Treason: To Cloudsound and the continued prosperity of its citizens!
Nightstalkers are tameable and better than ordinary dogs.
> Lower the amount of posters per crate and give a chance to find an article of fine clothing.
Already on the development list, along with cutting down on other excess salvage.
Thirtyeight: You need to disable the Rangers with a pulse mine first. They'll move slowly and get caught by the first cage trap they encounter. After that you can interrogate them normally.
> Sweetie-bots
Interesting, but I can't see a functional use for them at the moment that isn't covered by the other robots.
> I don't know if this is a bug or not, but ponies that put on battle saddles immediately drop their weapons.
Can you re-equip them? Good catch on the Rangers though...I removed their grasp but forgot this makes them lose their weapons.
Wilde Card: Can you upload the save for that turret duplication bug? It may be specific to your situation but I'd still like to check it out.
> Oh yeah, and the reaction for inflating balloons doesn't have the 'L' from 'inflate'
Nice catch.
Maklak: I've noted Putnam's development on reactions that could recognize skill levels, and it is indeed intriguing in many ways. Learning magic could finally be linked to alchemy skill level (Though still limited by discipline), allowing unicorns to progress beyond apprentice level. Many other complex reactions can be restricted to skilled ponies, such as robot manufacturing for mechanics. And so forth...though its application in expeditions will be limited, as there's no way to grade multiple skill levels for a single reaction.
> Improved concrete yield.
A few extra blocks wouldn't hurt.
> A separate chain of labour-intensive reactions (like the MLP mod research) to get diamonds would be preferable to just finding them in random rocks.
A research tree to improve rock farming yields would be just the thing for Rarity's ministry.
> Actually this gives us more than just shotguns. We can have dual miniguns: fire two or more bullets at once.
All good points for when I get around to adding them in. Dual miniguns may be too heavy for a single pony, however.
> How would you see the removal of plywood, with the plywood workshop using wooden blocks instead of plywood and breaking the furniture into wooden blocks too?
Wooden blocks are much larger than planks and so less manageable for a furniture system.
> I got first relevant results from my script. It is a RAW crawler and reads various kinds of things about plants.
Interesting, but I'm sticking to Notepad++.
> This may be relevant for dfhack stability.
Good news!
Tahujdt: Fleshing out the MoI crates won't happen this version.
> Lyc, can you add a way to make black leather?
I'll look into it.
> Anyways, I have figured out the perfect way to get Lycaeon to release the next version within 48 hours. I have started a new fort, and it's doing very well.
I guess I'll let you enjoy this fort for the coming week.
Thanks for the feedback everyone! Sorry for the slow replies - it's been a busy week, though I hope to get back to modding by next Wednesday.