Mudcups is three days away, so you enjoy the luxury of time. You spend a day examining your captors, trying to assess their natures and observing the process of driving the wagon. [Judge of Intent: 12+3(Skill) = 15] The wagoner appears to be a fairly stoic type, replying mono-syllabically to conversations with the hunters. At one point he enthuses about a recent trip he made to Waterhills (by which you mean he talked for more than two sentences). You get the feeling he is not used to dealing with people and deals with that by clamming up in the face of conversation. He looks strong, but not fast.
The hunters appear to be brothers, one older by about three years and both in their mid-twenties. They are fairly strong, agile characters and the younger hunter is quite good looking. They talk fairly often, with the younger brother (Cal) initiating most conversations and the older brother (Nal) indulging him. Nal seems to be the brains of the pair, as Cal is often asking him about their situation, how best to hand you over and how much they should hold out for when bargaining for you. If anything, Cal seems a little naive. Nal keeps close scrutiny over you, suspicious of your silence. You sense a deep anger buried beneath his friendly exterior.
[Skill Training: 8] You watch the wagoner drive the cart. It seems to be as simple as just whipping the horses every now and again and tugging on the reins where you want them to go. You suspect there might be rather more to this, but you could always give that a go.
[Luck: 13] When they bed down for the night, Cal takes second shift after the wagoner. You wait a little while before you speak up.
"Good evening, kind human."Cal jumps back with fright and gives a little yelp. He draws his boot knife and waves it at you, about to call for help -
"Please, I mean you no harm! You have caught me, and I am yours."[Persuader: 14+3(S) = 17] The hunter holds his knife uncertainly for a moment, then looks at your cage. He smirks and sheathes the knife again. The others remain slumbering in their beds.
"Of course, goblin. You're not getting out of that any time soon, hah! Now, why do you have the, uh...
in-sow-lens to speak to me, your master?"
You suppress a sigh.
"Forgive my insolence, master. I simply wished to aid you and so prolong my miserable life a few days further. You know that we goblins have far better sight at night than great humans?" He shakes his head, but seems to believe you. He should; your people really do have very good night vision.
"Then you would not have seen the night troll?"[Luck: 16] Fortunately there aren't any night beasts out there and there don't seem to be any bogeymen waiting outside the protective light of the campfire. There are, however, plenty of trees and rocks that seem more malicious than they really are in the moonless, cloudy night.
"Night troll?" Cal reaches for his knife again, but halts himself.
"Why yes. I thought you had simply been biding your time to strike, master. I saw it yesterday, lurking in the bushes, and thought it inclined to keep away from the campfire, but today it creeps closer. Look again, do you see it?" You gesture vaguely in the direction of an ominous tree.
[Liar: 15+3(S)+2(Luck) = 20] Cal looks where you point and gasps. He draws his knife again and waves it in the direction of the terrifying shadow in the dark. Of course you can see the tree quite clearly but human perception is not so gifted. "Stay there," he says without really thinking about the stupidity of that statement, "I'll wake the others!"
"No, there's no time! Besides, you don't need to. After all, wasn't it you who knocked me out? Wasn't it you who proved himself the mighty warrior?" You take a leap of faith and conclusion.
"And does your brother see that, or is he always pushing you down by trying to protect you? Wouldn't this be a chance to prove your worth to him once and for all? You don't need him looking over your shoulder. You can do this!"[Persuader: Natural 1] "No! My brother has always protected me, he's never condescended. How dare you try and turn me against him, you goblin filth! Just because your kind has no sense of love. Now shut up, I'll need help to defeat this monster - and then, maybe, we'll see about teaching you a lesson or two."
Cal spits at you once for good measure, then starts rousing the other two from their sleep. What now?
Vitality: 10 (Full health.)
Peckish
Status: Annoyed
Inventory: Ragged, formerly fine black clothing (the shirt on your back).
Expert Administrator
Proficient Historian
Proficient Law Scholar
Skilled Geographer
Competent Negotiator
Competent Persuader |
Competent Liar |
Competent Judge of Intent |
Adequate Leader
Novice Knife-Fighter
Dabbling Forager
Dabbling Pump Operator
Dabbling Wrestler
Languages: Perfect Goblin, Fluent Human, Broken Dwarven, Poor Elven