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Author Topic: Vessel, or: How I Learned to Stop Worrying and Love the Fluros  (Read 2182 times)

Kagus

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Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« on: November 13, 2012, 06:58:25 am »

So I just completed this recently.  Yes, I know, I'm a bit behind the times, but that's just me for ya.  I was in for something indie and mind-tickling, and a puzzle platformer with a focus on fluid physics seemed just the thing.

But, having just rounded out the thing, I have kind of mixed feelings.


On the one hand, the fluid dynamics really are a lot of fun, and some of the puzzles are delicious nuts to crack that in several cases can frustrate you for ages until you smack yourself in the forehead and realize the one blatant solution that was staring you in the face the whole time.  Or, even better, you can leave something alone and then eventually come back to it when you have some different resources available to you, thus finding an entirely different solution.  The variety of fluro seeds and fluid types allows for a wide range of combinations that can be used as tools for your schemes.

On the other hand, the fluid dynamics really are quite...  Uhh...  Tempermental.  Don't expect something to work the way you expected it to, or the way it did work before, or even to work at all.  And for a platformer, particularly one that relies on a fair deal of precision and timing in some parts (just a side note:  I would have preferred a heavier focus on complex puzzles than on timing, but that's just me), the controls seemed awfully sticky, unresponsive or just plain uncooperative (this may be due to how my machine processes the game though).

Additionally, the storyline was...  Odd.  Also very, very indie, for what that's supposed to mean.  It felt at times as though the plot and the actual game were at odds with one another.  You've got a very colorful, bright and fun/funny game wrapped up with a story that's at least attempting to be dark, mysterious, foreboding, and pensive.  And the ending really wasn't that great, if you ask me.  I saw the meat and bones of it a mile away, but the epilogue/credits sequence afterwards just left me with a definitive "Huh?" feeling.


A few pet peeves of mine include the fluros themselves, and their at times erratic behavior.  Like getting to the last leg of escorting a (spoiler alert) dark fluro around some puzzle, then creating a light source between us that would cause him to go into the dark spot I needed him to get to.  Instead, he turned around, ran right over the light source, and kamikaze'd himself on my stunned face, forcing me to start the whole damn thing from scratch.  Again.

Another would be the unstable and unprecise physics engine, and the heavy reliance on it being stable and precise.  Like walking past a difficult puzzle and leaving it for another time, only to see the puzzle spontaneously explode and solve itself without any interaction from me.

Furthermore, the later parts of the game seem a bit tacked-on, which I suppose is understandable.  But the entire last section annoyed me because the machinery I had to fix/restart/whatever was effectively impossible to interact with without causing it to smack me in the face a few times as thanks.  In addition, the final puzzle and the final-final puzzle were both a bit strange, with the fluros or other game mechanics suddenly changing for the sake of making things easier/simpler.  Add to this the bizarre ending, and the fact that many of the previous mechanics and options are forgotten and disused later on in the game, and everything feels just perhaps a little strained.


But by all means, do play this game.  It's a fun, alternative romp that can get your brain-gears whirring and your splishy-splashy sense tingling.  Just don't let it fool you into expecting more from the later parts of the game than it actually provides.


Also, in regards to the various upgrades you can get...  Pretty much the only thing I used consistently was the seed cannon.  Oh lordy, how much easier that makes things...

ukulele

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #1 on: November 13, 2012, 09:45:19 am »

While far from a game critic or something i have to disagree with you, i basically liked the game and the idea but had none of the problems with the controls or the physics as in: if i got stuck or couldnt solve something was becouse my idea was bad, as soon as i got the solution i did it without a problem.
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Kagus

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #2 on: November 13, 2012, 10:16:34 am »

I solved all the puzzles (well, except for the one that blew up...  Never went back to do it legitimately), but I was occasionally annoyed by the character jumping the wrong height or "sliding" a bit when moving left and right.  Made seed placement a bit of a pain at times.  Again, nothing game-breaking, but a little bit of a peeve.

I like the game and the idea too, I just feel it kind of forgot what it was and tried being something else.  And also that the two final puzzles seemed a bit thrown-together, not to mention the ending.   So if you just focus on the game itself, like I did, then no sweat.


Also, the upgrades seemed a little lackluster to me, generally speaking.  The seed cannon was awesome, and the thruster would have been great if it actually did anything.  Nothing else really seemed to fill much of an important role, except of course for the obligatory tank size increases.

Uneron

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #3 on: November 13, 2012, 03:20:01 pm »

Yes, Vessel is definitly a flawed gem.

I do agree with some of the points, namely the horrible, horrible ending (came out of nowhere, I expected some final fight or puzzle or anything really) and the upgrade mechanics (which seemed entirely superfluous). And yes, the fluid mechanics *were* glitchy at times. Once that *spoiler* lavaboss stopped working because a fluro kind of blew up by itself. But that was the absolute exception, not the rule, in my experience.

I had no other fluro problems, and found them acting quite consistently stupid, even clever at times. Just the way you would expect them too. Same goes to the jumping mechanics, which I had no problem with.

But all in all I heatly recommend anyone who likes puzzle games giving this a try. Its delightfully unique, has a great atmosphere and is tons of fun. It shoud really get more attention.
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Kagus

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #4 on: November 14, 2012, 02:42:22 pm »

Ahaha, well, I managed to not have anything particularly game-breaking happen with *spoiler* ultrafluro.  Of course, what I *did* do was spray the ceiling with glow goo to stop the fluros from generating any more lava for him, and then hosed the bastard down to his last flake.  Apparently, just being a floating eye was enough for him, so he survived just fine when I got bored of watching him sit there pathetically while I cut off his supply.

And I guess my computer just couldn't properly handle things, and that's why my controls were wonky.  My bad.

Haha, oh yeah...  Just remembered when I made a darkie in the upgrade area of the workshop.  Because of the junk fluids littered around, the unfortunate fellow got contaminated by some glow goo.  For whatever reason, this caused him to immediately begin sprinting to the right...  Before I could stop him, the tortured soul leapt right off the balcony to perish on the street below.

Somehow, that didn't get me the achievement.


Spoiler (click to show/hide)

Seriyu

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #5 on: November 15, 2012, 07:36:26 pm »

I've actually started playing this because of this thread, thanks for reminding me I have it! But a question, how do I get lava into my tank? I cleared the first area and beat that boss and am back in the lab, after some upgrades, and I can't seem to find a way to get lava into my tank so I can get into the next area. What do I do to get it? I try to vaccuum it up while it's running through set of pipes below the accellerator and it doesn't go into the tank. I've interacted with I think two chalkboards?

I love the game, but I swear, I haven't had this many "WHAT THE HELL DO I DO" moments since I was playing N64 games. And while some of them are in puzzles, and as such good, more then I'd like are in parts that I assume aren't supposed to be particularly puzzling.  :P

Thanks!

EDIT: Op, figured it out, it was actually a puzzle, not an upgrade.
« Last Edit: November 16, 2012, 03:16:00 am by Seriyu »
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Kagus

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #6 on: November 16, 2012, 05:39:49 am »

Yeah, there are only three fluids you can suck up (plus protoplasm), and lava isn't one of them.  The easy way to tell before you get the tank for something is to just try vacuuming it up.  Regardless of whether you have a tank or not, suckable fluids will get gobbled up, while non-suckable fluids will ignore your pathetic attempts at controlling them.

This also means that the puzzles for getting into the last two areas are effectively the same thing.

Catastrophic lolcats

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #7 on: November 16, 2012, 05:46:51 am »

Got this is a Humble Bundle and haven't gotten around to really playing it. I'm a little burnt out from the whole 2D puzzle platformer genre so I'm trying to take a break from them. I attempted to play Vessel for a little while but had to stop because my controller was playing up and destroying those fluros things was making me a little depressed.

The fluid mechanics seemed okay but it reminded me how far away computers are to actually simulating real fluid behaviour.
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Kagus

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #8 on: November 16, 2012, 05:59:27 am »

The fluid mechanics seemed okay but it reminded me how far away computers are to actually simulating real fluid behaviour.

C'mon, how many other games do you know where you can wear a hat made out of WATER?  Also, I just finished up Rochard (GOOD GRIEF what is it with indie games and terrible endings these days?), and I have to say that although they're both 2D platties, the experience is quite different for both.  I can understand your sentiment though, of course.


Speaking of the fluid effects, occasionally splashing some glow-goo in your face looks a bit...  Well...  Looks like you just had intimate relations with a radioactive mutant, to be quite frank.

Marchosias

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Re: Vessel, or: How I Learned to Stop Worrying and Love the Fluros
« Reply #9 on: November 16, 2012, 06:15:54 am »

Fun indie for what it cost.
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