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Author Topic: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding  (Read 19479 times)

10ebbor10

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The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« on: November 16, 2012, 05:08:58 pm »


Spoiler: What's this (click to show/hide)


Scorched Earth (provisional title)

2078 A.D

The strive for ever diminishing resources, combined with a warming world, rising sealevels and destabilizing political unions make the world a dangerous place. Sealevels have risen by several meters, with no end in sight. Glacial ice is rapidly diminishing, and might case to exist by 2120. Dangerous weather is beating down already endangered cities. Permafrost fields are melting fueling climate change, which stands on a +4.3°C already. Yet this dangerous world also opens new opportunities, previously inaccesible or barren land has become fertile, new technologies unlock new resources and thinks might not be as bleak as they appear to be.

Maybe you will succeed where the old governements failed, and lead the people of you country through these dangerous times into a time of prosperity, abundance and glory.

Spoiler: Setting (click to show/hide)


The Centauri Colonies

Few know why the Unity ever departed from Earth. All most of them know is that it departed too soon. A 3 generation warp propelled ship, unique in it's class, only superceded by the terraforming ship that cleared the way. However, as the journey continued, systems started to fail and evitably an internal war erupted, which left the ship badly damaged when it arrived at Alpha Centauri. With the ship rapidly becoming unliveable, people boarded the colony pods, and launched towards the surface. You're leading one of these groups, and must establish humanities first extrasolar colony (Note that no contact with Earth is possible. It was a bit messed up when you left.)

Spoiler: Setting (click to show/hide)


Spoiler: Signup sheet (click to show/hide)
« Last Edit: November 18, 2012, 01:14:54 pm by 10ebbor10 »
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micelus

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #1 on: November 16, 2012, 05:53:12 pm »

Name: Administrator  Adara Deque
Name faction: The Vanguard
Short description: Enigmatic group of specialists hoping to develop a better society and with an ultimate goal of sending ships back to Earth and move the human population to a new home system.
History: The Vanguard was established at the first mentioning of a colony ship on the global channels. A grass-roots organisation at heart, the Vanguard acquired funding and members from nations and organisations all over the globe, even during the worst times. They are led by unquestionably led by Adara Deque not through intrigue or force of arms, but merely by vote.
Description of assets:
     -Population 6500
     -Wealth: 400
     -Resources: (1000 versatile scientists, 3000 labourers, 1500 skilled workers 500 soldiers, 500 technicians, GM-adjusted seeds, solar panels, extensive digging equipment, pre-fab structures, slightly outdated weaponry.
     -Tech:
     -Satellite Array
     -Extensive Genetic Manipulation Technologies
-Starting location: In between flowing rivers on the grasslands.
« Last Edit: November 17, 2012, 01:57:24 am by micelus »
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GreatWyrmGold

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #2 on: November 16, 2012, 06:36:13 pm »

Name: What name goes here?
Faction Name: Heterodyne Technology and Innovation
Short Description: The corporation that made the Unity and other projects.
History: In 2063, HT's CEO, billionaire Phil Heterodyne, sold most of his assets to form a scientific corporation. Within a year, he had a band of solar panels circling the equator of the moon and a few spacecraft. Within a decade, HT was a household name and built the best spacecraft in the solar system. He built the Unity when it was commissioned, and included room for himself and his family.
Assets: 5,000 employees and dependents (2,500 men, 2000 women, 500 children); $100,000 or so; a large number (4,000) of variously skilled technicians and such; various high-tech stuff including a generator, a supercomputer, laboratories and workshops, robots, and a cargo shuttle; what techs could I choose?
Starting Location: Um...On the surface, probably? Maybe the ship?
« Last Edit: November 17, 2012, 09:36:47 am by GreatWyrmGold »
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Origami_Psycho

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #3 on: November 16, 2012, 06:50:39 pm »

Name: Engineer first class Origami..
Faction name: The followers of the Machine god.
Short description: Believe that technology is holy, and that there is a god in the machine.
History: Formed from the engineers and technicians of the Unity, they started to believe that the ship was making conscious decisions, and have ever since done their best to drive forward technology and science to please the machine god, in order to one day be elevated and become the soul of a machine, a ghost in the machine, so to speak.
Assets: 600 engineers, 500 technicians; they eschew personal wealth in favour of forwarding the cause of the machine god; The engineering schematics for every piece of equipment loaded into the ships computer, computers of various capabilities, the ships fabricator(if the ship had one), every fan, microwave, and toaster oven that wasn't bolted down, a single poppy, with viable seeds.  As for tech, construction of self contained environments in constructions (space, underwater, underground, hostile planets), advanced 4th gen nuclear weapons (if it isn't too much to ask (and by fourth gen I mean things like nuclear perpetrators, bunker busters, shaped nuclear charges, enhanced radiation... stuff like that), if it is I would request the ability to make miniaturized fusion reactors.)
Starting area: If the ship has a factory, but it can't move, occupy that, If any industrial areas exist on planet, take the most developed one, otherwise, stake a claim to some mountains with lots of metal.


I predict a terraforming station with a deadly robot made of nanobots, that is covered in blades and spikes.
« Last Edit: November 16, 2012, 09:09:20 pm by Origami_Psycho »
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Origami_Psycho

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #4 on: November 16, 2012, 06:53:51 pm »

Also, what setting is strawberry?

All hail the coming of the Machine God!
« Last Edit: November 16, 2012, 09:03:49 pm by Origami_Psycho »
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GENERATION 12: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Our new catch phrase is: "I wont be back."

adwarf

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #5 on: November 16, 2012, 08:16:35 pm »

Name: Narsean Argonian
Name faction: House Argonian
Short description: House Argonian, former High House
History: House Argonian was once one of the High Houses of the Noble Houses, revered by many, and hated by many they were great thinkers and scientists aiming to improve the world they lived in for all. At least that was their starting goal, towards the end century of Earth when the world began to collapse and war was waged for drops of oil, and scraps of metal House Argonian became peacekeepers & enforcers. Their bright minds turned to other avenues of research, and they turned their attention to space hoping it a place more peaceful then their home.

Hundreds of space stations were built, and advances made as Argonian moved into the void beyond Earth, circling above they formed a small society hoping to survive whatever true collapse awaited. But soon enough they found themselves wrong and the noble houses began to wage war among themselves, House Argonian with its armies of drone, and stations in the safety of space was the first to fall, and it fell to treachery. Now driven from their old home in void near Earth they seek a new place to call home ...

Description of assets:
     - 10.000 People of the House Argonian
     -Wealth: 3.000
     -Resources: 137 Skirmisher Drones, Pre-fab Hydroponics Facility, Digging Equipment (100 People), Food Stockpile, Cash of Out-dated weaponry, Small Space Station schematics, Drone Schematics, and other stuffs usually needed by such a large pop.
     -Drone Technology, Non-conventional Building (Used to building Underground, and in Space)
-Starting Location: Spaceport if possible, otherwise on the surface preferably on the edge of a mountain range.
« Last Edit: November 17, 2012, 09:42:36 am by adwarf »
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Ukrainian Ranger

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #6 on: November 16, 2012, 10:07:30 pm »

Assuming Centauri

Name: Colonel Mark Dixon
Name faction: Lawmakers
Short description: They are leftover of corrupted supposedly neutral ship security forces formed from genetically altered cloned soldiers, trained to be killing machines right from the birth. When full war has broke, they started to rob, kill and enslave under hypocritical name "Lawmakers" .After other factions united against them they were forced to run away in the pods, taking little resources but weapons and slaves, with little hope to survive without any tools....

Genetic modifications of the clones include:
1) 2 hearts, 2 livers
2) More effective metabolism
3) Immunity system designed to fight biological weapons
4) Mix of human, eagle and cat eyesight
5) Enchanted reflexes and memory
6) Every soldier is 2 meters high and really strong
7) Camouflaged yellow\brown skin (They can't change it's color at will, they just look like leopards)
8) Sturdier bones
9) Large dicks

Description of assets:
     -Population 1300  (300 male genetically altered identical soldiers, 100 male slaves (mostly ones that know something useful) 900 female slaves)
     -Wealth:1000
     -Resources: 200 personal scale laser guns, 100 suits of personal powered battle armor, 300 suits of light battle armor, 200 assault rifles, , 1500 magazines for assault rifles, 20 rocket launchers, 10 rockets, 50 units of explosives, 5 day worth food supplies, various first aid med supplies, 20KWh universal diesel generator. (It called diesel, but in fact it works perfectly on any burning liquid, It's designed to recharge laser guns and other military equipment), 300 liters of strong booze
Tech 1: Battle tactics
Tech 2: Survival
-Starting location: Let GM decide

« Last Edit: November 17, 2012, 10:12:11 am by Ukrainian Ranger »
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GreatWyrmGold

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #7 on: November 16, 2012, 10:19:17 pm »

All those lasers and battle armor suggests otherwise...
Is the alcohol for drinking or fuel?
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Ukrainian Ranger

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #8 on: November 16, 2012, 11:43:04 pm »

Weapon may let my faction to protect ourself and maybe do some hunting...

But I take almost no power generation, no production facilities, will have low population and high dissent right from the start :)
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mesor

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #9 on: November 17, 2012, 12:20:38 am »

My private army.
Spoiler (click to show/hide)

Assets

Population
Spoiler (click to show/hide)

Resources

Infantry equipment.
Spoiler (click to show/hide)

Vehicles
Spoiler (click to show/hide)

Infrastructure
Spoiler (click to show/hide)

Military ranks, numbers, equipment.
Spoiler (click to show/hide)

Munitions and fuel.
Spoiler (click to show/hide)

Techs
Infantry equipment schematics ( Slightly advanced from what we have today, all weapons are ballistic, no lasers. )
Modern armored vehicle schematics ( equal to what we have today. )

Starting location Heavily fortified town/military base.
« Last Edit: November 18, 2012, 03:40:39 pm by mesor »
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Weirdsound

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #10 on: November 17, 2012, 12:30:01 am »

Name: Admiral Mask
Name faction: Neptune's Hand
Short description: Brutal and Chaotic Buccaneers. On earth they controlled an extensive piracy and drug empire and all but dominated coastal regions throughout the 3rd world. They have no uniform, prefering instead to dress up as Native Americans, Vikings, Classic Pirates, Mongols, or in any other intimidating costume they can find or make.

History: The story of the origins of Neptune's Hand is convoluted and blurred. Some say they started as animal rights activists who grew bored of sparring with whaling ships and turned to piracy. Other's say their leader was a Mafia Don from Sicily, mutilated and humiliated in a failed hit, who took to robbing the shipments of those who wronged him. Others still claim they started as Islamisit Movement and eventually abandoned their ideals for the sheer joy of causing chaos and pain.

Their leader Admiral Mask is a man truly feared. His face is always concealed by one of his many fancy masks, many of which sport intimidating special effects such as smoke or flame. Before the Unity Left he was feared more than the devil himself in some of the poor costal regions of the world.

Once the Unity was in flight rumors started to spread that the Hand had infiltrated the ship, living in deep in the infrastructure and engine rooms, far from the habitation decks, coming up only to raid briefly before vanishing once more. Most dismissed these rumors as folk tales, but those working security or maintenance would swear them to be true.

The believers were proven right at the height of the internal war for the colony pods, when the Hand emerged from the woodwork en-mass, taking everyone by shock and carving a blood path to their pod of choice, which they loaded with drug seeds from earth and boats assembled from the Unity's inner workings (perhaps causing the malfunctions that crippled the ship in the first place).

It would seem unlikely that Admiral Mask would have lived long enough to survive the trip, or indeed would have even been willing to leave his empire on earth; but somebody just as mysterious and brutal seems to have inherited the man's name and rank.

Description of assets:
     -Population: 100 Hardened Raiders, 200 Green Raiders, 100 Skilled Workers, 250 Unskilled Workers, 120 Young Children
     -Wealth: (2300)
     -Resources:
Spoiler (click to show/hide)
     -2 techs of choice
Spoiler (click to show/hide)
      -Starting Location: Along a coast, where a Mediterranean climate meets the desert.
« Last Edit: November 17, 2012, 02:27:11 am by Weirdsound »
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GreatWyrmGold

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #11 on: November 17, 2012, 07:31:33 am »

You all seem to have a MUCH better idea of what this is supposed to be than I do.
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mesor

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #12 on: November 17, 2012, 07:32:50 am »

I don't have the slightest clue really.
So I went with a large well equipped military force with a self sustaining settlement.
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10ebbor10

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #13 on: November 17, 2012, 09:01:55 am »

You all seem to have a MUCH better idea of what this is supposed to be than I do.
I love it when that happens.

Anyway, it seems we'll be going with the Alpha Centauri setting rather than the Burned Earth one. (Sorry mesor and adwarf* ). Now I suppose I just need to come up with a little map, and figure out some rules for combat and other interplayer mechanics.

*If that was a signup for the Centauri colonies, there's jsut one problem. 100 000 people is just to much. You'd either overpower everyone or die due food shortage/ internal rebellion.
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mesor

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Re: The Centauri Colonies/ Scorched Earth: OOC/Worldbuilding
« Reply #14 on: November 17, 2012, 09:06:32 am »

I knew as soon as I picked I'd lost :).
So I just knocked a couple of 0 of my numbers to cut it down to size.
Either way I'm gonna be the military powerhouse of the game and try to keep things peaceful and orderly until somebody goes Hitler.
Then I'm going to bury him in the name of "Peace".
Look around shiftily
Stealing all of said persons tech and recourses has nothing to do with it of course.
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