Started playing this last night, and am enjoying it. I am fine with the font, already feel used to it, but I do catch myself squinting occasionally. As I continue to play I will become very attached to the game's visual details, including the font (I'm that way with almost all games, visual details like fonts 'mean' the specific game(s) using it after a bit for me). However, the font wasn't necessary to get me to enjoy the game, in itself adds almost nothing to the game for me, and I'd be attaching to any other font if you'd used another one.
When weather started to drift across the screen I was quite startled, nice touch.
I would urge the game designer to consider consolidating some of the 'needed clicking'. For example, when I return to a territory I've already visited, I already know the unit guarding it. I expect to be watched closely, that's happening every time... and I am quite interested in seeing if I am allowed to pass or if I must fight -
As the game plays out now, I must click after seeing the (familiar) unit, click again after being told that I'm being closely watched (That seems to happen every time) and then click a third time after being told if I passed safely or not.
This stops when I finally get a foothold in a territory - but sometimes it's very hard and long to get those rights (I've played games where I never owned anything) and sometimes I'm visiting an unowned territory over and over because of something that's (at least sometimes) there.
If you gave all that information in a single click, instead of three, my sense of flow in the game would be increased.