Turn 7: ThirstSet the sphere in space, and create sentient creatures out from my azure water.
You toss the sphere out wherever, and then set to crafting creatures.
[6][6][1] You create the Dessicators, fairly large creatures with a somewhat malleable, waterlike form, normally possessing a humanoid upper half with sharp fangs and claws, pointed ears, blank eyes, and flowing hair of a darker hue than their "skin." Their lower halves are normally slightly tapering columns of substance.
Dessicators grow stronger by absorbing moisture, and given that they're ambitious and wicked, this leads to a rather obvious plan- consume as much as they possibly can.
[3] In fact, their first act is to attempt to feed on Ochita, but only a handful succeed, becoming more powerful nobles amongst their kind.
+2 PowerCreate a glass spire in the center of the desert, surrounded by a sandstone tower. It will function as a massive magnifying glass, focusing light rays into a single point at the center. Give my divine power into that point, and thus, my blessing onto any item placed there. If their goals are with mine, of course. If not, the item shall burn to cinders.
[5] You create a massively tall sandstone tower encasing a glass core; when the sun perfectly aligns above it, the power of the sun is focused fully on the point below. The righteous may imbue items with the warmth of the sun in this fashion; the unworthy may receive naught but ashes for their trouble.
+1 PowerJelki will make a sphere, roughly two hundred by two hundred feet all around. Try and give it a gravity center thingy, to keep it in...One spot. Use a POWER token.
[4+1] You create a big, stationary, perfectly smooth white sphere in space.
Spidermen, spidermen, I made them, I can't remember when! Can they dig, in the rocks? Yes they can, but they need socks!"
((And yes, that line is sung to the tune of the Spiderman theme.))
Irotas will give the Grazer Mutants the knowledge of making clothes and armor out of the materials around them.
[4] The Mutants don't have a lot to work with, but they figure out the basics of gravel and grass.
Hmm....time to abort the experiment then.
Crash the Shining Stones into the Gravel Pile.
[2] You sort of nudge the shining stones towards the gravel pile. It's a bit like herding cats.
Help Irotas in his quest to grant knowledge.
[6][5] You awaken a burning curiosity in the Mutants- if they didn't know about this, what else don't they know about? If they can do this, what else can they do? They now truly value and seek out knowledge.
+2 PowerOchita (Ochita)
Water
Power 2
Mesphyn (Spinal)
Fire/Light
Power 3
Irotas (Wwolin)
Madness
Power 1
Oristor (Firelordsky)
Knowledge
Power 6
Lokas (micelus)
Change
Power 4
Jelki (Caerwyn)
Chance
Power 2