You already pressed the lumps, which turned the movingbox a solid black and made the tower unnaturally silent.
A quick look around the house, you decide, is the best option. You scamper about, discovering all sorts of new and interesting items. There's the large sleeping mat, which proves to be quite bouncy in a most entertaining way.AGELESS WISDOMYou don't allow yourself to be cought up in it, however, remembering an old tale Ulla-sha told you of a small hatchling that got caught in a cave-in while playing with a small trough and a round rock. So entertained was he that he failed to notice the cave-in until it was too late, and he died before the rest of his tribe could break open the rocks.
You will die no such death here. You climb back out of the clearstone portal, tugging it shut behind you with a skill that belies your inexperience with it. You retreat back to the edge of the crater, and take another overarching look at the town.
The Tall Beings have gathered in a central square, around a stage. It's built with more skill than any your tribe could build in a week, yet you know it was not there this morning. As the suns set, first the weak one and then the other, a Tall Being stands upon the stage and begins to make a speech.
You feel tempted to get closer, to hear what they are saying, even if you cannot understand. But you fear being caught. You notice sharply how several large trees were cut down so clean, the whole tree come a toppling down, and then moved. You notice how small, odd animals you've never seen before seem to follow and fear these creatures. You notice gleaming blades at some hips, and other intruments which you are sure means death.
And most of all, you notice their growing agitation. You do not recognize most of their body language, but they grow restless. When this happens to animals, they are far more likely to maul...
To kill.
>Eavesdrop?