To me the flowchart is not that useful or clear, but I've noticed a few new workshops and reactions. Most notably expanded magic industry. I haven't noticed a way to make new batteries from gems, though. When I place workshops and stockpiles, I think in somewhat different terms from what is on the flowchart. I usually do this in my head, but for each workshop I care about the common reactions and input materials for them. The haulers can take care of the rest. I rather like the bows / arrows that go near a workshop, but don't touch it. This presents the idea what gets processed into what. Those arrows that pass through the workshops loose the information about what gets made into what. The big blob of crates in the middle is not that useful, Maybe just put a textbox there "Most crates are processed at the supply depot", then for things like talismans have the arrows originating from the crates and not the rectangle around them. I also haven't seen steel at the prismatic forge (Once again I ask for a reaction that skips pig iron: iron + iron + flux + coal -> 2x steel) Anyway, a flowchart for everything is a gargantuan task. It might be both easier to make and to read, if instead you had a series of flowcharts for each industry: One with salvage, one with weapon production, one with robots, one with magic and so on. This has been done for vanilla DF and the wiki has flowcharts for steel industry, glass industry and the things to do first after arrival, among others.