Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Mega bridge  (Read 2332 times)

Stormbuilder

  • Bay Watcher
    • View Profile
Mega bridge
« on: November 16, 2012, 07:52:38 am »

Just out of curiosity...if I make a maximum size bridge, could I atom-smash entire sieges with it?
Logged

Urist McKoga

  • Bay Watcher
    • View Profile
Re: Mega bridge
« Reply #1 on: November 16, 2012, 07:59:22 am »

Well, you thinking about a bridge 999x999 but i think the max range of a bridge is 10x10, you can still ato-smash a entire siege if you lure then in this space.
Logged

AutomataKittay

  • Bay Watcher
  • Grinding gears
    • View Profile
Re: Mega bridge
« Reply #2 on: November 16, 2012, 08:13:00 am »

Probably not, some creatures are too big for bridges, and I suspect that if there're too many goblins under/on one bridge, it have trouble.
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Mega bridge
« Reply #3 on: November 16, 2012, 08:27:23 am »

The number of critters and their combined mass doesn't matter actually.  A single unsmashable critter will prevent you from smashing any of them though.  So if the goblins ride some jabberrers or equally nasty things into the siege, you won't be smashing many goblins.

It is perfectly possible to make smasher corridors and similar traps to smash most or all of a siege if they don't contain too many of these monsters.  Or you can just build a trap corridor with weapon traps which don't care.
Logged
Through pain, I find wisdom.

birdy51

  • Bay Watcher
  • Always be Beeping
    • View Profile
Re: Mega bridge
« Reply #4 on: November 16, 2012, 09:15:50 am »

Just connect a lot of bridges to one lever! It should have the same effect essentially. :P
Logged
BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

I am Leo

  • Bay Watcher
  • Ia ia Oggez Rashaz!
    • View Profile
Re: Mega bridge
« Reply #5 on: November 16, 2012, 11:47:37 am »

It's entirely possible to pave the entire landscape with bridges, link them all to one lever and use it as a doomsday switch.
Logged

Stormbuilder

  • Bay Watcher
    • View Profile
Re: Mega bridge
« Reply #6 on: November 16, 2012, 01:43:09 pm »

It's entirely possible to pave the entire landscape with bridges, link them all to one lever and use it as a doomsday switch.

:D I think I am going to do this.

Can you imagine the sight by incoming sieging races?
"Warlord, we are approaching the fortress. There seem to be...rasied bridges everywhere?"
"Chaaaaarge!"
-earth shattering *smash*-
Logged

Drazinononda

  • Bay Watcher
  • I'm really too normal to play this game so much.`
    • View Profile
Re: Mega bridge
« Reply #7 on: November 16, 2012, 07:20:36 pm »

It's entirely possible to pave the entire landscape with bridges, link them all to one lever and use it as a doomsday switch.

:D I think I am going to do this.

Can you imagine the sight by incoming sieging races?
"Warlord, we are approaching the fortress. There seem to be...rasied bridges everywhere?"
"Chaaaaarge!"
-earth shattering *smash*-

Personally, I would leave all the bridges down until enemies show up. Fling them once or twice, then send the troops out into the masses of fractured goblins. Less effective, but too much effectiveness is boring in DF.
Logged
Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.

Megaman3321

  • Bay Watcher
  • I'm everywhere but this Universe
    • View Profile
Re: Mega bridge
« Reply #8 on: November 17, 2012, 01:44:18 am »

It's entirely possible to pave the entire landscape with bridges, link them all to one lever and use it as a doomsday switch.

:D I think I am going to do this.

Can you imagine the sight by incoming sieging races?
"Warlord, we are approaching the fortress. There seem to be...rasied bridges everywhere?"
"Chaaaaarge!"
-earth shattering *smash*-

Personally, I would leave all the bridges down until enemies show up. Fling them once or twice, then send the troops out into the masses of fractured goblins. Less effective, but too much effectiveness is boring in DF.

Yes, less is more when it comes to DF.
That being said, I know what my next megaproject is gonna be.
Logged
Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Stormbuilder

  • Bay Watcher
    • View Profile
Re: Mega bridge
« Reply #9 on: November 17, 2012, 02:10:21 am »

Which begs the question of what happens if two bridges are built so that when they are raised, they create a wall, and anything that they would throw is "sandwitched" between them.
Logged

Megaman3321

  • Bay Watcher
  • I'm everywhere but this Universe
    • View Profile
Re: Mega bridge
« Reply #10 on: November 17, 2012, 03:13:53 am »

...
...

!!SCIENCE!! TIME!
Logged
Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Gentlefish

  • Bay Watcher
  • [PREFSTRING: balloon-like qualities]
    • View Profile
Re: Mega bridge
« Reply #11 on: November 17, 2012, 03:52:52 am »

It's basically another atomsmashing. The scissor-bridge fort entrance works a lot like this. It flings troops into the walls and crushes them, or leaves them vulnerable to crossdwarfs. Really useful

Findulidas

  • Bay Watcher
  • [NATURAL_SKILL:OFFTOPIC:5][NOTHOUGHT]
    • View Profile
Re: Mega bridge
« Reply #12 on: November 17, 2012, 04:25:44 am »

I personally prefer traps where the bridges are raised and all that are on it fall 25z levels to thier splattering death in a pit. I generall wall the pit and at the top of the stairs out of it I have a cave crocodile or some other giant dangerous animal which can easily kill off the few injured survivors of the fall. Then my dwarves can just pick up the armor/weapons/cloth of the monsters and I flush out the corpse bits with water which runs out the fortified end of the map (cant dig the end of the map but you can fortify it which means water can run out with stuff out of the map).
Logged
...wonderful memories of the creeping sense of dread...