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Author Topic: Goblin  (Read 13515 times)

Weirdsound

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Re: Goblin
« Reply #60 on: November 19, 2012, 03:21:50 pm »

I'm fairly sure you don't use the term 'Ass' to refer to a mule. Thats more a donkey thing.
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Gamerboy4life

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Re: Goblin
« Reply #61 on: November 19, 2012, 03:23:21 pm »

I'm fairly sure you don't use the term 'Ass' to refer to a mule. Thats more a donkey thing.

Aren't they one and the same?
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Weirdsound

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Re: Goblin
« Reply #62 on: November 19, 2012, 03:27:43 pm »

No. A mule is what happens when a Donkey and a Horse get it on.
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Aseaheru

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Re: Goblin
« Reply #63 on: November 19, 2012, 03:28:00 pm »

a mule is .5 ass and .5 horse.
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Iituem

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Re: Goblin
« Reply #64 on: November 19, 2012, 03:56:41 pm »

Well, thats a bad situation to be in. At this rate we are going to need a reset or a Dues-ex-machinma or something. Anyway...

Rush Nal. Try to slip around/through him for better positioning at least. Take a swing or two at him with your knife as you do so.

I think we failed to sufficiently motivate our mule.  Jump/scramble up atop its rump where its legs can't reach, entangle fingers of off hand in the hair of its tail (we're not looking for style points, just a secure grip), then stab it in the butt.

[Knife 5+2 vs Dodge 20!+2, Dodge 16+0 vs Wrestling 7+2, Dodge 12+0 vs Knife 9+0]

You rush at Nal, trying to shiv him in the gut in a desperate bid to distract him, but he expertly side-steps and knocks the blade from your grip (Damn, must be a family trick.).  He tries to grab you by the waist but you slip through his fingers and duck a clumsy swipe from Jirn.  You try and go for the mule, but the pair move to block your escape - until one of them falls, you've no choice but to fight.

[Athletics 13+0, Knife 12+2 vs Dodge 20!+2. Dodge 18+0 vs Wrestling 7+2, Dodge 9+0 vs Knife 7+0]
[Athletics 16+0, Knife 9+2 vs Dodge 20!+2.  Dodge 19+0 v Wrestling 11+2, Dodge 11+0 vs Knife 17+0]
[Athletics 12+0, Knife 11+2 vs Dodge 16+2.  Dodge 12+0 vs Wrestling 8+2, Dodge 19+0 vs Knife 7+0]
[Knife 10+2 vs Dodge 14+2.  Dodge 4+0 vs Wrestling 15+2, Dodge 11 vs Knife 4]
[Knife 14+2 vs Dodge 20!+2.  Dodge 17+0 vs Wrestling 20!+2, Dodge 9 vs Knife 4]
[Athletics 10+0, Knife 14+2 vs Dodge 6+2.  Dodge 4 vs Wrestling 2+2, Dodge 20! vs Knife 13]
[Knife 10+2 vs Dodge 18+2.  Dodge 19+0 vs Wrestling 5+2, Dodge 11 vs Wrestling 18]
[Knife 1! vs... Dodge 1!.  Dodge 18-2 vs Wrestling 11+2, Wrestling 10+2 vs Wrestling 12]
[Wrestling 2+2 vs Wrestling 15, Knife 7+2 vs Dodge 5+0.  Dodge 9 vs Wrestling 5+2.  Dodge 10+0 vs Wrestling 13]
[Knife 4+2 vs Dodge 9, Wrestling 13+2 vs 4.  Dodge 15 vs Wrestling 13+2, Dodge 16 vs Wrestling 11]
[Knife 20!+2 vs Dodge 8+2.]


A vicious two-on-one knife fight ensues, Nal knocking your knife away again nearly every time you manage to reclaim it.  Jirn gets a lucky stab in early on in the fight, goring you in the leg, and shortly thereafter Nal barrels you to the ground and lands several hard punches on your face and ribs.  You struggle beneath Nal's weight, scrabbling and losing the knife several times until you manage to get in a slash above the hunter's eyes.  He recoils, blood obscuring his vision, and you scramble out from under him.  Jirn makes his sixth attempt at stabbing you with the knife and in a moment of rage-filled inspiration you pull the same trick Nal keeps doing to you and wrench the blade out of Jirn's hand, throwing it away into the night.

You turn back to face Nal, but Jirn grabs you by the shoulders from behind in preparation for Nal's next strike.  You nearly stab yourself trying to get to Nal, but Nal nearly puts himself directly in the path of your blade and you both pull back in time.  You struggle with Jirn's grip for a moment - which tightens, almost crushing the life from you.  Rather than try to wriggle out, you flip the dagger around in your hand and plunge the blade into Jirn's side.  The farmer howls in pain and releases you, just in time for Nal to throw another punch.  You leap back to avoid it, but Jirn grabs you by the chest again.

Your second stab at Jirn goes amiss, but it does distract him enough for you to break free.  You duck a pair of blows from your opponents, falling again to the ground.  Pain and exhaustion wrack your body and something deep within you roars to life.  The world tinges slightly with red and you feel rage replace agony in your battered muscles.  You spring upward from a crouch, driving the dagger in front of you.  Your lunge carries the point straight through the gap between Nal's collarbones and in a reflex action you twist it, shattering his windpipe and spraying hot red blood across your face.

Nal strikes the ground, jerking convulsively.  You turn to face Jirn, blood dripping from your visage and blade.  The farmer's fear gets the better of him and he flees into the night.  You collapse by the campfire, the distant sound of cackling accompanying you to sleep.

****

You wake up around mid-morning, alive and in extreme pain.  You pass out a few times, eventually regaining full consciousness around noon.  You force yourself to get up and take stock of your situation.

You have suffered numerous bruises and your skin is broken and discoloured (going from ashen to a distinct yellow-purple-black melange) where Nal battered you.  Your ribs feel delicate from the crushing, but nothing seems broken.  In fact, you managed to avoid broken bones entirely.  On the flip side, the wound in your leg is still oozing thick black blood clots and too much movement might break it open again (never mind sickness later).

The wagon seems to be intact and the mule is busy munching from his nosebag - you fully intend to put your knife in that half-ass' arse the next opportunity you get.  The bedrolls and packs of all three humans are nearby and Nal's stiffened body remains unsearched.  You also suspect your original belongings are still on the wagon somewhere.  The nearby campfire still has a few glowing embers and even one or two intact brands still glowing; it must have burned all the night through and kept you safe from bogeymen.

You could start searching the packs or wagons, see if you can find a new place to hide, or even try driving the wagon again.  Or, possibly, decide how you're going to deal with the multiple injuries and your growing hunger.

Well, that escalated quickly.

Spoiler: Status (click to show/hide)



Things got slightly away from us there.  Part of the problem was Nal's unerring capacity to score natural 20s.  He pulled off no less than three disarms and critted on a wrestling check.  Still, luck sort of played out here.

On the other hand, you levelled up both knife-fighting and dodging (dodging skipped a level, in fact).  Yay for extremely risky combat!
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Aseaheru

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Re: Goblin
« Reply #65 on: November 19, 2012, 04:00:39 pm »

YAY!

look at everything, load it in the wagon, including the copses, GTFO.
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Weirdsound

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Re: Goblin
« Reply #66 on: November 19, 2012, 04:01:52 pm »

Search the camp for food and something with which to bind your leg wound. If there is no food around, eat some raw Nal meat, and butcher the rest for later.

DON'T STAB THE MULE!

Load as much as you can onto the wagon in your condition, and take your time trying to get the damn beast to go. Move in the direction of your closest book stash.
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Angle

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Re: Goblin
« Reply #67 on: November 19, 2012, 04:18:51 pm »

Jirn is going to come back for us with friends, isn't he? We should probably take that into account.
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Weirdsound

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Re: Goblin
« Reply #68 on: November 19, 2012, 04:24:37 pm »

There is a good chance the Boogeymen got him. Also he dosn't know which direction we are going. He could follow the Wagon Tracks, so yeah, lets go sleepless for a night or two and just keep going until the mule quits on us.

I think our plan should be

1: Grab some books
2: Take the wagon to within a days walk of a human/eleven/or dwarven settlement that was neutral in the war that killed our civ
3: Abandon the wagon and cut our hair
4: Approach the settlement and try our hand at talking our way in.
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The Alchemist

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Re: Goblin
« Reply #69 on: November 19, 2012, 04:27:04 pm »

Search the camp for food and something with which to bind your leg wound. If there is no food around, eat some raw Nal meat, and butcher the rest for later.

DON'T STAB THE MULE!

Load as much as you can onto the wagon in your condition, and take your time trying to get the damn beast to go. Move in the direction of your closest book stash.
I must say that I really like the way that you do the rolls for this. Anyways I believe that we can use the brands on our wounds and that should be hot enough for it to nearly eliminate any chance of infection (please correct me if this is incorrect) and then we can do the above.
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Karnewarrior

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Re: Goblin
« Reply #70 on: November 19, 2012, 06:05:41 pm »

Depends. I think cauterization would stop it from healing completely leaving us with a gigantic hole in our leg muscle. Probably best to wrap it up tight in a booze-soaked sheet and try to find shelter somewhere.

Load up all the food in the wagon. We're no good at foraging and Jirn is unlikely to return any time soon. Let's hope it rains and washes away the tracks.
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Gamerboy4life

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Re: Goblin
« Reply #71 on: November 19, 2012, 06:14:46 pm »

Get all supplies.

Load wagon.


Also, how the HELL did we survive that?
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GreatWyrmGold

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Re: Goblin
« Reply #72 on: November 19, 2012, 06:18:54 pm »

The dice changed their mind halfway through on who they wanted to kill?
 Anyways, I suggest we try "motivating" the mule to pull the wagon, and drive off with the whole kit and kaboodle if it works. Of not, eat, search for useful stuff, and take what we can carry.
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weenog

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Re: Goblin
« Reply #73 on: November 20, 2012, 01:13:28 am »

Now that we're not in a panic situation, abort Plan Stab Ass In The Ass.  Bind our wounds with the cleanest cloth we can find, eat some dead human, check the area and corpses for valuables, then load them in the wagon.  Try to get on the mule's good side with treats (maybe the humans' trail rations include some dried fruit or veggies it would like), then try to convince it to pull the wagon for us, with a lighter touch this time.
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Aseaheru

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Re: Goblin
« Reply #74 on: November 20, 2012, 03:28:26 pm »

with everything in it. including corpses.
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