>
I usually have massive food overproduction even with much smaller farm area than you. Still, it is very profitable to farm quarry bushes and you can use synth-reeds for oil, thread and synthcola anyway. Just... you know, you can stop farming for a while once you have thousands of food and drink.
Ah know, I am a trained expert in farming.
> Personally I don't even bother with them. They tend to go outside and attract the wildlife and I have lots of food anyway.
What do you mean "go outside"? They fish in the aquifiers, which have infinite fish and mussels.
Plus the extra variety is always nice, and with the amount of spare idlers you end up with it's not a bad idea to reassign some to become fisherponies.
>I've had the very same problem. BB guns are useless for hunting and nothing can be done about it. Now I pause when I see new migrants, go to Pony Therapist, read ponies, sort by migration wave, disable: hunting, trapping, fishing and bee-keeping and commit changes before all of them even show up on the map.
Why bee-keeping? Honey is nice once you begin to generate idlers, you just need a couple of colonies and then you can split them up and get endless honey, which again, is nice for food variety.
>Heh, this probably means we could have taken the scorpions on. In my experience their most dangerous attack is their poison anyway.
lolnope, there were two black radscorpions, one was busy strangling the pony and was locked in wrestling (with the pony being unable to resist it didn't go out of wrestling to use it's stinger), if I had attacked the scorpion I would have taken casualities.
Plus he wasn't worth saving, he was broken beyond healing and even if he was healed he would still end up as a permanent cripple and a burden on Lemon.
Remember, no non-essential pony is really important.
>Your ponies were trying to tell you something here. Loud and clear. And you still missed it. Just put that somewhere, make a room ad tell us to train there. You can relocate the barracks later.
They are telling me to build barracks, which I will once I feel arsed enough to actually do it.
But sessions that can easily be compacted into stable reports only last as long and there is only so much I can do before too many things happen to keep track of.
I'll get three barracks up tonight though.
>My Expedition leader is called "Dead". She isn't.
What a coincidence, the pony who died was given the profession "Dead" in DFTherapist before dying.
He is pretty dead though.
>Do yourself a favour and do this now. Check what is the highest skill in mechanics in the outpost, and set that as the lowest acceptable at the Workbench and Supply Depot. Then update it from time to time. This will bump the quality of some items and will be of help.
Hopefully you'll get a pipbuck and a terminal soon.
Christmas is done and over with, tonight we open
presents crates!
>I believe you now have enough ponies to give each of the main characters her own squad using that same weapon type. At the very least, sort all of us into squads by weapon type. 2 or 3 pony squads are preferable. How are we doing in terms of dodging, shield and armour use? What have we got in terms of armour? You're not having us run around and fighting things in clothes, are you?
Absolutely not.
For one, separating us would only lead to skills not increasing as fast as they do.
Another thing is that I rarely run same-weapon squads, I mostly assign specialists to the militia, few exceptions to peasants with weapon skills and excess migrants are made.
Lastly, poor, dodging is practically nonexistant, the only ponies with dodging are two of the starting 7, shield use is increasing slowly for most of us and armor using is basically at none.
I am having us all run around fighting things in clothes and copper shields/weapons for now until I can get steel combat armor to train us up for armor, giving us sets of iron or steel armor will only slow us down, and we need speed to catch up with the local pests. So no armor until armor user his good enough.
>Well, you can go to the reports screen and see all those "hacks a dog with his hacksaw, bruising the bone." Or something. If you don't have barracks, this kind of weapon skill means he assisted in other ponies' kills.
Yeah, but that's the thing, it surprises me that you managed to hack enough dogs without actually killing them, hacksaws are basically renamed axes, and axes murder anything unarmored in vanilla. And dogs are pretty squishy.
Maybe you are just sadistic like that, hacking one dog limb after the other without actually killing the dogs you go after.
>Only if you spam pellets. Since you have a lot of melee ponies, Shooting Range is not that essential. The fighters can hold the line, while BB ponies bruise and dent the skin, learning at a higher rate to boot.
Shooting range IS essential, at least until I get fresh victims to train on.
>Gypsum
Gunpowder Trade Agreement
>Fixed that for you.
Not vital, decent ranged weapons are mid-end game, and by the time you get ponies with high enough skill to use better ranged weapons you'll already have a boatload of scavenged ammo to use. For now scavenged stuff will do, perhaps later once things settle down we'll start crafting our own ammo.
Wouldn't hurt to trade for gunpowder though in the meanwhile, I think Lycaeon changed gunpowder into openable and tradable crates on your request, so it shouldn't be too hard.
>Just tuck in the livestocks with all those chickens.
[Grumbles: Why can't chickens be war cave crocodiles?]
Ey man, cattle needs grass to live, and the scootaloo coop doesn't have cave fungus growing yet.
I need to breach caverns first, and then I can pasture my cattle underground.
You should know that bro, you give me the impression of having geeked Dwarf Fortress more than I have, and I have played
the shit out of this game.
>AFAIK, Lavish meals work best in terms of everything. The stack size is combined from all four ingredients, each ingredient counts as a decoration with quality and the food itself has total quality. You'll get more value and need less space with lavish meals.
Easy meals = Less ingredients = Same experience as Lavish meals = Better cooks = Better quality meals = Lavish meals
Yeah sure, I could start right off with lavish meals, but with a rather limited supply of eggs and my unwillingness to cook "backup" food like fish, meat and non-brewed plants I'd rather not waste them all on low quality egg roasts.
Trust me, I've been cooking and farming since forever, I know how it works.