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Author Topic: how old are your worlds?  (Read 695 times)

shifty

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how old are your worlds?
« on: November 17, 2012, 02:10:51 pm »

Sometimes I think (like a lot of people, probably) that it would be epic to run the world creation for 1000 years before using it. Other times I don't have the patience to let it run 100 years. I was wondering how old other people like their worlds to be. I'm fairly new at DF also, so what might be some implications of very new/old worlds that might not be obvious to a newbie (including performance issues)?
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AutomataKittay

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Re: how old are your worlds?
« Reply #1 on: November 17, 2012, 02:16:33 pm »

Varies between 100 and  whenever worldgen stops at around 500 to 700's. I tend to make pocket worlds so it's not really good comparsion :D

Very young worlds tend to have entites that's "First of their kind" very few kids, and next to no historical event to engrave and decorate, as well as a lot of megabeasts and titans still around.

Very old world don't have much titans and megabeasts and might actually be extinct! A lot of historical events to deal with in decorations and sometimes massive civs to deal with. Though it could just as easily have everything dead with right worldgen setting.
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Anathema

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Re: how old are your worlds?
« Reply #2 on: November 17, 2012, 02:26:16 pm »

I've heard older worlds are supposed to have more necromancers/vampires/werebeasts as well, since folks have had more time to upset the gods and spread their curses, or learn the secrets of necromancy and spread that.
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AutomataKittay

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Re: how old are your worlds?
« Reply #3 on: November 17, 2012, 02:31:30 pm »

I've heard older worlds are supposed to have more necromancers/vampires/werebeasts as well, since folks have had more time to upset the gods and spread their curses, or learn the secrets of necromancy and spread that.

That they definitely do, at least a LOT more necromancer if dwarven and human civs are doing well. The other two depends on them surviving and what gods the civs ends up with.
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omg_scout

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Re: how old are your worlds?
« Reply #4 on: November 17, 2012, 02:38:01 pm »

I once generated 1000 years old. Never again. 95% of adventurer quests are kill a vampire. Towns are mostly abandoned.
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shifty

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Re: how old are your worlds?
« Reply #5 on: November 18, 2012, 03:38:51 pm »

Thanks for the responses. I recently ran a world to 350 years old and I did notice a tone of "kill vampire" quests in adventurer. Very annoying because you have to go looking for them house-to-house sometimes.
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Fluoman

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Re: how old are your worlds?
« Reply #6 on: November 18, 2012, 03:50:22 pm »

Ran a worldgen with the same history seed quite a number of times. Usually, I stop at 499, but I tried to run one to 10K once. I stopped at year 4.4K or something because it was getting boring. The age was stuck at Age of Goblin, no more necro towers were popping and no civ was going to go exctinct.
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XXSockXX

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Re: how old are your worlds?
« Reply #7 on: November 18, 2012, 04:05:43 pm »

For fort mode I prefer 20-50 years. Most MBs are still alive, there are not too many vampires and most historical migrants won't be children. In younger worlds there will be less historical migrants (I like those) and civs will not have spread very far, so several ores and plants may be unavailable through trade.

For adventurer mode around 150 years seems to be good. There are still many MBs around but many other things to kill as well and human civs will have spread a bit more, so there is more loot from fortresses and keeps.
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Splint

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Re: how old are your worlds?
« Reply #8 on: November 18, 2012, 04:52:51 pm »

I usually ramp up the civs and beasts and gen between 127 to 237 years. Since I play has humans fairly often this helps weed out vamps when I decide to leave them in as the first humans otherwise die out and keeps the nasties nice and numerous, though the weaker civs tend to die out.