Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 15

Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 20403 times)

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« on: November 13, 2012, 09:16:18 pm »

You awake.
You are in a glass container.

-----

This is a game where you control a creature each as they grow and do stuff.

Spoiler: Attributes (click to show/hide)
Spoiler: Mutation Points (click to show/hide)
Spoiler: Mutations (click to show/hide)
Spoiler: Surviving (click to show/hide)

If anything doesn't make sense, let me know.


Spoiler: Character Sheet (click to show/hide)
« Last Edit: December 18, 2012, 11:25:39 pm by GreatWyrmGold »
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #1 on: November 13, 2012, 10:26:12 pm »

Creature List:

PCs

Spoiler: Grglr (click to show/hide)
Spoiler: H.P. (click to show/hide)
Spoiler: Magnus (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS-057-A (click to show/hide)
Spoiler: Ubik (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)
Spoiler: Gorgune (click to show/hide)
Spoiler: Dralkin (click to show/hide)
Spoiler: Unen (click to show/hide)
« Last Edit: December 18, 2012, 09:18:48 pm by GreatWyrmGold »
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

  • Bay Watcher
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #2 on: November 13, 2012, 10:49:40 pm »

Reserved, making a sheet (?)

Name: Grlgr
Mutations: 5 points into Brains (Level 2).
Description: Uh...A floating head with...A single eye?
« Last Edit: November 13, 2012, 10:53:23 pm by Caerwyn »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #3 on: November 13, 2012, 10:55:44 pm »

Okay. You'll want to get a digestive tract soon, or else stick to an IV.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

borno

  • Bay Watcher
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #4 on: November 13, 2012, 11:18:35 pm »

Name: Hydrisisymbrium Plethorcladus
Mutations: Carnivorous Digestive Track Level 1 (4 Points), Fat Stores Level 1 (1 Point)
Description: It is a Carnivorous Creature of Diminutive size, with one eye.

Tell me if anything is wrong with my sheet.
Logged

Caerwyn

  • Bay Watcher
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #5 on: November 13, 2012, 11:32:10 pm »

Uh, I don't really understand what I should choose? How do I survive with nothing but a head and an eye anyways?

Recommend me starting mutations then, please!
Logged

Jatha

  • Bay Watcher
  • And people say I have no sense of irony...
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #6 on: November 13, 2012, 11:55:53 pm »

Name: Magnus Avi-Ophius

Mutations: +1 Agilty, lvl 0 Carnivorous Digestive Tract, +1 Armor

Description: A fleshy, snake-like body, with a head and eye at one end.
Logged

Wwolin

  • Bay Watcher
  • [EXTRA_BUTCHER_OBJECT]
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #7 on: November 14, 2012, 12:01:27 am »

Name: Wave-Reader
Mutations: Carnivorous Digestive Tract Level 0 (2 points), Sense Level 1 (2 points), Normal Senses (1 point)
Description: A toad-sized worm which uses its relatively developed senses to locate prey
Logged
I meant we'd start stabbing the walls and floor for points and not just for science.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #8 on: November 14, 2012, 01:04:57 am »

reserve me a slot, posting sheet in a bit

Name: GS-057
Description: a small one eyed serpent with an unstable cellular structure.
Body:1
Armor:1
level 0 carnivorous digestion
« Last Edit: November 14, 2012, 01:41:03 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Joben

  • Bay Watcher
  • Elder Thing
    • View Profile
    • Lazy Lizard Gear
Re: Roll to Mutate: An Adventure in Change
« Reply #9 on: November 14, 2012, 01:22:46 am »

Name: Ubik
Mutations: 2 points to Body. 2 Points to Carnivore Tract, 1 point to armor.
Description: Glossy black with a stumpy tail.
« Last Edit: November 14, 2012, 01:40:49 am by Joben »
Logged
Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Roll to Mutate: An Adventure in Change
« Reply #10 on: November 14, 2012, 01:23:21 am »

Hmm. PTW.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #11 on: November 14, 2012, 07:41:25 am »

Uh, I don't really understand what I should choose? How do I survive with nothing but a head and an eye anyways?

Recommend me starting mutations then, please!
Digestive tract of any kind; other than that, it varies on how you intend to get food. A predator should get Weapons, a scavenger might want Fat Stores so it goes longer between feasts, etc.

Name: Wave-Reader
Mutations: Carnivorous Digestive Tract Level 0 (2 points), Sense Level 1 (2 points), Normal Senses (1 point)
Description: A toad-sized worm which uses its relatively developed senses to locate prey
A normal sense organ, like an eye, ear, or nose, costs 1 mutation point. You have sight, do you want hearing or smell?

Unless someone cedes their spot to another, this game is CLOSED. If Caerwyn posts a critter before we start, he can join.
You may go onto a waitlist, but I wouldn't bet on being able to get off it for a while...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #12 on: November 14, 2012, 07:19:45 pm »

quick question  about the whole cosmetic mutations thing... If i were to say mutate some camouflage would it help me hide?

Also how much would a silk gland cost?
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Caerwyn

  • Bay Watcher
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #13 on: November 14, 2012, 08:08:26 pm »

Hold on, I'm postin' a critter.

Name: Behe
Mutations: Level 0 Digestive Track, Fat Stores lvl 1, Uh...What the fuck do I choose so I can walk around? Whatever that is.
Description: Uh...I don't even know, man. I don't even know.
« Last Edit: November 14, 2012, 08:10:48 pm by Caerwyn »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to Mutate: An Adventure in Change
« Reply #14 on: November 14, 2012, 08:20:05 pm »

quick question  about the whole cosmetic mutations thing... If i were to say mutate some camouflage would it help me hide?

Also how much would a silk gland cost?
Depends. If you want to be camouflaged better in one kind of environment, that would be free but makes you more conspicuous in certain other environments. If you wanted color-shifting skin or spinnerets, um...well, let me think...

Hold on, I'm postin' a critter.

Name: Behe
Mutations: Level 0 Digestive Track, Fat Stores lvl 1, Uh...What the fuck do I choose so I can walk around? Whatever that is.
Description: Uh...I don't even know, man. I don't even know.
You can always crawl around. A thin leg with a foot costs 4 mutation points, and two cost 6. Anyways, you have two mutation points .left.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: [1] 2 3 ... 15