Name ID | Size | Speed | | Value | | Class | | Pet Train | | Steel | | Freq. | Skills | Synd. Int. | Arena Drone DRONE_ARENA | 70000 | 200 | | 10 | | -- | | -- -- | | -- | | -- | SITUATIONAL_AWARENESS:20 | INT:test expedition (R:10, W:8400) | armored protectapony PROTECTAPONY_ARMORED | 90000 | 1500 | | 4000 | | Enemy | | Pet War | | Yes | | -- | THROW:6 SITUATIONAL_AWARENESS:2 RANGED_COMBAT:6 | INT:Fire a laser bolt (Emission, U:Attack, R:40, W:200) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:200) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:200) INT:Sterilize self (Self, R:0, W:300) | armored sprite-bot SPRITEBOT_ARMORED | 30000 | 1000 | | 500 | | Enemy | | Pet War | | Yes | | -- | DODGING:6 THROW:4 SITUATIONAL_AWARENESS:10 RANGED_COMBAT:4 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:300) INT:Sterilize self (Self, R:0, W:300) | cyberdog CYBERDOG | 50000 | 830 | | 2000 | | Enemy | | Pet War | | -- | | -- | BITE:8 SITUATIONAL_AWARENESS:8 | INT:Sterilize self (Self, R:0, W:300) | flamethrower turret TURRET_FLAMETHROWER | 67500 | 1000 | | 5000 | | Enemy | | Pet -- | | Yes | | -- | THROW:4 SITUATIONAL_AWARENESS:2 RANGED_COMBAT:4 | INT:flamethrower (Emission, U:Attack, R:6, W:100) INT:Sterilize self (Self, R:0, W:300) | landmine LANDMINE | 5000 | 200 | | 150 | | -- | | Pet -- | | -- | | -- | SNEAK:4 SITUATIONAL_AWARENESS:2 | INT:Detonate (Self, R:1, W:10) INT:Detonate (Self, R:1, W:10) INT:engage (Self, R:10, W:10) INT:engage2 (Self, R:10, W:10) INT:engage3 (Self, R:10, W:10) INT:Infiltrate (Self, R:0, W:1200) INT:Sterilize self (Self, R:0, W:300) | military protectapony PROTECTAPONY_SAVAGE | 90000 | 1500 | | 6000 | | Enemy | | -- -- | | Yes | | 17 | THROW:8 SITUATIONAL_AWARENESS:4 RANGED_COMBAT:8 | INT:Fire a laser bolt (Emission, U:Attack, R:40, W:100) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:100) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:100) | military protectapony PROTECTAPONY_SUBTERRANEAN | 90000 | 1500 | | 6000 | | Enemy | | -- -- | | Yes | | 9 | THROW:8 SITUATIONAL_AWARENESS:4 RANGED_COMBAT:8 | INT:Fire a laser bolt (Emission, U:Attack, R:40, W:100) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:100) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:100) | minigun protectapony PROTECTAPONY_MINIGUN | 90000 | 1500 | | 6000 | | Enemy | | Pet War | | Yes | | -- | THROW:6 SITUATIONAL_AWARENESS:2 RANGED_COMBAT:6 | INT:Reload minigun (Self, R:10, W:600) INT:Reload minigun (Self, R:10, W:600) INT:Sterilize self (Self, R:0, W:300) | minigun robobrain ROBOBRAIN_MINIGUN | 125000 | 1500 | | 8000 | | Enemy | | Pet -- | | -- | | -- | GRASP_STRIKE:4 THROW:8 SITUATIONAL_AWARENESS:6 RANGED_COMBAT:8 | INT:Reload minigun (Self, R:20, W:600) INT:Reload minigun (Self, R:20, W:600) INT:Sterilize self (Self, R:0, W:300) | minigun turret TURRET_MINIGUN | 67500 | 200 | | 5000 | | Enemy | | Pet -- | | Yes | | -- | THROW:4 SITUATIONAL_AWARENESS:2 RANGED_COMBAT:4 | INT:Reload minigun (Self, R:20, W:600) INT:Reload minigun (Self, R:20, W:600) INT:Sterilize self (Self, R:0, W:300) | missile MISSILE | 5000 | 100 | | 10 | | Enemy | | -- -- | | -- | | -- | DODGING:12 | INT:Detonate (Self, R:1, W:10) INT:Detonate (Self, R:1, W:10) INT:Kill self (Self, R:0, W:10) | Mr. Hooves MR_HOOVES | 125000 | 2000 | | 2000 | | Roaming | | Common -- | | -- | | -- | AXE:4 MECHANICS:4 | INT:maintain robot (R:5, W:300) INT:Clean (U:Cln. other, R:5, W:1200) | Mr. Macintosh MR_MACINTOSH_SUBTERRANEAN | 125000 | 1500 | | 10000 | | Enemy | | -- -- | | Yes | | 3 | THROW:8 SITUATIONAL_AWARENESS:4 AXE:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) | Mr. Macintosh MR_MACINTOSH | 125000 | 1500 | | 10000 | | Enemy | | -- -- | | Yes | | 3 | THROW:8 SITUATIONAL_AWARENESS:4 AXE:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) | Mr. Macintosh MR_MACINTOSH_DOMESTIC | 125000 | 1500 | | 10000 | | Enemy | | Pet War | | Yes | | -- | THROW:8 SITUATIONAL_AWARENESS:4 AXE:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) INT:Ready flamethrower (Self, R:3, W:1200) INT:Sterilize self (Self, R:0, W:300) | Mr. Macintosh MR_MACINTOSH_SAVAGE | 125000 | 1500 | | 10000 | | Enemy | | -- -- | | Yes | | 9 | THROW:8 SITUATIONAL_AWARENESS:4 AXE:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) | necromantic sprite-bot SPRITEBOT_NECROMANTIC | 30000 | 2000 | | 250 | | Enemy | | -- -- | | -- | | 9 | DODGING:6 THROW:4 SITUATIONAL_AWARENESS:10 RANGED_COMBAT:4 | INT:Necromantic Broadcast (Self, R:5, W:300) | Nurse Redheart NURSE_REDHEART | 125000 | 1500 | | 10000 | | Enemy | | Pet -- | | -- | | -- | DRESS_WOUNDS:4 SUTURE:4 SPEAR:4 SURGERY:4 SET_BONE:4 | SYN:Med-X overdose (Inj. Sick) INT:stabilize patient (Self, R:5, W:8400) INT:Clean (U:Cln. other, R:5, W:1200) INT:Sterilize self (Self, R:0, W:300) | offline robot MAINTENANCE | 30000 | 10000 | | 100 | | -- | | Pet -- | | -- | | -- | -- | -- | Pinkamena PINKAMENA | 125000 | 100 | | 10000 | | Enemy | | Pet -- | | -- | | -- | PERSUASION:2 LYING:4 CONVERSATION:2 NEGOTIATION:2 SURGERY:2 INTIMIDATION:4 COMEDY:4 JUDGING_INTENT:2 | INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:begin memory extraction (Self, R:1, W:8400) INT:Sterilize self (Self, R:0, W:300) | protectapony PROTECTAPONY | 90000 | 2000 | | 1000 | | Predator | | Common War | | -- | | 9 | THROW:4 RANGED_COMBAT:4 | INT:Fire a laser bolt (Emission, U:Attack, R:40, W:300) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:300) INT:Fire a laser bolt (Emission, U:Attack, R:40, W:300) | rigged sprite-bot SPRITEBOT_MINE | 30000 | 1000 | | 250 | | -- | | Pet -- | | -- | | -- | DODGING:6 SITUATIONAL_AWARENESS:10 | INT:Seek target (Self, R:10, W:1200) INT:Sterilize self (Self, R:0, W:300) | robobrain ROBOBRAIN_SUBTERRANEAN | 125000 | 2000 | | 8000 | | Enemy | | -- -- | | -- | | 3 | GRASP_STRIKE:4 THROW:8 SITUATIONAL_AWARENESS:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) | robobrain ROBOBRAIN | 125000 | 2000 | | 8000 | | Enemy | | -- -- | | -- | | 3 | GRASP_STRIKE:4 THROW:8 SITUATIONAL_AWARENESS:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) | robobrain ROBOBRAIN_SAVAGE | 125000 | 2000 | | 8000 | | Enemy | | -- -- | | -- | | 9 | GRASP_STRIKE:4 THROW:8 SITUATIONAL_AWARENESS:6 RANGED_COMBAT:8 | INT:Fire a plasma bolt (Emission, U:Attack, R:40, W:100) | security turret TURRET_BASIC | 60000 | 1000 | | 500 | | Roaming | | Common -- | | -- | | -- | THROW:4 SITUATIONAL_AWARENESS:2 RANGED_COMBAT:4 | INT:Fire a bullet (Emission, U:Attack, R:20, W:30) | sprite-bot SPRITEBOT | 30000 | 2000 | | 250 | | Roaming | | Common -- | | -- | | 33 | DODGING:6 THROW:4 SITUATIONAL_AWARENESS:10 RANGED_COMBAT:4 | INT:Fire a laser bolt (Emission, U:Attack, R:40, W:300) | stasis pod STASIS_POD | 200000 | 10000 | | 1000 | | -- | | -- -- | | -- | | -- | -- | -- | super sentinel SUPER_SENTINEL_DEPLOYED | 300000 | 1500 | | 10000 | | Enemy | | -- -- | | Yes | | -- | THROW:8 SITUATIONAL_AWARENESS:4 RANGED_COMBAT:8 | -- | super sentinel SUPER_SENTINEL | 300000 | 1500 | | 10000 | | Enemy | | -- -- | | Yes | | -- | THROW:8 SITUATIONAL_AWARENESS:4 RANGED_COMBAT:8 | INT:Create missile (R:40, W:300) INT:Reload minigun (Self, R:20, W:600) INT:Deploy Missile (Self, R:20, W:8400) | wagon EQUIPMENT_WAGON | 12000 | 1000 | | -- | | -- | | Common -- | | -- | | -- | -- | -- |
NOTES:
Size is in cubic centimeters. At average body density this roughly translates to grams, so size 1000 would be around 1 kg. Bodies made out of exotic material will weight more, though. The extended option to print sizes has the format of years:days:size.
Speed is really delay, the bigger the "speed", the slower the creature. It is further modified by agility and strength, but basically 1000 speed (the default) means you can perform an action every ten "ticks".
Class is a rough approximation of how dangerous a creature is, based on tokens such as "LARGE_ROAMING". Benign creatures aren`t aggressive, but will still be attacked by the military. "Enemy" is a FoE-only category for the most dangerous enemies. Basically, when it comes to relative threat, Enemy > Predator > Roaming > Benign.
Grazer means you either have to pasture it on soil or it will die of starvation. The smaller the value the more grass it needs.
Misc column lists various RAW tokens such as OPPOSED_TO_LIFE.
Synd. Int. displays basic info about syndromes and interactions. SYN:name (Inh., Cnt., Inj., Sick, INT) is a Syndrome. Inh. is inhaled, Cnt. is contact and Inj. is injected. Sick means the syndrome causes some kind of sickness or even death. INT means the syndrome gives the ability to use an interaction. INT:name (emission, U:hint, self, R:0, W:0) is an interaction. Emission menas this is a material emission. U is usage hint. Self means SELF_ONLY. R is range. W is wait period (in ticks, so 1200 is one day, 8400 is one week and so on).
Known bugs:
* Some creatures are "duplicated" if this script reads "entity_default.txt", so only feed it files with creature RAWs. "*creature*.txt" works for most mods.
* Some caste-specific information, such as interactions, is duplicated. This is because interactions are added as the script encounters them inside creature RAWs, regardless of castes. Some things are pushed into arrays, others overwritten by new data, others still just stay the same once defined.
* There is no indication which syndrome gives which interactions. * Filtering out fake creatures is not foolproof, so there are still some of those in other tables as well as false positives. Make sure to use --fake if you`re missing a creature.
* The superset of best natural skills for all castes is printed. For example if one caste has DODGING:5 and HAMMER:10 and another DODGING:2 and SWORD:10, you`ll get DODGING:5; HAMMER:10; SWORD:10. The alternative is to specify --allskill so that natural skills are printed with repetitions for all castes. In the earlier example this would be DODGING:5; HAMMER:10; DODGING:2; SWORD:10. Choose whichever you think has fewer disadvantages. * Sorting sometimes throws "undefined value" errors around. This is normal, but try to sort by columns that have most if not all values.
* You can give feedback or request features here: http://www.bay12forums.com/smf/index.php?topic=126953.0
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