Has anyone gotten custom bogeymen to actually work? I've churned out 7 and painstakingly (read: quickly) balanced them, but despite having the proper tags and functioning well in the arena, they do not appear.
Here's some code, if you want it to work you'll have to modify it a bit though, it uses some custom tissues and stuff.
[CREATURE:BGM_STABBER]
[NAME:bogeyman:bogeymen:NA]
[CASTE_NAME:bogeyman:bogeymen:NA]
[CREATURE_TILE:165][COLOR:0:0:1]
[SUPERNATURAL][OPPOSED_TO_LIFE]
[NO_EAT][NO_DRINK][NO_SLEEP][NO_DIZZINESS][NOT_LIVING]
[CANOPENDOORS][EVIL][NOBREATHE][INTELLIGENT][NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NIGHT_CREATURE_BOGEYMAN][CLUSTER_NUMBER:3:5][LARGE_PREDATOR][LIKES_FIGHTING][FANCIFUL][AMPHIBIOUS][TRAPAVOID][LARGE_PREDATOR][SPHERE:MISERY][SPHERE:NIGHT][CANOPENDOORS]
[GLOWTILE:248][GLOWCOLOR:4:0:1]
[NATURAL_SKILL:GRASP_STRIKE:8]
[NATURAL_SKILL:MELEE_COMBAT:8]
no dodge skill, too OP
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[NATURAL_SKILL:WRESTLING:8]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250][PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500][MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000][MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000][MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250][MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000][MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500][PERSONALITY:ANXIETY:0:0:0][PERSONALITY:DEPRESSION:0:0:0][PERSONALITY:SELF_CONSCIOUSNESS:0:0:0][PERSONALITY:VULNERABILITY:0:0:0][PERSONALITY:FRIENDLINESS:0:0:0][PERSONALITY:ASSERTIVENESS:100:100:100][PERSONALITY:CHEERFULNESS:0:0:0][PERSONALITY:TRUST:0:0:0][PERSONALITY:ALTRUISM:0:0:0][PERSONALITY:COOPERATION:0:0:0][PERSONALITY:SYMPATHY:0:0:0]
[USE_MATERIAL_TEMPLATE:SLIME:SLIME_TEMPLATE]
[USE_MATERIAL_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[BODY_DETAIL_PLAN:ORB_TISSUES]
[BODY:ORB_MAIN:ORB_SPIKE_ARMS:ORB_SPIKE_LEG]
[BODY_DETAIL_PLAN:ORB_TISSUE_LAYERS:SHELL:SLIME:HARDBONE:FLESH:SPIKE]
[HAS_NERVES]
[SELECT_TISSUE_LAYER:BY_CATEGORY:SOUL]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:POISON_IMMUNE]
[BODY_SIZE:0:0:65000]
[ATTACK:STAB:BODYPART:BY_CATEGORY:SPIKE]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_FLAG_WITH]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:10]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10067]
[CASTE:DEFAULT]
[NO_GENDER]
[DESCRIPTION:A strange being often encountered in evil biomes. It takes the shape of a glowing red orb with two arms ending in large spikes and a single thin leg which slides along the ground.]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
EDIT: Yes I have set "Number of Bogeyman Types" to 0, setting it to 1 allowed the custom ones to spawn when I just tested it before this edit, testing some more, maybe my results were just a fluke before.