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Author Topic: Sharksilver - A New Beginning (Community Fortress)  (Read 7207 times)

Beenoc

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #30 on: November 18, 2012, 10:30:54 am »

Excellent!

Oh, since you have a crucible up, you may want to consider trading for Ilmenite from the homelands if you can get it. It's an ore of iron that has Vanadium in it, and will make a natural Steel Alloy when smelted in a crucible called Crucible Steel that's better than normal steel. (This is actually Wootz steel or Damascus Steel, historically)
What? Isn't Damascus Steel made from magnesium and iron?

There were several impurities that caused Damascus Steel. Vanadium was one of them.
Ilmenite can contain both Vanadium and Magnesium.

Hey Reaver could you have Fishy train with a hammer please?
Will do.

Also teaser image for the next update.
Spoiler (click to show/hide)
A car, a palm tree, and a bouncy ball? That's what I see.
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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

Fishybang

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #31 on: November 18, 2012, 01:17:29 pm »

Spoiler (click to show/hide)
I see a dwarf, a log, and a boulder.
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ReaverAxis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #32 on: November 18, 2012, 04:48:21 pm »

Moonstone 9, 251
The miners have struck Kaolinite while digging out the kitchen area. Stodir was rather pleased to hear this. Now he can make crafts out of the even more valuable porcelain. Stoneware crafts have a value four times that of stone crafts while ones made of Kaolinite have a value that is ten times more than those made of stone. It will have to wait for now though. I would hate to see him waste it on crafts that aren’t masterpieces.

Moonstone 14, 251
Spoiler (click to show/hide)
I’ve finally met with the liaison. I’ve requested that next year’s caravan bring bars of mithril and the elemental metals as well as stones or blocks of all the materials required for forging the crystal metals. I’ve also requested that they bring various books so that we may begin to build libraries. With the bonus we gave the merchants this year hopefully they will bring a large amount of what I requested next year. After we talked about what we wanted the liaison gave me the list of what the mountainhome wants in exchange. Luckily two of the items on the list are already being crafted at Stodir’s kiln. Hopefully he will continue to make bracelets and crowns to trade next year.

Opal 4, 251
Spoiler (click to show/hide)
The entrance trap system has been completed. The path is now filled with stone-fall traps. All that’s left is to activate the drawbridges so that they only route through is to wander through every single trap. Shortly after it was finished a chaos dwarven thief was spotted by Neo as he was entering the fort. The thief punched neo in the stomach causing him to vomit all over our brand new entrance. While I’m not exactly happy about having to clean it up already the thief didn’t manage to harm Neo in any serious manner. Sadly the thief also escaped without being harmed. This means he will surely return to his masters and inform them of our location.

Opal 6, 251
Spoiler (click to show/hide)
I’ve done a little research on the chaos dwarves and I’ve found something rather surprising and revolting. Chaos dwarves are dwarves that have been corrupted or possessed by evil demonic entities that once ruled the world. However, this chaos dwarven civilization is led by no such demons. Its led by… elves. Elves! What kind of dwarves allow themselves to be controlled by elves? A civilization of soulless monsters who revel in the slaughter of anything and everything is led by a trio of nature loving freaks we can’t even harm a tree.  The only course of action now is simply to kill all of them. They now know where we live and they will come to attack us eventually. I must make sure we are prepared.

Opal 15, 251
I’ve had Ironeyes begin to forge new steel equipment for the militia. For right now they have all been assigned steel weapons and kite shields. I’ve also ordered the construction of a few pells in the barracks. Eventually I hope to have them upgraded to quintains but for right now anything will do. Seeing as we have had increased thief activity in the past few months we must start to prepare for the eventuality that our enemies will attempt to besiege us. I must make sure they find a fortress ready to defend itself instead of a fortress that opts to simply hide behind thick stone walls.

Obsidian 10, 251
Spoiler (click to show/hide)
A frost giant caravan has arrived today. I’ve had several of Stodir’s crafts taken to the depot in order to trade with the merchants. Naturally I would not trade with such an aggressive race but I fear sending out the underequipped militia would be certain death. A frost giant is over ten times the size of a dwarf and their weapons are several times our size as well. Their kind is the reason the dyansauri race went extinct over a hundred years ago. Both before and after the frost giants have terrorized the various races of the world in their brutal wars. I will not let their merchants come and demand our goods as if nothing happened. They will pay for what they did to our brothers many years ago.

Obsidian 12, 251
Spoiler (click to show/hide)
Illegible scribbles and crudely drawn pictures cover the next entries.
Spoiler (click to show/hide)
One word can be made out among the scribbles “Gethtogal”. The word is repeated throughout the next few pages.
Spoiler (click to show/hide)

Obsidian 17, 251
Spoiler (click to show/hide)
I’ve finished it. I’ve finished my masterpiece. I have created a crown fit for a king to wear. This artifact must be an effort by the gods to foreshadow Sharksilver’s future rise to power. I’ve also begun to wear the crown. It seems only fitting. I am the administrator here and I did craft the crown myself in a mood invoked by Shazak herself. The crown itself must be imbued with special knowledge that Shazak wished for me to have. Perhaps it will aid me in developing this fortress and leading its rise to power. This artifact is clearly a sign from the gods and I will not ignore it.

Obsidian 21, 251
I’ve finished trading with the merchants. They brought almost nothing to trade with us. Just a small amount of food and very large pieces of clothing that could cover four dwarves. For everything they had I traded them one single craft. For being a brutal race they really do seem to lack in the brain department.

Obsidian 28, 251
Spoiler: Entrance (click to show/hide)
Spoiler: Storage (click to show/hide)
Spoiler: Farming/Livestock (click to show/hide)
Spoiler: Crafting (click to show/hide)
Spoiler: Smithing (click to show/hide)
Spoiler: Kitchen/Dining (click to show/hide)
Spoiler: Barracks/Arena (click to show/hide)
Spoiler: Housing (click to show/hide)
Spoiler: Tombs (click to show/hide)
Spoiler: Citizens (click to show/hide)
Spoiler: Overall (click to show/hide)
The end of winter is finally upon us and with it the end of the first year at Sharksilver. It has been quite productive. We’ve been able to remain self-sufficient thus far and I see nothing stopping us from continuing to do so. The workshops and forges have all been set up. Most of the mining is done but there still remains part of the housing area and the tomb level that need to be dug out. Afterwards I can send the miners deeper in an effort to find more valuable ores and perhaps a cavern. The militia is armed but they still lack armor to protect themselves. That will be a main task for the next year. As the caravan returns home surely more dwarves will hear of our story and choose emigrate here to seek out their fortune and a new life within the fortress. Any new citizens can be used to help flesh out the current industries or venture into new ones we’ve yet to set up. They can also be enlisted to help continue to protect the fortress from those that would wish it harm. We have only eight recruits in the militia at the moment and that will need to increase if we hope to defend ourselves. I’ve drawn up what the fortress looks like at this time and I’ve recorded all information on the citizens and production within the last year. These charts will allow me to check the growth of the fortress over each year.

OOC: The first year is over and no one has managed to die. Almost have the fortress dug out and everything else is up and running. I've updated the stats of all current dwarves in the fortress. I'll start updating them sever six months or so. If anyone has any comments or suggestions feel free to let me know.
« Last Edit: November 18, 2012, 05:01:37 pm by ReaverAxis »
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Mephansteras

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #33 on: November 18, 2012, 08:08:12 pm »

Sounds like good progress is being made.
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Ganthan

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #34 on: November 19, 2012, 05:02:23 pm »

How's my animal training going?
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Gavakis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #35 on: November 19, 2012, 06:40:19 pm »

I claim medbil.
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Beenoc

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #36 on: November 20, 2012, 06:12:11 am »

Opal 6, 251
Spoiler (click to show/hide)
I’ve done a little research on the chaos dwarves and I’ve found something rather surprising and revolting. Chaos dwarves are dwarves that have been corrupted or possessed by evil demonic entities that once ruled the world. However, this chaos dwarven civilization is led by no such demons. Its led by… elves. Elves! What kind of dwarves allow themselves to be controlled by elves? A civilization of soulless monsters who revel in the slaughter of anything and everything is led by a trio of nature loving freaks we can’t even harm a tree.  The only course of action now is simply to kill all of them. They now know where we live and they will come to attack us eventually. I must make sure we are prepared.

Ah, snatcher races... And elves. They both suck. At least there are no snatcher elves.
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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

Beenoc

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #37 on: November 21, 2012, 09:49:52 pm »

UPDATES!!!!!!! We're on the second page!! THE SECOND PAGE!!!!!!!!

Well, not ANYMORE, after this bump, but we were!
« Last Edit: November 21, 2012, 09:51:46 pm by Beenoc »
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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

Orange Wizard

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #38 on: November 21, 2012, 09:58:04 pm »

Second!?

:begins counting pages:

Umm, one... two... uh, three?
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Kalemyr Skyfire

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #39 on: November 22, 2012, 08:43:17 pm »

This thread is a lot funner without Thecard.
Other than that, I guess we're off to a good start.

Edit : Where's your proof now?
« Last Edit: December 01, 2012, 06:31:03 pm by Kalemyr Skyfire »
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ReaverAxis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #40 on: November 22, 2012, 10:39:24 pm »

This thread feels a bit empty without Thecard.
Other than that, I guess we're off to a good start.
I know. Also I'll start updating either tomorrow or the day after. I've been busy with the holidays.
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shali8

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #41 on: November 22, 2012, 10:51:43 pm »

Could I be dwarfed as: Adil Clasphaze? Change the name to Artimaus please. I mostly wanted this dwarf in particular for the engraving.
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Fishybang

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #42 on: November 28, 2012, 01:15:43 am »

BUMP
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Beenoc

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #43 on: November 30, 2012, 05:13:01 pm »

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This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

Xom

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #44 on: November 30, 2012, 11:25:29 pm »

Etur Hillbust - Sword 3|Dodge 1|Armor 1|Shield 1 (Male)

Etur has started running around calling himself Bucket. He also mumbles about wanting to smooth out all the stone surfaces.
All of them.
And once he is done with that? He is gonna scribble pictures all over them. With his beard.
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