Name: Admiral Mask
Name faction: Neptune's Hand
Short description: Brutal and Chaotic Buccaneers. On earth they controlled an extensive piracy and drug empire and all but dominated coastal regions throughout the 3rd world. They have no uniform, prefering instead to dress up as Native Americans, Vikings, Classic Pirates, Mongols, or in any other intimidating costume they can find or make.
History: The story of the origins of Neptune's Hand is convoluted and blurred. Some say they started as animal rights activists who grew bored of sparring with whaling ships and turned to piracy. Other's say their leader was a Mafia Don from Sicily, mutilated and humiliated in a failed hit, who took to robbing the shipments of those who wronged him. Others still claim they started as Islamisit Movement and eventually abandoned their ideals for the sheer joy of causing chaos and pain.
Their leader Admiral Mask is a man truly feared. His face is always concealed by one of his many fancy masks, many of which sport intimidating special effects such as smoke or flame. Before the Unity Left he was feared more than the devil himself in some of the poor costal regions of the world.
Once the Unity was in flight rumors started to spread that the Hand had infiltrated the ship, living in deep in the infrastructure and engine rooms, far from the habitation decks, coming up only to raid briefly before vanishing once more. Most dismissed these rumors as folk tales, but those working security or maintenance would swear them to be true.
The believers were proven right at the height of the internal war for the colony pods, when the Hand emerged from the woodwork en-mass, taking everyone by shock and carving a blood path to their pod of choice, which they loaded with drug seeds from earth and boats assembled from the Unity's inner workings (perhaps causing the malfunctions that crippled the ship in the first place).
It would seem unlikely that Admiral Mask would have lived long enough to survive the trip, or indeed would have even been willing to leave his empire on earth; but somebody just as mysterious and brutal seems to have inherited the man's name and rank.
Description of assets:
-Population: 100 Hardened Raiders, 200 Green Raiders, 100 Skilled Workers, 250 Unskilled Workers, 120 Young Children
-Wealth: (2300)
-Resources: 1 Large Solar Power Generator (Makes and stores power for use in industry and boats, assuming weather is permitting)
2 Electric Interceptors (Boats equipped with torpedo and anti-air weapons)
1 Electric Destroyer (Large Boat. Equiped to shell large targets from a safe distance)
3 Electric Hovercraft (Unarmed and capable of carrying 50 men. Can move over water or land)
1 Electric Smelter (Can turn scrap metal or ore into metal bars)
1 Electric Forge (Can make tools and simple devices from metal bars)
1 Ton of Steel Bars
4 Tons of Copper Bars
20 Tons of Assorted Scrap ripped from the inards of The Unity
1 Turn Supply of Food
'Super Cocoa' Seeds (Can grow in all but the coldest of enviroments. Produces cocaine and a caffeinated form of chocolate)
Poppy Seeds (Produces Opium for medicinal or pleasurable purposes)
300 Dual Mode Guns (Can be charged to provide a minute of automatic fire. After that they must be hand-cranked to provide a round at a time)
15 Flamethrowers
30000 Gallons of Gasoline (To make Molotovs and fuel flamethrowers)
-2 techs of choiceElectrical Engineering, Advanced Raid Tactics
-Starting Location: Along a coast, where a Mediterranean climate meets the desert.