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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 19950 times)

borno

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Re: Roll to Mutate: An Adventure in Change. Turn 2: Breaking Down
« Reply #60 on: November 20, 2012, 12:41:58 am »

((TRIPLE POST?!))
After catching its breath again, HP quickly comes to the conclusion that there is no food inside the area it is in. Maybe there will be food in a different area?

Smash my way out of the dome!
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Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 2: Breaking Down
« Reply #61 on: November 20, 2012, 01:35:44 am »

The wave-reader attempts to nurse its wounds.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 2: Breaking Down
« Reply #62 on: November 20, 2012, 05:31:52 pm »

Ubik bites the hand and runs away.
Logged
Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 2: Breaking Down
« Reply #63 on: November 20, 2012, 08:29:44 pm »

bite the shadows finger but do not latch on, if fingers are not under the table look for bugs instead
Wriggle over the fallen creature and through the hole in the wall.
Smash my way out of the dome!
The wave-reader attempts to nurse its wounds.
Ubik bites the hand and runs away.

-----

GS cannot find any bugs. This is a clean laboratory. It does, however, notice a hole in the wall...
Magnus crawls past the creature and enters the hall. More large creatures move past.
H.P. rams the barrier, but only hurts itself. (-3 HP)
Wave-Reader licks its wounds.
Ubik nips near the hand and squirms out of it. It falls onto the floor (-2 HP).
Behe slumbers.

The shapes in the hall do not notice Magnus. However, there is great flurry in the room. ((Goodness, these guys can't roll for crap.)) In a series of events that would be amusing if you were sufficiently aware of humor to notice it, the humans destroy the domes around Behe and H.P (-4 HP, -2 HP), and spill chemicals onto the floor (everyone gets +1d6 Mutation Points). Wave-Reader hears a loud sound which continues.

-----

Status Update:

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Ubik (click to show/hide)
Spoiler: Behe (click to show/hide)
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #64 on: November 20, 2012, 08:54:34 pm »

Behe will regenerate!
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borno

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #65 on: November 20, 2012, 09:30:37 pm »

HP decides that, with all the new things to bite around him, that he should grow some fangs.

Mutate Fangs!
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borno

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #66 on: November 20, 2012, 09:31:23 pm »

HP decides that, with all the new things to bite around him, that he should grow some fangs.

Mutate Fangs!
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Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #67 on: November 20, 2012, 10:04:08 pm »

(Achievement get: Better living through chemistry)

dart through the hole and look for food on the other side

((im a bit uncertain on the metamorphosis mechanic, is it a required step in the mutation process or can i just grow a set of fangs over 2 turns without sacrificing mobility?))
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #68 on: November 20, 2012, 10:10:59 pm »

You need to metamorphose.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #69 on: November 20, 2012, 10:22:36 pm »

((thought so... Guess ill grow them after i find the cafeteria or some bugs.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #70 on: November 20, 2012, 11:51:16 pm »

The wave-reader looks around, trying to find some place quieter.
Locate a quiet place and hide there, watching for prey.
« Last Edit: November 21, 2012, 02:36:41 am by Wwolin »
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I meant we'd start stabbing the walls and floor for points and not just for science.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #71 on: November 21, 2012, 12:10:31 am »

Everyone broke out, whether by design or 1. If you still want to metamorphose, be my guest.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Jatha

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #72 on: November 21, 2012, 01:21:48 am »

Magnus will continue moving down the hall. Keep looking for something to eat.
« Last Edit: November 21, 2012, 02:05:44 am by Jatha »
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Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #73 on: November 21, 2012, 01:32:20 pm »

Ubik runs for the nearest hiding place he can find.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 4: Forgot to do this last turn
« Reply #74 on: November 21, 2012, 06:04:06 pm »

Behe will regenerate!
Mutate Fangs!
dart through the hole and look for food on the other side
Locate a quiet place and hide there, watching for prey.
Magnus will continue moving down the hall. Keep looking for something to eat.
Ubik runs for the nearest hiding place he can find.
GS crawls into the hole in the wall in search of prey. It finds a mass of warm, fuzzy animals. Biting into one and swallowing it whole (+2 MP, +2 FP), GS attracts the attention of the rest, who have sharp teeth. They manage to just hit, as GS manages to just fail to get out of the way. (-3 HP)
Wave-Reader crawls around, eventually finding a slightly quieter place within a large, soft object across the hall.
Magnus keeps crawling, keeping to the side but scaring the large creatures nonetheless. It comes across a banquet: A strange disk with a chunk of meat on it. The meat is coated with a sweet ooze, but the whole thing is filling. (+4 FP, +3 MP)
H.P. secretes the resin and joins Behe on the ground, mutating.
Ubik crawls around and squeezes between some metal bars into a small metal corridor. It crawls some, then finds a deep pit...by falling into it!
Behe breaks out of his resin shell, more intelligent and less aware of what is going on.

The creatures across the area are agitated. However, they are starting to organize. It may be wise to seek your way out soon...

Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Ubik (click to show/hide)
Spoiler: Behe (click to show/hide)
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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