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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 20467 times)

Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #75 on: November 21, 2012, 06:16:24 pm »

The wave-reader looks and listens carefully, trying to find some small creature to eat.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #76 on: November 21, 2012, 09:01:35 pm »

find a new hiding spot and mutate some fangs, unless the fuzzies cant penetrate the resin in which case just mutate here.

((which mutations speed up metamorphosis?))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #77 on: November 21, 2012, 10:01:58 pm »

Behe will try and find FOOD! DEVOUR!
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #78 on: November 21, 2012, 10:10:57 pm »

find a new hiding spot and mutate some fangs, unless the fuzzies cant penetrate the resin in which case just mutate here.

((which mutations speed up metamorphosis?))
They probably could, given enough time. Which they'll have.
...Mutations I was already thinking of adding, once I gave them a balanced cost. What do you think a reasonable cost would be for making metamorphosis twice as fast or allowing you to act during it?
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 5: Spreading Out
« Reply #79 on: November 21, 2012, 10:20:52 pm »

((they are both really powerful effects so you would want to make them rather expensive. id say probably at least 10-12 points each and maybe only allow us to have one or the other.))
« Last Edit: November 21, 2012, 11:02:40 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

borno

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Re: Roll to Mutate: An Adventure in Change. Turn 5: Spreading Out
« Reply #80 on: November 22, 2012, 12:49:01 am »

Continue mutation.
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Jatha

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Re: Roll to Mutate: An Adventure in Change. Turn 5: Spreading Out
« Reply #81 on: November 22, 2012, 01:56:47 am »

Mutate a herbivore digestive tract.
« Last Edit: November 22, 2012, 11:54:37 am by Jatha »
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 5: Spreading Out
« Reply #82 on: November 22, 2012, 09:23:22 pm »

(I suppose a pile of laundry to land on would be too much to hope for...sounds more like an air duct anyway)

Ubik: Try not to land on my head.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #83 on: November 22, 2012, 09:47:18 pm »

The wave-reader looks and listens carefully, trying to find some small creature to eat.
find a new hiding spot and mutate some fangs, unless the fuzzies cant penetrate the resin in which case just mutate here.
Behe will try and find FOOD! DEVOUR!
Mutate a herbivore digestive tract.
Ubik: Try not to land on my head.

-----

Wave-Reader finds a bug. (+1 FP, +2 MP) It's tasty--the eight legs really add to the flavor.
GS fights its way out of the furry creatures. It then manages to find a nice, little nook where it can metamorphose in peace.
Behe finds a creature several times its size which looks like a small version of the large creatures. Unhinging its lack of a jaw, Behe gets grabbed and hugged by the creature, then stuffed into a bag.
Ubik manages to land on its belly. (-10 HP) This still causes sufficient trauma to kill the creature on impact.
Magnus joins GS and H.P. in mutation.

-----

Spoiler: H.P (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)

-----

Joben, as we have no waitlisters I can see, feel free to submit a new creature. You may have some combination of 4 Mutation Points or mutations worth two additional Mutation Points.
Jatha, did you want a Level 0 Herbivorous Digestive Tract?
« Last Edit: November 22, 2012, 10:12:00 pm by GreatWyrmGold »
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #84 on: November 22, 2012, 10:20:31 pm »

Behe will try and mewl, as if in hunger.
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Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #85 on: November 22, 2012, 10:32:11 pm »

The Wave-Reader secretes a sticky resin around itself, and begins to mutate spinnerets.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #86 on: November 22, 2012, 10:38:48 pm »

plot revenge against the fuzzies from the confines of my cocoon
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Gamerlord

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #87 on: November 22, 2012, 10:45:40 pm »

I'd like to be put on the waitlist.

borno

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #88 on: November 22, 2012, 11:56:01 pm »

Once HP broke out of his cocoon of resin, it found itself hungry again. This time, even more than before. It quickly started searching for a nearby food source. If found, HP would try to eat it.

((I'm having difficulty referring to HP as an 'it', and not a 'he'.  :-\ ))
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tryrar

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Re: Roll to Mutate: An Adventure in Change. Turn 6: A Moment of Silence, Please
« Reply #89 on: November 23, 2012, 12:08:41 am »

Huh, if I'd known there was a waitlist, I'd have put myself on it. If you can go ahead and place me on the list please....
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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