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Author Topic: Goblin  (Read 13507 times)

Karnewarrior

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Re: Goblin
« Reply #120 on: November 26, 2012, 03:22:06 am »

As much as I want to help we can't really do much. If we released them it would be too dangerous. If we decide to stay we could always execute the last gobbo standing... But it would be better to get them freed. The female especially... for reasons. I shant make clear.

Anywhorehow we shouldn't post the note in Goblin. It's pretty obvious they're not friendly to us. If it's not unheard of, maybe we could speak to them. I'm sure that, weak as they are, the worst part about being in a gibbet is boredom. Any kind of conversation would be a kindness. We should ask them what they're up there for, and if there are no humans about, if there would be a time that a rescue should be conducted in, hypothetically.

And while we're in town we could check the board for job listings. It'd be kind of awesome to do a fetch quest and just kind of leave it outside someones door with a note labeled "Greenskin Locke".
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weenog

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Re: Goblin
« Reply #121 on: November 26, 2012, 12:00:20 pm »

We need the woman.  Breeding like rabbits is a good way to swell our numbers in the mid-to-long term, a more reliable plan than collecting allies through diplomacy, blackmail and trickery (which we should still keep on the table as an option).  Also, she looks like she is better at fighting and grunt work than us.

The prisoners have had more time to observe this situation than we have.  Strike up a quiet conversation in Goblin, make overtures that we'd like to free them but are low on resources and health ourself, ask if they can help us help them.  If anyone notices us, we're just a leper taking the rare opportunity to taunt and jeer someone lower in station than ourself.
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Weirdsound

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Re: Goblin
« Reply #122 on: November 26, 2012, 12:53:18 pm »

We need the woman.  Breeding like rabbits is a good way to swell our numbers in the mid-to-long term, a more reliable plan than collecting allies through diplomacy, blackmail and trickery (which we should still keep on the table as an option).  Also, she looks like she is better at fighting and grunt work than us.

The prisoners have had more time to observe this situation than we have.  Strike up a quiet conversation in Goblin, make overtures that we'd like to free them but are low on resources and health ourself, ask if they can help us help them.  If anyone notices us, we're just a leper taking the rare opportunity to taunt and jeer someone lower in station than ourself.

Edit: Simple plan to save the female. Approach guards. Claim to be a leper. Explain that you would like to buy a goblin from the giblets to help you reach home safely. Offer to buy a fresh goblin for 6 copper and some animal traps. Emphasize the fact that contracting and slowly dying of your condition is a far worse fate than starvation or boogeymen.

But! Case the house where you dumped your books first. There is a tiny chance you might be able to get them without much trouble.
« Last Edit: November 26, 2012, 01:11:39 pm by Weirdsound »
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weenog

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Re: Goblin
« Reply #123 on: November 26, 2012, 01:05:26 pm »

Oh, good idea with giving the more likely survivor a nightbane sprig. Agree and wish I'd thought of it first.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

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Weirdsound

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Re: Goblin
« Reply #124 on: November 26, 2012, 01:13:03 pm »

Oh yeah. Give the female Nal meat and a sprig of nightbane as a kindness. I deleted that when I edited my last post.
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Aseaheru

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Re: Goblin
« Reply #125 on: November 26, 2012, 03:23:24 pm »

give water too, dimwits. water is more important then food.
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Weirdsound

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Re: Goblin
« Reply #126 on: November 26, 2012, 03:32:13 pm »

I don't see any in our inventory, and the last update said the prisoners could generally drink rain.
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Aseaheru

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Re: Goblin
« Reply #127 on: November 26, 2012, 03:34:10 pm »

we have the spirits.
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SomeStupidGuy

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Re: Goblin
« Reply #128 on: November 26, 2012, 04:03:35 pm »

Posting to watch.
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weenog

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Re: Goblin
« Reply #129 on: November 26, 2012, 04:05:01 pm »

we have the spirits.

Spirits == booze == dehydration, dimwit.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Aseaheru

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Re: Goblin
« Reply #130 on: November 26, 2012, 04:12:58 pm »

well, better than nothing. grasping at straws, as i am a dimwit.

why did not the hunters have water-skins?
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GreatWyrmGold

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Re: Goblin
« Reply #131 on: November 26, 2012, 07:39:58 pm »

Spirits would be WORSE than water, actually.

We need the woman.  Breeding like rabbits is a good way to swell our numbers in the mid-to-long term, a more reliable plan than collecting allies through diplomacy, blackmail and trickery (which we should still keep on the table as an option).  Also, she looks like she is better at fighting and grunt work than us.

The prisoners have had more time to observe this situation than we have.  Strike up a quiet conversation in Goblin, make overtures that we'd like to free them but are low on resources and health ourself, ask if they can help us help them.  If anyone notices us, we're just a leper taking the rare opportunity to taunt and jeer someone lower in station than ourself.

Edit: Simple plan to save the female. Approach guards. Claim to be a leper. Explain that you would like to buy a goblin from the giblets to help you reach home safely. Offer to buy a fresh goblin for 6 copper and some animal traps. Emphasize the fact that contracting and slowly dying of your condition is a far worse fate than starvation or boogeymen.

But! Case the house where you dumped your books first. There is a tiny chance you might be able to get them without much trouble.
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Iituem

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Re: Goblin
« Reply #132 on: November 27, 2012, 03:40:30 am »

You take a moment to observe your fellow goblin before speaking.  She has lighter skin than you, an almost navy blue shade by comparison to your black.  Her crimson hair is cut a little longer than your own, but still short.  It looks like she's been doing it with a knife as well.  She is only wearing basic linen shorts and a top (probably stolen), leading you to believe she spends most of her time in armour.

"Keep it down, ruskpes, you'll stir people up."

The woman stares at you blankly for a moment, then bares her teeth and spits at you.

"You smunok-ruskpes!  Get me the rato out of here or I'll-"

"Hey, hey!  What did I just say about keeping it down?  Also, watch your language, filth."  The female draws herself up imperiously and gives you a death stare that would make a priestess proud.

"How dare you, you worthless slave!  I demand you get me out of here this instant."

"Who are you calling a slave, minion?  How dare you address one of my rank so?  Grazlocke Ng-lo'utsmf is a name worthy of respect."

"Never heard of it, scum.  Perhaps Snang Ostroolgo is worth more than that."

You hold up a hand to interrupt the ritual exchange of insults / dominance contest upon meeting an unfamiliar goblin.

"Wait a moment.  Snang Cutthreaten?  That rings a bell."  You try and remember where you heard it before.  Or, in fact, read it before.  "Got it.  I think I signed off a requisition for a set of steel hunting knives for you, what, eight months back?"

"Oh yeah, I still have them," says Snang, suddenly much more convivial.  "Well these bumpkins have them, wherever the hell they put my things."  Her eyes light up.  "Hey, you were in Armoury then?"

"Ah sorry, no.  Admin."

"Argh, shadows damn it!  I finally meet someone in six months who isn't a slave or a driver and they're a bloody bookworm!  Guess that makes sense with a name like 'Inkweaver'.  Any chance you can pick this lock anyway?"

"Sorry, not a snatcher."

"Damn it, I could if I had my tools."

"I thought you were a hunter?  You were last year."

"Yeah, but I was close to getting snatcher status.  I'd plenty of practice sneaking, I could disarm traps and pick locks, but you know how hard it is to get promotion.  Not like I hadn't snatched kids before either, but you can't do it officially unless you're a snatcher.  I had it all planned out, you know, the heist that would've gotten me there?  There was this kid in Waterhills, the Prince's son.  Watertight security, but I'd been scouting the city out for weeks and I had it all under wraps.  If I'd been able to get hold of that child, I'd have been set."

"So what stopped you?"

"A little thing called our home being burned to the ground.  You might remember it, yes?  So, can you get me out of here?  The slave in the next cell isn't going to last much longer."

"The best I can do right now is this."  You pass her a sprig of nightsbane.  "Should buy you a night if you hear the bogeymen coming.  Any ideas on how I can get you past this lock?"

"Well, the village elder has a key.  That's an old human named Thothil Bootbristles, lives somewhere near here.  The blacksmith by the river actually forged these gibbets, as well as the keys, so I guess it's possible he has a copy too.  Failing that, if you can figure out wherever these villagers hid my stuff, I've a set of lockpicks.  Get those to me and I can probably work my own way out."

"Or I could just buy you, I suppose."

[Luck: 17] "Yeah, that would work.  They didn't recognise me when they caught me and they got the drop on me without a proper fight, so maybe they don't hold too much of a grudge not to sell me.  You'd need a pretty good pitch, though.  If you can get me free that way I'd still appreciate your help getting my things back."

"And in return, you will serve me."

"Well, duh.  You're higher rank anyway."

You bid Snang farewell and shuffle away into the village.  On your way back to the wall you pass the stables and notice a crude board hammered to one of the wall posts.  It appears to be a "wanted" board set up by the local adventurers.  [Luck: 8] Most of these seem to be fairly mundane requests for tools or supplies, or else inane demands to go out and slay some sort of particular bog creature.  There are a couple of general rewards for captured goblins, but nothing terribly helpful.  You do notice among the bounties a reward for a human slaver, Speski Flukecertain, who recently fled into the swamp from justice.

Not that slaving is illegal in the Gilded Confederacy, of course.  He must have been caught slaving citizens instead of foreigners, that's all.

There's a tiny bit of light left, so you quickly trek to the cottage you stowed your belongings away in.  [Luck: 13] The cottage is occupied and there is a light on inside.  [Stealth: 3+2] You poke your head up at the window and stare right into the eyes of a small child, who screams.  You leg it away from the house before anyone comes out to see what the matter was.  Hopefully, his parents will just assume he saw a bogeyman.

You clamber back over the wall, hurry back to your camp and get inside the tent before the cackling grows dangerously loud.  You muse upon your plans for the next day.  Skullduggery is always an option, but then it might be worth simply trying to buy Snang off the villagers.  On the other hand, that would tip your hand to your presence here and make skullduggery harder to pull off if it fails.

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Weirdsound

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Re: Goblin
« Reply #133 on: November 27, 2012, 11:41:41 am »

Spend most of the day reading your skillbook and waiting to see if any adventurers take up your offer and approach the wagon. If it looks like a party out to kill a goblin is coming, hightail it out of there.

A few hours before dusk, head for town as the leper. Try to talk your way past any guards. If they let you in, start hanging about town and let people get used to you. Chat people up. Try to find out about the wanted slaver and the blacksmith who made the giblets (If he lives alone, attacking him would be our best bet). Subtly hint that you may be interested in buying the healthy looking goblin the the giblet. If the guards don't want to let you in, chat them up instead.

Take that sign down after dark. If we don't get adventures offing to help us today its not worth keeping up. This town is a bit too aggressively anti-goblin.

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weenog

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Re: Goblin
« Reply #134 on: November 27, 2012, 01:21:49 pm »

While we're hanging around town letting people get used to us and chatting folks up, let's send out some feelers to try to find out where Snang's equipment ended up, so we can start planning how to get it. We could say we have a niece back home who's a prodigy in the outdoorsy pursuits, and we're looking for some small sized hunting equipment to bring back to her.  The real working stuff, not just wooden practice toys.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.
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