/coil guns, as well as targetting problems for automated defense systems. Your research team decided to start with the latter one.
Electrical engines continue to be plagued by weight, power and overheating issues.
The infected are quarantined in a sterilized colony pod. A good 400 people are infected, and they remain sick for a good part of the month. The disease is finally atributed to a small parasite, but sadly, standard medicin doesn't affect it. Luckily, the bad effects stop after a few weeks, though the parasite is still present in the patients bloodstream.
A rocky outcrop is seen somewhere south of the hill, but no surface mineral traces are found.
You send 4 helicopters out to scout the rest of the continent. (It isn't an island) They manage to find 2 new settlements, both fairly large, and approximately 200 km away from the base. No new cities are discovered, though occasionally drones are glimpsed, dissapearing towards West. A few forest are discovered towards the South. The North is dominated by a cold Tundra. Both are populated by several groups of large animals.
Neptune's HandThe hovercrafts drop of their goods, and then return to pick up the other goods. On their way back they encounter a group of whales, trecking Northwards.
Work on the farm goes well, and soon the harvest is complete. After the plants have been replanted, a good amount of food remains, as well as a variety of Narcotic substances.
The destroyer recieves some hasty modifications, targetting is recalibrated, and long range radio equipment is installed, in addition to it's already present short range equipment.
Hunting goes well, as the team manages to kill several of the large animals roaming the landscape.
Integration of slaves into society progresses well, although reluctantly.
((Sorry for the rushed turn. Also, I accidently lost part of the player post, so I'll have to redo that later. Probably tomorrow))
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Continent one:
-13
-1 large settlement
-1 medium settlement
Continent 2:
-11
-1 Subjugated
Continent 3
-16
Continent 4
-13
-1 militaristic (followers of the machine God)
-Medium settlement (House argonian)
-Small settlement (House argonian)
-Looted settlement (House argonian)
Continent 5
-21
-1 large settlement (Lawmakers)