That is awesome, will try it tonight! Any quirks or tips we should be aware of?
Aside from what I already mentioned, there is probably a couple more things I should bring up.
As per normal for Fallout Equestria, you might want a military pretty quickly, especially since now robots don't go after wildlife properly. When I mean quickly, I mean you can have 5 ghouls or several radgators blundering into your wagon in the first 3 minutes. It happens. Bring some security armor and weapons, and max out some ponies in military skills (remember to check for military cutie marks in the embark screen so you save points). Since not many other skills are vital, I have started just bringing 2 miners, 1 woodcutter (all with appraisal for redundancy) and 4 mil ponies on my last coupe of embarks.
Oh, and you may not want worldgen to run for too long (I would not run it past 250, and even that is pushing it). Stable dwellers and Slavers tend to not go very well in worldgen compared to armor plated shock troops, literal goddesses and highly trained, winged, clawed, chainsaw toting beefcakes. Even with a short worldgen, having a dying stable civ at 100 isn't unheard of. Don't turn up civ number either, that just gets you infinite worldgen rejects.
Beyond that, much of the old starting advice applies, so take a skim through the old guides and such.
EDIT: Oh, and there is an intermittent worldgen crash that I am completely clueless as to causes on. I though it had gone away with the .10 update, but I just tried to gen another world and apparently it is back. It doesn't happen most of the time, so just try again if it crashes (which will happen fairly quickly, about year 100 on a default sized world, or year 200 on a small world).