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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 19896 times)

Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #195 on: December 18, 2012, 11:36:35 pm »

The Wave-Reader, still starving, rips out and swallows another hunk of its prey's flesh, while spraying webs to distract its attackers.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Gamerlord

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #196 on: December 18, 2012, 11:50:38 pm »

Gorgune begins to chew through the tubes, searching for a escape route.

Lenglon

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #197 on: December 19, 2012, 01:25:01 am »

Unen attempts to move forward... forcefully
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #198 on: December 19, 2012, 03:20:16 am »

gs breaks free of his cocoon and immediately resumes devouring fuzzies, then he goes looking for... Stuff...
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Lenglon

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #199 on: December 19, 2012, 05:31:45 am »

by the way, is anyone else keeping an eye on girglr? its stats have been quietly improving in the background.
also, remember back when:
Random Event! Something escapes!
and whatever escaped wasn't one of us?

just saying...
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #200 on: December 19, 2012, 07:52:30 am »

by the way, is anyone else keeping an eye on girglr? its stats have been quietly improving in the background.
also, remember back when:
Random Event! Something escapes!
and whatever escaped wasn't one of us?

just saying...
Very perceptive.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

tryrar

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #201 on: December 19, 2012, 11:02:32 am »

Dralkin will slowly explore his surroundings!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #202 on: December 23, 2012, 02:53:12 am »

by the way, is anyone else keeping an eye on girglr? its stats have been quietly improving in the background.
also, remember back when:
Random Event! Something escapes!
and whatever escaped wasn't one of us?

just saying...
Very perceptive.

Whats that up in the sky?
Is it a bird?
Is it a plane?
NO!IT'S GLGR!!!

AKingsQuest

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #203 on: December 26, 2012, 05:56:45 am »

I would like a monster of my very own!

Name: Big Gut

Mutations: Carnivorous Digestive level 0, Herbivorous Digestive level 0, and Brains level 1.
                         Leaving me 1 point left over that I will save for later.

Description: A Fat pink slug

TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #204 on: December 26, 2012, 07:19:41 am »

I would like a monster of my very own!

Name: Big Gut

Mutations: Carnivorous Digestive level 0, Herbivorous Digestive level 0, and Brains level 1.
                         Leaving me 1 point left over that I will save for later.

Description: A Fat pink slug


Yeah...well,your going to have to wait just a tiny little winny little long while until somebody dies so you can play.
So yeah.

AKingsQuest

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #205 on: December 26, 2012, 07:32:29 am »

At the rate people are dieing in this game, it wont be long at all.

TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #206 on: December 26, 2012, 07:42:14 am »

At the rate people are dieing in this game, it wont be long at all.

No,just 4 weeks.
The thing that will make this long is not just the time to die,but its also that nobody posts actions on time.

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #207 on: December 26, 2012, 11:20:41 am »

((Pinky is listed as 0 turns left to morph. Does that mean I can post a real action? If so...))

Pinky looks for anything edible and eats it.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #208 on: December 26, 2012, 11:31:57 am »

It means it's breaking out of the cocoon this turn. It can still have an action.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #209 on: December 26, 2012, 04:30:53 pm »

Behe will try and use his meager intelligence to determine if communication of any sort is possible with this creature!
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