> I was going to make a reference to the purpose for which Mr. Horse built the original Sweetie Bot,but thought better of it.
Well, I guess if it were to be introduced, it's greeting interactions could include dancing. I abstain on introducing Sweetie Bots or Apple Bots.
> A set of (light)horseshoes, a quadruplet of socks, a well-crafted nylon (anything should either be synth-fiber or nylon) hood, etc.
For this to work, the MoI crate would have to include another crate with those things. It would make MoI crates more interesting, so I'm weakly in favour.
> I think that MoI crates should contain useful but banned books, cloth, dye, and low-level gems in addition to their current contents.
I may agree with the rest of the stuff (except dye - it will just clog up the stockpiles they way gypsum plaster from MoP crates does), but how do you propose to introduce books? The same way that skill hologems work? The same way memory orbs work? Similar to how the theatre works? I just don't know what they could do, but books would be at least as fitting in MAS crates.
I got first relevant results from my script. It is a RAW crawler and reads various kinds of things about plants. It was more difficult to debug then I expected. This is just output for easy designating with #getplants, so you don't have to do this manually. Basically it lets you designate say all medium quality salvage on the surface, without touching any trees. Of course you may want to un-designate some areas afterwards, but used correctly this can speed up salvage collection without clear-cutting everything. I plan to exclude dye plants from bushes, but that part isn't ready yet. Unfortunately there is no way to make #getplants work only for a range of Z-levels, which would be nice.
I'd like your input on exactly what combinations of bushes, trees, high, medium and low quality salvage, soda vendors, broken and disabled terminals should I print. That is, what would you like to use it for.
If you think I'm crazy for writing a RAW crawler to do this and would complete the same work much faster by say
$ grep -B 15 "SALVAGE_HIGH\]" *plant* | grep "\[PLANT"
run a couple of times and edited manually then of course you're right, but I want to use this script for another thing too. Besides from now on, this can be easily generated each time the plants are updated.
Anyway, here goes:
Aboveground bushes: (includes dye plants for now)
# getplants TUMBLEWEED BARREL_CACTUS ROOT_MUCK TUBER_BLOATED BERRIES_PRICKLE BERRIES_STRAW_WILD GRASS_LONGLAND HERB_VALLEY WEED_RAT BERRIES_FISHER REED_ROPE WEED_BLADE ROOT_HIDE SLIVER_BARB BERRY_SUN VINE_WHIP
Aboveground trees:
# getplants MANGROVE SAGUARO PINE FIR CEDAR OAK MAHOGANY ACACIA KAPOK MAPLE WILLOW FEATHER LARCH CHESTNUT ALDER BIRCH ASH CANDLENUT MANGO RUBBER CACAO PALM CAGE_VINE MUSCLE_TENDRIL
Aboveground low quality salvage:
# getplants SALVAGE_LOW_A SALVAGE_LOW_B SALVAGE_LOW_C SALVAGE_LOW_D SALVAGE_LOW_E SALVAGE_LOW_F
Aboveground medium quality salvage:
# getplants SALVAGE_MEDIUM_A SALVAGE_MEDIUM_B SALVAGE_MEDIUM_C SALVAGE_MEDIUM_D SALVAGE_MEDIUM_E SALVAGE_MEDIUM_F SALVAGE_MEDIUM_A_LOW SALVAGE_MEDIUM_B_LOW SALVAGE_MEDIUM_C_LOW SALVAGE_MEDIUM_D_LOW SALVAGE_MEDIUM_E_LOW SALVAGE_MEDIUM_F_LOW
Aboveground high quality salvage:
# getplants SALVAGE_HIGH_A SALVAGE_HIGH_B SALVAGE_HIGH_C SALVAGE_HIGH_D SALVAGE_HIGH_E SALVAGE_HIGH_F SALVAGE_HIGH_G SALVAGE_HIGH_H SALVAGE_HIGH_A_LOW SALVAGE_HIGH_B_LOW SALVAGE_HIGH_C_LOW SALVAGE_HIGH_D_LOW SALVAGE_HIGH_E_LOW SALVAGE_HIGH_F_LOW SALVAGE_HIGH_G_LOW SALVAGE_HIGH_H_LOW
Aboveground destroyed terminals:
# getplants SALVAGE_TERMINAL_A SALVAGE_TERMINAL_C
Aboveground disabled terminals: (better)
# getplants SALVAGE_TERMINAL_B SALVAGE_TERMINAL_D
Aboveground soda vendors:
# getplants SALVAGE_VENDOR_A SALVAGE_VENDOR_B
Underground bushes: (includes dye plants for now)
# getplants ROOT_CARROT CELERY ROOT_RADISH SYNTH_REED GRASS_WHEAT_CAVE POD_SWEET BUSH_QUARRY MUSHROOM_CUP_DIMPLE
Underground trees:
# getplants ROOT_TREE
Underground low quality salvage:
# getplants SALVAGE_LOW_A_SUBTERRANEAN SALVAGE_LOW_B_SUBTERRANEAN SALVAGE_LOW_C_SUBTERRANEAN SALVAGE_LOW_E_SUBTERRANEAN SALVAGE_LOW_F_SUBTERRANEAN
Underground medium quality salvage:
# getplants SALVAGE_MEDIUM_A_SUBTERRANEAN SALVAGE_MEDIUM_C_SUBTERRANEAN SALVAGE_MEDIUM_D_SUBTERRANEAN SALVAGE_MEDIUM_E_SUBTERRANEAN SALVAGE_MEDIUM_F_SUBTERRANEAN
Underground high quality salvage:
# getplants SALVAGE_HIGH_C_SUBTERRANEAN SALVAGE_HIGH_D_SUBTERRANEAN SALVAGE_HIGH_E_SUBTERRANEAN SALVAGE_HIGH_F_SUBTERRANEAN SALVAGE_HIGH_G_SUBTERRANEAN SALVAGE_HIGH_H_SUBTERRANEAN
Underground destroyed terminals:
# getplants SALVAGE_TERMINAL_A_SUBTERRANEAN
Underground disabled terminals: (better)
# getplants SALVAGE_TERMINAL_B_SUBTERRANEAN
Underground soda vendors:
# getplants SALVAGE_VENDOR_B_SUBTERRANEAN
The script itself is still to dirty for a release.