> > Seed without fertilizer give a 2 stack of the plant and a very small chance of another 2 stack.
> I'll probably keep it at one stack with a chance to produce another one stack. The reaction is instant, so 2 stacks would allow you to double your plant stocks in a short amount of time.
Right, I haven't thought this through. I was worried that by doing this my seeds will eventually dwindle to nothing, but this is just for emergencies anyway and isn't supposed to replace normal farming, so OK.
> > Radiation severity.
> Radiation builds up the longer you are exposed, with different types of radiation starting at different levels.
I have trouble understanding interaction chains spread over multiple files and longer than 3, but here is something to consider: Can one irradiated cloud rot/kill a pony who who was OK before? I think it shouldn't and that a safe margin is one day inside the cloud before this can happen. Of course if multiple clouds spawn close in time and space, there could still be a lot of trouble, but that's OK.
> Let me know if FPS drops low for no apparent reason. This is another one of my concerns at the moment.
I'm not really the one to ask. Even in vanilla DF (well, Lazy Newb Pack), FPS works against me and sometimes it drops by 10 in a rather short amount of time and generally stays low. That's just the way it is. My best guess is that all those stockpiles generate a lot of movement.
> > We can research advanced magic even for schools that only have basic spells. Would you kindly cull the unused reactions until they're needed?
> It would take too much work to selectively disable reactions and then add them back later when they're needed.
Sigh. This probably means I'll get around to writing a gem, spell and talisman guide, because it is one guide really. Effective gem management requires knowledge of it all.
Or just figure out myself which items and reactions I can delete, then sharing the shortened RAWs, but that's even more work for everyone.
> > > Gunpowder value.
> > I'll remove the masonry skill so the resulting gunpowder won't have quality levels.
> That will do the trick.
Speaking of screwed up values, a masterwork plywood board is worth 120 bits and we get ten of those per log. Reducing the value of Plywood to 0 is not the way, since it will make plywood furniture essentially worthless. Removing woodcutting from the reaction is a bit weird, but would also prevent us from training that skill very quickly. BTW, would unimprovable tag somewhere work?
Friendly Alicorns and Steel Rangers were discussed and the conclusion was no. There isn't just anything interesting that friendly civilisations can do other than once a year send a caravan with wood and cheese and a diplomat who says "Hi, nice place you have here, gotta go, bye!"
> New medical intern position. Appointed by the chief medical officer, these interns will assist in the diagnosing of wounded patients, accelerating the treatment process.
Hm, I'm pretty sure I saw non CMDs / CMPs diagnosing patients if they had that labour enabled, but I'll take official positions for nurses.
> Explosives can now be manufactured at the chemistry lab from (5) biofuel canisters and (2) gunpowder.
A hefty, but affordable price. Now we need someone to figure out how to use mines effectively. A lot of them in the same spot will probably just kill each other with dust. Multiple cages linked to levers are slow. Any other ideas?
> Hazmat suits over or under armour.
I looked at some pictures and am kinda on the fence about this. I imagined armour going over the suit, so that bullets and other attacks won't pierce it so easily:
http://www.airsoftforum.com/board/Working-STALKER-t200632.html&view=findpost&p=18483598#entry18483598But reality probably looks more like this:
http://gonnabesomething.files.wordpress.com/2010/10/h01_25367113.jpg The soldiers will normally either go to contaminated area with just the suits or to combat with just the armour. Plus not putting a lot of things OVER the suit makes more sense when cleaning self later with a fire hose.
So well, you decide.
> Idea: Separate pre-war and selfmade explosives.
Regardless of realism, I'd rather have just one type of explosives, plastics (Bakelite or whatever), synthetic thread, synthetic leather and the like. Things are complex enough as they are.
> Also, heavy explosives, strap 10 c4 together, kills steel ranger, injures alicorns, is wasted on everything else.
EMP mines are enough. Too bad they don't affect Alicorns and Unicorns.
> Also, can we refurbish revolvers too?
There was a good reason why I asked to refurbish hunting rifles: mixed squads of gunners and snipers with medium calibre ammo. Hunting rifles use the sniper skill, you normally get them only up to +quality+ and fixing them can't be more difficult than combat rifles or AMRs. Besides, some snipers operate as "lone campers", while others work as part of squads of regular soldiers and their role is to quickly kill enemy machinegun nests and similar threats.
Revolvers... looking at the stats and assuming that SHOOT_MAXVEL is the one that actually counts for light ammo (science linked earlier in this thread), combat pistols should actually be better. And you can spam them from bronze and sell the excess. There is no need to refurbish either pistols or revolvers.
Little Macintoshes and Spitfire's Thunders were recently moved to boxes, which means you'll usually get them in =quality=, but refurbishing would still be necessary to guarantee we get @Masterworks@ after a number of retries.
> Problem: Drug injectors inject far too often.
Lol, nice catch. If there were Dash and similar drug injectors, it would be quite a party. I guess usage hint: attack, like for Pipbucks is the way to fix this. At least for Med-X. I'd like healing potions to work continuously on wounded soldiers, not just before a fight.
> > > Make Overmare position female-only.
> > Replica: Fuck you.
> Translation: We've had enough complaints when the Chief Medical Officer was restricted to Unicorns, despite Earth Ponies still being able to get cutie marks relating to medical stuff.
Thank you. Replica is sometimes so terse that it is hard to figure out his meaning. Oh and I agree: leave the position open to anypony.
> Old MLP as a possible inspiration for 'The Pegasus Enclave'
I remeber Star Catcher and the Pegasai island behind the rainbow waterfall too, but they were just shy. I think Fallout 2 Enclave and Flutter Ponies were the direct inspiration. They were a race of isolationist ponies with butterfly wings who had their own queen.
And their army had enough flutter to defeat an invasion and remove contamination from tens of square kilometres of land, so "shock and awe" kinda describes them.
> > Pipbucks, injectors, and such should go over armor
> I'll take this into consideration, but it would be difficult to implement without them going over power armor as well.
In the blasphemous FPF Fallouts you don't remove your pipboy ever. In FoE it was mentioned several times that pipbucks are hard to remove without proper tools or cutting off the hoof. This was why Velvet Remedy had to convince Littlepip to take off her device. On the other hoof you need to press buttons, so I guess the armours were moular enough to account for it. For things like autoinjectors you need the syringe to pierce the skin without worrying about armour.
Making them go over armour is not difficult at all... Just have them in the cover layer with large permit and size, like battle saddles and make the difference in size between Combat and Power Armours bigger than sock size (so socks + PA still works, but PA + pipbuck doesn't). I don't see the point, though. Hm, Socks+ Combat+ Pipbuck shouldn't work, so the permit of pipbuck would have to be the size of Combat boots, but then if a pony wears a sock first...
You know what, it would be difficult to implement, but it is fine as it is.
Spell system improvement proposal: Would it make sense to turn Spell Hologems into worn items that permanently grant spells as syndromes (subject to current limitations, such as one magic school per Unicorn) and can be taken off afterwards? Hm, maybe not. This seems like more work that workshop profiles, reactions on repeat and watching combat reports.
I just had a thought. Perhaps slave ponies should be shareable or milkable? Just the first 30 seconds or so are relevant. Come to think of it, bondage in G1 happens so often that I'm partially convinced that the ponies are you know... kinda into it.
http://www.youtube.com/watch?v=iJN2yRCtg7M Preliminary observation from talisman forge: Batteries are surprisingly difficult to make, compared to other technomagic, how many we use, their price and how common they are. I propose that instead we get a set of reactions to make them from any type (except glass) of low level hologem (and maybe coiled wiring). Hm, should it be charged or depleted? Probably charged.
So any low level gem hologem -> battery. Especially if energy weapons will be implemented as weapons shooting "energy pellets" that do stuff on impact, via dfhack scripts and use up ammo made in stacks of 2x40 or 1x50 from batteries.