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Author Topic: Sharksilver - A New Beginning (Community Fortress)  (Read 7218 times)

ReaverAxis

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Sharksilver - A New Beginning (Community Fortress)
« on: November 14, 2012, 10:26:27 pm »

From the journal of Exarch Anvilblazes
Today I have received a letter decorated with the seal of the king himself. It would seem that he believes me to be the best candidate to lead the next expedition for the kingdom of The Frosty Volcano. Surely I cannot turn down such a grand opportunity that our wise king has granted me. Though I am rather confused as to why he would appoint me for such a job. His court is filled with administrators yet instead of sending one of them he sends me, a common soap maker. I suppose I will have to do my best in order to lead this settlement. Along with the letter I was sent a bag full of golden coins. I am to use them to purchase a wagon and any provisions needed for the trip. The letter also states that I should persuade a few other citizens to join me for the expedition. I’m sure that should be a rather easy task. The new settlement is to be in The Soaked Jungle a large forested area with plenty of game and resources to harvest. Surely other citizens would jump at the chance to start over in a region free of any industry. I will have to prepare for the journey right away. I have only a week to get everything in order and I do not want to disappoint the king. While I will miss everything and everyone I’ve known here in the fortress I am far more excited by the opportunity at hand. I will recruit only the hardest working dwarves to follow me so that we can build a successful settlement. Perhaps as it grows more and more dwarves will hear of our prosperity and immigrate to our fortress allowing it to grow even further. I will see that we build one of the greatest fortresses ever known to dwarven kind. One day I will make sure that it outshines even the mountainhome itself. But everything has to start somewhere. I only have one week to prepare. Only one week until the beginning of my new life in Sharksilver.

I'm back once again armed with a new world that hopefully won't crash and burn this time. Setting up another community fortress using the following embark. Ignore the aquifer tag. I reinstalled the game and forgot to remove the tags from the raws. I'll be using DFhack to remove it.

Still using the excellent Civilization Forge 2.70 mod and a few other custom modifications. No major plans/projects in mind yet but that doesn't rule them out in the future. Most likely going with mass genocide for profit and an eventual attempt to go to the circus and burn all the clowns for just being clowns. Here's to hoping that this fort dies the way it should in an explosion of dead bodies, tantrums, and plump helmets instead of a corrupted file.

All dorfs listed are available to be claimed. If you want a dorf just give me a name/profession/whatever you like and I'll add them to the list.

Dwarves:

Claimable:
Adil Clasphaze - Engraving 2|Farming 2 (Female)
Id Unionpaint - Brewing 3 (Female)
Kogsak Elbowtomb - Spear 3 (Male)
Tulon Futureflag - Farming 3 (Female)
Ast Socketattcic Spear 3|Dodge 1|Armor 1|Shield 1 (Female)
Etur Hillbust - Sword 3|Dodge 1|Armor 1|Shield 1 (Male)
Mebzuth Helmspass - Furnace Operating 2|Cheese Making 1 (Female)
Melbil Gearcouncil - Sword 3|Dodge 1|Armor 1|Shield 1 (Male)
Ustuth Inkclearing - Masonry 1|Hunting 1|Trapping 1 (Female)
Zefon Pointverbearth - Carpentry 3|Woodcrafting 2 (Male)

Waiting List:
Empty.

Alive:
Beenoc - Crossbow 6| Archer 6| Ambush 3| Hunter 3| Hammer 2
Exarch - Woodcrafting 16| Soap Maker 2| Lye Maker 2| Gem Cutter 1
Fishybang - Mining 20| Mason 5
Ganthan - Animal Trainer 1| Butcher 1| Tanner 1
Grau - Sword 11|Dodge 11|Armor 11|Shield 11| Woodcutter 1
Ironeyes - Furnace Operator 20| Weaponsmith 5|Armorsmith 4|Blacksmith 1| Metal Crafter 1
Neo - Crossbow 6| Archer 6| Ambush 3| Hunter 3| Woodcutter 3
Silverwolf - Crossbow 10| Archer 10| Ambusher 4| Hunter 4| Woodcutter 2
Stodir - Potter 9
Varin Mckay - Mining 20| Mechanic 5


Deceased:
None (Yet.)
« Last Edit: November 18, 2012, 05:01:00 pm by ReaverAxis »
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Mephansteras

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #1 on: November 15, 2012, 12:32:34 am »

What skills do they have?
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ReaverAxis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #2 on: November 15, 2012, 12:56:14 am »

What skills do they have?
They're all blank. I was leaving it up to anyone who wanted to claim one. Probably should have mentioned that.
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Orange Wizard

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #3 on: November 15, 2012, 01:09:34 am »

This looks like it's a thing. I'll contribute!

I'd like to be dorfed as Stodir, with points in Potter. Don't change his name, just give him the title "Insanity Incarnate". (like my name, get it? but with a space!)
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Mephansteras

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #4 on: November 15, 2012, 01:16:56 am »

I'll take Momuz. Name her Ironeyes, and have her be a smith. Weapon and Armor, mostly, but of course she should be able to do all four. Like Sunhammer, she should have a hammer that she trains with one month out of the year and uses to help defend the fortress when necessary (if anyone gets inside, or against thieves and the like early on).
« Last Edit: November 15, 2012, 04:37:19 pm by Mephansteras »
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Kalemyr Skyfire

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #5 on: November 15, 2012, 04:31:24 pm »

I claim shorast, miner/ mechanic..
Name him Varin Mckay.
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Beenoc

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #6 on: November 15, 2012, 06:51:23 pm »

Rigoth, this time not a chef, instead, mixed-weapons, AKA all types of weapons. Pells will come in useful for training military, BTW. insane fast training. Named Beenoc.
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Brewster

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #7 on: November 15, 2012, 08:38:26 pm »

I'll take: Sarvesh Speechlessnet
Rename: Silverwolf
Profession: Hunter (Archer +4, Crossbower +4, Ambusher +2)

ReaverAxis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #8 on: November 15, 2012, 09:49:14 pm »

Rigoth, this time not a chef, instead, mixed-weapons, AKA all types of weapons. Pells will come in useful for training military, BTW. insane fast training. Named Beenoc.
What labors need to be enabled to do jobs at a pell/quintain? Don't need the civilians hogging them all the time.

Edit: Dorfs updated.
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Ganthan

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #9 on: November 15, 2012, 10:19:06 pm »

Ganthan:  A dwarf who migrates to this new untamed wild with a dream of becoming a legendary animal trainer.  His job will be to master the captured wild animals of Sharksilver; domesticate them, breed them and train them into an army of vicious war animals to help defend the fortress.  When he isn't busy with that, he should be sparring with the military lest any of the creatures revert and start trouble.
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Mephansteras

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #10 on: November 16, 2012, 01:22:19 am »

Rigoth, this time not a chef, instead, mixed-weapons, AKA all types of weapons. Pells will come in useful for training military, BTW. insane fast training. Named Beenoc.
What labors need to be enabled to do jobs at a pell/quintain? Don't need the civilians hogging them all the time.

Edit: Dorfs updated.

Best way to handle it is to simply restrict the workshop profile to the Military Dwarves. I tend to have several pells set up, with swordsdwarves assigned to one, axedwarves to another, etc. That way I can just stick the job on repeat and the proper dwarves will train.
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ReaverAxis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #11 on: November 16, 2012, 01:25:07 am »

Rigoth, this time not a chef, instead, mixed-weapons, AKA all types of weapons. Pells will come in useful for training military, BTW. insane fast training. Named Beenoc.
What labors need to be enabled to do jobs at a pell/quintain? Don't need the civilians hogging them all the time.

Edit: Dorfs updated.

Best way to handle it is to simply restrict the workshop profile to the Military Dwarves. I tend to have several pells set up, with swordsdwarves assigned to one, axedwarves to another, etc. That way I can just stick the job on repeat and the proper dwarves will train.
I figured as much. I was just curious if it was tied to anything specific.

Edit: I'll be starting on this tomorrow.
« Last Edit: November 16, 2012, 01:51:14 am by ReaverAxis »
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Fishybang

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #12 on: November 16, 2012, 02:28:39 pm »

Guess ill take solon.
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neo1096

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #13 on: November 16, 2012, 04:39:43 pm »

I'll take another immigrant, Neo again. Swordsman preferably, but barehanded is ok too.
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ReaverAxis

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Re: Sharksilver - A New Beginning (Community Fortress)
« Reply #14 on: November 16, 2012, 08:48:57 pm »

Granite 1, 251
Spoiler: Surface (click to show/hide)
Spoiler: Entrance (click to show/hide)
Spoiler: Storage Area (click to show/hide)
Spoiler: Farming/Livestock Area (click to show/hide)
Spoiler: Crafting District (click to show/hide)
Spoiler: Smithing District (click to show/hide)
Spoiler: Hospital/Statue Garden (click to show/hide)
Spoiler: Kitchen/Dining (click to show/hide)
Spoiler: Military District (click to show/hide)
Spoiler: Housing District (click to show/hide)
Spoiler: Crypts (click to show/hide)
After a few weeks of travel we have finally arrived at the site to become Sharksilver. Before departing I had managed to convince six fellow dwarves follow me in my travels. With me there is Stodir the potter, Varin Mckay the miner who also has skill in making elaborate traps, Fishybang the mason who can mine and craft stone, Silverwolf the hunter who is an expert marksdwarf, Ironeyes the smith skilled in all types of metal crafting, and Beenoc a soldier well trained in all forms of armed combat. Together we have founded this settlement and have set about to building a solid foundation so that it may for years to come. On the journey here I made sure to keep myself busy by planning out the fortress. I’ve drawn up designs of how exactly it should look when it is finished. The only changes would be eventual expansion for workshops, living space, and tombs.

Granite 6, 251
Both Stodir and Varin have brought me promising news. Varin has struck both clay and sand in his initial mining which will give us access to two additional industries in the future. Shortly after Stodir came to me explaining that the clay found is known as fire clay and is in fact quite valuable when made into goods. This is very promising news indeed. I’ve had Stodir set up a kiln right away. We can use these clay goods to trade with the dwarven caravan set to arrive here in the fall. Their value should help to attract new migrants in the coming year.

Granite 15, 251
Varin has brought even more news today. Beneath the clay and the sand he has struck sandstone. This means that we have sedimentary rock beneath our feet which contains large amounts of coal and iron. With the discovery of these new resources we will soon be able to forge our own steel in the settlement instead of needing to import it from the mountainhome. However, we still require flux to be able to smelt steel in a timely fashion. The methods available to us for now are long slow processes but nevertheless we will have steel for our militia. I’ve also spoken with Ironeyes about the discovery. While she is pleased that she will have steel to work with in the future she suggested that I have the miners search for rock crystal. She tells me that rock crystal can be used to forge a few varieties of crystalline metals. While I’ve informed the miners to be on the lookout for the crystals I’m still a bit skeptical. Metal made from crystals sounds like a bit too much of an elf concept to me.

Granite 28, 251
We are constantly being harassed by the wildlife on the surface. The giant birds continue to interrupt our work and scare other dwarves away. It’s almost as if we’re in an Urist Hitchcock story. To protect ourselves I’ve had everything moved underground. We’ve set up workshops in the future depot area that will eventually be moved when the crafting district is finished. In an effort to combat the birds on the surface I’ve had Ironeyes craft crossbows for Beenoc and Silverwolf. Hopefully they’re efforts can both reduce the bird population and provide us with some extra food.

Slate 18, 251
Silverwolf and Beenoc’s efforts have proven successful. Thanks to the animals they have brought back so far we have gained over one hundred meals worth of meat. There has also been even more good news from Varian and Fishy. They have struck two clusters of platinum while digging out the fortress. We will have to save this metal for the future and use it in some elaborate construction in a display of our power and wealth. They have also managed to find the rock crystal Ironeyes had mentioned but we still lack the cobaltite or cinnabar needed to forge the metals.

Felsite 4, 251
I’ve pulled Beenoc and Silver off of hunting duty. While their hunts were going well we simply do not have the room or containers to store all of this food. If they continue to hunt the wildlife we will be left with miasma everywhere and nothing left on the surface. The local bird populations have seemed to pull back on their harassment as well. As of late there has been nothing more than a few ravens spotted in the forest though I am still cautious. The hunters managed to bring back a few corpses that looked like humanoid creatures with the features of various birds. Silverwolf spoke of animal like humanoid tribes that roam uncharted forests all over the world. If tribes of creatures like these roam the forest near our fortress then they surely must be aware of us by now. I do hope a few of their kind going missing will not cause them to become hostile towards us.

Felsite 26, 251
Spring has been somewhat slow overall. The fortress has only just begun and we continue to make progress on the work that we’ve only just started. Hopefully a few other citizens will think to migrate here during the oncoming summer months. We could always use a few more hands around the settlement. We still need farmers for the fields, someone to take over for me and my lack of carpentry skill, a full time brewer, and someone who can train the dogs or the cave crabs wouldn’t hurt. We still lack the armaments to defend ourselves due to a current lack of metal ore. As we continue to dig out the fort we should be able to find more ores with which to fill our stockpiles. For an overall progress update Ironeyes continues to make coke from the coal found by the miners. Stodir continues his hard work making the high quality stoneware crafts. With his skill we should have more than enough to trade with the dwarven caravan. Beenoc and Silver have been helping around the fortress storing items in between their training at the new archery target. Varin and Fishy dig more of the fortress and their speed increases weekly. Soon this settlement will be a true fortress.

OOC: Not a whole lot of screenshots this season. There wasn't much stuff that warranted a picture and most of what did I didn't think of until it was too late. I'm also going to start updating this at the end of a season instead of doing it at random times. If anyone has any comments or suggestions feel free to let me know.
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