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Author Topic: Programming ideas  (Read 3608 times)

Facekillz058

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Re: Programming ideas
« Reply #45 on: November 30, 2012, 10:54:52 am »

Its pretty much a game with the most realistic building destruction in a 3-d setting.
It was pretty awesome, way back when.
You could knock out walls with sledgehammers, blow up walls, etc.
It was all pretty realistic.
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LoSboccacc

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Re: Programming ideas
« Reply #46 on: November 30, 2012, 02:19:36 pm »

it was even better in multiplayer since you could bring down the resistence of structures...

in single player houses had this tendency of keeping afloat on their last  :P corner
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Kofthefens

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Re: Programming ideas
« Reply #47 on: November 30, 2012, 07:08:30 pm »

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Facekillz058

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Re: Programming ideas
« Reply #48 on: November 30, 2012, 09:27:28 pm »

That really cool, man.
Thanks.
Trying to think of another idea for you...
How about something that randomly generates the details of an elf torture session?
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GreatWyrmGold

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Re: Programming ideas
« Reply #49 on: November 30, 2012, 09:29:18 pm »

No.
Something that simulates a few people living in a confined space? Different personalities clash and fun stuff like that, some player input?
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Facekillz058

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Re: Programming ideas
« Reply #50 on: December 10, 2012, 09:11:12 am »

No.
Something that simulates a few people living in a confined space? Different personalities clash and fun stuff like that, some player input?
Sounds like Dwarf Fortress with less people.
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GalenEvil

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Re: Programming ideas
« Reply #51 on: December 10, 2012, 10:37:02 am »

I recommend GwG's since personality traits are fun to model :D It could build from your froggeh simulation a little I think.
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