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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 20507 times)

Jatha

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #90 on: November 23, 2012, 01:34:18 am »

Jatha, did you want a Level 0 Herbivorous Digestive Tract?

Yes please. Sorry about not being more specific.


Mutate...
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #91 on: November 23, 2012, 07:47:44 am »

((I'm having difficulty referring to HP as an 'it', and not a 'he'.  :-\ ))
It's alright. I'm still referring to them as "it"s for now.

Huh, if I'd known there was a waitlist, I'd have put myself on it. If you can go ahead and place me on the list please....
If it makes you feel better, there wasn't a waitlist for a while. I didn't even think about it until Ubik died.

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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #92 on: November 23, 2012, 11:27:55 am »

((*Sniff* Poor ubik, we hardly knew ye.))
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #93 on: November 23, 2012, 11:30:31 am »

There, there...
Do you want a new creature, or do you want to let Gamerlord take his chances? Once we get the next creature created, we can do the next turn.
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #94 on: November 23, 2012, 11:34:08 am »

Well not to be rude to Gamerlord, but I feel like i had a pretty short run at this. I'll go make a new critter.

I'll edit here with it's sheet.
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My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #95 on: November 23, 2012, 11:37:28 am »

Understandable, and he didn't apply for the waitlist until after you died.
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #96 on: November 23, 2012, 11:38:44 am »

Oh just a clarification, how many points and I starting with, 7?
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #97 on: November 23, 2012, 11:41:49 am »

Seven points of mutations, or five points plus you start with four rather than zero Mutation Points to use later.
For simplicity, seven mutation points.
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #98 on: November 23, 2012, 12:01:25 pm »

I'll take the option where I start with 4.

Name: Pinky
Mutations: 2 points to Sense. 2 Points to Carnivore. Save 5 points for later.
Description: White and fuzzy with a long thin pink tail.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #99 on: November 23, 2012, 12:29:51 pm »

Pinky has been awakened!

Behe will try and mewl, as if in hunger.
The Wave-Reader secretes a sticky resin around itself, and begins to mutate spinnerets.
...It quickly started searching for a nearby food source. If found, HP would try to eat it.

-----

As GS and Magnus continued their metamorphoses, Wave-Reader curled up in the soft platform, shielded from the loud noises. It secreted resin and began to change.
Behe made a pitiful sound. The creature which grabbed it looked in, pit a finger to her mouth, and tossed some dry toruses in. Behe ate them; they're bland but nutritious. (+2 Fullness, +2 Mutation Points)
HP found no food, but it noticed that the creatures which were in this room had dispersed.
A new creature awakened. Pinky was in darkness, in liquid. It knew not what to do.

The creatures are agitated. They find HP, Magnus, and Wave-Reader.

RANDOM EVENT: Lucky 7! Everyone suddenly mutates a new sense organ! Pick a basic sense (hearing, sight, or smell) that you do not possess, and at the start of next turn you will have that sense.

-----

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)

-----

New mutations added: Rapid Healing, Rapid Mutation, and Roaming Metamorphosis.
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Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 7: Can You Hear Me Now?
« Reply #100 on: November 23, 2012, 12:43:36 pm »

Behe will now enter a cocoon, to become smarter!
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Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 7: Can You Hear Me Now?
« Reply #101 on: November 23, 2012, 12:53:07 pm »

Looks like there's nothing to do but metamorphose and hope that the natural healing bonus I get while metamorphosing counteracts the creatures.
The Wave-Reader notices a strange sensation. There's some new organ on its face, and it can now pick up the scent of things around it. It continues to mutate.
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I meant we'd start stabbing the walls and floor for points and not just for science.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 7: Can You Hear Me Now?
« Reply #102 on: November 23, 2012, 01:46:19 pm »

Behe will now enter a cocoon, to become smarter!
Do you want ears or a nose?
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 7: Can You Hear Me Now?
« Reply #103 on: November 23, 2012, 04:56:29 pm »

Pinky wants his free sense to be ears.

(In liquid hmm? Are we air breathers?)

Pinky tastes the liquid then tries to figure out what sort of place he is in.
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borno

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Re: Roll to Mutate: An Adventure in Change. Turn 7: Can You Hear Me Now?
« Reply #104 on: November 23, 2012, 05:24:40 pm »

HP is overwhelmed by a strange feeling, as he grows a new nose! As this is happening, HP finds that he can smell much better, and notices the creatures coming towards him. Seeing no other applicable food, HP tries to eat these creatures, mainly by jumping on one of their fingers and tearing some skin off to eat!

((Smell sense, please.))
« Last Edit: November 23, 2012, 08:08:25 pm by borno »
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