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Author Topic: Shorast Steelgirder the Ways of Scintillating - Adventure Log  (Read 1574 times)

Buttery_Mess

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Shorast Steelgirder the Ways of Scintillating - Adventure Log
« on: November 13, 2012, 11:22:32 pm »

I started to keep an adventure log of a particular dwarven adventurer. He styles himself as a demon hunter, and though he has slain many creatures of the night, never any actual demons. Yet.

His adventures are ongoing. Yes, judicious use was made of savescumming; I wanted his story to be a fairly long one. Caution is no fit defense in Adventure Mode.

It probably does not make for a particularly interesting read. It's long-winded and violent; it's not so much a story as an extended and verbose combat report that waxes laconic here and there.

[CAUTION! CONTAINS SOME SWEARING. FORGOT TO MENTION THIS BEFORE POSTING BECAUSE I DON'T MENTALLY REGISTER SWEARING AS ABNORMAL LANGUAGE NOR DO I SELF-CENSOR]

[Posted up to the end of Part 3, 14/11/2012. Is continuing into part 4... not really sure how it's going to end, if, or when.]
« Last Edit: November 14, 2012, 12:01:28 am by Buttery_Mess »
Logged
But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
Quote from: Toady One
Naturally, we'd like to make life miserable for everybody, randomly, but that'll take some doing.

Buttery_Mess

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Re: Shorast Steelgirder the Ways of Scintillating - Adventure Log
« Reply #1 on: November 13, 2012, 11:38:25 pm »

The Adventures of

SHORAST STEELGIRDER

Demon Hunter

1050

Part 1

RULEWATCH COUNTY

He pops into existence.

Sets about the important task of training his skills.

Starts sneaking. Picks up a shitload of rocks. Starts knapping.

Throws away all the sharpened rocks. Starts over.

Throws away all the sharpened rocks. Starts over.

Throws away all the sharpened rocks. Starts over.

Throws away all the sharpened rocks. Searches for and picks up three bugs, throws them. Starts over. Still before noon.

Throws away all the sharpened rocks. Smaller pile this time. Getting bored of making them. Starts over, slightly larger pile than this one.

Throws away all the sharpened rocks. Still before noon. His resolve deepens. He picks up a huge pile of rocks, and starts over.

Throws away all his sharpened rocks. He feels like he's close to mastering knapping. He starts over with a smaller pile than last time.

Still not enough, but he feels his throwing arm is damn good now. He picks up more rocks to knap and starts over.

Chucking all his sharpened stones away, he slaps the dirt from his bloodied and calloused hands, confident in the knowledge that he can now knap- and throw- with the best of them. Looking south, he sees it's only just gone noon; not bad for half a morning's work.

He knows he still has a lot of training yet to do. Consulting his map, he spots a nearby castle. That should be a good spot to pick up a crutch, and a new axe (something better than this garish copper one.)

He sneaks off west, out of town. He soon happens upon a cheetah; well, should be good for a bit of a practice scrap. He forages for and picks up some bugs for ammunition, and knaps some sharp rocks, the cheetah oblivious to his sneaking, and proceeds to soften the cheetah up before he runs in for a barney. Unfortunately, he only gets one shot in before the cheetah spots him. Panicked, he cobs one of his masterwork sharpened rock salt rocks at the cheetah, shattering one of its feet, the pain rendering the thing unconcious. He takes the opportunity to 'wrestle' the now unconcious cheetah, knock its teeth out, and ruin its claws. He then bites its nose and ears off before it expires of blood loss. Satisfied, he butchers the carcass, and drinks its blood and eats its heart for lunch.

He picks up all the associated cheetah bits to sell in town later, and drops all his crappier sharpened stones, and sneaks off again.

A couple of peregrines flew over, ruining his sneak status. He dives into a nearby pond in order to recover it. Later he accidentally runs into another peregrine and accidentally batters it to death; he has to perform the same pond/sneak manouevre.

Uh. Night is falling, and he's out on his own. He unsneaks, drops some of his heavier cheetah gubbins, and dashes for the castle.

He runs in through the gates; uh oh. Animals. Still, should be a safe place to sleep tonight. In the morning, he eats some alpaca sweetbread he found in his pack (don't ask what it is) and drinks some of the cheetah blood he found earlier.

Rummaging through the castle, he finds nothing of value. Annoyed, he decides to soothe himself by sneaking about and killing all the critters he can find.

The only thing he can find are armadillos. When startled, they roll into balls, making them hard to attack. Or rather, excellent training dummies. Or so he thought, until he kicked the armadillo in the shell and popped it off, like Mario does to koopas.

He puts the unfortunate armadillo in a chokehold and proceeds to bite its tongue, accidentally dismantling its skull and destroying its brain in the process. Though humorous, this fight wasn't as satisfying as he'd hoped for, and he continues stalking the castle for hapless critters. He saves the shell for later.

Satisfied that he's rid the fort of its armadillo problem, he sets off to the capital city to find his fortune, or at least a crutch and a better axe.

He soon runs into a pack of wild hyena, setting his ! mode off. He lays into them with wild abandon, chucking teeth and bugs at them as they draw nearer. Taking one down and inuring two others, he was quickly overwhelmed, and decided to scarper. He leads the hyenas around in circles, chucking bits of dead cheetah at them to slow them down. After having run out of bits, he slows down to take on a few one by one.

Eventually sorted all of the hyenas out; bit of a mess. Lost half the cheetah bits; decides to extract valuable bits from the hyenas. In the meantime, a cheetah turns up; he chucks a dagger at it, knocking it out, and then chops it up into its more valuable bits. He noshes on its brain and sneaks off into town.

He passes another cheetah on the way; can't resist wasting it. A herd of hippos and a peregrine spots him on his way; he keeps needing to hide again, to avoid any more unwanted agitation.

Turning up at the city in the late afternoon, after snacking on more cheetah blood and organs, he proceeds to find a shop to sell his misbegotten bits and pieces. He finds a goblin food merchant willing to buy his crap, and receives a pile of coins in return. He sets off to the keep to rummage through their things.

The first guy he sees in the castle is a goblin pikeman. Naturally, he will be desperate to commit suicide in defence of my cause. He can't resist the opportunity to recruit goblin soldiers, so he does. Not worth sacrificing whilst he learns to swim, so he plans to hold off his training regime whilst doing some light quest nonsense. The goblin worships a god of torture or something; no suprise there. Apparently something has died nearby of infamous note; he decides to claim responsibility, despite clearly not having done anything. He recruits two more goblin soldiers and continues rummaging.

He finds his crutch and also a ruby and a bronze axe; it's not iron, but it'll do for now. Anyway, it's free. He decides to kip in the keep for the night.

Waking up, he breakfasts on some of his alpaca sweetbread and cheetah blood, and decides to start fishing around for quests. This city will no doubt start dishing out quests for the dangerous catacombs beneath the city, so he sets off to a small village somewhere nearby.

He finds, with his goblin allies in tow, a village named Phantomyells on the northern tip of the peninsula, and starts asking around for work. The first quest is for the nearby city of Rulewatch, where he just came from, making the whole trip pointless. In addition, it's for an elf vampire, which might be a bit of a toughie. So, he fishes around for a mighty list of quests for something a bit closer; and easier.

In the list is a quest to kill a werebeast, usually an easy task. He sets off; he'll clear up the other quests a bit later. He sneaks off, rather than fast travelling. He uses up all his cheetah blood and munches on alpaca sweetbread during the trip.



He stumbles into the werebeast's cave mid afternoon. The 'beast', a woman standing naked in a muddy hole, is quickly struck down after a few blows. He finally decapitates her; his first 'demon' slain! Still, a bit of an anticlimax. There's a vampire in the nearby village. He'll just sneak in, shout an accusation whilst hidden somewhere in the corner, and then let the gobbos deal with it.

He picks up a few coins from the floor of the cave and stalks off into town. After reporting his success, he starts triangulating the vampire's position. He finally spots this guy in a tiny little hut on the north side of the village. Apparently he's killed five thousand people. Doesn't look like much of a challenge. He calls him out, then scarpers. Hopefully the gobbos will all cop it and he can pick up their armour, if they even have any; the vampire can always be picked off whilst hidden, at range, with rocks.

Not sure who actually killed the vampire; think it was one of the peasants. Hmm. He'll still claim the credit, but it makes him feel somewhat superfluous to the effort. He does actually intend to go about slaying the unworthy in acts of supreme heroism, but so far it's not at all going the way he planned. He loots the body; finds some coinpurses and a silver carving knife. One of the peasants must have died. Who cares?

It's getting late, so he beds up in someone's house for the night. It's crammed to the rafters with peasants, but four more won't make a difference. He dines on water (yuck) and alpaca glandular tissues in the morning; the last of his starting food.

Nothing left to do now bet head back to the city of Rulewatch to hunt down those other vampires. Maybe take a more active role? We'll see when we get there. He decides to try crutchwalking there sneakily. It's slow going, but a rewarding training experience. At some point he will inevitably lose the utility of one or more legs, and (if he masters the technique) he won't be slowed down at all! He and his entourage set off.

After arriving in the city, a helpful goblin merchant tells him the local vampire (or at least one of them) he's after is hanging out in the sewers. Fantastic; the most boring of adventures. He'll give it a crack; now where is that sewer entrance?

Whilst looking, he happened upon the local temple; "The Evil Church." That's worth closer inspection. Starting to like this city. It's a bit small; 5x6 tiles in size, and only two floors. He interrogates the goblin (no surprise there) priest. The High Wickednes Evhol (hah!) Ewomuthra instructed him to praise torture, that the name of the religion was called the Unholy Order, and that they worshipped Atac the Lies of Midnight.

Well, these are obviously bad guys, but on the other hand he did thank Shorast for killing a bunch of other bad guys. He guesses it would be intolerant of him to judge too quickly; plus he finds it sort of amusing. And pretty cool. Also, the goblin isn't a demon. Maybe he'll come back and sort this place out later; if their god is ever found, he might get away with quietly duffing it up.

Moving on, he gulps down some water and cheetah organs, and quickly finds the sewer entrance. He puts the crutch away and soldiers on, goblins taking up the rear. Treading over piles of dead bodies on the way in, he keeps to a plan of staying on the right hand side of all the passages, to avoid getting lost.

He stalks through the darkness, the goblin's glowing red eyes stumbling along behind him. After an indeterminate but long time, he appears to happen across some disused and decaying buildings that lead to the surface. He heads back in. In a room littered with bodies, he spots a human bowman. Well, if he's underground, it's a safe bet it's a bad guy; Shorast hasn't been spotted yet. It soon becomes apparent that there are several guys hanging around in this dodgy looking tomb, and Shorast begins to get worried. He's got no armour yet. The goblins pull their sleeves up and get stuck in though.

An axeman runs past in the shadows as he stands there skulking, and with two swings Shorast smashes his skull in with his bronze axe. Shorast then sneaks across the tomb and slaps the human bowman in the side of the head with the flat of his axes, as the a goblin cuts off his foot; he crashes to the ground, dropping his weapons, whereupon Shorast leaps on him and bites his cheek, ripping it to shreds.

A human swordswoman steps forward, now threatening Shorast. Oblivious to his presence, she jumps away from his axes swings. He takes the time to hack off part of the bowman's arm, after which time a goblin finishes the arm off and the bowman bleeds to death. Shorast then hacks the swordswoman's arm off and a goblin kills him with a swift piking to the head.

Amongst the spoils include a new iron battle axe (score!) an iron bow and a quiver of arrows (will train with them later) and a new iron longsword. Pretty sweet haul. Armed, he can explore the rest of these tombs. But is the quest target here or in the rest of the sewers? Oh well; might as well soldier on and fight all comers. Bit underprepared really; but at least the goblins are proving able companions.

Exploring further, he happens across a staircase down. An unidentified elf spots him from below, and stabs him in the hand with a pike! Possibly a superficial injury, but still, this is getting a bit hairy. A goblin sacrifices itself to permit my escape; the elf pikeman is ripping it to shreds. Shorast runs around the corner and hides, looking for things to throw at the incoming elf without weighing him down. Going to have to lose a few of these heavier trinkets.

He throws a copper pick he found earlier at a new elf axeman. Then, the iron longsword getting him in the eye; then a dagger to the leg. The pikeelf begins to close, stepping over the body of the goblin who bought Shorast some time. He stalks around the corner and leads his companions to attack the elves. The axeelf steps next to him as he hides in an alcove;

He swings his axe, misses, and is stabbed in the torso, bruising his liver! A goblin strikes the elf to his knees, and Shorast steps in, decapitating the elf. Shorast closes to assist in attacking the other elf, but the goblins finish the pikeelf off before he can get there.

Bloodied and a goblin down, he decides to withdraw to nurse his wounds and count his spoils. He picks up some of the leather armour from the elves and his dead goblin friend, and finds an alcove just off the tomb to equip it. It's perhaps too far to conveniently leave the sewers, so he elects to camp in the alcove. The pikeelf seems to have been a master; it may have been the vampire the group was seeking. Shorast finds a new appreciation for his goblin pals (but won't let them take any credit, of course.)

On waking, he eats some cheetah organs and drinks some of his own blood, finding himself invigorated and only slightly wounded, admiring his new handsome scars. He stalks off into the blackness to get into some more trouble. However, he immediately runs into three armed humans and enters a martial trance. He elects to, rather than take them all head on being slightly encumbered and with no sign of his goblin companions in sight (curse them! New appreciation my arse!) run away. The humans soon catch up, and Shorast is forced to fight them off as best he can.

He punches a swordsman in the chest, then lodges his new battle axe in his foot. Ripping it out as the swordsman is knocked down, he swings again and cleaves his head in twain. Embolded, Shorast steps back in before the others can catch up with him, taking the opportunity to sneak whilst they're out of sight. Just as he spots them, his martial trance wears out, and he loses some of his bottle; not enough that he won't take the opportunity to throw stuff at them, though.

He throws a copper axe at the axeman's stomach, then a silver sword in his leg, before being spotted and retreating a step into the shadows so that he can once more hide. The axeman and a swordsman approach, the swordsman for some reason crouching beneath the axeman. Shorast resumes chucking things at them. The copper pick strikes the axeman in the leg, knocking him down, so the swordsman stands up, making himself a target. He throws his old trousers in an aggressive manner (didn't need them anyway), and then a dagger to his right arm, causing him to drop his shield. His bronze axe misses, but his iron longsword hits him in the stomach; both of them are now retching and vomiting from wounds to the gut. An iron shortsword sticks the swordsman in his hip, knocking him down. Worn down and pathetic, Shorast feels confident enough to approach and attack them in melee.

Undetected, he kicks the axeman in the stomach, then hacks open his chest with the axe, bashes his finger with the pommel, and chops off his leg. The swordsman faints, and Shorast takes this opportunity to cleave his skull. Shorast slices the axeman's arm off, and then cracks his head open. Pleased with himself, Shorast decides that this would be a good opportunity to gather some loot and head back to the surface to sell it and rest. If the goblins have wandered off, well, that makes it time to start training! At last.

One of his goblins shows up whilst trying to find his way out. Presumeably the other will turn up soon. He exits through the abandoned buildings, only to find that it is night, so he squats in an empty (but intact) house. Breakfasting in the morning on a cheetah kidney and the rainwater on his face (it must have an exposed roof), he sets off to find someone to sell some of his shit to.

He finds a leatherworker's shop with two snoozing goblins tending it. The other goblin companion turns up. To pass the time, he sneak/crutchwalks about the place. This is thirsty work; he storms off to find something to drink. In the meantime, he runs into a waking shopkeeper somewhere else; well, they're all as good as one another. He gets a pile of change for some of the junk he's picked up. He keeps a bow, some arrows a carving knife. Apparently no-one he killed was famous enough to warrant being a potential quest target? On the other hand he has acquired a title; 'Shorast Steelgirder the Ways of Scintillating'. Manly.

He pops the money in one of his many pouches and looks for something to drink. Eventually he fast travels out of town to a stream. Despite still having two goblins following him around, chasing after all forms of wildlife like excited puppies, he decides to go swimming. Unfortunately they immediately start drowning, which pulls on Shorast's heartstrings. Oh well, time to dive back into the dungeons; the least they deserve is an honourable death. He crutchsneaks back to the city.

On the way back he runs into a cave. Could be something worth killing there- and an easy escape route! Possibly even some sort of night creature! He puts his crutch away and sneaks in. It turns out to be an olm woman vampire. Good enough; but no ammo! He doesn't want to throw arrows since he wants to practise with a bow later (don't laugh, it's not elfy if it's just a hobby). He dashes to find some clods of dirt to chuck.

Accidentally stepping right next to the vampire, his goblins launch right in. He decides to make an opportunistic strike at the nose, but misses. The vampire strides past and he takes the opportunity to chuck dirt at her, which thumps into her torso and bruises her heart, then again to the arm, then again to the torso, bruising the lung, then again bruising his spine, then again, breaking a rib into her lung. He steps forward to lay into her with some real weapons, but the goblins get to her before he can.

Annoyingly, the vampire didn't have any neat stuff on her. Oh well... Guess the only option is to mosey back into town. He tells the first human he sees, a skillless peasant with a burning desire to follow Shorast to his death. Shorast declines the obliquely worded offer, and finding no other option, heads back into the darkness below the city, remembering to drop his clods of dirt.

Getting hungry, he finds himself lacking in foodstuffs, and buys some helmet snake tripe because the vendor has absolutely nothing more appetizing for sale. Then he dives into the dungeons again. I find the tomb and bowl over a bowman; a strikingly similar bowman; that he bumps into, thinking he was a corpse. He swings wildly at him, caving his cranium in like a melon. Chuffed with hisself, he presses on through the sea of decayed corpses to confront the apparently resurrected enemies, and enters a martial trance, hacking off a swordsman's sword arm, swinging and severing an axeman's leg (as the swordsman has his head caved in by a goblin), and stepping forward. The axeman parries the first blow, but having his foot shattered by the second, having his other leg hacked off by the third, his right hand by the fourth. Then the stupid goblin steps in to still the kill. Git.

Another swordsman steps in and the goblins are already there, getting stuck in. Shorast hacks her midrift, spilling her guts, and again, severing her clean in twain. Still entranced, he sets to looting for money and weapons for chucking. Unfortunately this has to wait for a crossbowman waiting in the shadows who has been taking potshots at the goblins. The trance doesn't last though, and one of the goblins is injured. Still, Shorast launches in, killing him with one blow to the head. Shorast is finally free to collect his loot. Both goblins have leg injuries and they're crawling around on the floor... but that seems like a free ticket to an honourable death.

This time suspecting the presence of two huge dick elves ahead, he chucks an axe at the pikeelf, and a silver sword at the axeelf. Spotting a crossbowelf (what sort of elves are these anyway? Told you a bow wasn't elfy) he throws a long sword, and then another silver shortsword. Sensing a lack of available ammo, he creeps down the staircase next to the pikeelf. The pikeelf fell unconcious, so he dispatches it quickly with the blade of his axe to the brain.

Spying a human bowman in the shadows, he picks up a silver spear lying amidst a pile of treasure (!) and hits the bowman in the arm, devestating it. One of the goblins shoots the crossbowelf in the head, ending his life. After throwing a silver two-handed sword at the bowman, three soldiers sporting spears close in from the shadows, and Shorast makes a quick tactical retreat upwards.

During this cowardly retreat, the goblin bowman expires after having been mauled in melee by the collected enemies, and the trusty pikemaster loses his arm to the rampaging foes, before they even ascend the stairs. Standing (still hidden) and the top of the staircase, Shorast waves his axe tentatively about in the hopes of connecting with something angry. It fails to connect as the goblin loses another hand. Shorast tries again to strike the captain (one of the enemies). Again missing, as the goblin is hit yet again.

The third strike misses, but knocks the captain over. And again he misses; the goblin is surely soon finished. A successful counterattack by the captain against an opponent he cannot see causes Shorast some trivial injury, causing Shorast to retreat. An axeman emerges from below, prompting Shorast to throw a knife. The knife hits, but is deflected; the Axeman is standing right beside Shorast now. He takes the opportunity to kick him in the foot, which hits home; he then severs his arm, as the goblin continue to sustain horrible damage.

The goblin dies as Shorast opens a gaping wound in the Axeman's leg, causing him to fall over. However, no-one has seen Shorast leg, and there is only one opponent in his way. Shorast again attacks the axeman, choosing to bite the axeman's stomach, being left with few options with his axe sunken into the axeman's now useless leg.

The attack is successful, but Shorast is finally spotted. Feeling outmatched, he takes a panicked step backwards. Holding onto his axe, he steps back again wondering why he is so encumbered. (It's probably mostly the coins, but he notices that he's been carrying a spare iron axe). He steps out of sight and hides in the shadows, taking stock of his options. On the one hand, with his goblins dead, he no longer has any pressing reason to be there. On the other hand, he might be able to rush forwards and take them all out in their weakened state; plus, there are a great many valuable items down there he might need.

He decides to check his escape path, and come back for the action after that. Creeping forward in the darkness, he sneaks into an alcove as an elf spearman marches past. The elf spots him, so Shorast tries to strike, missing, but knocking the elf on off her feet. He takes the opportunity to put some distance between himself and the elf, but a human spearman emerges from further into the tomb. Dashing through a door, Shorast finds a place to hide, out of sight, waiting for the approach of the spearman. The human, however, does not approach; the elf does, and immediately spies him.

Shorast whips behind a pillar, and out of direct sight of the elf, manages to hide. Stepping behind the oblivious elf, Shorast finds he has the advantage, and throws an axe into the elf's haunches, spilling her guts. He is spotted, but he takes advantage of the elf's injury to sneak into an ambush position again. He picks up the axe, and pursues the elf. He pursues her, severing her shield hand, and damaging her weapon arm, disarming her.

Although the elf is aware of his presence by this point, Shorast has the definite advantage. He takes his time taking difficult aimed attacks at her exposed organs, until he manage to bite them (he likes the taste of organs anyway), as she makes several ineffectual attacks against him. Latching on, he shakes his head wildly in an effort to disembowel her, but succeeds only in ripping chunks of fat from her abdomen, killing her.

Satisfied his escape route was cleared, he sneaks back into the tomb after removing and slipping into the elf's leather armour. The maceman steps forth out of the gloom but hasn't noticed him yet. Somehow, the maceman remains prescient enough to crawl underneath his feet in an effort to get past. Shorast hacks his weapon hand off, then his foot, bashes him in the leg with his shield as he attempts to crawl away in a stupified panic, scratches his arm, and shattering his liver with a well placed axe blow. His shield blocks the next blow, so Shorast removes his shield arm with the next brutal swing. He finishes the maceman off with two more limb severing blows, causing him to die of blood loss.

Shorast picks up the mace and some gold, and decides to drop all the coins he's carrying made of copper or silver. After all, gold is all a dwarf cares about, right? Well, lightened after dropping all the rubbish currency and spare pouches, and making a mental note to trade up for a big, expensive gem at some point, and finding no sign of the spearman he was harassed by earlier, he delves in deeper to consider taking on the goblin captain he knows is ahead somewhere.

He sneaks up a bit closer, and chucks a mace at the captain, but he blocks it. He tries again with an axe, again cockblocked. Lacking any alternative he's forced to start chucking arrows. Eventually one hits home, snapping a tendon and sending him tumbling down. With little, option, he tentatively steps closer to get within slicing range. He sinks his axe into the goblin's chest, ruining a kidney, alerting the goblin to his presence, the axe getting stuck in the wound. He takes a step back to get his axe back. The pain causes the captain to pass out, giving Shorast the opportunity to sneak up and assail the goblin to his amusement.

Shorast elects to viciously tear off the goblin's tongue, nose, and ears with his teeth as payback for all the hassle, and chops off both his hands. Satisfied that the goblin is soon to die of blood loss and no longer any threat, he steps around him to continue onwards. The goblin expires in three steps, and two human spearman start pacing towards him, since he'd forgotten to be stealthy. Exposed, he beats a quick retreat, once through the door and around the corner, he sneaks off.

With the spearman loitering in the doorway, Shorast decides to soften the spearman up by throwing arrows with his toned, focussed arm. He peppers the spearman with arrows until one launches into his gut and sends him crashing to the ground in agony. He finishes him quickly and moves on, remembering to pick up some of the arrows, a pike, and a severed head for ammo.
He quickly runs across an axeman,
spitting an ear out at him, and then before chucking the severed head. Finally, he heaves the pike, breaking the man's spine. Bored with this guy, he steps forward to sink his axehead into the man's defenseless cranium. An elf maceman emotionlessly steps over the mutilated remains of his comrade. The maceman, aware of Shorast chases him around the corner, where he hides.

Sneaking out to reconoitter, a pikeman leaps next to him. Surprised, he reacts by biting his teeth out (?) He swings his axe wildly at the man's head, but he leaps out of the way, so Shorast bungs an arrow at him, shredding a tendon and calls him to fall over. Stepping forward to press the advantage, the pikeman faints, giving Shorast the opportunity he needs to put him to death.

He creeps around the corner to find the maceelf. Quickly toe-to-toe with his foe, he slides the blade through the air. The first blow is deflected, but the second severs a hand, the second sinking deep into his chest, knocking him over and out. Shorast kicks his teeth in then punches him in the nose over and over again before getting bored and caving his head in with a well placed blow from his heavy iron shield.

He picks up the elf's armour, whatever is useful, his mace and some gold coins, and steps onward, feeling pumped at his continued successes. He picks up some fallen weapons and some of the captain's fancy stuff, without dropping his stride. Happening upon one of his fallen comrades, he notices that they were sporting some masterwork items, that he swaps with his own crummy stuff, and jumps down into the depths.

He's so surprised to find anyone down there that he immediately enters a martial trance and sets about massacring them. Stepping over the body of his companion who didn't have any worthwhile loot, he starts rummaging about for worthwhile loot. Whilst looting hideous bone craftwork, a maceman approaches, spotting him in the gloom. The maceman deflects the attack deftly, as a pikeelf closes in. Despite being loaded down with loot of dubious worth, he elects to step back and find some place to cower. It isn't enough, both of them swinging their weapons, Shorast rapidly and uncharacteristically leaping out of the way. Dropping some not entirely necessary weaponry in a flash, and tries again to make his escape.

Hot on his heels, Shorast can't make up enough distance to get rid of the elf, so Shorast spins around and slices the elf's arm off. Undeterred by the loss of both an arm and the weapon he was holding, the elf swings again with... something, giving him the chance to jump away, putting enough distance between the two to make it worthwhile chucking... what's this, a whip? It slaps into the elf's head, liquifying the brain with shards of cranial bonage.

Chuffed, he sneaks back in to take care of that maceman he saw earlier... spotting him in the corridor. Chucking a couple of whips at him, he closes in to strike. With a single chop, the maceman is bissected. Pressing on into the deep, he finds yet another guy, a crossbowman. The mace he throws misses, but the thrown axe causes him to collapse screaming, so he closes to start cutting off his digits one by one until he bleeds to death.

He saunters back to check for any missed assailants and spots a maceman. Bored of throwing things, he closes in, neatly severing the man's arm and leg. He then tries to initiate a grapple, strangling him into unconciousness. So suppressed, Shorast places his axe into his backpack, and wrenching parts off the maceman until he bleeds to death. He spots a severely injured human axeman in the corner of the room and neatly runs up and punches his face in, before pulling out his axe once more.
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But .... It's so small!
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Buttery_Mess

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Re: Shorast Steelgirder the Ways of Scintillating - Adventure Log
« Reply #2 on: November 13, 2012, 11:39:57 pm »

Shorast should be quite happy to return to the surface now, but he could also hang around and finish his quest. He decides to check out the next chamber before dropping a small pile of treasures at the entrance to the catacombs. It turns out, it all led nowhere... so he returns to exploring the sewers, picking up the pile of stuff he'd fruitlessly left behind.

He finds a staircase leading to the surface in front of some shops, so he sells the loot and pockets some coins. He lets them know that he's killed someone of note. Delving back in, expecting to find less resistance than that with which he has already dealt.

He hears a fish woman vampire threaten him, but has no idea where she is. Looking down, he sees her predictably lingering in the sewer water. She spots him before he can get close, and lashes out, but he leaps out of the way. He returns the blow, but she dodges. He sense the opportunity to attack from a distance, and throws an arrow straight into her heart. He tries to hit her again, but she has run off into the shadows; however, she does not manage to flee more than a few paces before she expires of blood loss.

Although this quest is over, he decides to more thoroughly explore the sewers, in case anyone else happens to have been hiding down there. The sewers appear to be completely tapped out however, so he returns to the surface to find somewhere to go and have a bit of a kip. He relays news of his successful exploits to a goblin merchant, who lets him sleep on the floor for the night. Eating some snake tripe and water for breakfast, he ponders his options.

Remembering that his plan was to actually train before getting seriously stuck in to adventuring, he grabs his crutch and hobbles (even though he doesn't need to) to the beach, to engage in some leisurely swimming. What better exercise is there than sneakcrutchswimming?

Pausing on the way to fill his waterskin, he shiftily hobbles like a disabled child into the ocean, confident that it probably isn't going to freeze over and encase him in ice with no warning in this balmy climate. He eats bruch after swimming straight out into the deep ocean, utterly unafraid of cramp, and continues until noon. Then, he turns about, and heads back, assuming that he'll be back in time for tea.

Clambering ashore from the Absolute Dented Gulf, he blithely saunters back into the city, determined to do a little shopping. Treating himself to some troll spleen he buys from a goblin merchant and which he doesn't consider to be entirely ethical even though it certainly appears to be legal and therefore acceptable to a dwarf, and sipping a little water, he moves on to an empty metalcrafters shop and a weaponsmiths with nothing of value inside. Disappointed, he decides to bed down for the night.

In the morning, he decides to make a quick visit to the Terrible Chapel, after breakfasting on snake tripe and water. It has a catacomb and a pool, but is otherwise, well, quite terrible. Satisfied overall with his progress yesterday, he decides to complete the quests he'd accepted earlier, and asks about town where some of his enemies are hiding.  Apparently, they're both hiding out in the sewers. Oh really? He doubts he'd be able to find them after such a thorough lost wander as had been undertaken the day two previous. The marketplace has nothing to offer, so Shorast ambles off, wondering what to do with hisself.

Seeing no other plain option, he decides to go off for another swim, lunching at sea and returning at noon, have dinner and going to bed again. Now a legendary ambusher, Shorast is pleased with what he's accomplished for the day. One more full day of sneakcrutchswimming tomorrow. He sleeps in some peasant's hut near the beach for the night.

The next day, Shorast sets off at the crack of dawn, determined to swim way, way out there. Just before noon, he realises that he's already a legendary swimmer, so he sets back to Rulewatch. To his surprise, thirsty and a little hungry, Shorast has arrived back at the beach in mid afternoon. The only thing he feels he needs to train now are his defensive skills, which are now only moderate. That means he needs get something angry that can't do him any significant harm. It shouldn't be too difficult to find some hapless but senselessly aggressive animal out in the wilderness somewhere, should it? For now, he decides to find a well to restore his waterskin. He also needs to get rid of some of his clutter; preferably, by buying gemstones or some other sort of valuable, light trinket.

Stumbling into a general store, he manages to acquire some expensive but to his thinking hideous gem-encrusted bone jewelry. However, he gets passed a flattering comment for wearing them, which makes him chuffed. He decides to find a place to rest, then investigate the tunnels in the morning after breakfast to find those darned outlaws again.

Shorast decides to start by investigating beneath the Terrible Chapel. He creeps in, not holding much hope. To his surprise, he haps upon a villain and his gang. He decides to attack from stealth, making good use of his now accomplished ambushing abilities. He knocks the human axeman in front of him down with his masterwork iron shield, before siezing him in a stranglehold. Whilst unconcious, Shorast breaks his hands, feet, legs, and arms with mighty punches. Satisfied that the axeman is now an invalid, he moves on, to two female soldiers occupying the same tile for no clear reason.

The frenzy of untraceable quiet violence sends him into a martial trance, as he stands surrounded by enemies. One by one, starting with the crossbowwoman, he throttles three of them unconcious, then executes them all in a row. He discovers that he really doesn't even need his axe; his fists appear to be a brutal enough weapon as it is. Still, he does want to be a legendary axedwarf one day... Moving on, he quickly slays a pikeman and another axeman. It doesn't take long.

The master is sporting a masterwork crossbow. That could be trouble. Shorast bumbles about the chamber he's in collecting bits and bobs to throw at the master. Prepared (and encumbered) he begins the chuckery. The torrent of objects leave the master severely injured, but by no means incapacitated. Annoyed, Shorast starts throwing individual bolts that he found. He makes a mental note to learn how to use a crossbow properly; he's about to claim a very good one in short order, after all, and this feels like cheating.

The second bolt knocks the master over, leaving Shorast no choice but to close in and attempt to strike a killing blow. The master parries the first strike from the unknown assailant in the darkness, but the second brutalises his foot. The master scrambles away from the next eight swings, but Shorast finally lands a solid blow at his waist, popping the stomach open. The master is surely near death; it would be safer to simply wait for him to die now.

It takes a little while, but the master expires. The master, it seems, was a vampire, but not one of the ones he was tracking. Still, it explains why he was so tough. He advances to a human armed with a flail, who immediately spots him and thwacks him in the head; fortunately, it causes only bruising. Still, he's uncovered, and with three hostiles still in the room. Retreat is, of course, his first course of action, but he's heavily weighed down, so he drops some of the junk he picked up. Dropping the arrows and bolts lightens him enormously, and he makes his escape through an as yet unexplored door.

He dashes into an alcove through the door, and the flailman stands in the door way, unable to spot Shorast. As he steps closer, the lasher crawls in under the flailman's legs. Shorast cuts the lasher's dangerous whip-holding hand off first, and then after two successful parries, sinks his chopper into the flailman's shield-arm. A swift swing to the legs hacks the left one off, sending the flailman down; but Shorast has been spotted, and the flailman's still dangerous. In three frenetic hacks, two of the flailman's hands come off. Pleased with this turn of events, Shorast takes many attacks of opportunity against the debilitated warriors, cleaving the flailman in twain and removing many limbs from the lasher before he bleeds to death.

Diving back into the shadows, Shorast presses on, now only needing to deal with the pikewoman. Shorast decides to play it safe, sneaking up on the pikewoman from behind a statue and quietly choking her to death. She proved strangely resistant to his throttling, but eventually expires.

Shorast decides to fully explore the catacombs before collecting his loot. To his surprise, the completely broken axeman spotted him briefly and tried to follow him; Shorast puts him out of his misery, by mercilessly beating him down with his bare hands. Soon after, Shorast happens upon a bowman. He sneaks up and sends him to sleep in a chokehold, and then bites one hand off and chops off the other.

Creeping up to a bowwoman, he does the same thing and bites both her hands off. Then to a nearby pikeman. All now sound-oh and completely harmless, starts pummeling them with vicious punches to the gut until they all start sicking up. The bowwoman regains conciousness, so he repeatedly kicks her in the tits. Then the bowman wakes up, so he bashes him in the head with his shield until his cranium cracks, whereupon he resumes kicking her in the boobs. She eventually scrambles away but is not looking healthy.

He turns his attention to the pikeman, giving him two black eyes, boxing his ears, and biting his nose off before trying to feed it to him. Unfortunately, he rouses before this is finished. Shorast elects to throttle him to death, and pace on to find the bowwoman, who he quickly decapitates. He finds himself standing next to a swordsman; Shorast wrestles him to the ground, fumbling to beat him to death in short order, a swift kick to the back of the head finishing him off.

Checking to make sure that the room is now empty of living enemies, Shorast decides that it might be fun to put away his shield and axe, and just take down any more enemies barehanded. It's a risk, but he thinks it will be a fun challenge. He enters the next room, coming toe-to-toe with a pikeman. He unleashes a flurry of unarmed blows from the darkness, the pikeman oblivious to his assailant, defeating him with another powerful kick to the head. Huh. That was easy. And fun!

Moving forward, he takes down a swordsman in a nearby corridor, ignoring all the potential valuable items left lying around, so as not to compromise his ability to remain light-footed. Next, a lasher in the next corridor; he doubles back to check a room he missed and launches into a spearman, but in his assault on the maceman, is spotted. Shorast dashes through the door as a lasher and another pikeman approach, thinking to renew his ambush from the other side of the room.

Again, the maceman spots him, but Shorast is deft enough to flee and repeat the same tactic, but not before receiving a bruising blow to the left calf by the maceman's morningstar. He finds the maceman attempting to hide in a corridor, but he is again spotted. Tiring of this, he gives it one last try, again being spotted, but by this time Shorast is too frustrated to flee again, and grabs the maceman by the throat, knocking him out, as Shorast assaults him by all available means. His foe defeated, Shorast stalks back to take out the two other combatants.

The lasher spots him after the pikeman doesn't but a lucky strike breaks a rib into the lasher's heart, ensuring his swift demise. Moving on, Shorast spots a weapon trap in his path! He moves on, cautiously, inspecting everywhere he steps intently. He spots another in a ledge below, inching around the walkway  in the long, two-level hall in which he finds himself, before descending to the lower level. The room is barren apart from the two traps, and he moves through two corridors to encounter another room with a trap in it. He tiptoes about, scanning for more weapon traps. This room is empty save for the lone trap, so he continues, finding a trapdoor leading down.

Two levels down, he finds a doorway, and two more descending routes. He checks the door first finding two ascending staircases and another door. Investigating the empty room, Shorast discovers a mummy; it's also an elite crossbowman! Knowing a mummy can be no easy opponent, Shorast readies his axe and shield.

Sneaking up to the mummy, he knows he has only a limited chance to gain the upper hand. Wrestling proves fruitless, and the mummy uses the time to raise a handful of zombies nearby. However, being surrounded by zombies is enough to activate his martial trance; this might be the edge he needs. His first axeswing takes off the mummy's right hand, the next his left hand, taking the crossbow out of the equation.

Severing the foot next, he buries the axe into the mummy's spine, all without being seen. Again, a vicious hit to the torso; again a severe punch to the chest; a mighty hew to the head shatter's the monster's skull, but without a living brain, it's not enough. Another blow to the emaciated stomach. Another blow to the, and finally, the opportunity comes to remove its head from its shoulders.

The nearby undead show little promise of challenge, so he puts away his is shield and axe. Beating the all down to squishy piles in short order, he continues on through a large double-levelled chamber, exploring it briefly before moving through a doorway on the second level. He emerges into a large room with a single trap, and a smaller, empty. He finds two routes that double back, and tries the next doorway, finding only a dead end. He tries the hatch, but it leads only to a room with two weapon traps. Trying the bottom floor, he creeps into a room overflowing with the dead and worthless items.

A corridor reveals another door and passage leading up. His ability to keep track of where he is and where he has been is by now severely compromised. The door leads to a room cluttered with junk, mostly weapons and oversized armour. He heads up, it goes nowhere. He discovers a route leading up that he must've missed but it goes nowhere. He tries some of the routes up that he'd found before, running into a weapon trap, a room full of dead bodies and junk, a tomb... it seems to go on forever, with no sort of order or design.

Eventually, Shorast stumbles in to a tomb with another mummy in it! The mummy doesn't look like he has any weapon skills, but before even noticing Shorast, animates some twenty unliving minions. Taking three careful paces back, he enters a martial trance... perfect.

Stepping back to lay into the mummy, he can see no sign of him. Odd. Shorast starts laying into the zombies, not bothering to equip his weaponry. The trance doesn't last much longer than about ten of the walking dead, but he continues on tearing them to still bones. The whole room dead... there were lots of them, he decides to soldier on.

Running about like a lunatic through this endless maze of nonsense, he finally gives up, thinking it thoroughly explored. Shorast enters a martial trance after he returns to pick up the masterwork crossbow he'd won earlier, despite there not being anyone around (as far as he knows.) Puzzled, but otherwise spent, he returns to the surface to rest and recover. He retires in a leatherworker's shop, sleeping almost a full day.

After a breakfast of more troll spleen and water, he decides to find a place to practise using his crossbow. It didn't take long to master the art of throwing things; how hard can marksdwarveship be? The city is built on low undulating hills and is full of abandoned buildings. He finds a choice one where he can fire bolts from his new crossbow and save them, dropping to the ground below a half standing wall. He has emptied his quivers once, feeling that he has made improvement; he notices that most of the bolts hit their mark fairly often, as he goes to collect them. It's still fairly early in the morning, so he resumes this activity.

By the late afternoon, Shorast is confident that he can fire his crossbow with the best of them, having spent many profitable and satisfying hours pumping bolts into the abandoned building's exposed brain. Having to carry around all these bolts is weighing him down, though; he decides to suspend the possibility of training with a regular bow for another time, selling the spare bow and all his arrows and most of his bolts for ease of portability. He then buys a trinket to save having to lug all this gold around, and goes to sleep for the evening.

After trundling about town for a bit, Shorast hits the sewers again. There must be some more vampires down there. In fact, after only a brief wander, he bumps right into  one, knocking her over. Still carrying his crossbow, he strikes her with a series of unarmed attacks and knocks her into the water; thereafter, shooting her in the chest once before trying (and failing) to kick her in the head over and over again until he slips up and falls into the water.

Two shots from the crossbow in the water finish her rather decidedly. He hops out of the water, and though he is pleased with hisself, this was not the quest he was looking for. Still, he marches on. Next, he finds an amphibian woman boss, armed with a blowdart. Interesting... He fires three bolts at her, the fourth sailing over her head as she falls over from the pain. He crosses the sewer channel, and closes to finish her off with dozens of melee attacks. Again, this villain was still not one of the ones he had been tasked to dispose of. He claims his bolts back, and the blowgun and darts, to boot.

He kills another amphibian woman blowgunner in melee, also picking up some gobs of bee venom from a pool of it she leaves behind, shoots another twice and coup-de-graces with a crossbow bash, accidentally barelling over and stomping on yet another, before his dwarf sense tingles (he trances) despite there being no obvious enemies.

Sneaking on, a villain announces himself, and Shorast spies an olm man. Shorast shoots him, hitting right in the stomach, causing him to be violently sick. The second shot devestates a leg, the pain causing him to collapse unconcious. He batters the spearolmman all over with the but of his crossbow, until the unfortunate creature wakes up, finding most of his bones shattered. Shorast tries to strangle the creature, but the amphibian proves to be surprisingly difficult to throttle; the protracted wrestling tires even the mighty, seemingly indefatigable Shorast out. Shorast elects to finish the olm man off by ripping enormous chunks out of the creature's exposed throat.

Striding over the body, Shorast picks up the olm man's wooden shield (being light, this could be useful for keeping encumberance down) and his bolt, as well as some chunks of vomit (to test the effects of throwing it). Curiously, he then finds a passage up leading to another part of the sewer... which is odd, as he had no idea that there was a part of the city that high from sea level.

Shorast heads back, thinking he might have missed something; sure enough, he notices creatures fighting eachother in the water. Hopping in to join the fracas, he is quickly spotted by a serpent woman, and deflects a blowdart. To secure his escape route, he fires his crossbow wildly into the olm people surrounding him; an effective strategy. He jumps out of the water, and continue firing his 'bow. Satisfied that he's knocked most of the olm people swarming him out, he caves two of their skulls in with his crossbow butt and then dives in to unleash bolt after bolt into the one remaining.

Shorast leaps out, hiding around a corner; then returns, to swim stealthily through the water to find the olm overlord and his serpentwoman assailant. Accidentally bumping into both of them, he fires again and again until they are both unconcious, then beats down on them both indescriminately until they both cease living. Then, he picks up some of their stuff, and his bolts.

Still not having been able to cross off the quests he'd taken, he continues to explore the upward passage. Running into two amphibian men, he bowls them over and beats them down. He moves on, but is spotted and fired at. Leaping out of the way of the dart, he falls down into a dry sewage channel, not hurt but stunned and standing right next to an amphibian person.

Reacting quickly, he stands and fires twice at a blowgunner, chipping a bone in her leg and knocking her down. He swiftly runs up and dodges her dart, finding himself standing right next to a phenomenally deep pit, from whence the creatures probably emerged. Terrified, he steps back again, quickly beating her to death, and firing two bolts at the approaching amphibian men, knocking them both down and permitting his safe retreat so that he can find a way back up to them. He runs into a blowgunner on the way, instinctively caving his brains in with the butt of his 'bow, and finds a way back up. Creeping up to them, he takes them down with two well placed knocks to the back of the head, and pops back down to retrieve his bolts.

He spots their commander waiting in an alcove. Unseen, he launches a bolt into the commander's stomach, the force of which is great enough to knock him to the ground. He inches on; the commander stands up again, only to be floored by another painful shot to the leg. He steps next to the amphibian man commander, severely bruising every one of his digits with some well placed crossbow bashes, before the commander wakes up again. Shorast puts him in a chokehold and knocks him out once more. Shorast continues his bashing campaign, breaking every bone in the commander's body. Content with this, he steps back to admire his handiwork, and then performs the coup-de-grace its squishy, frog-like skull. He picks up the fancy blowgun and some darts, noting how light they are. This might be worth learning to use... you know, as a hobby. He puts his crossbow away and holds the foreign ranged weapon in his hands, and progresses into the inky depths.

Heading back down to the main sewers, he runs across two more amphibians, darting them. One he knocks unconcious, and tries throttling the thing; it takes some time, but he is eventually met with success. Casually beating an olm man in the head as he floats oblvious in the water, darting another three times before breaking her head apart, and being spotted by two sparring olm and serpent folk in the water. Seeing no obvious way down to them, he thwacks them with all available means from the ledge above.

Out of nowhere, a blowdart aimed at Shorast forces him to jump out of the way into the water. Scrabbling for safety, Shorast spots some of his assailants standing on the opposite ledge. He fires a dart at one, which is reciprocated, but the dart fails to penetrate his thin leather armour. It leaps into the water, which puts it in range of Shorast's furious fists, a fatal mistake. Creeping forward, he runs into another one, Shorast releasing a torrent of hand-to-hand attacks from the shadows.

His continuing subterranean sojourn reveals a saltwater crocodile; a surprise. Only a few darts drives it unconcious, and Shorast closes to beat down on it. It takes a huge amount of punishment, knackering him. Shorast has to step back for a breather several times, until the croc eventually wakes up and catches wise to his presence. Trying to beat a retreat, the crocodile leaves itself open to repeated dart shots, knocking it out in the water. Shorast pursues and resumes beating the creature, but it simply won't expire. Shorast whips his axe out, and dives back in, the heavy metal weapon quickly finishing the brute beast off. Shorast moves onwards, after butchering the creature for its delicious organs. This weighs him down heavily but it can all always be dropped if need be. He eats the beast's heart first, to gain its strength. He washes it down with honey bee venom, surprisingly flavoursome and piquant.

He spots a lone spider silk quiver, which he picks up to sell later. Odd; there's usually not much random loot in sewers. He finds a staircase leading up to a much higher part of the sewers, and a goblin vampire announces himself. He notices that he's taken down one of his quest targets (when this happened, unknown), and marches to meet his foe with renewed vigour, dropping the enormous pile of crocodile meat and bones he's been lugging about. Stepping but a few inches further, another vampire announces itself, but the locations of both of them remain obscured to him.

He soon spots the goblin vampire, thankfully some way off on the opposite walkway. He starts by throwing piles of venom, one gob of which the goblin dodges, falling into the dry sewage channel below. Shorast closes the distance, and quickly defeating the vampire with a surprise rake with his nails against its undead ear, which accidentally yanks out its whole brain. Apparently.

Shorast runs down to loot the body, only to discover that it had been moping around down there stark bollock naked. What a weirdo. He proceeds on through the channel to a point with no walkway above; this was the right move, and not one he'd have normally made, because the olm woman vampire he'd heard earlier is standing there. Softening her up with some darts, each one forcing her back as she attempts to dodge them. He accidentally stumbles forward and into her, knocking her over but fails to press the advantage.

She eventually spots him, leaping forward to attack, but bumps into him, falling arse over tit in the process. He cleaves a mighty wound into her gross toady tits with his trusty axe, deep enough to get stuck. Shieldbashing her in the leg, scratching her, bashing her, and again, Shorast remembers that he's not likely to be able to quickly defeat her without severing something important, so he steps forward to heave his axeblade out, slapping her stomach once with the flat of the blade, and finally releasing the cap from her skull like a popped champagne bottle.

He marches on through the tiny, narrow, dry channel. Then, he runs into another goblin vampire, releasing his lack of stealth means that the goblin is running right up to him.  He tries dropping some stuff to speed himself up, and accidentally empties his entire backpack onto the ground. Shit! What a mess. Still, it works, and Shorast steps back a few paces, clearing enough distance to blow a dart at the vampire. He still isn't very good at using it, and it takes so long to reload that the vampire closes in and takes several wild swings at him; Shorast dodges them ably, and the goblin vampire overreaches and tumbles onto his bum.

Shorast takes this opportunity to swing his axe, knocking its right arm clean off at the shoulder. The naked goblin then takes a bonk to the spine from the hilt of Shorast's axe, and a devestating blow to its waist spills the goblin's guts out onto the sewer floor. Shorast impulsively goes for the goblin's throat, tearing out a huge chunk and spraying blood everywhere. The goblin is visibly enraged, but Shorast isn't sure that it's going to help him much by this point. His suspiscions are confirmed after a swift kick to the forehead destroys the goblin's brain.

Shorast picks up most of his pile of stuff and creeps forward into the claustrophobic gloom, but there's little else to see in this direction, so he doubles back. He hears another cry in the gloom from a villain, but fails to identify the source. A little further, he finds a serpent man vampire, who succumbs to a hail of blowdarts until Shorast runs out. Shorast thuds into the vampire and then puts the blowgun away. He lays indiscriminately into the serpent man vampire, culminating in a magnificent decapitation.

Shorast manages to spot a goblin vampire somehow stuck inside a solid wall. Shrugging, he swipes the vampire, tumbling into a prone position in the water. Ineptly trading counterblows, he finds himself somehow stuck in the wall, and the vampire spluttering and choking in the water. The vampire spots Shorast, so he hauls himself out of the water to make attacks from above. Annoyingly, the vampire dodges strike after strike, eventually joining Shorast on the ledge above.

Shorast retreats, concealing himself in an alcove, the confused vampire abruptly giving up the chase in confusion. Trading his axe for his trusty crossbow, Shorast launches five or six bolts at the goblin, knocking him down. Shorast trades back and closes again, chopping one arm off, missing, and then ruining another. His blade chews into one foot, splits the vampire's stomach open, severing a leg, a hand, tearing a great wound in the chest, and again, before getting stuck. Twisting it about and slashing wildly a few more times, the goblin eventually bleeds to death.

The ledge above is a dead end, but Shorast hops into the water to check where the channel goes. It unfortunately seems to lead nowhere, and he decides it isn't worth the risk to explore. With all this vampire blood knocking about, he could turn himself and make the dive... but that would mean becoming the very things he has sworn himself to destroy. So, no, then.

He doubles back, hoping to trace that villain he heard earlier, soon finding her; it's an olm woman boss. He goes out of his way to find a cross point to her, and has to cut through a lackey to get there, knocking him into the water and severing him at the hips. Shorast barrels into the boss and immediately severs her head.

He creeps forth, finding some blowdarts, and begins to get sleepy. He's been adventuring all day. His sense of thoroughness compels him to continue, but despite finding a nice spear and shield made of fungiwood, he finds nothing else, emerging at the point he first entered. Demoralised at having failed to clear his quests but otherwise satisfied with his days work, Shorast looks through the city streets for somewhere to bunk down for the night. It's actually only afternoon, but he has no idea how long he's been down there.

He staggers into a shop and trades some shark meat for some of the stuff that he's found, and goes to sleep. In the morning, he eats some of the meat (actually intestines, yum!) and drinks some water, and stumbles through the streets to find a well. He doesn't find one, but does find a small river. According to his map, there's a a sewer entrance about here, but it looks awfully rural... still, it's worth a look.

Shorast's suspicions are confirmed as he hears a threat from near the river; the sewer dumps to the river at this point. However, there's no way that Shorast can swim into it; he can't hold his breath for too long (though far longer than most people can). Shorast attempts to lure the fishman boss out, but the fishman just stands there throwing darts at him, so he returns the favour. The first shot knocks the fishman unconcious; Shorast swims in, bashes the boss's brains in with his shield, and swims out again.

He searches for a while, but in the end cannot find any other way into the sewers. Shorast decides to head to the castle, and search the keep. There might be a way to get to these villains that way... but he doesn't hold much hope. The keep yields a large number of bolts, so Shorast whips his crossbow out again, readying to blast evildoers away.

Checking out the top floor of the keep's dungeon first yields nothing. Just as he's about to descend, a vampire jumps out from nowhere, stacks it, and falls down three floors. Shorast realises he hasn't been moving stealthily; the goblin vamp soon catches up to him and they're standing toe-to-toe. Ill-prepared, Shorast drops his heavy stacks of bolts to quicken himself up, saving enough to take a few steps back and fire at the approaching goblin. Shorast can't outpace the goblin, though, so he starts firing. The first bolt hits him in the leg, knocking him down. Shorast steps back and produces his axe, but swinging manically for the (he now realises) naked she-goblin's head, the goblin manages to twist and evade the attacks.

This isn't working, so Shorast withdraws and tries to sneak up behind the vampire. This strategy is successful, and he manages to sink wound after wound into her prone form. He returns the axe, and sneaks off to find other targets. Picking up the bolts he'd dropped earlier on the way.

He comes across an elf hammerman, who expires with one bolt and a swift kick to the head. He wanders aimlessly through the insane architecture beneath the keep, occasionally picking up the odd choice gemstone here and there. He happens upon a room with an overlord in it. It's an elf archer, who fails to resist two swift crossbow bolts, and has nothing worth picking up.

Wandering for what feels like forever, he finally happens upon a human maceman, taking him down with a bolt to the elbow and a swift clonk to the side of the head; the same to a swordsman across the way. He tries this with a she-goblin swordsperson in the next room, but although the bolt drops her to the ground, she doesn't faint, and catches Shorast in the act. Eventually, he clocks her around the head with a haymaker, as a human spearman approaches. The spearman appears not to have noticed him, however, and the bolt he fires is pulled out as the spearman scarpers off.

Shorast pursues, but isn't sure where the spearman went. However, he meets a goblin axeman, who he quickly floors, followed by a maceman ahead who follows a similar fate, and again a spearman. He pumps bolts into a gormless swordsgoblin and a human maceman. The maceman, to his credit, stays standing, bolt after bolt, until he swiftly expires from massive haemorrage. Shorast closes to batter the goblin with his shield before knocking the goblins grey matter out with the back of his crossbow.

The goblin has no decent armour, so Shorast presses on, taking out a human axeman with three bolts; next, an axegoblin. Descending, he comes across a bowman who spots him and sends an arrow flying, which Shorast manages to block with his shield. Reacting quickly, he fires back into the archer's leg, causing him to faint from the pain and giving Shorast the opportunity to batter the man's brains in.

Shorast enters the next chamber, and enters a martial trance immediately. He's forgotten to sneak in, so he jumps out again, and hides, just as six guards head through the door. Surrounded, and armed with a poor melee weapon, he drops his bolts and whips his axe out. Hacking, bashing, and generally taking every opportunity he can, he lays into the confused assailants, but is soon spotted. He makes a quick escape to hide above a trapdoor, a maceman shortly falling before getting hacked to pieces. A goblin spearman follows and shares the same fate; as he leaves the trance, a human spearman is next.

Shorast descends to fire a bolt at and then decapitate a goblin swords. Moving forward, he does the same to a human pikeman, tearing him apart with a series of brutal axe blows. His last two bolts are fired into the doorway, and they hit home; he closes in. Three are in the doorway, two at the bottom of the frame and one elite swordsgoblin at the top. His axe spills the pikeman's guts, and then has a go at the warlord. He doesn't see Shorast, but does manage to counterstrike, lashing him in the foot. It only bruises him, but he's forced to step back. Feeling like he has no other option, he searches around for items to throw to soften up these two formidable enemies. Fortunately, the place is cluttered with armour, weapons, and shields. After picking up a few things, including a stone coffer, he positions himself and throws. One goblin jumps away from the coffer; the other deflects a shield; a spinning coppper bow bounces off the warlord's cloak. He dodges a silver spear, and deflects an iron crossbow, before a human-sized iron cap strikes him in the chest, injuring the lung and making it difficult for the warlord to breath. A copper shield hits him in the leg, before half a dozen arrows he picked up hit home, eventually forcing the goblin to the ground.

Shorast tentatively approaches the warlord. Shorast manages to wrap his heavily muscled arm around the neck of the warlord, the safest method of taking him out of the fight. Harmless, Shorast avails himself of the opportunity to start ripping the digits off him with his teeth. It's not long before the goblin bleeds out, allowing Shorast to continue into the other room. An ignominious death for Mater Spellsearch.

He picks up warlord's shield and whip, cobbing them at the elite swordsgoblin. The shield breaks the goblin's spine, paralysing him from the waist down. He steps closer, decapitating an unconcsious pikegoblin who he'd been standing over first, and the hacking off first the swordsgoblin's left hand, then putting him in a sleeper hold, affording him the chance to finish the goblin off with a vicious gnashing to the throat.

He moves on through the room, encountering a crossbowman. He decides to go back to get some bolts, and beat him at his own game. The first shot causes the crossbowman to drop his crossbow, and to the ground. He's been paralysed, and can barely move. Shorast takes his time, bludgeoning the crossbowman until he suffocates, probably due to injured lungs.

Unable to find his quarries and frankly sick of look, hungry, thirsty, tired and bruised, Shorast picks up some loot and sets off to leave. Unfortunately, he's not entirely sure of how he got in here in the first place. Dragging an enormous chest along behind him, he eventually finds his way back to the surface, dropping asleep in the keep antechamber. In the morning, he drags the stuff he's carrying to a nearby shop, buys some trinkets, sells some crap, and refills his waterskin.

He decides that this is it. Time to say farewell to Rulewatch. It's been swell, but greater adventures lie to the northeast (apparently some guy up there has work for him). Shorast heads back to the keep still weighed down with too many spare weapons, ammunition, and food, and goes about the task of recruiting some lackeys to accompany him on the journey. He makes a point of only recruiting goblins, purely because it amuses him to have goblins die in his defense.

Speaking of defense, he's not that happy that he's not yet properly had time to train his defensive skills; the constant combat has helped, but there's much room for improvement. Still, he's pretty much tapped Rulewatch out. They're grateful for his help; everyone in town sings his praises. Maybe one day, he'll return to get those two marks; but not today.

He's hitting the road. On a crutch, because he's still not completely awesome at using it. He's got to go northeast, but Rulewatch is on a peninsula; so he's first got to travel south, in a direction he's not yet been. Off he goes.
Logged
But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
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Re: Shorast Steelgirder the Ways of Scintillating - Adventure Log
« Reply #3 on: November 13, 2012, 11:44:06 pm »

PART 2

THE ROUNDABOUT WAY TO PUM INCHCONTEST

Crossing a river, Shorast is relieved that all his goblins can swim, but disappointed in their enthusiasm to fuck off and chase after wild animals. Still, it's safer to travel cautiously over long distances, to avoid ambushes. He stops over in Arucango, a little hamlet, for a spot of lunch and to grill the locals for information about the area.

He learns of a midnight hag half a day's travel to the south, in the 'Tomb of Shadows'. That sounds awesome- a demon to hunt! Well, a night creature. Same thing. He sets off, not minding the diversion one bit. Unfortunately, due south leads to a beach. He doesn't fancy leading all the goblins into the sea, so he walks around the coastline. By late afternoon, little ground has been covered, and he's nearby a small wilderness fort, so he decides to head there to spend the night. It might have more goblins in it to recruit, anyway.

It proves almost impossible to herd the goblins together. Shorast runs into herd after herd of impala, and the goblins run off like excited puppies each time. He picks up some impala teeth though, it's always nice to have a bag of teeth knocking abo6ut. Still, night falls before he arrives at the fort, which overlooks a small river. He isn't sure when or how it happened, but on arrival, Shorast realises he's a goblin down. In a huff, he heads back a way to try to spot the goblin, without luck. In doing so, he runs into a gang of hyenas.

Shorast helps them a bit, but they're their own worst enemy. Some of the goblins have been injured, in many cases quite severely. So, in walking a short distance through the wilderness, one goblin has wandered off and got lost, and three are critically injured. Great, thanks guys. Shorast leads them into the castle, and starts looking for the keep. Unfortunately, this fort is also unoccupied, except by another vast gang of hyenas. After the fight which they all survive, he leads them into the keep, only to discover it's full of hyenas. What.

Shorast fires a crossbow at one and then starts laying into them with its butt. After they're defeated, he leads his crew to the top floor of the keep for a night's kip. In the morning, he noshes on some GCS meat and hyena blood. He leads his goblins south, across the river, in search of the night hag he's heard about, noting that there's a necromancer tower to the west. Demons! Well, close enough.

Good grief. More hyenas. More impalas. Crabs and albatrosses provide distractions. The group meet some harmless grasshopper people, but the goblins aren't harmless to them. He crosses a river, quickly running red as it washes the goblins off. They cross a stream and run into a giant louse, something that might actually be worth killing. He softens it up with some crossbow bolts, and moves in for the kill. He hacks out and eats one of its eyes for lunch, in sips some of its oozing ichor. If it were closer to town, he'd haul its carcass off to market, but he isn't so he doesn't.

Crossing a desert, the group run into camels and a giant sparrow... The group cross another river, just downstream from a waterfall. Shorast spots a flock of giant sparrows ahead, and wisely holds back to let them flee. They cross a stream and run into some louse women. Shorast realises that he's close to his intended goal... A grasshopper man cops it next, the trail of devestation wearying Shorast.

A cheetah lures two of his goblins away, who get swept up into a river and fall down a waterfall to their deaths. Jesus Christ. After checking that the goblins didn't have any awesome loot on them (they didn't) Shorast follows the river south some way, before he finally arrives at his destination. Safely crossing the river, he and his three companions arrive at a nondescript wooden door built into a sandy verge.

Shorast elects to kick the door in, screaming obscenities, his trusty crossbow at the ready. After getting one bolt in, the hag rushes by, and is knocked in the leg to the floor by his goblins, who lay into the hag. Shorast steps towards her, punching her in the head, then the tongue, bashing her in the stomach with his shield, then in the mouth, scratching her spine, kicking her in the eye, kicking her in the mouth, poking her in the eye with his crutch, and biting her in one of her two tails. It takes a fair few more hits as they all lay into her before she finally bleeds to death.

Her den is creepy as fuck, but it's getting late, so they camp there for the night. In the morning, he eats some giant louse heart and drinks from the river. It's not far to a large, heavily populated area to the south. It's out of his way, but he can't resist visiting the area, at least to look for some shops that might be selling a better axe, for example.

The first city he haps upon is a ghost town; it's almost completely abandoned. He eventually finds one general store; its shelves are largely bare, but it does have precious metal trinkets! He trades some of his bone trinkets for some of the choice items and a great big pile of coins. He suspects having been shortchanged and he now weighs a ton, but at least gold and platinum rings and stuff are better than bone ones.

He eats some lunch and decides to check out the castle. With this small a population, Shorast suspects a vampire or something is in charge. He finds no nobles, however, and that the keep is guarded by goblin peasants. Hmm. Curious about the local religion, which is most likely goblin, he swings by the Church of Savagery. That's just a tomb, so he hopes the Spidery Chapel has a priest in it. The goblin 'exalted storm' is over two hundred years old, but goblins can live that long. He doesn't appear to be a monster in disguise. The religion seems to focus on dreams, and they worship Issha Perplexdrout. Hmm, doesn't seem so bad. The temple is enormous and pretty cool.

Since there isn't much here and Shorast is now loaded down with gold coins, he decides to go out of his way- again- and travel southeast to find the local capital city to do some shopping. He spends the night in a nearby village, breakfasting on crocodile offal and some water from the stream. He finally reaches Bowsloppey; it too is a ghost town, but it does at least have a thriving market that unfortunately sells nothing that Shorast wants.

He decides to check out the castle. It's unimpressive, but he does notice that the local law-giver is a tiny blind cave fish woman who is wearing a full set of undersized masterfully crafted stuff, including some items made from intelligent humanoids. Suspicious, he decides to accuse her of being some sort of night creature. He steps back and readies his crossbow; sure enough, she's a vampire!

Whilst he reloads the crossbow, the innocuous-looking human peasant standing next to him reveals himself to be a cultist, joining in with the vampiress and sending Shorast tumbling about the place. This crossbow isn't going to do as a weapon, here; Shorast drops his crossbow, some bolts, and his (doh!) crutch to pick up some speed, stands up, and withdraws his dependable iron axe. A goblin fells the cultist, and Shorast moves towards the vampiress. Suddenly, Shorast finds himself next to her, although by this stage of the fight she's crawling around on the floor.

He breaks her arm by thrusting down with the pommel of his axe, and swings his fist at her, prompting her to roll out of the way and his reach. He closes the gap, slicing her withered organs out of her body with a mighty swing, gives her a kick, bashes her with his axe in the arm again, cuts her left arm off, before finally sinking his axehead deep into her scaly, slimey, albino noggin.

He explores upstairs and finds a big, fat but not apparently monstrous goblin noble of indeterminate societal function. He explains the racket downstairs, and is thanked for what he's done. He loots her body for her useless but valuable clothes, and heads down to leave this pointless conurbation, but is attacked by another cultist on the way. The cultist is no match for the mighty Shorast, who sinks his axe deep into the cultist's midriff before bashing his brains in with his shield. He picks up two waterskins he's found, and some slicing knives, and manages to find another shop in town next to a well, where he fills his new waterskins.

The shop by the sea is lovely and well stocked, but it is unattended. He decides to sleep there overnight. Shorast decides to try one more local city for a decent shop before he resumes his much-delayed mission, but on the way finds a lair. Unable to resist the opportunity, he heads in, uncautious. Ido Schorchedspoons the Roasted Deer announces herself (suddenly the Ways of Scintillating doesn't sound so bad), apparently a naked woman. Must be a shapeshifter... anyway, this doesn't promise to be an enthralling fight. Shorast just stands there, dodging her ineffectual blows, and the goblins finish her in short order. Damn it... if it weren't for the goblins, this could've been a good defensive training exercise.

He picks up a handful of gold coins from the cave floor and heads into town, almost tripping down another cavern entrance. It's another identical naked human; similar story. In town, many of the buildings are abandoned, but thankfully there at least seem to be a fair few shops around. Standing over a drain, an olm person chieftainess shouts a threat from the sewers below. Unable to possibly get to her, Shorast tries throwing teeth at her, but they can't penetrate the grate. He shrugs and walks into a general store.

Shorast isn't in the mood for copper weapons or jewelry made of manta ray teeth. They are pretty cool. He continues to search the city for some real jewelry or a nice masterfully crafted iron axe, letting the shopkeeper know he's killed (or rather, had killed) two werethings.

The shadows grow long in Urgewoman, so he bunks in a clothier's shop for the night. The next morning, breakfasting on giant cave spider flesh and water, he manages to find some gem encrusted gems that are worth carrying about, and investigates the local religion; the goblin priest tells Shorast that they worship Telsta the Pure Decency, a god of generosity and peace. Hmm. Bit of a stark contrast to the other local cults. He takes credit for killing some local villains that he's never even heard of before, who presumeably drowned or killed eachother in the sewers below him. Well, as long as they're dead, does it really matter how they died? It's not like Shorast is going to be hanging around here long, and Shorast is going to need to recruit more goblins to follow him, if he can find them.

A weaponsmiths has a disappointing fare, although it's reasonably well-stocked compared to the other nearby shops. All the jewelry in the metalcrafter's shop is made of lead and tin (why??!) although he does have a large selection of bolts for sale, which Shorast doesn't really need.

Eventually, Shorast is forced to trade in for some admittedly rather tasteful marlin bone jewelry, much lightening his load. He puts it all on, feeling like a pimp, and minces into the castle. Too bad his leather armour is wearing out... he's going to need to find some new stuff soon, preferably something made of metal? Shorast is only wearing a copper helmet; everything else is naff, flimsy leather or even cloth.

He finds some nice stuff in the keep, including a new flail (it's about time Shorast expanded his skill set) and a bronze toy axe, which Shorast considers using in combat for a laugh. He can't find any goblins in the castle, but there are plenty of humans to recruit, so he does so. Ten companions in tow, Shorast feels that he'll be relatively safe crossing the vast barren wilderness ahead. There are two necromancer towers on the way to Pum Inchcontest, the mysterious quest disher-outer. He has enough soldiers, he thinks, to easily take them both out.

He has an earlier night's kip, feasting on spider flesh and water for dinner and breakfast, and sets out at the crack of dawn, heading north. He elects not to crawl over the ground meticulously to the destination but to fast travel, automating the intensely irritating herding process.

The troupe cross two rivers with only minor drama, and camp for the night by a large lake. A pikeman drowns crossing the lake. Meh. Later, one of them wanders off and either dies or gets lost. Meh. They take down a cheetah togeth before arriving at the necromancer's tower. The tower, once they reach it, is a nondescript green cuboid jutting out of the sand. Shorast enters stealth mode, and tender opens the door. His companions might have the subtlety of a rhinocerous, but he doesn't see why that ought to get him killed. He knows he needs to sneak in and take out the necromancers first. He takes out his new flail, and puts away his axe. He doesn't need to be generating new body parts.

Reassuringly, he instantly trances, but doesn't let that affect his judgement. There is a veritable sea of zombie goblins ahead of him. He lets the zombies pour out, safe in the knowledge that they're unlikely to see him. He takes out as many as he can, but all of his companions are felled in short order. The first floor is cleared, miraculously... but Shorast knows that his escape route will be blocked if he can't find the necromancer and take him out quickly. Shorast pulls his axe out again; precision will be needed for this task.

He sneaks up to the second level, and the necromancer is spotted! He creeps closer. Success! In two might swings, the first tearing into the human necromancer's arm, the second obliterating his head, the necromancer has been killed. Now all that remains is to mop up the rest of the zombies... unless there's another necromancer about. He puts away his axe again, and begins the grisly execution of every single walking dead in the place. The second floor is cleared; he moves up to the top floor.

It's a tough slog, but the top floor is cleared. Phew! Unfortunately, Shorast is now alone and a long way from civilisation. Fortunately, there are now lots of pieces of dwarf-sized leather clothes about, and a lot of his armour is getting worn. It's going to be a nightmare sifting through all of this shit... He sets about the task, first, of collecting any books and slabs that might hold unholy powers. For safekeeping! Not to read, perish the thought. Shorast fights to rid the world of such things. Without such airy-fairy justifications, he'd be nothing but a callous, murdering psychopath.

He finds several books, all looking self-indulgent and decidely not dripping with eldritch madness. He sees no sign of any slabs. He decides to begin the process of shopping for clothes. He strips practically naked, and drops his clothes to the ground. It's a shame; some of the stuff was really quite nice, when it was new.

After an extensive and boring search, he finds a lot of crap armour, but at least gets to pick leathers made from his favourite, hardest animals. Most of it is jaguar and cheetah leather. He then redons some of his old, worn stuff where he can't find anything good to cover a particular area. He drops all the rest.

Shorast also picked up a few weapons. He also picked up all the knives he could; most of the goblins were peasants, and had knives. He now has a LOT of knives. He can't possibly carry them all, so he drops all but the iron ones. It's still not enough; he starts to drop some of the other weapons he's picked up, including his beloved flail. He can probably afford to lose some of the books, too; perhaps all. He takes out a couple of iron knives, and then has to drop most of the ones he's picked up. Finally, he decides he can part with no more; but he's now very light on his feet, and thinks it possible for him to return to civilization on his own, if he hurries. Not before a night's rest though. Can't sleep here though. Oh dear. No civilisation anywhere nearby. This could be bad. It's noon, but Shorast has a lot of ground to cover. The nearest inhabited are looks to be a fort far to the east. Best get cracking.

Shorast jumps into the adjacent river. He follows it's flow. He's such an accomplished swimmer that he can actually swim faster than he can run (he uses all his immensely powerful body, I guess). That might give him the edge he needs. He manages to swim against the current to avoid falling down a waterfall, hopping out, before jumping back in further downstream. He encounters some sponge men; he wants to fight them, but hasn't the time. Then, he runs into a giant sponge; he wants to fight that, too, and curses his lack of forward planning.

He comes to a huge waterfall. It isn't easy to find a way to descend, but he finds a way. He barely avoids the next one. After covering some considerable distance, he finds that he's still closer to the tower than castle, and it's mid-afternoon; however, if he can travel over land the rest of the way as the crow flies, instead of following the circuitous path of the river, he thinks he can make it. Checking his map, he storms on.

He dashes across the scrubland, pausing at a stream to sip some water. He can see that he's very close to the fort on his map, but also that there's a town just beyond that. He decides to head for the town; there's a chance that the castle is uninhabited. He pegs it across the undergrowth, practically leaps across two rivers aaaand... makes it!

Eager to tell his amazing story he tells the first guy he meets! Unfortunately, they've never heard of this necro-dude, and are unimpressed. Shorast is nonplussed. However, he's not in this just for the adoration of nobodies; Shorast knows how awesome he is. The guy agrees to put him up for the night, and informs Shorast of his willingness to leave town, to go on adventures. Shorast thinks about it, but he plans to go diving to find sponges tomorrow, and thinks it cruel to sacrifice the guy to a watery grave in retribution.

Shorast tries to think of his next move. He wants to go swimming, but more importantly, he needs to get back to where he started (in order to progress forward. All this has been a massive detour; it was supposed to be a quick diversion.) He decides to head north-east through the rivers as much as possible, hoping to meet a sponge or a sponge man, and thence to pop out in a town or city and find some traveling companions; hopefully ones without such a bloody-minded interest in driving every wild animal extinct.

Swimming against the current, he notics that he's become even more pumped up than ever; he now has superdwarven spatial and kinesthetic sense. That's always handy. Swimming against the current of the river, he's have a whale of a time. Pun semi-intended.

He manages to swim up to a waterfall, but it seems to be leading the wrong way. Somewhat annoyed, he gets out of the river, and fast travels to a town in the north east. He stops in Gotoolo, a desert village by a stream, for lunch. He creeps around the village, looking for people (humans) to join him on his journey north. The first three people he asks to join him agree to do so; they're not warriors, but he just wants folks to sit around the campfire with and keep the bogeymen away.

He presses on, north, towards the cave that belonged to the hag he originally came down south to fight. It's the furthest point north he knows he can rest before the long wilderness journey back to the county of Rulewatch. He fast travels, thinking it will be safe enough. He finds the place easily enough, his companions glad to sleep somewhere that at least has a door. Unfortunately, upon leaving the den, he finds that they've wandered out before him and been attacked by a bunch of hyenas.

He springs into action to try to save them, managing to save the mason and cook. The carpenter is fucked, though. He butchers the hyenas all for practise, picking up some offal to snack on on the way. The carpenter miraculously gets up again whilst he's doing this, but then more hyenas appear from the west. For fuck's sake.

The mason is dead, the carpenter is barely clinging to life, and the cook is bruised, but otherwise chipper. Shorast slices up the bodies of the hyenas, waiting to see what the immediate fate of the carpenter will be. He then picks up the mason's iron knife, and checks on the carpenter; he's conscious, but probably going to die soon. Well, Shorast resumes his fast travelling, leaving the massacred remains of the hyenas to rot.

Somehow, the carpenter gets a lot better on the way north, until the trio arrive at a river. Shorast suspects this will be a big challenge for them. Shorast is delighted when he dives in to cross it, and comes face to face with a giant sponge! Gleeful, he relentlessly attacks it. The carpenter, unfortunately, starts to drown. The cook meanwhile jumps in and ruins the experience for him by somehow rendering the creature unconscious, despite its lack of bones or organs. He decides to wait on the other side of the river for the carpenter. When he eventually makes it, they set off again.

They come to another river some way ahead. The carpenter struggles across the river, finally making it onto land, only to die of exhaustion of some kind. Shorast picks up the carpenter's money, and moves on. The pair arrive in town in the early afternoon, the trip having taken absolutely nowhere near as long as he'd expected it would. He wishes now that he'd come alone, since he was planning to attack a necromancer tower next. For now, Shorast resolves to sleep in town, amidst the local population that know and adore him.

In the morning, he leads the carpenter to a beach; the easiest way to get to the tower is to swim across a short stretch of salt water. He knows she can't catch up with him, and he takes this opportunity to rid himself of her; she can get back to civilisation on her own; it's for her own good. He quickly spans the gulf, and heads to the tower on his own.

He creeps up to the tower, another green cuboid affair. He's ready for anything this time, and doesn't have to worry about brave warriors perishing as a result of his actions. This he is sure is the best way. Sheathing his knives, he creeps into the tower, so that he'll only being using his own powerful limbs, shield, and crutches (he's great at using crutches now) in combat. He finds the first room full of goblin zombies, and sets about battering them all with his shield. He soon enters a trance, which is barely necessary.

The first room cleared, Shorast leaves his trance. He investigates the next room, which is through a zinc door. A whole room more of them; no necromancers. He overreaches and falls over a fair few times, but otherwise, destroys them all mainly with his shield, and manages to clear this room, too. He finds some more iron knives, as well as a brown jasper-bound book. This looks very suspicious; he refuses to read it, considering it to be, probably, a guide to necromancy.

Slaying all the zombies in the room above, he finds FOUR more bound books. Blimey! Better hold onto them for safe keeping. But they sure are heavy... moving through a door, he finds a very narrow corridor packed with undead. The Necromancer is standing in there, raising the dead almost as fast as Shorast can floor them.

Shorast beats his way to the necromancer, and punches him right in the gut, wraps his arm around his neck, and squeezes the waking world from his mind. To finish him off, Shorast bites his head, savaging pieces off. While he's waiting for the necromancer to bleed or suffocate to death, Shorast enters a martial trance, still being surrounded by zomblins.

Wishing to capitalise on his trance, he bashes the necro's brain in, and ploughes through the throng of writhing goblin remains. He moves on, ascending three levels, to another goblin filled room.

He commences the destruction of the zombies. Clearing one room, he knows that there's another room on this level, but heads upwards. This room is similar. Once he's cleared it out, he investigates its features; he finds another bound book, and a bronze slab! It's extremely heavy. Oh dear. It'd be irresponsible to leave this here, but it's too heavy to cart around at Shorast's convenience. He drops it at the bottom of the tower for now. He has an idea about moving it; he can throw it place to place without having to carry it, which would slow him down. He moves on to the rooms he hasn't yet cleared.

Trancing again, he clears the first room quickly. He picks up an iron pick, thinking it will be good to train with, and immediately equips it. Moving up to the very top floor, he meets, to his surprise, another necromancer. The pick helps him take down the zomblins in short order, as he works he way towards the necromancer. Shorast grabs him by the throat and donks him on the head with his masterful shield, quickly and effectively finishing the necromancer commander (who is also apparently a miner).

Shorast finds a pile of books in the corner, including two bound ones. These can't all be eldritch tomes, can they? He breaks the seal, and finds that they're just short letters. Disappointed, he drops them all to the ground. He takes the time to read some of the other works littering the place. He finds 'The Shady Human' and 'The History of Storage' particularly illuminating, before unceremoniously dumping them all on the floor. Words are sacred to dwarves, but dwarves are also pragmatic, and he's not going to lug all these tomes into town to sell; he's not even sure he'd get any decent money for them.

He leaves the necromancer's tower feeling warm and fuzzy. Hundreds of years of accumulated scholarly knowledge and experience are down the drain, but their written works remain, and the world is a more spiritually clean place. Only Shorast could have done this; only he possesses the necessary balls and sneaking skills to have pulled it off.

He steps outside; it's still late morning. He ponders what to do with the slab. He doesn't want to lose it; it might make some nice light deathbedside reading one day, and besides, anyone could find it. Shorast notes on his map that there's a small uninhabited island off the coast to the east; that should be a good place to keep it safe, for now. He travels slowly, picking up and lobbing the slab instead of carrying it to make good time.

He runs, crutches under arm and with utmost stealth, picking up and throwing the enormous metal slab, chasing after it, picking it up, throwing it, and so on. He throws it across a river before swimming across it, quenching the thirst that has been building. He passes a giant crab on the way. It looks kind of fun, so he beats it up with his new pick. Spotting a chance to hit its enormous body with his crutch, he does so; the surprise killing blow. He carves it up, just for practise, but picks up its brain and heart to nosh on later.

He spots a horseshoe crab woman, an interesting sight indeed, before crossing another river just after noon. He tries lugging it for a while, then unsneaks; a cheetah attacks him. Shorast throws the enormous bronze slab at the cheetah, hitting it square in the stomach, causing it to vomit profusely. He batters the creature to death, butchers its corpse for practise, and storms on. At one point, he accidentally throws his shield instead, having to run over and get it before picking up the slab.

He arrives in the late afternoon at the abandoned fortress, stopping there for the night. He considers leaving the slab there, but that would just have meant leaving a would-be necromancer with a castle to operate from, instead of just a tower. In the morning, he continues towards the island, breakfasting on water and giant crab brain. Suddenly, after crossing a river, Shorast trances. What could be the cause? He sneaks over and sees some hyenas on the other shore. They can't see him, and are no threat from there. He continues on his way.

Finally, in the pouring rain in the early morning, Shorast reaches the sea. Shorast is an incredibly powerful swimmer, and won't sink even carrying the huge weight of the slab, but he'll have to carry the slab from now on and it'll be a huge slog to get it to the opposite shore.

It's mid afternoon before he reaches shore. He doesn't have time to dump it in a more conspicuous and memorable location, so he just drops it a way above the beach and will have to remember just to follow the coast if he ever wants to find it again. He sups on some water and hyena brain, and runs to flop back into the water, to reach somewhere to sleep for the night.

He runs into a cheetah on the way back to town. Shorast just stands there, but the cheetah can't land a hit, so he swings once and sinks his pick into its head with enough force to remove it from its body. He arrives in Thrutdasmir with plenty of time. The locals aren't interested in his reporting of the death of the necromancers. Ungrateful little shits!

In the morning, he breakfasts on hyena spleen and water. He decides to go for a swim in the river, chopping down and butchering everything that he finds floating in it. He goes for a walk, stopping to lunch on hyena offal and water. He stops to beat a giant crab in a fair fight. He then murders a giant sparrow in an unfair one. He spots a group of parakeet people and a mantis man, and beats a giant tick in a fight. He sees some kestrel men and a tick woman, a grasshopper man, a thrips woman and a louse woman. In the early afternoon, he swims up a river to get back to town. He encounters a sponge man! He's curious about what it's like to fight one (that's mainly what he was looking for out here.)

He puts away his pick and shield. He defeats one of them by biting him in his spongey head and ripping it entirely from the rest of its body. Then second puts up a decent fight for quite a while, but naturally does him little harm, and is ultimately defeated in the same manner. Protip; bite their heads off.
Logged
But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
Quote from: Toady One
Naturally, we'd like to make life miserable for everybody, randomly, but that'll take some doing.

Buttery_Mess

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Re: Shorast Steelgirder the Ways of Scintillating - Adventure Log
« Reply #4 on: November 13, 2012, 11:45:09 pm »

Part 2 / II

Next, he meets a full-fledged giant sponge. No head on this thing; how will the fight turn out? The unarmed fight goes on for some time, the sponge merely pushing Shorast ineffectively. Eventually, to Shorast's surprise, the sponge gets all pissed off enough to push him with enough force to hurt his lung. Staggering out of the river, coughing, Shorast walks back to the village, dining on hyena heart and water. He spends the night there. He decides he's going to track down... what's his face by swimming across the ocean on his own instead of walking the long way around with companions in tow. This means passing Rulewatch, so he decides to pop in quickly to see what's going on there.

He eats some more offal and sets off at the crack of dawn. He arrives in the late morning, eating a similar brunch. Asking a shopkeeper about the villains he couldn't find earlier, he gets some more useful hints. He finds out what specific part of the sewers one of the villains is in, and that another is hanging out in a cloth shop, not the sewers at all! Knowing this, he decides to try again to find and defeat them.

He holds his breath and dives underwater to try to find the sewer one through a secret entrance he found at an earlier date. He encounters a cave fish man blowgunner, defeats him in unarmed combat. Several of the blowgun darts hit Shorast, but none can penetrate his threadbare leather armour. He doesn't think he can risk trying again, so he looks for the nearest sewer entrance.

Whilst looking for a sewer entrance, he eventually manages to triangulate the cloth shop, where the elf vampire resides. It appears to be the only elf in the city. He accuses the elf and she confirms everyone's suspicions, whereafter he sinks his pick into her back, breaking her spine and paralysing her from the waist down. A second blow punctures her useless, atrophied lung, and getting stuck, so Shorast kicks her in the shoulder, shattering the bone. The other merchants in the shop jump in to help, stabbing her with their knives, as a bash to her head with his shield snaps her neck and completely paralyses her. He kicks her a couple more times and caves her head in with the shield.

Aaaah, it feels so good to finish that quest off! One down, one to go. Shorast walks east a little bit and descends once again into the sewers, the right sewers this time, the Allied Holes. He knows this guy is down here somewhere... Shorast no longer feels the need to sneak about; he wants to draw some attention. Dodging darts, he takes down an amphibian man blowgunner, then another. He trances... wonder what has caused this?

Beating up some more amphibian men, he finds their leader, and bites his arm off, spitting it back at him. Shattering an arm with his crutch, the elite crossbowman amphibian man chief is destroyed.  He takes out another two, picking up a handful of darts on the way, before the trance ends.

He runs into some olm men, led by a warlord. The pick, somehow, severs the leader in two with a single blow, and the others are no match for Shorast, either. Munching on some impala meat as he works his way through the animal people loitering down in the sewers, he quickly loses track of how many he's killed. He runs into and defeats another olm person villain, and a reptile man one, and picks up a rather nice fungiwood spear, shield and a nice quiver for selling somewhere later. He's amazed to find a steel shield in the water, but ignores the warhammer (this pick is helping Shorast learn how to mine, which is even dwarfier than a warhammer, which is very dwarfy.)

The shield is great, but then so's his other one. However, his sentimentality is defeated by his knowledge that steel is always better than iron. He's killed so many things with that shield alone, though.

Shorast takes a dive, searching through submerged tunnels, taking a breather when he arrives at the occasional sewer grate. It's terrifying, clambering through the darkness, his breath held, not knowing where he's going, in the fetid dank sewer water. He eventually emerges in another part of the sewer he's not sure he's yet explored. Then, he recognises the horrible tomb bit of the sewer he'd found before. He sneaks in and kills them all for old time's sake.

He moves onwards. One submerged tunnel seems like a dead end, but another seems to lead to a new area. Which it is, only it doesn't really go anywhere. On his way back, he runs across a goblin leatherworker. He reports the death of some of the villains in the sewers, and asks him about the sewer and where he might find his quarry. The goblin is of no help whatsoever. Shorast begins to wonder if there's maybe another sewer entrance he's missed, somewhere, and leaves the sewers for now.

Emerging into the light, the sun is setting, so he spends the night in a food shop. He sells some of the stuff he's found and buys some gremlin brain for tea. In the morning, he sets out to investigate the sewers from the surface, for clues. His search turns up little; he finds an unfortunately very familiar sewer entrance. He explores a while but finds nothing, and heads back to the surface. He descends, after lunch, elsewhere, having found no more clues on the surface, but gets nowhere. Despondent, he sleeps in the sewers for the night.

The next day, he refills his waterskin, buys some food, and sets off to accomplish is long-stalled mission. On the way, he encounters a camp, no doubt populated by evil beings. He sneaks towards them. He first takes out the archers. Then, the lashers. Then, the boss. Confident that risk has been lessened, Shorast reveals himself in the middle of the group, and they converge on his position. He runs rings around them, swinging wildly with his pick. Shorast is confident with his defensive abilities now; they could be better, but he feels safe enough against most foes.

After quickly inspecting the battlefield for equipment, he sets on his way, only to discover a lair with two vampires in it, and an unidentified elf. They have no stuff. It's really no challenge at all. He moves on. It's only late afternoon, but he's not going to swim across an ocean at night. He stays there the evening, regaling them with the tales of his recent violent escapades.

Breakfasting on gremlin brain, he confidently leaps into the sea and swims northwest to meet his destiny. He eats a rat heart for brunch, treading water. Shorast can't see the sun through the driving rain, and the trip feels like it takes forever. He touches shore soon enough, though, and it's still only early morning! After touching ashore, he heads south first to the nearest big town. He stops by to have a nose around the keep, and hires a single swordsgoblin. Then, he heads north on his way, stopping off in the charming village of Kamcarel to eat dinner and sleep.

After breakfasting, the duo head into the city just a ways to the north. Goleñod appears to be mostly abandoned, like many of the cities he has found. He sells his old, beautiful shield for quite a bit of money, which lightens him up considerably, and soldiers on towards his goal, but happens on a lair just outside of town, containing an olm woman vampire that he swiftly eviscerates.

He stops for late lunch in a small village, then for the night in an apparently utterly inconsequential town called Splatteredlanced. He's surprised to meet a lady consort ranger, dressed in some degree of finery. Shrug. Setting out across the wilderness, the two are set upon by a bandit, er, band. Shorast runs over and sinks his pick into their bowman's head whilst his swordsman fares rather less well against the chieftainess. Shorast runs over to rescue him, but the goblin follower bleeds out.

Her bashes her in the foot with his crutch, then bumps into her, knocking her down. A swing of the pick takes off her left arm, then her right. 'Armless (heh), he takes a series of indiscriminate swings at the axeman standing next to him, severing several limbs and puncturing a lung. He moves on to a spearman who had been closing in, easily severing limbs and rupturing arteries. Disabled, he steps past the spearman to deal with an approaching maceman. He immediately severs the maceman's weapon arm, before bashing his shield arm so hard it breaks the bone.

The chieftainess and maceman have both given in to the pain, so Shorast finishes them both off in short order. He investigates the bodies, but none of their stuff is any good. He sits down to have a spot of lunch, eating his rat heart and washing it down with the blood of the humans. Yum.  Shorast notes that he's running low on food; he washes himself off in a nearby pool, and stalks off to hunt a local critter. He jumps into the river and finds a stingray, which serves as a more than adequate source of offal and flesh.

Crossing another river and a stream, he reaches his destination just after noon, and stops there to enjoy a spot of lunch. The fort in which Pum resides is a garish blue cobaltite affair. All this, just to acquire a quest... it'd better be a good one. He enters the keep, noting a human soldier, and passes three (presumeably, Pum's) children. To his surprise, Pum is a lady. He announces hisself, and informs her that he's taken out a local bandit group. Then, he asks her for that quest he's heard so much about.

Referring to him as a 'mighty one', and saying that only he can save them puts Shorast in a happy, receptive mood. He is charged with taking out a local goblin warlord to the southwest, and is invited to take some of her soldiers with him. Not wanting to seem rude, he obliges, spending the night in the castle before he sets off (it's half a day's travel away.)

He sleeps at the top of the tower, but it's bloody freezing in here! He wakes with a raging thirst, but has to go outside, start a fire, and warm his waterskin up to quench it. He then gathers the thirteen human soldiers, and leaves.

He arrives fairly quickly and feasts on an early brunch. He doesn't even bother to move stealthily; with this many meatshields, what's the point? He charges in immediately the archers taking down an axegoblin before he reaches some macegoblins, the pick whirring through the air as he trances, taking them both down in three swings. Two speargoblins go down next, then a macegoblin. Next, two goblins with crossbows. It doesn't take long. Scarcely paying attention to what the humans are doing, he moves on to a third before the trance runs out. A goblin bowman falls shortly after. Finally, his human allies converge on the captain; Shorast has to dash in to make sure he steals the kill; but doesn't make it. Drat.

Shorast moves on to the important task of looting the battlefield. The leader had some seriously nice stuff, but most of it was clothing, not armour. The only armour he had was a masterful copper mask, which he can't, unfortunately, wear with his helm. He picks up some nice stuff, and decides, instead of reporting to the lady his exploits, to head straight to the nearest town to sell some of his shit; and maybe buy something useful.

He follows a road through the Naughty Desert to Behgonebi, a city that looks to be mostly depopulated. Amazingly, twelve of his soldiers survived the trip. He has some lunch, and looks around; but the town isn't just mostly depopulated. Shorast can't find a living soul. He heads to the keep, to find out who's in charge. The local lady, evidently an eminent lasher, is surrounded by a perhaps a dozen priests. This is a creepy situation, but that matters not.

She gives Shorast a quest; to rid her of a cave fish woman in the local sewers. Hmm. It sounds tempting, but Shorast has more important things to do, i.e. sell stuff. Then, report back to Pum. He sleeps in an abandoned building for the night, eating stingray and water for breakfast, and heads south for the capital city.

It takes most of the day, but he arrives, finding that although this too is a ghost town, there are people still alive. He gets a reasonably good deal, and also buys some trinkets to avoid lugging gold around. The shopkeep he buys the trinkets off is a marksdwarf! Not many dwarves in these parts. He wants to recruit him, noticing that he's conspiculously wearing armour, and Shorast conspicuously isn't. Unfortunately, he won't join up with so many soldiers hanging around. There's only one solution for that... Shorast heads to the local castle, to get a quest from the King or whoever.
Logged
But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
Quote from: Toady One
Naturally, we'd like to make life miserable for everybody, randomly, but that'll take some doing.

Buttery_Mess

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Re: Shorast Steelgirder the Ways of Scintillating - Adventure Log
« Reply #5 on: November 13, 2012, 11:51:26 pm »

PART 3

DOING LOTS OF QUESTS OR WHATEVER

The keep is choc-a-bloc with nobles, mostly priests, it seems, with odd titles. He speaks to one, who derides him for being incompetent. What a cunt. He suggests Shorast speaks to one of the commoners for a quest. Alright, whatever... dick.

An armourer hanging around in the corner recommends that Shorast travels north, to speak to the leader of a group over there. Hmmm... wasn't that basically where he just was? No thanks for now. Next quest please. A request to kill a cave swallow woman chieftess in the dungeons below the castle sounds a lot more pleasant. Shorast dives into this enterprise with great vigour.

Running in, Shorast takes down an axeman, next a maceman. Then, shock of shocks; a speardwarf! Shorast hates to attack one of his own kind, especially one who isn't wearing any decent lootable armour. At least he dies from a pick wound; nice and dwarfy way to die. A human spearman and a swordsman are felled next. In the next room, many soldiers are around, including an axedwarf boss. The boss doesn't have any decent armour, but has some expensive clothes. He runs over and finishes off a crossbowman next, ignoring the piles of loot on the floor; none of it is what Shorast is looking for.

He runs into the next room; it contains a short-lived bowman, who takes down one of his lasher soldiers. Shorast runs into a kobold swordswoman next, after passing through a room of dead bodies. His pick tears her apart; she tries to flee, but the humans put her down. Poor thing. A spearkobold in the next room doesn't even last that long; aw. Shorast finds a corridor leading to the sewers, and heads back in.

He elects not to try a stairwell leading down, but to clear this level first. He rips to shreds a crossbowman further along, and a swordsman, before doubling back to the start. He checks a route he'd missed earlier. He finds another route down, and another sewer entrance. Strangely, he runs into the bodies of two recently deceased humans, that he didn't kill, and makes mincemeat of a human bowman in the next chamber. A halberdier, two kobolds... this is no trouble at all. He kind of zones out and just runs through the rooms, taking down all resistance as he moves.

Shorast descends into a room full of enemies, causing him to enter a martial trance. Later, dodging an arrow makes him fall into a deep hallway, but he is unharmed. Eventually, he runs into cave swallow man blowgunner, and knows his quarry must be near. Barely break his stread, in her tears her and her bodyguard to shreds. Their stuff is of moderate quality; not enough to make it worthwhile lugging around.

Leaving the dungeon, he reports to the local law-giver. Hmm... jewelry made of intelligent creatures. It's a vampire! Without even taking time to prepare, Shorast accuses him. He readily admits his guilt, so Shorast commences the battle by flinging some iron knives at him. They hit home, slowing him down somewhat; cultists advance from the shadows to assist their master, but having already made a foe of Shorast, there will be nothing they can do. Shorast sinks his pick into the vampire's chest, puncturing a lung, donks him on the head with a crutch, following it up with a might heavy of his pick-axe shattering the skull and destroying the brain.

That taken care of, Shorast lets the soldiers mop up the cultists while he loots the body; the vampire was wearing some very nice clothes. He finds the 'Holy Crevice', and explains what happened, there now being no real noble in the capital city. He asks for a job, but the usless bastard won't dish one out. Shorast decides to go into town, sell some crap, and maybe get another quest and recruit that dwarf.

He goes to the marketplace, but it's night time, so he digs in in an abandoned house. In the morning, he buys some fisher berries (the all-meat diet is giving him the shits). He sells some junk for some trinkets, and manages to hire the dwarf! The dwarf lets him know that there's a serpent man commander in the sewers what needs killin'.

The first villain Shorast hears call out is a cave fish woman vampire, but he doesn't immediately spot her. The next is a serpent man vampire; but not the serpent man he was looking for. Shorast feels like he's been calling it in somewhat with defeating the recent villains; it's probably time to have some fun with them. He tries biting the serpent man's tail off, but is not immediately successful, and is bumped to the ground. Frustrated and pinned, Shorast thrusts a kick into the vampire's chest, then siezes and opportunity to bite his nose off.

The vampire attacks Shorast but Shorast dodges out of the way, unpinning himself. He stands up behind the vampire, flanked by one of his allies. Again, Shorast dodges, sending him back. Shorast responds by throwing an emerald; it doesn't achieve much. The serpent man's venomous bite affects one of Shorast's bowmen, so Shorast steps forward and kicks him in the back of the head. This seems to have paralysed the vampire. He lashes out with opportunistic hand-to-hand attacks, before launching his pick into the serpent man's eye; the others soon finish the vampire off.

Shorast seems to have lost a few companions at some point. Fortunately, the dwarf one is still following. It's too dark for Shorast to see them all at any one time; it's hard to keep them together. Shorast soon meets an elf vampire, biting her in the foot (from above, somehow), then biting her hand off, then biting her in the other foot, bashing her with his crutch, biting her in ther chest, punching her in the arm, swinging his pick into her lung, bashing her in the leg then left hand with his shield, then biting off her left hand, before finally squishing her head flat against the stone walls of the sewer with his shield. She hasn't any useful stuff on her. Typical.

Next, he runs across an amphibian woman vampire. She's cornered herself into an easy escape route that Shorast can reach but can't enter without losing his retinue, so Shorast goes for her legs first. The first blow knocks her over with his crutch, and he grabs her by the neck with his arm as she falls. He puts her in a chokehold, but she doesn't need to breath; this is just to keep her still. Another knock to her legs shatters her hip, after which he starts punching her and kicking her. She tries to flee, but Shorast is able to catch up to her, sinking his pick into her brain.

His next foe is a goblin vampire. He tries to bite her arm, but she jumps away; next he swings his pick into her toe, with less than impressive results. He drives the pick into her arm, getting it stuck in the wound. Then, he bites into her head, latching onto her throat; she tries to attack Shorast, but he deflects the blow with his shield. She manages to break away from Shorast's hold. The two of them trade ineffectual blows, but his retinue turn up, trying to squeeze around Shorast to get their own attacks in. Shorast is forced to steal the kill, trying unsuccessful to hit her head. Pursuing as she flees, he's forced to make a series of less discriminate swings, eventually severing her in the middle.

Shorast appears to have lost another companion in his journeys, but the marksdwarf is still there; she's the only important one. Shorast soon runs into another goblin vampire, again naked. He jabs her in the tummy with a crutch, trying to sever her leg with his pick, but she jumps over the point. Carrying the momentum through, he spins around and lodges the pick into her midriff. He kicks her punctured waist, whereafter one of his axeman launches himself at her, biting her leg and knocking her over. Shorast bites her in the head, latching on; the axeman chops off one of her legs. He then seizes an opportunity to bite her in the stomach, shaking off gobbets of fat. The axeman has now severed both her legs; Shorast punches her face inside out, killing her, before she bleeds out. Damn companions, trying to win their own glory. This is Shorast's show, damn it!

The next one is a serpent woman vampire. Man, this town really has a vampire problem. She jumps out of the way of Shorast's first three swings (but not a crossbowman's bolt), but Shorast bashes her in the tits with his shield. He tries to grab her tail, but she dodges out of the way, eventually jumping off the ledge to avoid him. Falling arse over tit, he seizes the opportunity and grabs her by the tail. He bites the tail, savaging it apart, then driving his pick into it. He punches her as hard as he can in the back of the head, then five times in the back, then kicking her torso, then kicking her hard in the head, caving her skull in.

He moves on. Somehow, his followers have dwindled to seven. He follows a dry channel into a narrow corridor, killing many animals men and their leaders. It leads nowhere, forcing him to double back. He encounters two more such tunnels, one with a vampire which he just mows down, before encountering a reptile man boss, who announces himself, hissing as he talks. Shorast swipes his foot off, then his arm at the elbow, then the other at the shoulder, then shattering his ribs with a crutchblow. He knocks the guy's head in with the fifth hit as his followers approach.

He has a brief pause in an alcove for lunch, before setting on again. Shorast has had enough of taking it slow with each petty animal man boss and vampire down here; it's going slow enough with having to stop every few paces to keep the group together. (Shorast moves much faster than they do. He's herculean.)

While moving through the sewers, Shorast encounters a dead dwarf, and finds a steel shortsword amongst the dwarf's items! He can't believe his luck. Shorast well definitely be using this soon, even though he's never really used a sword before; this might be the time to start.

Shorast eventually enters the part of the sewers that actually have water in the channel. This could pose a problem for his friends. Sure enough, his marksdwarf pal manages to drown for no clear reason. He isn't sad though; he gets to keep her copper breastplate! Score! He recalls that it had actually breasts in it, and pops an instant boner.

He moves on. He's only got two injured followers now; the rest are dead or wandered off. He encountersa submerged channel; thinking his allies won't follow, he dives in. They do. He emerges to find a strange pool with a wide open alcove to the overworld that can't be climbed. It provides a source of air; Shorast swims up to a cave fish woman chieftess who's in the pool, and who he slices in half with a single swing from his pick. He swims into another submerged channel, defeating another fishperson, and ignoring his boring companions.

Swimming through more terrifying, submerged channels, he finds little to nothing of interest. Eventually, he runs into the entrance to the castle dungeons; he decides not to delve into them. Shorast picks up a bow and a quiver he finds; he might as well train his archery skills when he gets out, since he's already so good at using ranged weapons. When sorting out his inventory, Shorast finds some guts stuck in his teeth from an earlier, indeterminate mauling; he notes to try to use these as a weapon at some point.

Suddenly, Shorast finds that he's intruded into what he thinks is the local catacombs; a bevy of goblins begin to assault him before he can turn back. He savages one with his pick, savages his arm with his teeth. For some reason, one of the goblins lashes the other; Shorast takes advantage of the confusion to kick the goblin pikeman to death. He steps up to the lasher, but the lasher charges at him, knocking Shorast over. Shorast rolls and dodges from the goblin's frenzied attacks. He sticks his pick into the goblin's shield hand, forcing him to drop the shield, then bashes his weapon hand with his shield. So disarmed, Shorast wrestles the goblin to the ground before the agony drives him unconcious.

Shorast leaves the tomb and continues on through the sewers, finding nothing particularly worth picking up on the goblins. Shorast runs into a dwarf vampire; Ablel Helmsfought. Ablel is naked and very short. Shorast does not think that he will present a great challenge; he decides to jump in the water and defeat his opponent with opportunistic counterstrikes. The vampire soon joins Shorast in the water, but can neither swim nor hit him. With a sigh, Shorast simply sinks his teeth into the vampire's neck, beating him at his own game, and ripping out his jugular. Shorast grabs him in a chokehold and takes him down, waiting for him to bleed out. It doesn't take long.

Shorast finds another tomb entrance, apparently a different tomb to the one before. After picking up some arrows and a neat pewter flask, he hears a mummy in the next room wake up and animate some dead. This could be dangerous... He drops some of his stuff to get his speed up, and then Shorast enters the room, and then enters a trance; it's full of zombies. He steps out, intending to bottleneck them. It works. He sees no sign of the mumm inside, and leaves thereafter.

Shortly thereafter, Shorast runs into another vampire; a naked fish man one, and therefore a pushover. Shorast is quickly dragged in the water, but isn't hurt; he lets the vampire attack him, dodging or blocking some blows, and counterstrike when the opportunity arises. The cave fish man vampire successfuly manages to flee, so Shorast pursues; somehow, the vampire manages to double back behind Shorast and attack him from behind. Shorast launches several attacks, swiftly putting the vampire down, but he's been quite badly bruised, which slows Shorast down.

Shorast elects to continue on, rather than rest; his quarry must be nearby somewhere, and he's not really badly injured. Before long, dodging a blowdart, he falls into the water; a boss is ahead. Shorast puts him down in no time, and the attendant amphibian men. Shorast senses more ahead, putting him into a trance. He takes down a pair with no effort, although he does fall back into the water a couple of times.

Next, he encounters some serpent men. They keep forcing him to dodge into the water, but it's no trouble; Shorast is better off in the water than on the narrow ledges. Shorast realises now that he's a notable miner, from having spent so much time mining gobbets of flesh from his enemies, and exchanges his pick for a steel sword. Swords.. this is going to be fun!

He runs into an amphibian woman, and with a handful of blows, kills her. The sword is extremely effective, even though he's never really used one before, because he's a phenomenal fighter with fantastic innate abilities. He moves on through the sewers, ready to snicker-snack all comers. Shorast passes a dwarf with a steel warhammer; oh, that'll come in handy, later. He mows down the next cave fish woman vampire he comes across.

Without realising it, Shorast has completed his quest. Yipee! Now to find a shop, sell some of this junk, and have a nice long kip. He sleeps for a full day, and in the morning is ravenously hungry and thirsty. He has to warm up some ice outside to quench his thirst, and then eat some of the fisher berries he'd been keeping. Then, he goes out to practise with his bow and arrow. It's not elfy if the bow and arrows are made out of iron and copper, damn it!

He gets sick of this after a few minutes, when he's proficient, and finds a bowyers shop to sell the bow and arrows. On the way, one of his companions turns up out of nowhere, having been presumed dead. Oh... hi there. Shorast sells the shopkeeper his first bow and arrow kit; no doubt the bowyer will sell it on again at a ridiculously inflated price.

He gets a good deal, and is once again light on his feet, and fully healed! He decides to swing by Pum Inchontest to pick up another quest, before trying to finish the other ones he's already received. A day's travel later, he arrives at her castle. She ceremoniously bids him to go back to where he just came from, and kill some useless elf in the sewers. Damn it Pum! More crawling about in the sewers. Fuck that, and fuck this whole stupid country.

Shorast stays in the keep overnight, and then decides to head east. Maybe they'll have some shit worth buying, or some actual real night creatures, or some quests that don't involve traipsing about in the fucking sewers. He stops in one village, but notices the crest of the local civilisation on the chestplate of a resident pikeman, he keeps heading east. He finds a remote village, and after being told to head back to Pum Inchcontest for a quest and ignoring a couple of quests to kill more fucking vampires (clearly, they have a severe vampire problem, so he forgives them of this) he gets a quest to kill the bride of some night monster thing. This invariably means killing the night monster too. Finally, a demon! Demonish thing. He still hasn't even seen any honest-to-god demons. He's running low on food, so he tries to seak out into the wilderness to hunt something. Unfortunately his companion is in tow, a surefire way to scare off any potential food; he tries to outrun him and be rid of him for good. He jumps into a river, hope to outpace him that way, and finds a platpus. Shorast sneaks up on it and chokes it in his thick, muscular arms. It yields a little meat, just enough.

Next he runs into a sturgeon, which yields lots of offal, way too much, really. It also proves to be a worthy enough foe, somehow. Shorast arrives in the village with the guy with the crest, which has a vampire in it. Hmmph. Might as well take the vampire out, on the way. Whilst trying to triangulate the creature's position, he learns that this vampire has killed six thousand people. Wow. Even Shorast has only killed three hundred and fifty notable people. Feeling immasculated, he decides to take it out on the lick, whom he's just found.

After quickly speaking to the vampire, he learns that the vampire is willing to accompany Shorast in his escapades. An interesting proposition; any one of Shorast's followers is sure to die at some point, before he kills whatever killed the follower. This girls's also probably pretty strong and can breath underwater. He can always claim the glory after she's dead anyway. Alright; it's a deal!

Shorast sets out for the lair of the troll bride thing or whatever it was. He arrives in the late evening, just before sunset. He noshes on water and platypus meat, and just runs in, ready to start swinging his blade ineptly. Ah! A whole nest of gloom freaks. Interesting. Just what the doctor ordered! Shorast gets stuck in but is knocked over. He rolls back and stands up, ready to throw a knife; in the meantime, his vampire pal gets stuck herself. He throws two knives, and then his old battle axe; then the steel warhammer. He throws the masterful bronze longsword he's never used. Softened up, and whilst they're distracted ganging up on and tearing apart the vampire, he runs in to start hacking off limbs.

One severed head... one arm... one lot of everything from the waist down... two lots of lower body... two arms... two heads... four heads... five... a leg... three of everything below the waist... six heads... They're all dead, including his compadre. So, that all worked out then. Shorast could probably dash for the village to the west before nightfall, but he could just stay in this lovely den of sin instead. He loots the place; he's surprised to see leather armour in his size, but finds nothing of worth. Interesting he does pick up some coins apparently minted this year.

In the morning he breakfasts on platypus meat and water. He heads to the nearby village, to grill the locals for some decent quests. Shorast gets five quests for werecreatures, and one for a night creature. Also, more vampires. He sets out west, to go for the nearest lair-dweller. He finds several of the lairs, all in a row, and a new one to boot. This should be fun; and easy.

He strolls confidently into the first lair, munching on platypus. It tastes funny. The werecreature, unchanged, is utterly pathetic. Shorast just stands there, chewing platypus, the idiot flailing about and failing to land a single blow. Poor retch. Shorast punches him once in the face, caving his skull inwards, and leaves. The next lair is empty. The next unchanged wereperson actually puts up a decent fight, not nearly decent enough, but takes a good slashing to put down.

The next lair is a bleak monster den. Shorast dodges them for a bit, but then they successfully wound him. Woah! Not total pushovers. Shorast shouldn't have been so cocky. He beheads the bleak monster and its mate with two clean swings, nursing his painful wounds. He decides to have a quick nap to sleep them off. He wakes up, scarred but otherwise unharmed. Scars are cool, so never mind. Shorast comes across another lair, which is supposed to have a werething in it, but it's empty. He decides to come back later.

The next lair contains an amphibian woman. Just an amphibian woman. Yawn! She takes a beating, but Shorast just whirls his sword around, blending her body to a pulp. Next, a cave fish woman vampire. Shorast just takes opportunistic stabs at her until she bleeds to death. This is no challenge! Where are the tough quests, people? Shorast goes to sleep early in the empty lair he happened upon earlier, but no-one turns up. Christ. He heads back into town, where he was requisitioned to slay some vampires in the sewers.

After reporting his wins, he picks up some more quests. These include doing the local dungeon and catacombs. It's all one big unit; Shorast can theoretically do them all in one, big, boring go. Shorast spends half a day looking for the catacomb entrance in the pissing rain. When he gets there, he eats and has a bit of a nap nearby.

He decides to completely clear the first level of the catacombs first. He soon exhausts his options, and heads down. Shorast runs through rooms, corridors, catacombs.. he enters the sewers, then the castle dungeon, spelunking in the sewer channels... there are very few enemies, and lots of running.

Shorast wanders the sewers for hours, finding no villains but a handful of animal people. Eventually he makes it back to the tomb, and is surprised to run across a friendly crossbowman. Then he meets a swordsman down there... What a nice surprise! Their captain doesn't seem so friendly, but... hang on a minute. Shorast takes another step, and they all suddenly declare themselves to be his enemies. Huh. That's a little weird. Still, Shorast sets into them with gusto. Beset by enemies, Shorast enters a trance.

Shorast tears them all to pieces in no time at all. He moves on, ready to finish the tombs. Eventually, he runs upon a party of goblins. He sustains a major wound to the leg, but fortunately, he always walks on crutches. Hah! Still, this is the first decent fight he's had in ages.

Shorast gives the goblins the run around (and they him) and kills them all, plucking a masterful but copper sword and shield from their leader to sell. He sleeps in an abandoned building until morning, and then sets out to find a shop. He reports his deeds and gets really a very good deal, walking out of the shop wearing a considerable quantity of ugly but assuredly high quality bone bling.

Shorast heads to the castle to descend into the dungeon. He bumbles about, taking down humans, kobolds, a dwarf- no one important. In one room he is particularly beset, and suffers some bruising and bumps, but trances and soon triumphs. Later, after wading through more dead bodies, he is attacked by a cave swallow woman; a novel and unexpected experience. Shorast soon clears the first level, and sets about exploring the lower levels. He trances as soon as he descends one stairwell; humans surround him, but waste their advantage.

Soon, Shorast runs into a naked dwarf vampire. One of his quest marks! Shorast bites him to death; it's really no trouble at all. Shorast soon encounters some more cave swallow people; one of their blowdarts knocks him a couple of levels down, but he's otherwise unharmed.

Shorast leaves shortly after killing all the cave swallow people. This place seems to be tapped out. Shorast sets north, to try to solve some other quest items, after reporting his success down below, sleeping for basically a whole day, and curing his ravenous hunger and thirst.

The first thing he finds is an elf werething and a vampire reptileman hanging out in a soil cavern. Shorast wonders what they were getting up to... he doesn't mind. They're both marked for death. Turning the corner, he spots a reptile woman... wahey! This turned out to be profitable.

Shorast stops off in a small village to brag about his achievements and solve a local vampire problem. This guy's killed two thousand people, pitted against Shorast's measly five hundred... Clearly, Shorast still has some way to go before he's made his mark on history. Granted, he's only been at this a few months, but still... One advantage of the sewer quests is that he finds himself mowing down lots and lots of enemies. That should get Shorast's kill total up.

Shorast quickly finds the vampire quickly, and within a few swings reduces the creature to nothing but a head and torso rolling around on the ground. Hard luck, mate! One swing later, and the body is totally dismembered. Shorast points at the pile of bits, gives a thumbs up to the local peasants, and sets off.

Shorast arrives in the city where his quest is, and heads down straight into the sewers, where he eats dinner (water and sturgeon offal) and has a quick nap. He moves in, but this sewer entrance looks like there'd be no escape if he wanted to get back out again, involving jumping into a dry channel and into a hole. He decides to risk entering, and hopes he can emerge elsewhere. Initially, it seems to have paid off; he finds, after diving beyond hope of return into a submerged channel, a way into the sewers proper. Before encountering any enemies, he also finds a superior entrance and exit point.

Unfortunately, this section of the sewers seems to be devoid of anything. Shorast jumps out and heads for the catacombs; there could be an intrusion into a more interesting part of the sewers from there. However, he finds the wrong religious building, and ends up at the local church. The goblin priest appears to be asleep on the roof. Hmm. Looking at him, he seems to be wearing things made out of elf. However, the accusation levelled against him 'proves' that he's not a vampire.

Shorast tries to find the catacombs, but it's night time, and he soon hears bogeymen approaching, so he dives into an abandoned building and has a keep. After breakfasting again (sturgeon offal supplies are getting low), he sets off to find his destination and arrives at 'The Shrine of Steel'. Yes! Now that's a damn fine name for a shrine.

Shorast eventually runs into a gang of humans in one of the tombs, after wandering aimlessly for some time. He massacres them all in short order, of course. Shortly thereafter, he finds their warlord; a dwarf. He instantly enters a trance; in no time at all, the dwarf and his pals are all permenant residents of the tomb. He doesn't have any decent stuff to loot though, even though he's a swordsmaster. Damn it!

Shorast carries on, but apart from a handful of enemy soldiers, Shorast encounters nothing much of interest. He leaves the tomb, and heads instead for the castle dungeons. On the way, he stops by the local Lady Ramstom Relothura. He reports the death of that dwarf warlord in the tombs, which she's very pleased about.

Shorast cleans out the top level of the dungeons first, finding nothing but a few kobolds (and a sea of kobold corpses, for some reason.) He enters another chamber and trances; no panic; just more kobolds. Some goblins, and more kobolds. He soon clears the next level. Next, some goblins, who prove no trouble, but not yet any villains.

He ascends a level, into a room packed with goblins, including their ringleader! It's not a quest target, unfortunately. Still, worth putting down. He gives them a quick runaround and then enters a martial trance. He rummages through their stuff, but finds no armour. The leader had a masterwork iron shield and a masterwork copper scourge; worth selling, if only to put something valuable back into the economy.

Shorast realises he's now pretty much mastered use of the sword. Nice, but it's not dwarf enough. Time to crack open that lovely steel warhammer he found earlier! He also drops all his copper and silver coins. Blech. Shorast's first test against a random hammergoblin with his new toy is a rousing success; pretty much anything is lethal in Shorast's mighty hands. Disappointingly, his searches turn up nothing else of interest, and he leaves, informing a resident priest or noble or whatever to the castle of his deeds on the way out.

Shorast finds another access point to the sewers as he wanders the streets for a shop that's manned, but it's no good. Shorast wanders the empty streets despondently for a bit, peering through sewer grates for any hint of targets on his kill list. He comes to the marketplace, and manages to sell some of his heavier bits and pieces. Then, he manages to find a promising sewer access point.

He warms up by taking down a cave fish man vampire, then a serpent man vampire. Neither put up any sort of fight, of course. The channels don't extend very far before they become dead ends, or untraversable. Well, at least a couple of kills is something. He tries diving into the submerged parts, but there sewer grates are too close to the top of the water, so there's no air. Shorast climbs out and swings buy a shop to buy some food and report his successes.

After purchasing some fish eyeballs to snack on, he learns that there's a vampire in the keep. Possibly more than one! Now we're getting somewhere! It takes him no time at all to find the suspect. He grills the vampire for more quest data first, and then accuses him. Unfortunately it's another dead end sewer quest. Fuck you, Anoth. Shorast caves his skull in with his hammer and stalks off. He's quite given up on this town; he spends the night in an abandoned shop, and heads east, back northeast, to find more sensible quests.

He swings by Pum Inchcontest's castle to pick up some soldiers, which will make the trip go faster by not forcing Shorast to stop travelling to rest. He stops by in a hamlet on the way to kill a resident vampire, then waits there until morning. (It's easier to see in the day.) He finds the vampire with no trouble, accuses him, and then starts breaking the vampire's bones in a systematic manner. The vampire, meanwhile, commences murdering all the poor peasants in their sleep.

Shorast sets off in the morning to the far north, where he's heard rumours of someone with a decent quest. It's so far off, he's sure it must be good. He stops off on the way in a city; it's full of dwarves! That means that there might be companions with armour... he heads to the keep to check out what's around. This town is great. It's called 'Naturalbeauty', and it's full of dwarves. He eats lunch, consisting of some cougar meat from a cougar he and his buddies killed during the night.

Disappointingly, they don't have much armour. However, there's a remote chance that some of the local villains will be dwarves, who might. Shorast grills a local marksdwarf for quests. He replies only by stating that Shorast will soon die. Charming. Despite this, he's eager to sign up to follow Shorast around. Oh well! Shorast decides to head straight down into the dungeons and go after its denizens on his own.

Shorast ensures that the first level of the dungeon is empty first, then descends, making a pland to veer left, as is his custom. The first level contained a few human warriors, and their overlord; Shorast didn't even kill most of them. He soon finds a goblin vampire; the crew crowd around the target, making it difficult for Shorast to defeat him. This is why you shouldn't dungeon crawl with friends.

After finding a dead end and returning to level one, the humans appear to have been replaced with more humans, so the fight starts over. While he is fighting, Shorast is shot in one of his fingers, causing Shorast extreme pain. This slows him down, and makes him want to faint. Good job he's got his pals around to save the day. Unafraid, he steps on to find whoever shot him. They cut the bowman down before he even gets there... then he collapses in agony.

Already drowsy and now injured, Shorast decides it'd be a good idea to return to the start, where it's safe, and have a good nap. He breakfasts on cougar meat and marlin eye and some of his own congealed blood. Ow! His finger is still fucked, but at least it's not hurting so bad now. He continues his mission, only to find the bad guys seem to have already returned. Ah, never mind.

His companions seem to have wandered off, so Shorast continues on his own. He soon finds a room with several soldiers in it, including dwarfs. He's quickly surrounded, and enters a martial trance. Nothing good on the bodies... damn it. Why is it that when there's all this armour lying around on the floor, nobody picks it up and wears it? How do so many people end up turning to a life of violence with no protection whatsoever? It is the done thing, after all.

Shorast finds a room with several bad guys and a villain in it leading them. Ag Markcotton or something. He waits outside the room on a ledge above a short drop and waits for them to pile through the doorframe. The captain walks through; it's a goblin (no armour, damn it!). He bashes as many as he can but soon falls over the side; unharmed, he gets up, and finds them all waiting in a neat line for him to batter down. He picks up their gold, a nice spear, and a pouch, and moves on.

He trances in another room he'd passed earlier, mysteriously refilled with humans. His companions are supposed to be around somewhere, but he has no idea where they've gone. Some goblins up ahead manage to force him to jump off a ledge, but he's fine, and soon batters them both to death. This turns out the be the vanguard of quite a few goblins, including a chieftess. Shorast takes them all out, no problem; no nice stuff.

Shorast thinks the dungeon is finished, so he crawls out and reports his doings to the nearest guardsdwarf. He decides to hold onto the neat bronze spear he picked up earlier, and buy some gems with the gold he'd picked up. He refills his waterskin, and heads for the nearest sewer entrance. His followers decide to show up again, unfortunately (the don't get on well with sewers.) He runs ahead and ignores them, diving into the water to investigate a submerged channel.

It's a fruitful endeavour; there's an olm woman vampire down there. He manages to lure her underneath a sewer grate, where he can tread water and breath, and has the advantage. She eventually flees, but Shorast's ability to pursue and finish her off is limited be his need to go back for air. He tries again; success! He finds both her, and an air pocket. He bashes her brains in with a mighty underwater blow with his hammer.

He swims back and around a corner, and enters a new part of the sewers, and encounters a serpent woman vampire. He chucks some of his spare weapons at her, stabs her in the head with a knife, breaking her spine, and batters her t'fuck. He finds another exit to the sewers and carries on exploring, but this part of the sewers is only wee, so he doubles back to the beginning and carries on there.

He finds one submerged channel that goes nowhere, and another that goes too far without a breather, so he again doubles back... but that's it. No more fun down here. Shorast travels overland looking for the catacombs, but can't find any. He does find another sewer entrance on the other side of the city- score! Unfortunately, it looks totally inescapable if he dives in.

It's time to leave the city, but it's late in the day, he's tired, and he's already fucked off all his followers. Instead of recruiting more for the long trip into the unknowns in the north, he grills a local for some map data, hoping to sleep in caves and ruins and the like on the way. He sleeps there for the night, and continues on in the morning, after breakfasting on water and offal.

The plan doesn't really work; there aren't many things between Naturalbeauty and wherever he's going, plus a mountain range in the way. Shorast needs human settlements or lairs to sleep in. He finds a fortress on the way there, but it's out of his way. Still, what option is there?

Shorast expects the remote castle to be uninhabited, but finds that, in fact, a vampire noble lives there. Hmm. He decides to grill her for local places of note, and then quests; she's not so forthcoming with those. He then accuses her of being a vampire, but she denies it. But she's wearing things made out of people! Dagnammit. Oh well. He sleeps there the night.

The lady/vampire/unvampire did give Shorast some good hints. There are lairs galore slightly further north. Shorast first heads north/northwest for a lair, and castle nearby. He doesn't know what's inside, but hopefully it'll be more demony. It turns out to be a kobold camp, in a cave entrance! Shorast is utterly thrilled. Shorast wants to check out the cave, so he sneaks aroiund the kobolds and ignores their trinkets (which aren't all that bad, all told.)

Eventually he comes to a point where there's a kobold in the way, so he stealthily bashes him out of it. Shortly after he's spotted, so he has to kill about ten of them, then sneaks around them then. This place really is lousy with kobolds; they're everywhere! Shorast has to kill four more blocking his way,  before he's again spotted. Screw this sneaking malarky. They all die. It'll get Shorast's kill total up, anyway.

There's lots of kobolds coming in to attack him. He grows tired, and sustains a couple of bruises. He can't sleep in this cave, though; however, he just wants to find the caverns, and come back to the surface. With his hammer in one hand and his knife and shield in the other, he whirls through kobold after kobold, cutting a path downwards into the bowels of the Earth. Eventually he makes it! The very top of the cavern! He still has to cut his way through countless kobolds to reach the bottom, though, spiralling around narrow walkways, kobolds pouring in from every angle. At one stage, he falls off the ledge; fortunately, not far.

He takes more than a few bruises, getting quite shagged out, in a fight with a kobold furnace operator (?). Shorast needs to rest, but is poorly placed to do so. Shorast has now over-exerted himself, a miracle considering his herculean endurance. He whips out his steel short sword, and hopes to finish this fight off quickly. He collapses to the ground from fatigue. He finally manages to have sliced, battered, stabbed, bit, and kicked all the kobolds away, and reaches the bottom of their camp... but there's no way down to the cavern floor, and he can't sleep here.

Stepping over their semi-valuable treasures and trinkets, he heads back up to the surface, feeling he's achieved something interesting but nevertheless disappointed, and knowing he's got to hack his way through maybe... hundreds of kobolds on the way back up? Putting his knife and his sword away, he gets stuck back in. But hang on, hasn't he mastered the hammer? Yes, he has, so he whips out the knife alone. Yeah! Knife fighting! That's where it's at.
Logged
But .... It's so small!
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Re: Shorast Steelgirder the Ways of Scintillating - Adventure Log
« Reply #6 on: November 13, 2012, 11:55:25 pm »

Part 3 / II

These kobolds, despite being unarmed and unprotected, are surprisingly tough and despite only fighting unarmed, manage to land more than a few blows against him (only bruising of course.) These are kobold civilians; but no children are among them, and they attacked Shorast, not the other way around. Still, Shorast feels bad about this massacre; at least people will stop having their stuff knicked, now. But they're so cute...

Shackling his withered emotions, he soldiers on (in other words, commits genocide). Shorast finally reaches the surface, sneaking out; after all this, his anal dwarfish sense of stick-to-ittude requires him to ensure that all of the kobolds are dead. He sneaks through the surface of their camp, slaying the kobolds one by one. The massacre of Fealtydank is complete. Shorast leaves, his heart a little harder, but his kill list a little longer; two hundred and thirteen kobolds in a row; niiiice!

Shorast crutch-runs quietly but quickly north, dashing for a citadel to spend the night before it falls, the driving rain cleansing the kobold blood from his body (there's a lot). As the stormy sky darkens, he finally gets there, bloodied, bruised, and weary. Shorast eats some cougar flesh for dinner, and speaks to the local lady. He finds out some local history, learns she has no quests to dish out and is not a vampire, (disappointing, given the dark theme of the evening) and then asks her single human peasant butler (more like it) to stay over the night.

Shorast breakfasts on a pool of kobold blood stuck to his arm, some fish eyeballs and cougar kidney. It's still raining in the morning when Shorast sets out. He aims for a citafel on his map that he recorded from conversations with nobles. He seems to need to travel through elfland before arriving at the place with this quest giver.

He drinks rainwater and eats cougar spleen before crossing a river, then arrives at a citadel. He speaks to the local lady (are there no lords in this land?) to get information on the surroundings and ask for a quest, but she's got nothin'. There are soldiers manning this fort; Shorast doesn't like having followers, but they're useful when travelling.

The top floor of the keep has some suspicious guys. Goblin hair crowns? What; a pouch made out of forgotten beast leather? What? A knife made out of limestone? What's going on here? Shorast never gets an answer. He sets out, recruiting two soldiers on the way. Apparently, up here, he's not famous enough to deserve any more than that. Harumph. Soon see about that.

Shorast heads to a sandy region up north, where a bandit camp lies. He storms straight in, ignoring his followers, stabbing and hacking with his knife. Shorast personally kills the boss, and finishes most of the bandits off on his own. Both his followers nominally survive. Great success!

Shorast goes to cross a river in the badlands, but the two followers run after a bunch of camels. Idiots. He lives them to their macabre sport, carrying on to a nearby village to spend the night. Shorast reports his success, then asks to spend the night. Maybe they don't have a vampire problem up here? Shorast asks the pump operator he's speaking to for quests.

Nope. Vampire after bloody vampire. He does get a quest to kill a mate of a gloom freak; that means actual gloom freaks to kill. And it's on the way! In the morning, Shorast drinks rainwater and cougar heart and sets off to find the gloom freak. He swims across a span of water, then stops in a small village for lunch (last of the cougar offal.)

Shorast arrives at the Gloom Freak den, storming in without a note of caution. Shorast bends down and; what's this?! A steel gauntlet! It must be from a dwarf that was taken here and killed! Yes! Finally, another piece of armour! And steel! Joy! And holy crap, another one! And and extra one, yaay three gauntlets. You wait an hour for a bus...

Shorast swiftly kills the Gloom Freak Family (even the child, poor thing never had a chance, but meh, it was born innately evil.) He sets off north-east again to find Ngahen Girdleconstructs. He can't make it the whole way, so he stops of in Usoxa, a hamlet, to report the deaths of the Gloom freaks, show off his awesome new gauntlets, have a bite to eat, and go to bed.

His breakfast of cougar meat and some gloom freak blood he licked off the knife he's holding satisfies well enough, but he can't help but notice that he's running low on food. Shorast slowly stalks off into the wilderness, to pick something nice to eat. He decides to pass on the badgers and the owls. Wild turkey? Boooring. Ravens? Not really exotic enough, but kind of interesting. Unfortunately, too small to butcher. Poo.

A kestrel? That'll do. He sneaks up and bites it in the head, shaking it about until it bleeds to death; you know, in the manner of a dog. Nope. Still too small to butcher. Need something bigger... Buzzards? No. Shorast leaps into a river to find a fish or something. A common snapping turtle? Let's see. Instead of going for the soft spots, Shorast tries every technique in his arsenal to get through its shell, eventually punching the shell off like mario would do to a koopa. He's not sure how he accomplished this, much like with the armadillo, but doesn't particularly care. He then grabs and throttles it to death.

Having harvested its delicious meat and organs, Shorast proceeds to the citadel to find Ngahen, which is mercifully nearby now. He finishes off the last of his cougar meat as he strolls into the fort. This Ngahen has a strange name; is he really on the level? 'He' turns out to be a 'she' and seems to be normal.

He grills her for the quest. Oh gawd; another bleeding vampire. Wait a sec... this one is called 'Namar Chantclubs the Big Axe of Rawness', and has killed *blink*  thirteen thousand, two hundred and eighty people??!? Damn it, how is Shorast supposed to keep up with a tally like that? Yes, Shorast is in. The target is almost a full day's travel back the way he came, but she offers to let her soldiers escort Shorast, so this could go quickly.

Shorast doesn't really want a large retinue; they're always a pain in the arse. He checks to see if any of them are wearing armour his size. There's not. Shorast selects a crossbowman and a maceman, and sets off southwest. Bonus, though; this vampire is in a lair. That's much less of a pain in the arse than endless sewer crawling. Shorast eats snapping turtle offal and rainwater on the way there. He arrives at dusk, drowsy but otherwise ready for action, and creeps into the vampire's lair.

She's just standing there, naked. Shorast throws a bunch of stuff at her, then closes to stab her with his knife while she's distracted by his followers. She proves to be quite jumpy and evasive, but Shorast just keeps on stabbing her in the torso. He manages to spill her fetid intestines, then bites onto them, and starts shaking his head about to drag them out. He loses his grip on her guts, so he puts one of his crutches and his knife away and grabs them with his right hand.

Shorast can't do anything funny with the guts, try as he might, and then the crossbowman shoots her dead, stealing the glory. Damn it! Oh well, job done, back to Ngahen. They all kip in the vampire's lair for the night (it seems one of her victims was a night creature. Odd.) There's nothing valuable inside, which is a shame.

Shorast eats turtle and drinks rainwater for breakfast and sets off. On arrival, he does the same thing for late lunch. Yep, job done. Next? Oh joy! Another vampire. Four thousand kills? Boring. At least this one's hiding in town, not some smelly old sewers. Wolves attack the trio on the way; Shorast slaughters and butchers them all, but leaves the carcasses. He fills his waterskin with wolf blood and carries on. He enters the charming hamlet of Jeweltree after dark, and sups on a bit of turtle. Where're all the fucking houses? He can't see his hand in front of his face in the inky blackness. He finally finds one, and sleeps there until morning so he can see what he's doing. He  eats some turtle offal and blood before getting stuck in.

He speaks to a weaponsmith in town, who gives Shorast a quite unrelated quest. Shouldn't he be helping with the vampire? Shorast levels an accusation. Nope, not him. Does he mind helping out with the vampire then? Nope. But the quests are good, and he'll get to them as soon as he can. Time to look for the vampire manually, then... Oh yeah. That's the guy.

Shorast doesn't want all the peasants to die this time, so Shorast aims straight for the head. Unfortunately the vampire's a bit quicker, and manages to kill a weaponsmith in no time at all. Shorast manages to break the vampire's spine, but the maceman runs in and steals the kill. Those fuckers! Shorast travelled for days to get these shitty quests, and now you're totally cockblocking him and making him do all the hard work. Next time you guys get in trouble, you're getting no help at all from Mr. Steelgirder.

Shorast loots the vampire's knife and pouch, which are very nice, and stomps off in a strop. The lairs with the night creatures (mostly shifters) are all nearby-ish. Shorast huffs straight in. Decapitating the reptile woman vampire with a single swish of his knife. Awesome! That cheered him up.

The next one is just some stupid naked elf. Shorast bashes her over, and slashes her with his knife, but that stupid cock-head maceman steals the kill again. I'm seriously you guys. Inside the next one is a cave fish woman vampire and an apparently mortal cave fish man. Are they married? That would be nice. Shorast cracks her skull open with his shield then sticks his knife into the man's head, before punching it until it explodes. Ah, a job well done. They all sleep there for the day and set back for Ngahen in the evening.

They stop for a midnight snack in Jeweltree and arrive in the later morning. More whatever for brunch. There woman, ya happy? Next, she gives him a quest to go kill a warlord to the east. Not quite a demon, but yeah, Shorast is down with that. He sleeps in the keeps, and heads off in the morning. He oversplept, and wakes starving and parched, so he has to keep stopping to eat more snapping turtle remains and heating up ice into water (it gets very cold at night around here.)

After crossing a river, Shorast manages to shake his companions loose, and sneaks towards the camp where the warlord is. He finds it; it's full of human soldiers. Not wishing to tempt fate, he sneaks around the camp to the best of his abilities, silently throttling the warriors unconcious then stabbing them in the jugular for good measure. The stabbing seems unable to penetrate their cloaks, though, so he rips their throats out with his teeth; highly effective!

Confident that he's evened the numbers up nicely he changes his tactics to take relentless stabs at the enemy from concealed locations. Finally, only the boss is left. Shorast sneaks up behind him and tells, "Boo!" The boss strides up to Shorast to attack, but before he can, Shorast drives the handle of his knife right into the boss's gut, sending him bent double on the ground. Shorast kicks him in the chest, then breaks his nose with a devestating right hook. He then repeatedly stabs him in the stomach. Eventually, the boss gets to his feet, but Shorast doesn't relent, and the boss soon falls over again from fatigue and agony.

Before long, the boss collapses from the pain before even landing a blow, so Shorast bites the boss's tongue out, spits it at him, and wanders off to collect the money from his felled subordinates, leaving the boss to bleed to death. It takes the boss suprisingly long to bleed out; after picking up the gold and rummaging through their useless loot, he returns to the boss to kick his teeth in. He gets about halfway through before the boss wakes up. Shorast strangles him out again, finishes kicking his teeth in, then stomps his head flat completely. Shorast loots his more valuable items, and is off.

He heads off to the nearest city to sell his stuff, and stays overnight on the way in a little shitty hamlet, noshing on turtle meat and water for dinner and breakfast. He gets into town. It's reasonably busy, with lots of shops. Seems to be mostly populated by elves though. That means there's theoretically more of a chance that one of them is going to have some armour in his size, but the possibility is slim.

He shops around for a while, managing to sell some of the crap he's picked up, but not finding anything worth buying. He's thirsty and hungry, but the air is so cold around here that his waterskins have frozen solid. He warms up his water and turtle meat over a fire, and sets about the day's business.
Logged
But .... It's so small!
It's not the size of the pick that counts... it's the size of the man with the pick.
Quote from: Toady One
Naturally, we'd like to make life miserable for everybody, randomly, but that'll take some doing.