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Author Topic: Anamnesis, text-based RPG TBS awesomeness!  (Read 80735 times)

Majestic7

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #240 on: December 02, 2015, 01:22:51 am »

In my family, we have a tradition of eating the offspring. Christmas with Papa Chronos is always quite exciting! Speaking of which, there should definitely be Influenced rituals where you can sacrifice your kids for some horrible gain. Say, for an ability to carry over the accumulated Int or Terror to the next cycle.
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Vaccean

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #241 on: December 02, 2015, 08:01:14 pm »

EDIT: Question - Can I gain descendants as an outcast?  The obvious answer is "no", but thought I might ask for the sake of my Outcast's sanity.

Technically, there's nothing stopping an outcast from gaining descendants if you do end up in a place with a wooable, receptive character. You'd just be ill-advised to accept a situation that could involve you losing money or gaining weariness because of it.

Why not?  Descendants allow my next character the chance to not be an Outcast.  Considering how fragile an Outcast's existence really is, it seems like a valuable insurance policy.

Actually, I think you're right. Going around as a child-making outcast is a perfectly valid strategy, especially if you've given up on that particular cycle.

In my family, we have a tradition of eating the offspring. Christmas with Papa Chronos is always quite exciting! Speaking of which, there should definitely be Influenced rituals where you can sacrifice your kids for some horrible gain. Say, for an ability to carry over the accumulated Int or Terror to the next cycle.

I'm currently weighting my options with children. I'm thinking about adding random events with choices that will affect their development into balanced adults rather than leaving it all to chance like now. Kind of like, sure, you can raise a children with a hieronhortean seer if you want, but don't be surprised if it ends up involved in a ritual.
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EuchreJack

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #242 on: December 06, 2015, 11:16:16 pm »

Presumably, if your spending money and/or time raising the child, you would have at least some influence on how they turn out.

Vaccean

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #243 on: December 10, 2016, 08:56:15 am »

Just a couple of things:

First off, a new version's up.

Second, I reverted to free hostings for the blog and the game files so you'll have to access them though the new address.

Not much more to say.

Here, have a changelog.

Quote
Change Log:

* Overseas territories are now ruled by a local lobby that enacts policies following an agenda.
* Added global belligerence value, capable to cause or end worldwide armed conflicts among The Court and The Influence, causing an increase in tensions, attacks and sometimes the culling of populations.
* Added expensive overseas campaigns under "Projects" that will allow the players with something larger than an Outstation/Hideout to weaken, strengthen or overthrow overseas lobbies. These projects might result in attacks by the ruling lobbies in the mainland.
* Added trade monopolies and rival traders: Your revenue trading with certain kinds of goods will be affected by how many other traders have a license, which will be shown in the trade licenses menu. Being the sole trader will grant you a monopoly that will double your profits. You'll be able to maintain said monopoly by blocking the access of new traders at the cost of Merits.
* If the entire colony's population is Influenced or Stalwart, the game won't end. Instead, players can have the perceived character of "Acclaimed" if the entire colony's population is sympathetic to their faction, causing Merits, Weariness and Local Tension bonuses as well as allowing the players to impress and woo everybody. If the entire population belongs to the other faction, the player's perceived character will change to "Shunned", bearing the opposite effects.
* Overseas governments might ask for large loans for a number of reasons. All active loans will now also be shown in one screen in the "Correspondence" menu.
* Added societal development value: Shown in the Colony screen and dependent on the colony's population. A high value will make murder and violence more frowned upon and lower your Weariness and that of all terrains over time. A value of 0 at under 5000 inhabitants will cause the collapse of politics and a gradual detriment of all infrastructure, but more impudence for violence.
* Characters can change their behaviour (Philanthropist, Hedonist or Ruthless) during the game using an innate ability at the cost of 1 Merit, making different actions available or unavailable while in territories and making it easier to be perceived as the desired character kind.
* Added 6 more events per territory, many of them exclusive to one kind of character behaviour, or to the current Merits of your character. Each territory now has 1 event for desperate characters with under 0 Merits.
* Some territory events will now be more or less likely to appear if the territory has an anomaly. Some events will also be modified by these anomalies.
* The destruction of territories now causes a loss of population relative to how many other territories remain for those affected to relocate.
* Unattended anomalies now have a 50% chance of being solved by lobbies. Anomalies are also not so harsh and more common.
* Local tendencies (science, mysticism, etc) now modify the chance of related events being available when visiting a territory.
* Events that would change a stat you already maxed out or your perceived character to something you already have will instead grant you Weariness or Local Tension bonuses.
* Your units will now enter combat with a supply penalty if your total Arkhe is 0 or less. Enemy units are subject to the same penalty if the enemy has 0 total wealth.
* Enemy units left occupying a territory or working for an enemy lobby at the end of a cycle will get a boost of Experience for the following cycles.
* Joining or leaving lobbies now might have varying immediate consequences.
* The cost of maintaining trade licenses and units are now shown next to their respective menus.
* 4 new lobbies.
* Fixed several old issues, but probably added new bugs.

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Majestic7

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #244 on: December 10, 2016, 12:39:18 pm »

Yay, new version!

I think I found a bug - there are events in Sleepy Valley as an outcast which read like they should cost you Arkhe, but instead give you some. (People pressuring you for money for drugs, then you actually get Arkhe?)
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Vaccean

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #245 on: December 10, 2016, 06:28:32 pm »

I think I found a bug - there are events in Sleepy Valley as an outcast which read like they should cost you Arkhe, but instead give you some. (People pressuring you for money for drugs, then you actually get Arkhe?)

Yep, that was wrong and is fixed in bugfix1.

I might be speaking too soon but there seem to be few bug reports this time around.

Feels all weird.
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a1s

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #246 on: December 10, 2016, 08:49:03 pm »

seem to be few bug reports this time around.
Spoiler (click to show/hide)
« Last Edit: December 10, 2016, 10:56:26 pm by a1s »
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Majestic7

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #247 on: December 11, 2016, 04:00:07 am »

I found a region really infested with bugs!

Spoiler (click to show/hide)
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Vaccean

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #248 on: December 11, 2016, 06:40:15 am »

seem to be few bug reports this time around.
Spoiler (click to show/hide)

To be honest the engine does a lot of the work for me, but hey, I'll take the compliment!

I found a region really infested with bugs!

Spoiler (click to show/hide)

I don't want to get rid of those bugs.

Spoiler (click to show/hide)
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getter77

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #249 on: December 11, 2016, 08:22:14 am »

Always good to see a new update for this land!
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guessingo

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #250 on: January 08, 2017, 01:08:27 am »

The link at the top of the thread doesn't work anymore. can someone post it? I googled the game and cant find it.
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getter77

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #251 on: January 08, 2017, 08:28:54 am »

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EuchreJack

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #252 on: January 11, 2017, 02:03:58 am »

I had a crash when starting as Stalwart Merchant from Arrakis setting up trade license in Mysticism items with Macros.  Crash occurs when I try to set up the trade route.

Vaccean

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #253 on: January 11, 2017, 07:08:32 am »

I had a crash when starting as Stalwart Merchant from Arrakis setting up trade license in Mysticism items with Macros.  Crash occurs when I try to set up the trade route.

Weird, I followed your instructions but no crash happened. Could there be any chance that it was another random event that caused the crash after setting up the route?

If the game showed an exception on crash and you could copy the .txt file to clipboard, that would be a great help to pinpoint the problem.
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EuchreJack

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Re: Anamnesis, text-based RPG TBS awesomeness!
« Reply #254 on: January 11, 2017, 05:38:38 pm »

Code: [Select]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15943, in script call
    call projects
  File "game/script.rpy", line 34953, in script call
    call createproject
  File "game/script.rpy", line 35305, in script call
    call arkheextract
  File "game/script.rpy", line 37029, in script call
    call assignproject
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 16674, in script call
    call lobbies
  File "game/script.rpy", line 18855, in script call
    call lobby2
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15943, in script call
    call projects
  File "game/script.rpy", line 34953, in script call
    call createproject
  File "game/script.rpy", line 35297, in script call
    call tradingpro
  File "game/script.rpy", line 35880, in script
    $ projectgeistradeinsta += tlcultisminlicenses
  File "game/script.rpy", line 35880, in <module>
    $ projectgeistradeinsta += tlcultisminlicenses
NameError: name 'tlcultisminlicenses' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15943, in script call
    call projects
  File "game/script.rpy", line 34953, in script call
    call createproject
  File "game/script.rpy", line 35305, in script call
    call arkheextract
  File "game/script.rpy", line 37029, in script call
    call assignproject
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 16674, in script call
    call lobbies
  File "game/script.rpy", line 18855, in script call
    call lobby2
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15928, in script call
    call mapint
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15906, in script call
    call correspondence
  File "game/script.rpy", line 15943, in script call
    call projects
  File "game/script.rpy", line 34953, in script call
    call createproject
  File "game/script.rpy", line 35297, in script call
    call tradingpro
  File "game/script.rpy", line 35880, in script
    $ projectgeistradeinsta += tlcultisminlicenses
  File "C:\Users\***\Desktop\Anamnesis161209-win\Anamnesis161209-win\renpy\ast.py", line 805, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\***\Desktop\Anamnesis161209-win\Anamnesis161209-win\renpy\python.py", line 1641, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/script.rpy", line 35880, in <module>
    $ projectgeistradeinsta += tlcultisminlicenses
NameError: name 'tlcultisminlicenses' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.11.1749
Anamnesis 161209 bf2
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