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Author Topic: The Centauri Colonies: Game Thread  (Read 9945 times)

Origami_Psycho

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Re: The Centauri Colonies: Game Thread
« Reply #75 on: December 09, 2012, 02:43:22 pm »

Have the steam generator brought online, to power the factory and anything else we may need to power
300 cont. to expand living quarters, and expand the factory room so the replicator can also be installed
200 cont. quarrying
100 maintain farms
10 design ranged weapons (ballistic or energy) for militia, then have factory produce enough for 50 soldiers
Start training of 50 militiamen
Recall our envoys from the territory of House Argonian, telling them that we will be in radio contact
50 design ore smelter, electric
50 to disassemble colony pod once replicator is moved inside, install radio in an area where it can still be used but is safe
have two teams of 10 investigate the possibility of hydroelectric power

Have the infiltration team call up all information as to the progress of the terraforming, as well as how the presence humans are changing the processes, future stages, the capabilities of the station we are at, and the location of all other stations.

All others are to maintain the settlement, help where necessary, hunt for food, and devise an economic system

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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #76 on: December 09, 2012, 03:37:58 pm »

((Is cupper similar to copper?))

-----

One group and 75 robots will tend the fields.
Two groups and 150 robots will start new fields.
Three groups will try to find some place to fish.
One group and 75 robots will set up some housing.
One group and 50 robots will try to locate any fairly nearby deposits of important resources.
The mining camp and its robots will set up some shelter.
The last partial group will help transport things and try to figure out a way to make a boat.
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Ukrainian Ranger

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Re: The Centauri Colonies: Game Thread
« Reply #77 on: December 10, 2012, 10:23:17 am »

The journal

"I argued with Maya yet again. She is a leader of  that huntresses and even chose me as her husband. I am still not sure that I can trust her, but her idea with training some slaves to become hunters benefited us greatly even if that is her plan to create resistance. Now she is trying to convince me to not launch an attack on the settlement and not waste lives of my soldiers. Partially she is right without access to cloning every soldier is important... But her offer to negotiate some kind of deal is a sign of weakness. I should think about it. But first we need to to let them know about our presence. Also, I am worried by the fact, that many semifree woman choose male slaves as their husbands and thus will make inferior babies.  And the last, but not least problem we are way to dependent on hunting and need to find some crops to plant

 As promised 100 female slaves are promoted to crafters and got same benefits as huntresses

100 crafters and 200 female slaves continue to work in civilian economy

100 huntresses (bows and spears), 100 female slaves and 100 soldiers (Laser guns) Hunt and gather again. Female slaves will only gather plants and insects close to the camp while watched by the guards. New plants should be eaten  in very small quantities as either a form of punishment for slaves or by soldiers hoping that their genetics will help them to survive possible toxins.

100 male slaves, 400 female slaves Design and start building a kitchen. Or more precisely food processing center. Ideally should include a butchery, still, an oil press, meat smoking room, tannery, basement for storage and some living rooms for the personal. It's OK if some equipment will require usage of our generator. They are allowed to use all wood and salvage an escape pod or two. Also they may spend "wealth" [/b] ( I think that wealth include some wiring, plastics, glass and other crap that escape pod should have )

100 soldiers  guard the camp, and enjoy life

100 soldiers (100 powered battle armor*, 50 laser guns, 50 assault guns) Start launching ambushes at enemy patrols. Don't limit usage of energy or ammo as this is much less valuable resource than soldiers. Goal is to bring more terror into the settlement, so some militiamen should be allowed to run away and tell the story. Of cause gather trophies and more slaves are always good. But key priority - limit our own losses.
* If battle armor is too bad for stealth, use the lighter one

Spend up to 100 liters of booze for recharging lasers and armors
« Last Edit: December 10, 2012, 07:21:51 pm by Ukrainian Ranger »
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mesor

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Re: The Centauri Colonies: Game Thread
« Reply #78 on: December 10, 2012, 03:10:54 pm »

Go to the meeting myself, take 4 gunships 4 heavy tanks and the royal marines with me.

Have 100 support staff and 500 civilians repairs the labs.

300 support staff work on the automated defenses.
300 support staff work on the engine.
100 support staff work on the vaccine.
Assign 200 support and 800 civilians to the factory to bring it fully on line then produce enough protective gear for everybody and convert the next load of raw materials from broken pods down into parts.

Assign 700 civilians and the infantry to search for a source of metal around nearby to the town.
Assign 1000 civilians and the snipers and heavies to cover the wall in metal.

Assign the prisoners and the last 1000 civilians to the farming and have the marines take shifts guarding them.

Tanks to continue on guard duty, send choppers out to patrol everything within 100 miles each day.

Have the leader of the prisoners brought to me.

(( Can you make it a woman please? ))

« Last Edit: December 10, 2012, 04:15:29 pm by mesor »
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adwarf

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Re: The Centauri Colonies: Game Thread
« Reply #79 on: December 15, 2012, 02:06:01 pm »

Man all current projects as best as possible, devoting more men to the mining operation if our stocks of ores and stone begins to weaken.
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micelus

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Re: The Centauri Colonies: Game Thread
« Reply #80 on: December 15, 2012, 11:27:26 pm »

((Ughh...having trouble posting. Didn't even notice the update.))

Continue with the Projects! Dig for the glory of Earth!
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Weirdsound

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Re: The Centauri Colonies: Game Thread
« Reply #81 on: January 01, 2013, 03:34:33 pm »

Unskilled Laborers: Work the fields

Skilled Laborers:
20%: Mint some basic coins from scrap
80%: Establish Bauxite Mines

Raiders:
50%: Guard Camp
25%: Escort/Guard Workers Setting Up Bauxite Mine
25%: Man Destroyer. Sail with Mask to HTI settlement for another diplomatic meeting to discuss distribution of mineral wealth

Other: Establish a rudimentary economy with the new coins. Coins are backed up by the food reserve. Promise population that the coins will be backed by metal in the future.
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10ebbor10

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Re: The Centauri Colonies: Game Thread
« Reply #82 on: January 02, 2013, 02:34:07 pm »


July, the first year

The Vanguard

The sun continues to shine. While this sheers up the population, the river level drops strongly, but not beyond critical levels. Farms are mostly unaffected thanks to good irrigation, though it appears that our food stocks can't grow much more, due to natural rot.

Work on the underground compound is slow but continues. Still, they need to be given a function. Progress could be sped up though a variety of ways, most involve the dedication of resources and/or money.

The outpost is fine, as is to be expected. Still, the long hauling times reduce productivity.

The labs are abandonned, with no projects, nobody needs to be here.

The economy thrives, but suffers from a lack of regulation. Nobody knows what he can or can't do.

Spoiler: Stats (click to show/hide)


HTI

((Ah, I always forget how many people are in a group))

The rains continue, and people begin expressing unhappiness about the lack of shelter. Even worse, the bad weather is endangering the harvest, and could put our feeble food security further at risk.

To that end, our farms have been expanded, and fishing groups have been send out. They don't find any good spots, but nevertheless bring in a small amount of food. The other team is luckier though. One of the team manages to find a surface deposit of Bornite ore. An important source of copper, but it also contains a small amount of iron.The other team found a large deposit of Ilmenite, an important titanium ore. The third team found nothing but some halfway decent clay.

A basic shelter is estabilished at the mining camp.

Spoiler: Stats (click to show/hide)


Followers of the Machine God

The farms is harvested, but it turns out it was way to large for our small group. The new fields are considerable smaller.
The quarry works further without problems.
Much progress is made at the mining site, and everyone is provided with a good home.
Designing the simple weaponry is trivial. Producing it, is not. Nevertheless your manage to arm your militia with some basic laser weaponry, assembeled from parts blueprints you found in the database. It's not very potent though.
Dissassembling the pod goes well, and the radio is put away safely. All the scrap is added to the rest.
The hydropower team comes up with several possibilities. There's always the idea of a watermill or maybe a small barrage, but they have also found a small part where the river forces itself through a small opening. Theoretically, if they could collapse the rock there, they could create a large barrage and consequentionally , more power potential. The structural soundness of the plan is questionable.

You citizens get around, and now formally declare that their Society will exist solely to serve the God inside the machine (Theocracy)

Current terraforming progress:
     -Magnetic field stabilization: Complete
     -Athmosphere stabilization: Complete
     -Seeding life: Complete
     -Stabilizing ecosystem: Complete
     -Human colinization: ETA: 15:07:23:12:23 (The last on counts down once per second)

Humans:
       -Current population: Approximately 130.000
       -Optimal population: 0
       -Current status: Serious Overpopulation
       -Countermesures enacted: Passive

Station information
       -Sattelite uplink: Online
       -Athmospherical filtration unit: Standby
       -Ground water filtration unit: Standby
       -Monitoring equipment: Online
       -Drone control: 2/20 drones deployed
       -Fusion power core: 26%
Spoiler (click to show/hide)

House Argonian

There was a sudden breakthrough in the mining research. Both the tunnel drill and the transportation drones have been finalized.
Lot's of food are produced and stored. Our metalworking facilities continue to fabricate wall sections, but at a much slower, more normal pace now.
Extra men have been sent to the logging industry, in order to allow mines and quarries to keep operating at normal levels.

Spoiler (click to show/hide)

The Lawmakers

The hunting goes well. Almost enough food is hunted and gathered to feed everyone. A food processing center is constructed, complete with nut press and whatever crude instruments you want.

The guards have no problems keeping everyone inside.

The attack goes splendid. Hidden by the morning fog, your troops managed to eliminate three quarters of the sentries before the alarm was sounded. The enemy never found a trace. Body and armament were left, in order to inspire fear.

Spoiler (click to show/hide)


Royal Marines Incorporated

You arrive at the meeting's position without much problems. The colonists have already arrived, and set up some tents. They appear to be decently organised, with vehicles and basic stun weaponry. You do notice some more potent, anti infantery weaponry too. In total, there are about a hundred people.

Some sort of Rat has gotten into the food, endangering the supplies.

Progress on the engine, automated defenses and vacinne progresses well. The last one is easily finished and distributed through the population.
Protective gear is produced for the majority of the population.

The scouts manage to find a coal and an iron deposit some time from the compound.

Progress on the wall is good, but you run out of metal before the progress can be completed.

The helicopters attempt to scout, but a variety of technical and fuel troubles prevent them from moving away far.

Spoiler (click to show/hide)


Neptune's Hand


Farming goes well. The mint system is taken up by the majority of the population, though there are already a few people fabricating false coins, and without a central organisation this might become problematc

Spoiler (click to show/hide)

Spoiler: NPC Settlements (click to show/hide)
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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #83 on: January 02, 2013, 03:30:31 pm »

We didn't have shelter?

...Um. I have completely forgotten the state of my settlement. Could you try to summarize industrial capacity, structures, etc, please?
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10ebbor10

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Re: The Centauri Colonies: Game Thread
« Reply #84 on: January 02, 2013, 03:31:37 pm »

There's a note in the second post. I'll do a full summary later if needed.
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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #85 on: January 02, 2013, 03:55:28 pm »

So there is!
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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #86 on: January 02, 2013, 04:53:03 pm »

Alright. I have 6,500 people, some stuff, forgot about those genetically engineered stuff...Can I actually make the turtles and lizards? Didn't I have a mining camp?
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10ebbor10

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Re: The Centauri Colonies: Game Thread
« Reply #87 on: January 02, 2013, 05:25:09 pm »

Alright. I have 6,500 people, some stuff, forgot about those genetically engineered stuff...Can I actually make the turtles and lizards? Didn't I have a mining camp?
Wrong post.
Your's is the HTI
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GreatWyrmGold

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Re: The Centauri Colonies: Game Thread
« Reply #88 on: January 02, 2013, 05:51:49 pm »

That explains a lot.
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Origami_Psycho

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Re: The Centauri Colonies: Game Thread
« Reply #89 on: January 03, 2013, 10:29:46 am »

Continue to hunt for ore
Preserve whatever food is in excess
Dig out extra living quarters in preparation for eventual expansion
Also dig out storage rooms
Begin collection of materiel for a small hydroelectric dam
Attempt to access the interior of the terraforming facility
Maintain farm and other long term projects
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That's right bitches, we're a fucking terminator.
Our new catch phrase is: "I wont be back."
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