I was posting a reply, but closed the tab and lost it
I should post a final update to Ponderplanned soon. I lost a save and don't like reverting a few months. It is just too much work trying to remember what I did and what I didn't since that save point.
I like Replica's pictures, except for the flower one, but I like the robobrains better, I think.
> Specifically, the chickens that were being shipped in by the truckload from all over Equestria, on wagons big and small, all of which headed into the depths of the towering facility that was the symbol of the RobronCo business empire, before leaving empty.
I don't like this piece of fluff, but appreciate the effort in trying to explain-away a workaround for DF.
> Mr. House
Mr. Horse, as in Project Horizons
> RobronCo also became Equestria's largest producer of feather pillows shortly before the Last Day.
Goose feathers are much better for this. Specifically not the long and hard feathers, but the small fluffy ones close to the body.
> AI hologem: scavenged from crates
Ah, so no copying those. This means, it is probably better to keep the basic versions and build upgraded ones from scratch to have more of them overall.
> Sensor module: scavenged
So many types of items used for a reaction that can only be scavenged means some will become bottlenecks, even with uniform drop rates.
> Spark batteries: scavenged
There are many uses for those and still no may to make them. They are still a limiting factor on producing advanced weapons, among other things.
> Note that this is an experimental system and will be tweaked in future versions after feedback is taken into account. More robots will also be added.
Well, hopefully there are no paradoxes in the number of items needed to produce or upgrade advanced version and the number of items scavenged from destroyed robots.
> Robot processing matrices can be copied at the arcane and MAS research facilities using basic and advanced hologems from the gemcrafting stations.
This is a specialised reaction and as such should, in my opinion, use only lvl 3 and 4 hologems and require either MAS or Robronco terminal. I would have to play the game to say if this grievance makes sense, though.
> Talon Mercenaries
A nice piece of fluff, but it is not clear enough that they are enemies and DF doesn't yet have mercenaries. There should be a sentence or two, that they are often employed to harass settlements or that they are not above raiding towns or something like that.
> Bones and vermin can now be grinded into bonemeal (a flux for steel) at the grinder.
Good idea. It gives me a use for them, especially on embarks without marble layers. The reaction should use more than 1 bone for a rock. Even feral dogs drop multiple bones. I wonder how much this bonemeal is worth and if it can be used to make blocks and furniture and mechanisms. (That was a semi-serious joke.)
> Steel ranger armor nerfed to become vulnerable to armor piercing ammunition and steel chain/kinetic weapons.
I'm against it. Their Armour is supposed to keep them alive. I've just devastated 3 ambushes of them in 0.88 with 3 soldiers and 3 rifleponies. I no longer need to dread them. They are about as much of a joke as slaver ambushes with a few skilled and well-equipped security ponies.
> Steel ranger trigger experimentally changed to trade wealth of 30k.
I like to trade, but the scouts are a nuisance and the ambushes can be locked outside. I should manage.
> Only earth ponies can receive power armor upgrades.
Good, except you just wrote, it was nerfed.
> Bronze added as a workable metal for all non-armor prismatic forge products.
I use bronze security armours, but by the time I have a Prismatic Forge, steel or at the very least iron, should be available from Prismatic Smelter. I suppose, I'll go for hybrid armours: Security barding for lower weight and combat helmets and horseshoes for better protection.
> (100) BB pellets can now be forged from a bronze bar.
I expected steel, but I'll take bronze. Thank you. Even metal pellets are a joke for anything other than training, but now we at least can spam them at low cost, which makes bones obsolete.
> Training reactions now produce inert clouds and no longer require spark batteries.
Good, now the terminals / VR simulators only need hologem stockpiles.
> Terminals require two charged spark batteries to build.
I want to have lots of terminals (up to 3 for some skills and one for each spell), so this further limits my power weapon production.
> Armor training simplified.
Good, the surviving soldiers of Ponderplanned got to 3 armour user at best and that skill is needed for those heavy armours.
> Increased yield of gems from rock grinding.
It may not make a lot of sense in-fluff, but in-crunch a lot of different gems are needed for arcane research, so now it should be possible to have all spell hologems without grinding thousands of precious rocks.
> Root processing removed from celery, carrots, and radishes.
Good, now they are on-par with other crops. Oh and having a plant produce 2 stacks of 5 leaves and roots in the old MLP mod was a total overkill.
> Barbed wire nerfed to decrease its value.
Hopefully also Contact Area was increased to 30 or 50 to change the type of weapon from piercing to slashing.
> Removed some unused plant drinks.
Well, at least most new plants are either cookable or brewable. Old MLP mod had a dozen of them only usable for dyes.
> Removed rocket launcher from armored protectapony
Yeah, burning the entire courtyard and a few ponies because of a buzzard would be too much !fun! to be practical.
> Schematics and spell matrices stockpile categories split.
If you say so, but I didn't have any problems with this in 0.88