> Apparently I have not triggered the Steel Rangers or Alicorns after 5 years, cause the ghouls and sometimes the attackers kill some of the traders.
They're population triggered as well at 110 ponies. The alicorns don't even have a trade trigger, in fact.
> Radscorpions, Protectaponies, carp, Sprite-Bots, and radigators
A small, well armed militia and a few robots do much to help survival in the first few months. After that, defensive Stable design (Killing halls, etc) and careful scavenging should limit deaths even further.
> I complained to Lycaeon that the [yellow ghoul] radiaton sickness is so severe. The answer was "working as intended".
Upon reexamination I agree, but the next lower radiation level is too weak. I'll probably give them an increased cooldown so once they've used the radburst you'll be able to kill them safely.
> For some reason I am massively terrified of starting a new fort. I can't bring myself to do it.
Loss is not something to be feared, but embraced. Watching a fortress you've cultivated over many years collapse within the span of a month due to a myriad of insurmountable forces can be just as exciting, if not more so, than the process of building it up. At least, I like to think that's why some of you choose to embark in evil/savage regions and get mauled by ghouls.
> I updated the archive and description for the Linux executable, but it appears that so far no one cares.
I concur with Zangi; you should give it more time, seeing as even the mod itself is quite young.
> How old was she and that other old pony that died?
Migrants are derived from the worldgen population and so can be of any age.
> I got around 10 slave ponies running around drinking my water and possibly even eating my food, maybe.
They won't require food/water in future versions, but for now you can always convert them to enslaved laborers.