A report from initial first months of a stable in a "nice" location.
The "Ambusher" trick didn't work out for me and I don't even have a BB gun.
Huh, I only have one male, Servitor.
12 March
The Bloodwings left us alone... for now at least.
The militia is formed. Sunny (Armour User 5, Teacher 5) becomes the militia commander, while Dodger (Dodge 5, Teacher 5) and Dolphin (Axe 5, Teacher 5) join her. They don't get any weapons yet; our only hacksaw is to be used for cutting down some trees and salvage.
14 March
Two Bloodwings approach the camp. The metal industry isn't even up yet! All I can do is give each soldier a shield and hope for the best. Miraclously... the Bloodwings leave.
Good news. There was a useable steel hacksaw inside some garbage pile. The soldiers can use that.
18th March
Charcoal production has begun. Checklist becomes the resident clerk.
Bloodwings come dangerously close to the camp again. One of them rages and attacks a cat. The security is told to cancel their dodging demonstration and engage. The civilians are ordered underground. Strawberry runs away, chased by the Bloodwing. Those things are fast. The Bloodwing is chased away, so we call off the alert, but that's too soon; it comes back. The monster is engaged. It collides with Dodger, knocking her back. It manages to severely wound Dodger's leg, but is engaged by Dolphin with the steel hacksaw and she cuts off it's left arm. Sunny joins the fight and bashes the Bloodwing with her shield. This turns the tide of battle, but we'll still need a hospital.
24th March
Dodger is moved to a makeshift hospital and Anvil was told to diagnose her. Anvil procastenated for a few days, as she is not easily moved to pity, so Servitor was chosen for the role of CMP instead. As if out of spite, Anvil finally went to diagnose Dodger. All the civilian ponies were told to help in the hospital. While Dodger waits to be healed, the rest ot the soldiers waste their time waiting for a dodging demonstration that won't happen.
27th March
The healing of Dodger progresses. The bloodwings leave and two falcons come along instead.
6th April
Anvil was doing all the healing for Dodger, so she is now the CMP.
Dolphin and Sunny got bored waiting for Dodger, so they're having a Wrestling demonstration instead.
8th April
Apparently... Anvil can't make bronze hacksaws out of bronze bars and charcoal and needs refined coal. Maybe she just failed to notice somepony moving the bin with charcoal. She can make helmets just fine, but not hacksaws. What the hay? OK, this is not a bug, just an unintended feature of the "improved" hauling system. The bin with charcoal was moved and so the job of forging hacksaws was cancelled. Nevermind.
16th April
Dodger just needs a crutch and a dressing now, but nopony seems to care... ecept for the other soldiers who decided to wait for Dodging demonstration instead of training Wrestling, which did pretty much nothing.
26th April
Dodger finally leaves the hospital. Anvil did a lot of good work on her and now only her fat remains cut open and there is no infection. This leg should heal on it's own eventually. Well, except for the nerve damage. Unfortunately her crutch slows her down. The dodging demonstrations resumes soon afterwards, but the soldiers don't pick up their new bronze security helmets.
18th May
The soldiers learn Dodging pretty quickly through Dodger's demonstrations, but not Hacksaw or Armour use. There are some Radhogs around, but nothing dangerous.
1st June
It is now Summer. Dolphin leads an axe demonstration. The soldiers have full security uniforms now, except for the horseshoes, but they refuse to wear them.
9th June
Dodger and Dolphin Sparr. Afterwards Sunny and Dolphin Sparr. All the ponies have 90 learning rate for Dodging for some reason. It is bad as it is.
19th June
Armour use demonstration. The soldiers wear their Barding just fine, but refuse to wear helmets. I think this is because their hoods prevent them from it. Lyceaon, I know you nerfed the hoods to prevent the exploits with wearing too many, but surely wearing just one with a helmet would be fine? I mean some civilians are using hoods and there is no way to wear helmets other than "Replace clothing." They get two leather riot shields each.
2nd July
Dodger's leg is healed, apart from the neve damage. The soldiers are wasting their time with fighting demonstration. There is too few ponies and too much work. The first residential complex is designed.
6th July
Yay, migrants. Only 3 of them, unfortunately. The military is fine for now, so we get a salvager, a miner and a generalist. Two of the new arrivals are males. One is a Unicorn, Stethoscope and becomes the new Chief Medical Pony.
Scrap ore is mow scarce and despite processing lots of low quality salvage and some medium, I have few of it. If I didn't have a serious shortage of normal wood and charcoal, I'd heave a serious shortage of ore. Plus I'm using it efficiently and making bronze.
19th July
With a second salvager, the operation becomes that much more efficient. The radhogs come dangerously close to the salvagers, but fortunately back out before I have to call in security.
1st September
Autumn has come. A biofuel refinery is built and used to convert some of the excess tallow into biofuel and fuel for the furnaces. Bronze Serrated Discs are commisionned for trade.
7th September
A flock of 6 Bloodwings come around. I don't think the Security can handle this many without losses. I watch them, ready to evacuate civilians inside if need be and tell the ponies to build doors.
8th September
Checklist runs right into the swarm of Bloodwings, enraging some of them. The civilians are ordered inside and the Security ordered to engage. Checklist escapes, but Anvil is slowed down by the load of ore she was carrying. The security is told to kill the Bloodwing chasing after her. She is the one with the best cutie mark around, as evidenced by the fine bronze weapons and armour the soldiers got. Sunny joins the fight and starts hacking a Bloodwing to pieces, but Anvil is badly hurt, bleeding and 2 more Bloodwings have smelled the blood and are coming to finish her off. Sunny Kills a Bloodwing, but Anvil bleeds to death shortly afterwards. Damn it, why her? The Security quickly mops up the two remaining Bloodwings. Servitor becomes the new Weapon and Armour smith.
15th September
Dodger is in the hospital... again. Apparently the fight with Bloodwings didin't go as well for him as it did for Sunny. The two remaining Bloodwings make a circle and attack the camp from the other side. Civilians run inside. Dolphin engages. Sunny is waken up. These things are dangerous one on one, because they will often get a first strike, knock over a pony and beat on her, but are no match for hacksaws. The remaining mosters are delat with without losses.
24th September
No more Bloodwings for now. There are Falcons in the sky, so it is safe. New ponies arrive. Four of them, including a foal.
16th October
Stethoscope is relived from most of his duties so he can better deal with his patient, Dodger, who is starving. Totem is told to make some ivory / horn / hoof crafts for the caravan.
19th October
The soldiers get the first three rooms to make them happier. Two Radhogs kill Strawberry. The security is ordered to kill them in return. One the remaining Radhogs are killed, three new ones come on the other side of the river. Dodger gets out of the hospital, but is very unhappy about his wounds.
25th October
Some vultures steal our meat from the outdoor stockpiles, but there is so much of it that it doesn't matter anyway.
7th November
Sunny is in the hospital and she will need a Crutch as well. The security is turning into cripples.
14th November
The vultures have stolen so much that we must move the food production and storage underground.
17th November
A caravan and the outpost liaison have arrived.
Depleted batteries have value 0. It should be more. Same with fried wiring, empty party baloons and ministry postes.
The soldiers caught up in each other's skills a bit, but didin't progress much otherwise. Their highest skills are at about 6 and they barely have any shield user. I barely saw any sparring at all.
I should probably make some soap next. It won't help Sunny, as she already has an infection, but it should be usefull nonetheless. Oh and the rooms are ready for beds.
I have some scrap ore to spare, but it will disappear quickly the moment I switch from bronze to iron / steel.
TL;DR:
* Bloodwings are the new Feral Pegasus Ghouls, only there's more of them.
* Radhogs can rage and kill too.
* Hoods over security / combat helmets should be allowed. It is only a minor exploit, but a moderate inconvenience during the first months of an embark, before there is enough metal, cloth and leather to set uniforms to "Replace clothing". Ponie will almost always wear something on their heads and that often means a hood.
* Some items have cost 0. Even stones cost 1 bit, so this shouldn't be the case.
* Ponies have 90 learning rate for Dodging. This skill improoves slowly as it it, it shouldn't be nerfed further.
* So far I haven't been able to trade rough gems with a caravan, except glass.
* Broken glass has way higher value than normal glass.