Shotguns were discussed and cannot be done. All ranged weapons can only fire one projectile at a time, so the shotgun would have to fire a slug. There is also no way to make a weapon fire slower or faster, the speed is hardcoded. A shotgun firing slugs is too similar to a rifle to make it into the mod, but post results of what you manage to do. Glass ammo could actually work well enough and we do get more green glass then we know what to do with. Still, the bottleneck in ammo production is not the metal, but gunpowder.
The closest thing to a shotgun would be a "pellet minigun battle-saddle". Similar to minigun battle saddle, but fires pellets and is cheaper to make. But even with that, you'd get an smg, not a shotgun.
Callgrow continues.
I un-repeat spell learning and Catapult immediately learns the Rage spell. This is something of a safeguard against me missing ponies who have learnt some spells, but I have to reset the spell manually after removing that pony from workshop profile. I'll see if it works consistently better than repeat. Maybe the repeat interferes with something. Also, should I remove gas masks from ponies who want to learn spells?
I sorted through the immigrants. 5 have the potential to become soldiers reasonably fast, the other 10 will just do normal labour. I'll just throw the recruits into the veteran squad and see how it works out. Well, except I assign Shadowdancer to the expedition squad.
Most of the new arrivals are Earth Ponies, but at least EPs are more agile and stronger, making them better at hauling things. UPs don't have physical attributes specified in the RAWs, so they use the defaults. A lot of my Unicorns seem to have several attributes in the 200-700 range. Oh well, RNG is like that.
Agility:
EP: [450:950:1150:1250:1350:1550:2250]
UP: [200:700:900:1000:1100:1300:2000]
Strength:
EP: [700:1200:1400:1500:1600:1800:2500]
UP: [200:700:900:1000:1100:1300:2000]
Hm, these are just +250 Agility and +500 Strength for EPs, but my Unicorns turn out so weak and clumsy it's unreasonable.
Huh, Plank has learned the disorientation spell. Not setting the terminals on repeat must have something to do with their ability to learn.
Catapult learns disorientation spell, completing his spell training as Illusion apprentice. Removing repeat from spell terminals seems to have done the trick.
Just as Pierce returns healed from the expedition, some kind of fight happens in the hospital. Both Steak and some dog bleed to death and there are severed part everywhere. What the hay? Catapult didn't use the rage spell, so this is something else. Looks like a dog has attacked Steak for whatever reason and they both died as a result. No, that's not it. Looks like Steak has suddenly turned hostile for some reason and was ganked to death by soldiers and Pierce's Mr Macintosh. Well, that was weird. Did radiation sickness do it or what? Wait, wasn't Steak bitten by the rabid raiders?
All our basic turrets are moved inside a tower over the main gate, but there is one less than we have room, so the tower isn't locked with fortifications. Hopefully this will provide some fire support during sieges. Unfortunately we need more turrets for the other gates and all the corners.
Wow, without repeat the ponies are learning spells like crazy.
Disorientation: Traps, Form, Gears,
Healing: Sunny Days, Mother Butterfly, Tin Can,
Steadfast Ward: Mother Butterfly, Stethoscope, Compass,
Sunder: Machine Stitch, Pierce,
Fever: Telltale, Pierce,
Binding: Granite, Mother Butterfly, Billows, Compass,
A forgotten beast comes very close to the arcane learning centre, but is safely behind a wall. More spells are being transcribed by Pierce. He should just go study his destruction and be done with it. Hm, earth ponies are hauling stuff in the arcane centre, but preventing this would take making a burrow and sorting by caste, which is too much work. Removing the stockpiles might also work, I suppose.
Ugh, we have 5 carpenters and none of them can be arsed to make some plywood items for months. What a shame.
Wow, the old timeout restrictions don't seem to apply anymore, because Mother Butterfly has learned Binding, Healing and Steadfast Ward spells all in one go and her arcane training is complete. Now only if she spent some time in the hospital and not just exercise in the gym and armoury, that would be great. I suppose, we'll just have to draft her at some point.
Grape Vine went to fetch things from the arcane research station at the exact same moment Pierce was conducting research. She is now severely sick. Erm, not sick. She is being mauled by Pierce's Mr Macintosh and in Granite's telekinetic grip. She died shortly. What they hay just happened? I though arcane vapour made ponies sick, not hostile.
The Unicorns are learning spells like crazy. It is not 100% effective, but definitely over 50%.
Ugh, there is no way to set a stockpile for just the high quality salvage without looking over the RAWs for trees to determine which types of carriages are high quality. Oh well, I'll just process LQS and MQS in parallel.
Marbles was taken by a fey mood. She made a quarzite bed.
There are some Taint Abominations in the caverns, but we don't even have the airlock ready. What are the miners doing anyway?
Puppysmules wants a nicer tomb. We have 5 statues: one of oysters, one of Saint, the male Unicorn deity of duty and charity and three of Feral Minotaur Reaver "Violence something" killing various ponies 160 years ago. Since this is just a tomb, I might as well put a "violent" (that was a pun) statue there.
As the ponies are removed from workshop profiles, the stream of Unicorns learning spells dries up. I think about half of them have "maxed out".