That would be a bit of work to do; plus, I don't know if I have a video recording program I can use, besides my livestream channel, I suppose. If you want to watch me battle live, and suggest me battles to do in Super-Melee via chat, I can always open my channel back up. I can have my mic on to respond and teach as I fight.
Ah, well it was just a suggestion. We could go straight to netbattling if you want to.
If you recall through various conversations in the game (mainly the one with Hayes) you ought to look in the Vela system (It's the star you came from, where the research team was sent to). It's not named in orbit, or anything, but that's the place.
Unzervalt was the slave shielded world you fought Ur-quan over. It's not labeled as your homeworld in-game, but that's the place.
Ah, so I just triggered a flag then. That's all. Curses, I thought that I was so close to solving the mystery behind those things.
Combat Tip: Ur-Quan
The Ur-Quan are a deadly foe, but are also scared when it comes to sending fighters after any ship with a point-defense device (Vindicator and Cruiser, as well as the Chmmr Avatar), seeing as fighters can be 1-shotted to death by those auto-tracking guns, and it would be pointless to send suicide squadrons after them. Keep your Cruisers at a distance, and pummel them, and gravity whip when you can to keep your distance. With the Vindicator, it doesn't hurt to have at least 1 point defense for this same advantage to keep the distance advantage. And with the Chmmr, just tractor pull them all over the place until they hit a planet, or are in range of your beam weapon/point defense, but can't fire upon you. I don't remember if the fighters' AI is fixed or not in this, but they may or may not avoid the planet, but asteroids might be a different matter.
I hope you find this information *squishy*, *happy camper*.
I do find that information *squishy*. Some preliminary testing with Super Melee shows how screwed the Ur-Quan are. Our Cruisers can exploit the AI and whittle the Dreadnought down to size. The Orz Nemesis and Fwiffo can both kite the Ur-Quan, the Vindicator can apparently blast them to shreds. The Furies aren't to shabby either, but they're not as good as the other ships at Ur-Quan killing.
If memory serves, you're 6 or 7 techs away from finishing the tech line. Things really pick up after that, so you're at least nearing the end of planet mining hell and getting on with the real meat of the game.
So a couple more lander techs and then some improved modules for the Vindicator? Or is there some really special awesome tech at the end of it all?
Anyways next up I'll probably be going into Umgah space and searching each and every system for their homeworld!
...
There has to be a better way to do this.