Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: Sharksilver - A New Beginning (Community Fortress)  (Read 7213 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #15 on: November 16, 2012, 09:00:05 pm »

Seems like we're off to a decent start. Hopefully we find that Iron soon!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Beenoc

  • Bay Watcher
  • To live, one must first be born.
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #16 on: November 16, 2012, 09:49:52 pm »

If you can, maybe every other update or so, post Beenoc's military stats? I want to see how he progresses in skills. And I WOULD ask if you updated the raws, but a) you probably didn't, and b) savage area, so giant beasts, so metric fucktons of food.
Logged
This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

ReaverAxis

  • Bay Watcher
  • Kobold!
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #17 on: November 16, 2012, 10:00:25 pm »

If you can, maybe every other update or so, post Beenoc's military stats? I want to see how he progresses in skills. And I WOULD ask if you updated the raws, but a) you probably didn't, and b) savage area, so giant beasts, so metric fucktons of food.
The raws have been edited. Exarch makes soap and knows that the finest soap is made only from human fat.
Logged

ReaverAxis

  • Bay Watcher
  • Kobold!
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #18 on: November 17, 2012, 01:28:13 am »

Hematite 4, 251
The raven people have begun to encroach upon our territory. I’ve sent Silver and Beenoc to hunt down the beasts in order to keep the fortress safe. If we let them get to close then surely they will attempt to attack us. If they do attack is there is also the possibility that the other tribes of bird people could learn of the attack and then seek us out for themselves.

Hematite 12, 251
The hunters failed in their efforts to slay the raven people. The beasts managed to escape before Silver or Beenoc even got within firing range. This must have only been a scout party. I will have to start work on the trap system right away. We can’t afford to let these beasts enter our fortress when they return. Perhaps they would be of use if we were to trap a few of them. If they’re not economically useful then they could at least be used as live training for the militia.

Hematite 18, 251
The first migrants have arrived in Sharksilver. An additional eight dwarves now call this settlement their home. Among them is Ganthan a novice animal trainer, Neo a dwarf obsessed with swords, Kogsak a skilled speardwarf, Tulon and Adil the farmers, Id the brewer, and two children. All eight of them are welcome here and will prove to be an important part of Sharksilver. I’ve already had Ganthan begin to train our dogs for war and after them he will train the cave crabs. Tulon and Adil have begun work on the farms while Id begins to refill our barrels with alcohol.

Hematite 25, 251
More of the human like creature tribes have returned. This time grasshopper people have been spotted to the west of the fortress. The raven people must have returned and spread word of our existence. I’ve ordered the hunters to make these creatures their priority target. They shouldn’t pose much of a threat anymore. With the new citizens I’ve been able to add another two hunters to the group. Now there are twice as many to combat the feral tribes. Beenoc and Silverwolf have also been getting better with their crossbows making them deadly by themselves.

Malachite 4, 251
Ironeyes has finished setting up the crucible furnace. With its construction we can now smelt steel and begin to forge proper weapons. This will prove to be a great asset to the fortress. Steel is one of the stronger conventional metals we have access to. We still lack the cobaltite, cinnabar, and stibnite to forge the mighty void crystal Ironeyes had spoken of before and there is no sign yet of the rarer mithril or even the fabled adamantine. At the moment steel production will be slow as we lack the flux stone to speed up the process. The first priority will be to forge proper weapons for our militia members. They all carry bronze crossbows but need formal training so that they can defend themselves in melee combat.

Malachite 12, 251
I’ve ordered a trade depot to be constructed in the entrance area. Soon fall will be upon us and the dwarven caravan will arrive. We need to make sure we are ready. While it is being constructed Stodir continues his work on the clay crafts. His skills will prove vital when the caravan arrives. The more items of value they leave with the more they will bring next year. His crafts will be our primary source of income this year as the metal industry is not yet running for profit.

Malachite 14, 251
I’ve spoken with the citizens in an effort to come up with an idea for a large monument in an effort to show off our wealth and attract other dwarves to the fortress. Fishybang suggested we construct a giant fish made of microcline in the front of the fort. I don’t exactly see how that is fitting. We’re located in the middle of a large forest with nothing but small stagnant lakes around us. We have no fish here so it is not a fitting emblem for our fortress. Neo suggested that we make a giant sword of solid steel at the entrance. While I like the idea we don’t have the steel to use for it and the amount of steel we would need is absurd. Out of everyone the only solid idea I have heard was Ironeye’s idea for a large hammer on top of the fortress. A hammer that stood over ten stories tall and was made of pure silver and decorated with night stone and even more silver. She called it the “Hammer of the Moon”. I quite like the idea. I liked the idea so much I suggested that we use a silver hammer as the symbol of our fortress. We held a vote on the matter. Twelve dwarves were for the idea and only one was against it. That one being Neo stating that it should be a silver sword instead. I don’t think I’ve heard him speak a sentence that did not contain the word “sword” yet.

Malachite 16, 251
I have realized a flaw in the plan for the “Hammer of the Moon”. We have no silver resources what so ever. I should have realized this before but I must have gotten caught up in the moment. The instant we find silver I will order the construction to begin. I have another idea that the hammer itself can be used for but I have much to work on for that to happen.

Malachite 22, 251
The raven people have been spotted outside the fortress again. I do not understand why these creatures continue to roam our lands. They do not bother to attack or do anything but run around interrupting and startling the dwarves. The hunters continue to kill several of their kind and drag them back to the butcher to be processed. While the beasts may be annoying they are proving to be a plentiful source of food and leather.

Galena 8, 251
Today Neo came to me with his new steel swords telling me that he had an idea to improve our militia’s ranged ability in combat. His idea was that we create modified crossbows that instead of firing bolts will fire a long sword. In order to conserve the weaponry he suggested that we tie a rope to the sword and simply pull it back to fight with or reload. While the idea itself is a bit off he does seem to be quite creative. Perhaps if I were to have him work with Ironeyes they could come up with some innovative ways to protect the fortress.

Galena 22, 251
A silver xelic caravan has been spotted in the forest. While I’m not particularly fond of their species considering they’re easier to offend than an elf we could use the supplies they bring. I’ve ordered several of Stodir’s crafts to be taken to the depot.  With his crafting skill I should only need a few to trade for the xelic’s entire caravan. While they aren’t exactly a smart race they love dwarven trinkets and that makes them useful. I just have to make sure they do not see our hunters fighting off the native wildlife. Silver xelics become offended and storm off if even a single fly is harmed. I cannot let that happen at least until we have all of the goods we need from them.

OOC: I don't know why my brain doesn't think to take screenshots today. Still building up the fort. Steel production is up and running. The food and booze levels are now stable as well. Stats for you
Spoiler: Beenoc (click to show/hide)
New dorfs added to the main list. If anyone has any comments or suggestions feel free to let me know.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #19 on: November 17, 2012, 02:16:19 am »

Excellent!

Oh, since you have a crucible up, you may want to consider trading for Ilmenite from the homelands if you can get it. It's an ore of iron that has Vanadium in it, and will make a natural Steel Alloy when smelted in a crucible called Crucible Steel that's better than normal steel. (This is actually Wootz steel or Damascus Steel, historically)
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ReaverAxis

  • Bay Watcher
  • Kobold!
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #20 on: November 17, 2012, 02:27:12 am »

Excellent!

Oh, since you have a crucible up, you may want to consider trading for Ilmenite from the homelands if you can get it. It's an ore of iron that has Vanadium in it, and will make a natural Steel Alloy when smelted in a crucible called Crucible Steel that's better than normal steel. (This is actually Wootz steel or Damascus Steel, historically)
Actually I've hit gabbro while mining so we should have it in the fort.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #21 on: November 17, 2012, 02:43:24 am »

Even better!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

MrGrau

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #22 on: November 17, 2012, 07:16:33 am »

I'd love to be dwarfed as a Swordsdwarf named Grau
Logged
This signature was EDITed for tpyos.

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #23 on: November 17, 2012, 05:59:00 pm »

Excellent!

Oh, since you have a crucible up, you may want to consider trading for Ilmenite from the homelands if you can get it. It's an ore of iron that has Vanadium in it, and will make a natural Steel Alloy when smelted in a crucible called Crucible Steel that's better than normal steel. (This is actually Wootz steel or Damascus Steel, historically)
What? Isn't Damascus Steel made from magnesium and iron?
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Beenoc

  • Bay Watcher
  • To live, one must first be born.
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #24 on: November 17, 2012, 11:46:58 pm »

If you can, maybe every other update or so, post Beenoc's military stats? I want to see how he progresses in skills. And I WOULD ask if you updated the raws, but a) you probably didn't, and b) savage area, so giant beasts, so metric fucktons of food.
The raws have been edited. Exarch makes soap and knows that the finest soap is made only from human fat.
Yay! If chaos dwarves invade, use the bones to make tower shields! I know from experience that while they're no more efficient then, say, steel, shield material doesn't matter for blockage, and CHAOS DWARF BONES.
Logged
This is a dwarf. It is decorated with dwarfiness and menaces with spikes of Brit. Engraved on the dwarf is an image of a dwarf digging a hole. This relates to the digging of a hole by Honeydew the dwarf in 2011.

I was the deceased vessel through which dark magick was done and Necrothreat III was created from the ruins of my old forum posts: http://www.bay12forums.com/smf/index.php?topic=118805.0

ReaverAxis

  • Bay Watcher
  • Kobold!
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #25 on: November 17, 2012, 11:57:10 pm »

Limestone 7, 251
Trading went well with the silver xelic merchants. I’ve acquired a fair amount of cloth, leather, and food from them. They also brought a single ward iron bar with them as well. This will prove extremely useful. Ward iron makes armor that is far superior to steel. The only problem is that there is one bar with which to make something so we can only make a small object. I believe I will have it saved until someone attempts to make a ward iron armor piece during one of the citizen’s strange moods. Surely such an artifact will be extremely powerful in the hands of a worthy soldier.

Limestone 16, 251
The Xelics have finally left the fortress. Since their arrival I’ve had nothing but complaints from them. Next year they will not receive such a kind welcome as they have this year. Actually maybe next year I should have them greeted with fine dwarven presents. I wonder if they like crossbow bolts or perhaps even swords. I guess we will have to find out when they return.

Sandstone 1, 251
Spoiler (click to show/hide)
More dwarves have decided to emigrate to Sharksilver. Another seven have arrived this summer. This time we have greeted a few military dwarves among the newcomers. A group of three swordsdwarves lead by a swordmaster named Grau has decided to make this settlement their home. Grau is a great swordsdwarf, armor user, dodger, and shield user and his two accomplices are competent swordsdwarves themselves. He and his men will prove vital in defending the fortress. Without hesitation I’ve made Grau the militia commander so that he may train the dwarves with his superior skill. With the addition of Grau and his men along with another migrant we now have a total of eight militia dwarves. The list of recruits now consists of two marksdwarves, two speardwarves, and four swordsdwarves. The other three migrants were a hunter, a cheese maker, and a woodcrafter. I’ve had the woodcrafter replace myself as the carpenter, the cheese maker will now aid Ironeyes in smelting steel, and the hunter will now take over for Fishybang as the mason. With these new citizens production should continue to increase. Hopefully even more dwarves will choose to live here in the coming years.

Sandstone 4, 251
The snow has already started to fall in Sharksilver. We have only had a few months without it. The ponds around us froze about a month ago. I’m not quite sure how the area is considered temperate. The earth is frozen for about nine months out of the year.

Sandstone 12, 251
I’ve decided to take up the trade of gem cutting. We have a large amount of gems due to our mining efforts and no one knows how to cut them. To remedy this I’ve started to cut microcline in my spare time. The stone is plentiful and will serve as excellent practice. Once I know what I’m doing I will start to cut actual the gems. I can later use the cut gems to encrust furniture with. Doing so should greatly raise the value of any items encrusted. I’d rather be making soap but what wood resources we have are needed for the production of steel at the moment. I can’t be wasting any of it to produce lye.

Timber 10, 251
Fishybang has been taken by a fey mood. She quickly claimed the mason’s workshop and seized three sandstone rocks for her construction. Seeing as she is a mason her project should be something of use. With any luck it will be a valuable piece of furniture. A table or a chair for the new dining hall would invoke joy in the citizens anytime they see it. A new weapon rack or armor stand would surely boost the soldier’s morale while training. Perhaps it could even be a statue depicting a legendary event.

Timber 15, 251
Spoiler (click to show/hide)
Fishy has completed her project. She has created an artifact quality bed. While it’s not as useful as the other furniture items I was hoping for it can still be used. As soon as the miners finish digging out the living areas I’m placing it right into my room. I was a bit confused by what she carved into the side of the bed though. It contains an image of “The Tower Explained” a dog leather book. After asking several other citizens I still have no answer as to what the book is or what it contains. Luckily we brought several history books when we first moved here. Perhaps they will contain some information on this book.

Timber 17, 251
I’ve managed to find out more information on the book. It seems that the book was written by a frost giant necromancer almost hundred years ago. The book contained information about the necromancer tower “Rockstrained”. As far as I am aware the tower still stands to this day. I don’t know why Fishy would craft such an object into an artifact but it does concern me a bit. Perhaps she has been tainted by the necromancer who created the book. She might be serving as a spy for her. I will have to keep my eye on Fishy. If a necromancer were to find our fortress I don’t know if we would be able to defeat it.

Timber 19, 251
Spoiler (click to show/hide)
The dwarven caravan has finally arrived. I’ve ordered all of Stodir’s goods to be taken to the depot. His hard work combined with the value of stoneware has resulted in many high quality goods that we can use to trade. This will be most fortunate as his crafts will be our only form of trading value this year. The other industries are all producing items that we require here in the fortress rather than items we can use to trade.

Timber 26, 251
Trading went well with the merchants. While they did not bring much to trade I purchased all of it and gave them an additional 8,000☼ in goods. I wanted to make sure the merchants knew to bring more next year and it also cleared the fortress of all of Stodir’s crafts. While they are certainly high quality crafts they were starting to clutter up the fortress a bit. Besides now he has a year to create even more crafts for the next caravan. The only ones I’ve had saved were figures of specific historic figures. When I was looking at a few of them it gave me the idea to construct a museum of sorts and fill it with all sorts of artifacts depicting the history of the world.


OOC: So I didn't notice the water had frozen early and as a result everyone almost died. Luckily I managed to make more barrels for booze quick enough and the disaster was averted. Other then that little incident everything is going well. Grau, do me a favor and ask for more swordsdwarves. This is the highest trained one I've ever had migrate to a fortress that wasn't a resident of a previous game. As usual the new dorfs have been added to the main list. If anyone has any comments or suggestions feel free to let me know.

Yay! If chaos dwarves invade, use the bones to make tower shields! I know from experience that while they're no more efficient then, say, steel, shield material doesn't matter for blockage, and CHAOS DWARF BONES.
But if we are attacked by a dragon or come across magma crabs the shields will start on fire/melt.
Logged

MrGrau

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #26 on: November 18, 2012, 12:26:43 am »

Hot damn, I'll certainly be asking for more dwarves in all your fortresses with those skill levels.
And Grau the militia commander? I think I can get used to that. I guess I should do some Journal entries too. Won't be large or great ones, but journal entries nonetheless!
Logged
This signature was EDITed for tpyos.

Fishybang

  • Bay Watcher
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #27 on: November 18, 2012, 02:24:32 am »

Hey Reaver could you have Fishy train with a hammer please?
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #28 on: November 18, 2012, 02:36:48 am »

Excellent!

Oh, since you have a crucible up, you may want to consider trading for Ilmenite from the homelands if you can get it. It's an ore of iron that has Vanadium in it, and will make a natural Steel Alloy when smelted in a crucible called Crucible Steel that's better than normal steel. (This is actually Wootz steel or Damascus Steel, historically)
What? Isn't Damascus Steel made from magnesium and iron?

There were several impurities that caused Damascus Steel. Vanadium was one of them.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ReaverAxis

  • Bay Watcher
  • Kobold!
    • View Profile
Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #29 on: November 18, 2012, 03:39:25 am »

Excellent!

Oh, since you have a crucible up, you may want to consider trading for Ilmenite from the homelands if you can get it. It's an ore of iron that has Vanadium in it, and will make a natural Steel Alloy when smelted in a crucible called Crucible Steel that's better than normal steel. (This is actually Wootz steel or Damascus Steel, historically)
What? Isn't Damascus Steel made from magnesium and iron?

There were several impurities that caused Damascus Steel. Vanadium was one of them.
Ilmenite can contain both Vanadium and Magnesium.

Hey Reaver could you have Fishy train with a hammer please?
Will do.

Also teaser image for the next update.
Spoiler (click to show/hide)
Logged
Pages: 1 [2] 3 4