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Author Topic: Let's Play: The Ur-Quan Masters!  (Read 31893 times)

Itnetlolor

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Re: Let's Play: The Ur-Quan Masters!
« Reply #90 on: December 15, 2012, 02:13:16 pm »

EDIT EDIT:
Good news, Everyone!

It seems the creators of the Starcon 2 HD Mod are only days away from publishing it. Sweet!

According to sources, it'll likely/intentionally be a New Year's Release (1992 being the original release, 2002 being UQM release, and 2012 being the HD re-release), at least, as an Alpha. Checking out some of the screencaps, it's looking really sweet.
Mind posting some links or pictures? I'd rather not stumble across some spoilers looking for it.

They're not kidding when they say HD. I'm impressed. And they're also doing the intro and ending images too, and those are looking good as well. Having played the 6014 mod demo HD, I can guarantee that these are legit.

EDIT:
Despite quake shields, nice piloting through all that turbulence.

Oh yeah, in one of your past videos, didn't you visit Delta Gorno before, and just ignore it? I cringed when I saw that happen.

I suggest you stay within your quadrant, and investigate the nearby stuff. Mostly to save fuel and time while you're there.
« Last Edit: December 15, 2012, 02:42:23 pm by Itnetlolor »
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USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #91 on: December 15, 2012, 06:41:23 pm »

Oh, those are some amazing looking images, though I imagine that they'd be hell to animate. Especially all of those little tentacle things that the Ur-Quan have. It's a bit of a shame that I can't switch over to the HD version, but if I ever replay the game...

If I remember correctly, the reason I ignored Delta Gorno was due to the Pkunk slowly moving towards Yehat space. I didn't see any furies, and I decided that my time was better spent checking the next system. Well, the more you know... Mind you I'd have might have blown up the brothers if I did meet them, so it's probably a good thing. It depends on how the game handles their old and dilapidated sensors.

EDIT: Maybe the presence of the Shofixti prevented the Pkunk from spawning?

EDIT2: Saving. How does it work?
« Last Edit: December 15, 2012, 09:34:57 pm by USEC_OFFICER »
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Darkmere

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Re: Let's Play: The Ur-Quan Masters!
« Reply #92 on: December 15, 2012, 09:45:05 pm »

I actually do think a few plot-important systems are "set spawns" as it were. I don't remember seeing any Ur-quan besides the plot related ones in the Zoq-Fot-Pik home system, for example.

Saving, who what?
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #93 on: December 15, 2012, 10:03:36 pm »

Saving, who what?

I forgot to save after the last update. That's the second time it has happened so far. Thankfully nothing important has changed, besides a few more minerals here and there. Anyways, wish me luck. I'm off to investigate mysterious portals!
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GlyphGryph

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Re: Let's Play: The Ur-Quan Masters!
« Reply #94 on: December 16, 2012, 10:38:08 am »

Hey, USEC, what do you use to capture the video? I've been trying to do my own LP of Charles Barkley's Shut Up and Jaim Gaiden, but camstudio fucking sucks, as evidence by the fact that any video over 30 seconds results in the error "could not move/rename file".

Your software, however, clearly works - what do you use?
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USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #95 on: December 16, 2012, 05:00:07 pm »

Hey, USEC, what do you use to capture the video? I've been trying to do my own LP of Charles Barkley's Shut Up and Jaim Gaiden, but camstudio fucking sucks, as evidence by the fact that any video over 30 seconds results in the error "could not move/rename file".

Your software, however, clearly works - what do you use?

Hypercam 3, though it is the spawn of the devil and will require much fiddling with the options until the audio and video finally decide to sync up like they're supposed to. Plus it has that annoying watermark in the top left corner, and sometimes the hotkeys stop working for no reason. But besides that it runs like a charm, which is to say all of the alternatives I tried sucked even more.
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USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #96 on: December 17, 2012, 07:07:05 pm »

Double-posting for great justice.

Anyways I managed to churn out three more videos. Coherence not included.

Anyways, I'd ask for suggestions about what to do next, but obvious I have two things that need to be done right now, so hold off on them for a bit. Oh, and before I forget, do I need to save the Pkunk from the Ilwrath before they reunite with the Yehat? I don't exactly see why I would need to, but I'd rather not find out at the last second...

Oh, and I've finally found a ship to counter the Spathi menace! Though it'll probably be a while before I get them, so hopefully I don't need to talk to the Spathi any time soon.

EDIT: I should probably have scrolled down on Travel Costs more. Whoops. At least I don't have to cheese that part anymore.
« Last Edit: December 17, 2012, 07:17:52 pm by USEC_OFFICER »
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Itnetlolor

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Re: Let's Play: The Ur-Quan Masters!
« Reply #97 on: December 17, 2012, 09:10:50 pm »

Now that you should be able to jump around at will now, I hope my little spreadsheet will be of extreme usefulness now (page 2 will work wonders; I hope you kept track of those homeworlds and special locations for reference), regarding Quasi-space navigation. Nonetheless, you should already know how it should work, input coordinates, and the spreadsheet will tell you the most efficient path Quasi-Space-wise. Fuel costs of using the portal spawner as well as the time are already calculated for the transit (will always be greater than 10 fuel cost; time becomes more paramount; but at least you should be able to worry about meeting the Pkunk in time far less now).

If the mystery of the ORZ is bothering you, you can always land on the Androsynth homeworld, and see if they left any notes behind in their ruins. And regarding the ORZ tongue, they are a species that speaks mostly in context, rather than basic terminology.

EDIT:
With your ship design, I suggest you keep the 3 dynamos and just add more Shivas on top of that. Look at the power chart on page 3 of my spreadsheet to find the most efficient power setup, given the amount of room you have left.

My advice about helping the Pkunk; wait them out. Wait moments before they enter Yehat space before you talk them out of meeting them. They won't be offended (plus it would buy you a bunch of time). They're clairvoyant, so they should see it coming. BTW, a nice shortcut, one of the Quasi-portals parks you right next door to the Pklunk territory. Just pop into their homeworld and talk to them there (any ship will do). Punch in your "To" and "From" coordinates first, so you can see which path is quicker or more fuel efficient (Down to the nearest tenth)). Like, starting from Earth, you save fuel via Hyperspace, compared to by portal, where you save a day or 2 (1.3 to be exact), at the expense of some extra fuel (maybe 7 (6.8 ) units; mostly due to the cost of using a Quasi-portal).

EDIT EDIT:
I already played the game tons of times in the past back when the game was new, I just made the spreadsheets mostly for the hell of it, and added onto it until it became a Swiss-army knife for the game.
« Last Edit: December 17, 2012, 11:43:19 pm by Itnetlolor »
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Darkmere

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Re: Let's Play: The Ur-Quan Masters!
« Reply #98 on: December 17, 2012, 11:38:42 pm »

Jeez, in my day we didn't have all these "spreaded sheets" or whatever. We randomly picked portals, and were thankful to make it ANYwhere, by god.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #99 on: December 18, 2012, 12:42:13 pm »

(page 2 will work wonders; I hope you kept track of those homeworlds and special locations for reference)

Yes... Of course...

FAKEEDIT: Wow. I remembered more of the homeworlds than I thought I did. Still no clue which system is the Pkunk homeworld though.

If the mystery of the ORZ is bothering you, you can always land on the Androsynth homeworld, and see if they left any notes behind in their ruins. And regarding the ORZ tongue, they are a species that speaks mostly in context, rather than basic terminology.

I'll visit the Orz/Androsynth once I finally get the time. They're quite low on my priority list however, since we have to save the Zoq-Fot-Pik, and try to reunite the Yehat and Pkunk by resurrecting the Shofixti race, and then visit the Mycons...

EDIT:
With your ship design, I suggest you keep the 3 dynamos and just add more Shivas on top of that. Look at the power chart on page 3 of my spreadsheet to find the most efficient power setup, given the amount of room you have left.

If you say so. I'm not too worried about power consumption though. The Shiva Furnaces give power back at a decent clip, maybe not fast enough for continuous fire, but I'm happy with it. Mind you I'm not entirely sure other modules to add, so I might as well throw in some dynamos anyways.
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USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #100 on: December 18, 2012, 04:32:09 pm »

Man, I am just churning out these videos.

Anyways, next on my list to visit is... No clue. At first I thought that General ZEX wanted a Yehat, seeing as they come from the Serpentis system (long, thin creature), but in that case ZEX would have just come out and said Yehat (plus we can't kill their ships anyways). So... Hint guys? Like you'd give me a hint. I think that I'll just stare at the starmap for a while now, and then maybe pay the Mycon a visit. Hopefully they won't give me a stupid fetch-quest.

I'd ask whether we have to surrender to the Ur-Quan or not, but I feel like I have to, so I think that I'll just put off that choice for as long as possible. I don't think that the Green Ur-Quan would want to go back on the whole slavery thing if we help them win, and I want to see if another option ever becomes available too.
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Itnetlolor

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Re: Let's Play: The Ur-Quan Masters!
« Reply #101 on: December 18, 2012, 06:03:45 pm »

To clear up the hint a little more, Linch-Nas-Ploh translates into "a snake (long thin creature) that swallowed an elephant (huge beast)". Make of that what you will. Maybe the constellation's in the name? Furthermore, it's in a yellow star. That's what I got when I first heard it.
« Last Edit: December 18, 2012, 06:08:14 pm by Itnetlolor »
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Darkmere

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Re: Let's Play: The Ur-Quan Masters!
« Reply #102 on: December 18, 2012, 06:57:23 pm »

Oh, I TOTALLY called this!

:D
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

USEC_OFFICER

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Re: Let's Play: The Ur-Quan Masters!
« Reply #103 on: December 19, 2012, 06:32:31 pm »

To clear up the hint a little more, Linch-Nas-Ploh translates into "a snake (long thin creature) that swallowed an elephant (huge beast)". Make of that what you will. Maybe the constellation's in the name? Furthermore, it's in a yellow star. That's what I got when I first heard it.

Weren't the names randomly assigned to the constellations by Star Control? I thought that I read it in the manual, but I can't seem to find it any more. Still, a little bit of internal inconsistency isn't going to stop me from desperately searching the constellation list...

EDIT: From the map bundled with the game:

Quote
Defined long ago by Chenjesu stargazers, the constellations are now accepted by all Alliance races as the standard. Due to the great difficulty in pronouncing the Chenjesu language, each race has translated the names into their own tongue. When it came time for Earth to adopt this system, the United Nations decided to use traditional astrological designations, assigned at random. This has caused some confusion, but is considered preferable to the suggested alternative: using the names of past politicians.

That still doesn't explain why the system would have a similar name to the one it had thousands of years ago.

Oh, I TOTALLY called this!

:D

Yep.

...

What did you call again?
« Last Edit: December 19, 2012, 07:12:34 pm by USEC_OFFICER »
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Darkmere

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Re: Let's Play: The Ur-Quan Masters!
« Reply #104 on: December 20, 2012, 02:06:38 am »

Oh, I TOTALLY called this!

:D

Yep.

...

What did you call again?

Part of one of the spoilers way back at the start was me saying this is one of the two puzzles in the game that I found obtuse.  The answer isn't in there, so don't go digging through it. You're kind of overthinking it, it's a yellow star in something named vaguely linch-nas-ploh that looks like a snake ate an elephant. There CAN'T be many that fit that.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.
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